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dazscript-types

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/** * Manager responsible for renderers and rendering. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/rendermgr_dz */ declare class DzRenderMgr extends DzBase { /* Enumerations (Static Properties) */ /** * DAZ enum member of RenderPriority. */ static RENDER_PRIORITY_LOWEST: number; /** * DAZ enum member of RenderPriority. */ static RENDER_PRIORITY_LOW: number; /** * DAZ enum member of RenderPriority. */ static RENDER_PRIORITY_BELOW_NORMAL: number; /** * DAZ enum member of RenderPriority. */ static RENDER_PRIORITY_NORMAL: number; /** * DAZ enum member of RenderPriority. */ static RENDER_PRIORITY_ABOVE_NORMAL: number; /** * DAZ enum member of RenderPriority. */ static RENDER_PRIORITY_HIGH: number; /** * DAZ enum member of RenderPriority. */ static RENDER_PRIORITY_HIGHEST: number; /* Static Methods */ /** * @returns string The suffix used for files generated as icons for renders to help improve performance and responsiveness. */ static getIconSuffix(): string; // String /** * @param imageName string - The path of the rendered file to get the metadata file for. * @param basenameOnly boolean * @returns string The name of the XML file that holds metadata for imageName. */ static getMetaXmlFileName(imageName: string, basenameOnly: boolean): string; // String /** * @param imageName string - The path of the rendered file to get a base filename for. * @param basenameOnly boolean * @returns string The base filename of the file for imageName. */ static getRenderBaseFileName(imageName: string, basenameOnly: boolean): string; // String /** * @param imageName string - The path of the rendered file to get the icon file for. * @param basenameOnly boolean * @returns string The name of the icon file for imageName. */ static getRenderIconFileName(imageName: string, basenameOnly: boolean): string; // String /* Methods */ /** * Adds a directory to the list of known render directories. * @param directory string - The path of the directory to add. * @param saveSetting boolean - If true, saves the setting immediately. If false, waits until the application exits to save the setting. */ addRenderDirectory(directory: string, saveSetting?: boolean): void; /** * Interactively and progressively renders the scene with the given render settings, using the given handler from the given camera. * @param camera DzCamera - The camera to use for the render. * @param renderHandler DzRenderHandler - The render handler to use for the render. * @param opt DzRenderOptions - The render settings to use for the render. If NULL, the current user render settings are used. * @returns boolean true if the render was performed successfully, otherwise false. */ doIPRRender(camera: DzCamera, renderHandler: DzRenderHandler, opt?: DzRenderOptions): boolean; // Boolean /** * Renders the scene with the given render settings. If no render settings are specified, then the current application render settings are used. * @param opt DzRenderOptions - The render settings to use for the render. If null, the current user render settings are used. * @returns boolean true if the render operation succeeds, otherwise false. */ doRender(opt?: DzRenderOptions): boolean; // Boolean /** * @param className string * @returns DzRenderer The renderer with the given class name (if any), otherwise null. */ findRenderer(className: string): DzRenderer; /** * @returns DzRenderer The active renderer for the application. This will be NULL if no renderers are available. */ getActiveRenderer(): DzRenderer; /** * @param absPath string - The absolute path to split into its base and relative parts. * @returns any[] A list where the first item is the base path and any additional items represent the relative portion of the path. */ getBaseAndRelativePath(absPath: string): any[]; // Array /** * @returns string The path to the last successfully saved render, otherwise an empty string. */ getLastSavedRenderPath(): string; // String /** * @returns number The number of render directories. */ getNumRenderDirectories(): number; // Number /** * @returns number The number of renderers available in the application. */ getNumRenderers(): number; // Number /** * @returns DzElement */ getOptionHelper(): DzElement; /** * @param which number - The index of the render directory to be returned. * @returns string The given render directory. */ getRenderDirectoryPath(which: number): string; // String /** * @returns any[] */ getRenderElementObjects(): any[]; // Array /** * @param which number * @returns DzRenderer If which is within the range [0, getNumRenderers() - 1], the renderer at the given index, otherwise null. */ getRenderer(which: number): DzRenderer; /** * @returns any[] A list of renderers available in the application. */ getRendererList(): any[]; // Array /** * @returns DzRenderOptions The default render options object. This object stores the user's currently selected rendering options. */ getRenderOptions(): DzRenderOptions; /** * @returns boolean true if there is a render that can be saved, otherwise false. */ hasRender(): boolean; // Boolean /** * @returns boolean true if the application is currently rendering, otherwise false. */ isRendering(): boolean; // Boolean rebuildRenderElements(): void; /** * Removes all render directories. */ removeAllRenderDirectories(): void; /** * Removes a directory from the list of known render directories. * @param directory string - The name of the render directory to remove. * @returns boolean true if the directory was found in the list, otherwise false. */ removeRenderDirectory(directory: string): boolean; // Boolean restoreDefaultRenderOptions(): void; /** * Displays a dialog for saving the last render, and saves the image(s)/movie if the user does not cancel. * @returns string The path to the file selected and successfully saved, otherwise an empty string. */ saveLastRender(): string; // String /** * Sets the active renderer for the application. * @param renderer DzRenderer - The renderer to make active. */ setActiveRenderer(renderer: DzRenderer): void; /** * Displays the render options dialog to the user. This only works if the application is being run with the interface on, if the interface is off, this function does nothing. */ showRenderDialog(): void; stopIPRRender(): void; /* Signals */ /** * Emitted when the active render engine has changed. * @param renderer DzRenderer - The new active render engine. */ activeRendererChanged: ISignal<DzRenderer>; /** * @param renderer DzRenderer * @param handler any - Undocumented DAZ type: iprrenderhandler_dz. */ activeRendererIPRRenderHandlerChanged: ISignal<DzRenderer, any>; doIPRRenderStop: ISignal<void>; /** * Emitted when the value returned by DzRenderMgr::hasRender() has changed, signaling a new render operation. This signifies whether or not a call to saveLastRender() will be valid. * @param state boolean */ hasRenderChanged: ISignal<boolean>; IPRRenderStarted: ISignal<void>; IPRRenderStopped: ISignal<void>; renderDirectoryListChanged: ISignal<void>; renderElementsListChanged: ISignal<void>; /** * Emitted when a new render engine is added to the manager. This only occurs at startup as plug-ins are being loaded. * @param renderer DzRenderer - The new render engine that was added to the manager. */ rendererAdded: ISignal<DzRenderer>; /** * @param renderer DzRenderer * @param handler any - Undocumented DAZ type: iprrenderhandler_dz. */ rendererIPRRenderHandlerChanged: ISignal<DzRenderer, any>; /** * @param renderer DzRenderer */ rendererModeChanged: ISignal<DzRenderer>; /** * Emitted just after a rendering operation is finished. This is only emitted when a render operation is performed by calling DzRenderMgr::doRender() - this includes all rendering operations that are started by the user from the interface. This may not include rendering operations performed by plug-ins, scripts, etc which do not call doRender(). * @param succeeded boolean - true if the render was successful, false if the render failed or was cancelled by the user. */ renderFinished: ISignal<boolean>; renderFolderChanged: ISignal<void>; renderOptionDefaultsRestored: ISignal<void>; /** * Emitted just before a rendering operation begins. This is only emitted when a render operation is performed by calling DzRenderMgr::doRender() - this includes all rendering operations that are started by the user from the interface. This may not include rendering operations performed by plug-ins, scripts, etc which do not call doRender(). */ renderStarting: ISignal<void>; /* Undocumented Augment Members */ /** @undocumented */ buildRenderElementsList(): any; // TODO ; /** @undocumented */ shutdown(): void; /** @undocumented */ emitRenderFolderChanged(): void; /** @undocumented */ postProcessRender(): any; // TODO ; }