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dazscript-types

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/** * Provides management of OpenGL extensions and basic state. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/opengl_dz */ declare class DzOpenGL extends QObject { /* Enumerations (Static Properties) */ /** * DAZ enum member of OGLTexQuality. */ static OGLLow: number; /** * DAZ enum member of OGLTexQuality. */ static OGLMed: number; /** * DAZ enum member of OGLTexQuality. */ static OGLHigh: number; /** * DAZ enum member of OGLTexQuality. */ static OGLBest: number; /* Constructors */ constructor(); constructor(); /* Methods */ /** * @returns number the opacity value of the bounding box for active ( highlighted ) nodes. */ getBoundingBoxActiveOpacity(): number; // Number /** * @returns number the length of the edges of the bounding boxes. */ getBoundingBoxEdgeLength(): number; // Number /** * @returns number the opacity value of the bounding box for inactive nodes that are selected. */ getBoundingBoxInactiveOpacity(): number; // Number /** * @returns number The number of bit depth of the client depth buffer. */ getDepthBufferBits(): number; // Number /** * @returns boolean true if nodes should be drawn with a highlight */ getDrawNodeHighlight(): boolean; // Boolean /** * @returns number The major version number of OpenGL supported on the current hardware. */ getMajorVersion(): number; // Number /** * @returns number The maximim texture size supported by the client. */ getMaxTextureSize(): number; // Number /** * @returns number The maximim number of textures supported by the client. */ getMaxTextureUnits(): number; // Number /** * @returns number The minor version number of OpenGL supported on the current hardware. */ getMinorVersion(): number; // Number /** * @returns number The number auxiliary buffers supported by the client. */ getNumAuxBuffers(): number; // Number /** * @returns number The maximim number of lights supported by the client. */ getNumLights(): number; // Number /** * @returns number The number of supported OpenGL extensions */ getNumOGLExtensions(): number; // Number /** * @returns number The OpenGL major and minor version numbers supported on the current hardware. */ getOpenGLVersion(): number; // Number /** * @returns any A pointer to the application-wide global PBuffer object Undocumented DAZ type: pbuffer_dz. */ getPBuffer(): any; // pbuffer_dz; undocumented type /** * @returns number The release number of OpenGL supported on the current hardware. */ getReleaseNumber(): number; // Number /** * @returns number the opacity value of the wireframe for the generated edges of a subdivided mesh. */ getSubDivisionWireOpacity(): number; // Number /** * @returns number The current quality setting for loading OpenGL textures */ getTextureQuality(): number; // OGLTexQuality /** * @returns number The maximum dimension for a texture map based on the current OpenGL texture quality setting. */ getTextureQualityMaxSize(): number; // Number /** * @returns number the opacity value of the wireframe for drawn triangulation of quads. * @since 4.9.3.142 */ getTriDivisionWireOpacity(): number; // Number /** * @returns number the opacity value of the wireframe for the edges of a mesh. */ getWireframeOpacity(): number; // Number /** * @returns boolean true if the user has enabled display optimization and if its supported. */ isDisplayOptimizationEnabled(): boolean; // Boolean /** * @returns boolean true if the user has enabled hardware antialiasing. */ isMultisampleEnabled(): boolean; // Boolean /** * @returns boolean true if the client supports hardware antialiasing. */ isMultisampleSupported(): boolean; // Boolean /** * @param extension string - The extension to check * @returns boolean true if the given OpenGL extension is supported */ isOGLExtensionSupported(extension: string): boolean; // Boolean /** * Checks for support of the four following extensions: GL_ARB_shader_objects, GL_ARB_fragment_shader, GL_ARB_vertex_shader, GL_ARB_shading_language_100. All four extensions must exist for this function to return true. * @returns boolean true if OpenGL Shader Language is supported */ isOGLShaderLanguageSupported(): boolean; // Boolean /** * @returns boolean true if the client supports hardware shadow mapping. */ isShadowingSupported(): boolean; // Boolean /** * @returns boolean true if the client supports Vertex Buffer Objects. */ isVBOSupported(): boolean; // Boolean /** * Sets the opacity of the bounding box for active ( highlighted ) nodes. * @param opacity number - The opacity value to be used */ setBoundingBoxActiveOpacity(opacity: number): void; /** * Sets the length of the edges of the bounding boxes. * @param length number - The edge length to be used */ setBoundingBoxEdgeLength(length: number): void; /** * Sets the opacity of the bounding box for inactive nodes that are selected. * @param opacity number - The opacity value to be used */ setBoundingBoxInactiveOpacity(opacity: number): void; /** * Sets whether or not display optimization is enabled in the OpenGL viewports * @param onOff boolean - If true, display optimizations will be enabled */ setDisplayOptimizationEnabled(onOff: boolean): void; /** * @param onOff boolean - If true, nodes will be drawn with a highlight */ setDrawNodeHighlight(onOff: boolean): void; /** * Sets whether or not multisampling is enabled in the OpenGL viewports * @param onOff boolean - if true, multisampling is enabled */ setMultisampleEnabled(onOff: boolean): void; /** * Sets the opacity of the wireframe for the generated edges of a subdivided mesh. * @param opacity number - The opacity value */ setSubDivisionWireOpacity(opacity: number): void; /** * Sets the quality setting for loading OpenGL textures * @param quality number - The quality of the texture */ setTextureQuality(quality: number): void; /** * Sets the opacity of the wireframe for the generated edges of a subdivided mesh. * @param opacity number - The opacity value * @since 4.9.3.142 */ setTriDivisionWireOpacity(opacity: number): void; /** * Sets the opacity of the wireframe for the edges of a mesh. * @param opacity number - The opacity value */ setWireframeOpacity(opacity: number): void; /* Signals */ /** * @param value number */ boundingBoxActiveOpacityChanged: ISignal<number>; /** * @param value number */ boundingBoxEdgeLengthChanged: ISignal<number>; /** * @param value number */ boundingBoxInactiveOpacityChanged: ISignal<number>; /** * Emitted when display optimization is disabled or enabled. * @param onOff boolean - If true, display optimization was enabled. If false, display optimization was disabled. */ displayOptimizationEnabled: ISignal<boolean>; /** * Emitted when multisample is disabled or enabled. * @param onOff boolean - If true, multipsample was enabled. If false, multisample was disabled. */ multisampleEnabled: ISignal<boolean>; /** * @param value number */ subDivisionWireOpacityChanged: ISignal<number>; /** * @param value number */ subWireframeOpacityChanged: ISignal<number>; /** * Emitted when the texture quality setting has changed. * @param quality number - The new texture quality setting. */ textureQualityChanged: ISignal<number>; }