dazscript-types
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Daz Studio Scripting Types
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TypeScript
/**
* Manager responsible for renderers and rendering.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/rendermgr_dz
*/
declare class DzRenderMgr extends DzBase {
/* Enumerations (Static Properties) */
/**
* DAZ enum member of RenderPriority.
*/
static RENDER_PRIORITY_LOWEST: number;
/**
* DAZ enum member of RenderPriority.
*/
static RENDER_PRIORITY_LOW: number;
/**
* DAZ enum member of RenderPriority.
*/
static RENDER_PRIORITY_BELOW_NORMAL: number;
/**
* DAZ enum member of RenderPriority.
*/
static RENDER_PRIORITY_NORMAL: number;
/**
* DAZ enum member of RenderPriority.
*/
static RENDER_PRIORITY_ABOVE_NORMAL: number;
/**
* DAZ enum member of RenderPriority.
*/
static RENDER_PRIORITY_HIGH: number;
/**
* DAZ enum member of RenderPriority.
*/
static RENDER_PRIORITY_HIGHEST: number;
/* Static Methods */
/**
* @returns string The suffix used for files generated as icons for renders to help improve performance and responsiveness.
*/
static getIconSuffix(): string; // String
/**
* @param imageName string - The path of the rendered file to get the metadata file for.
* @param basenameOnly boolean
* @returns string The name of the XML file that holds metadata for imageName.
*/
static getMetaXmlFileName(imageName: string, basenameOnly: boolean): string; // String
/**
* @param imageName string - The path of the rendered file to get a base filename for.
* @param basenameOnly boolean
* @returns string The base filename of the file for imageName.
*/
static getRenderBaseFileName(imageName: string, basenameOnly: boolean): string; // String
/**
* @param imageName string - The path of the rendered file to get the icon file for.
* @param basenameOnly boolean
* @returns string The name of the icon file for imageName.
*/
static getRenderIconFileName(imageName: string, basenameOnly: boolean): string; // String
/* Methods */
/**
* Adds a directory to the list of known render directories.
* @param directory string - The path of the directory to add.
* @param saveSetting boolean - If true, saves the setting immediately. If false, waits until the application exits to save the setting.
*/
addRenderDirectory(directory: string, saveSetting?: boolean): void;
/**
* Interactively and progressively renders the scene with the given render settings, using the given handler from the given camera.
* @param camera DzCamera - The camera to use for the render.
* @param renderHandler DzRenderHandler - The render handler to use for the render.
* @param opt DzRenderOptions - The render settings to use for the render. If NULL, the current user render settings are used.
* @returns boolean true if the render was performed successfully, otherwise false.
*/
doIPRRender(camera: DzCamera, renderHandler: DzRenderHandler, opt?: DzRenderOptions): boolean; // Boolean
/**
* Renders the scene with the given render settings. If no render settings are specified, then the current application render settings are used.
* @param opt DzRenderOptions - The render settings to use for the render. If null, the current user render settings are used.
* @returns boolean true if the render operation succeeds, otherwise false.
*/
doRender(opt?: DzRenderOptions): boolean; // Boolean
/**
* @param className string
* @returns DzRenderer The renderer with the given class name (if any), otherwise null.
*/
findRenderer(className: string): DzRenderer;
/**
* @returns DzRenderer The active renderer for the application. This will be NULL if no renderers are available.
*/
getActiveRenderer(): DzRenderer;
/**
* @param absPath string - The absolute path to split into its base and relative parts.
* @returns any[] A list where the first item is the base path and any additional items represent the relative portion of the path.
*/
getBaseAndRelativePath(absPath: string): any[]; // Array
/**
* @returns string The path to the last successfully saved render, otherwise an empty string.
*/
getLastSavedRenderPath(): string; // String
/**
* @returns number The number of render directories.
*/
getNumRenderDirectories(): number; // Number
/**
* @returns number The number of renderers available in the application.
*/
getNumRenderers(): number; // Number
/**
* @returns DzElement
*/
getOptionHelper(): DzElement;
/**
* @param which number - The index of the render directory to be returned.
* @returns string The given render directory.
*/
getRenderDirectoryPath(which: number): string; // String
/**
* @returns any[]
*/
getRenderElementObjects(): any[]; // Array
/**
* @param which number
* @returns DzRenderer If which is within the range [0, getNumRenderers() - 1], the renderer at the given index, otherwise null.
*/
getRenderer(which: number): DzRenderer;
/**
* @returns any[] A list of renderers available in the application.
*/
getRendererList(): any[]; // Array
/**
* @returns DzRenderOptions The default render options object. This object stores the user's currently selected rendering options.
*/
getRenderOptions(): DzRenderOptions;
/**
* @returns boolean true if there is a render that can be saved, otherwise false.
*/
hasRender(): boolean; // Boolean
/**
* @returns boolean true if the application is currently rendering, otherwise false.
*/
isRendering(): boolean; // Boolean
rebuildRenderElements(): void;
/**
* Removes all render directories.
*/
removeAllRenderDirectories(): void;
/**
* Removes a directory from the list of known render directories.
* @param directory string - The name of the render directory to remove.
* @returns boolean true if the directory was found in the list, otherwise false.
*/
removeRenderDirectory(directory: string): boolean; // Boolean
restoreDefaultRenderOptions(): void;
/**
* Displays a dialog for saving the last render, and saves the image(s)/movie if the user does not cancel.
* @returns string The path to the file selected and successfully saved, otherwise an empty string.
*/
saveLastRender(): string; // String
/**
* Sets the active renderer for the application.
* @param renderer DzRenderer - The renderer to make active.
*/
setActiveRenderer(renderer: DzRenderer): void;
/**
* Displays the render options dialog to the user. This only works if the application is being run with the interface on, if the interface is off, this function does nothing.
*/
showRenderDialog(): void;
stopIPRRender(): void;
/* Signals */
/**
* Emitted when the active render engine has changed.
* @param renderer DzRenderer - The new active render engine.
*/
activeRendererChanged: ISignal<DzRenderer>;
/**
* @param renderer DzRenderer
* @param handler any - Undocumented DAZ type: iprrenderhandler_dz.
*/
activeRendererIPRRenderHandlerChanged: ISignal<DzRenderer, any>;
doIPRRenderStop: ISignal<void>;
/**
* Emitted when the value returned by DzRenderMgr::hasRender() has changed, signaling a new render operation. This signifies whether or not a call to saveLastRender() will be valid.
* @param state boolean
*/
hasRenderChanged: ISignal<boolean>;
IPRRenderStarted: ISignal<void>;
IPRRenderStopped: ISignal<void>;
renderDirectoryListChanged: ISignal<void>;
renderElementsListChanged: ISignal<void>;
/**
* Emitted when a new render engine is added to the manager. This only occurs at startup as plug-ins are being loaded.
* @param renderer DzRenderer - The new render engine that was added to the manager.
*/
rendererAdded: ISignal<DzRenderer>;
/**
* @param renderer DzRenderer
* @param handler any - Undocumented DAZ type: iprrenderhandler_dz.
*/
rendererIPRRenderHandlerChanged: ISignal<DzRenderer, any>;
/**
* @param renderer DzRenderer
*/
rendererModeChanged: ISignal<DzRenderer>;
/**
* Emitted just after a rendering operation is finished. This is only emitted when a render operation is performed by calling DzRenderMgr::doRender() - this includes all rendering operations that are started by the user from the interface. This may not include rendering operations performed by plug-ins, scripts, etc which do not call doRender().
* @param succeeded boolean - true if the render was successful, false if the render failed or was cancelled by the user.
*/
renderFinished: ISignal<boolean>;
renderFolderChanged: ISignal<void>;
renderOptionDefaultsRestored: ISignal<void>;
/**
* Emitted just before a rendering operation begins. This is only emitted when a render operation is performed by calling DzRenderMgr::doRender() - this includes all rendering operations that are started by the user from the interface. This may not include rendering operations performed by plug-ins, scripts, etc which do not call doRender().
*/
renderStarting: ISignal<void>;
/* Undocumented Augment Members */
/** @undocumented */
buildRenderElementsList(): any; // TODO ;
/** @undocumented */
shutdown(): void;
/** @undocumented */
emitRenderFolderChanged(): void;
/** @undocumented */
postProcessRender(): any; // TODO ;
}