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dazscript-types

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/** * A node for creating a single lightweight clone of a node in the scene. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/instancenode_dz */ declare class DzInstanceNode extends DzNode { /* Constructors */ constructor(); /* Methods */ /** * @returns DzEnumProperty The property controlling how the node is instanced (i.e., just the target or the target and its children). */ getCopyModeControl(): DzEnumProperty; /** * @returns DzNode The node being targeted by this node (if any), otherwise NULL. */ getTarget(): DzNode; /** * @returns DzNodeProperty The property pointing at the target node. */ getTargetControl(): DzNodeProperty; /* Signals */ /** * Emitted when the target for this instance has changed. */ targetChanged: ISignal<void>; /* Undocumented Augment Members */ /** @undocumented */ doobjectDuplicateAndSet(p0: DzNode, p1: DzElementDuplicateContext): any; /** @undocumented */ duplicateMissingPrivateProperties(p0: DzElement): any; /** @undocumented */ duplicateMissingProperties(p0: DzElement): any; /** @undocumented */ finalizeDuplicate(p0: DzElementDuplicateContext): any; /** @undocumented */ getName(): any; /** @undocumented */ getobject(): any; /** @undocumented */ getPreviewControl(): any; /** @undocumented */ getRenderPriority(): any; /** @undocumented */ getWeightMapHandler(): any; /** @undocumented */ handleRendererModeChanged(p0: DzRenderer): void; /** @undocumented */ instanceNodeRemoved(): void; /** @undocumented */ invalidateCache(): any; /** @undocumented */ invalidateInstanceBoundingBox(): any; /** @undocumented */ invalidateOrientation(): any; /** @undocumented */ isDataItemNameUnique(p0: string): any; /** @undocumented */ isDataItemNameUnique(p0: string, p1: boolean): any; /** @undocumented */ isPrivatePropertyNameUnique(p0: string): any; /** @undocumented */ isPrivatePropertyNameUnique(p0: string, p1: boolean): any; /** @undocumented */ isPropertyNameUnique(p0: string): any; /** @undocumented */ isPropertyNameUnique(p0: string, p1: boolean): any; /** @undocumented */ isVisibileInRender(): any; /** @undocumented */ iskindof(p0: string): any; /** @undocumented */ modifierDuplicateFinished(p0: DzElementDuplicateContext): void; /** @undocumented */ objectDuplicateAndSet(p0: DzNode, p1: DzElementDuplicateContext): any; /** @undocumented */ objectDuplicateAndSetSignal(p0: DzNode, p1: DzElementDuplicateContext): any; /** @undocumented */ selectionMapModified(): void; /** @undocumented */ setobject(p0: Dzobject): any; /** @undocumented */ setRenderPriority(p0: number): any; /** @undocumented */ updateRenderable(): any; /** @undocumented */ updateTarget(): any; /** @undocumented */ updateTransform(): any; /** @undocumented */ updateVis(): any; }