dazscript-types
Version:
Daz Studio Scripting Types
133 lines (91 loc) • 3.16 kB
TypeScript
/**
* A node for creating a single lightweight clone of a node in the scene.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/instancenode_dz
*/
declare class DzInstanceNode extends DzNode {
/* Constructors */
constructor();
/* Methods */
/**
* @returns DzEnumProperty The property controlling how the node is instanced (i.e., just the target or the target and its children).
*/
getCopyModeControl(): DzEnumProperty;
/**
* @returns DzNode The node being targeted by this node (if any), otherwise NULL.
*/
getTarget(): DzNode;
/**
* @returns DzNodeProperty The property pointing at the target node.
*/
getTargetControl(): DzNodeProperty;
/* Signals */
/**
* Emitted when the target for this instance has changed.
*/
targetChanged: ISignal<void>;
/* Undocumented Augment Members */
/** @undocumented */
doobjectDuplicateAndSet(p0: DzNode, p1: DzElementDuplicateContext): any;
/** @undocumented */
duplicateMissingPrivateProperties(p0: DzElement): any;
/** @undocumented */
duplicateMissingProperties(p0: DzElement): any;
/** @undocumented */
finalizeDuplicate(p0: DzElementDuplicateContext): any;
/** @undocumented */
getName(): any;
/** @undocumented */
getobject(): any;
/** @undocumented */
getPreviewControl(): any;
/** @undocumented */
getRenderPriority(): any;
/** @undocumented */
getWeightMapHandler(): any;
/** @undocumented */
handleRendererModeChanged(p0: DzRenderer): void;
/** @undocumented */
instanceNodeRemoved(): void;
/** @undocumented */
invalidateCache(): any;
/** @undocumented */
invalidateInstanceBoundingBox(): any;
/** @undocumented */
invalidateOrientation(): any;
/** @undocumented */
isDataItemNameUnique(p0: string): any;
/** @undocumented */
isDataItemNameUnique(p0: string, p1: boolean): any;
/** @undocumented */
isPrivatePropertyNameUnique(p0: string): any;
/** @undocumented */
isPrivatePropertyNameUnique(p0: string, p1: boolean): any;
/** @undocumented */
isPropertyNameUnique(p0: string): any;
/** @undocumented */
isPropertyNameUnique(p0: string, p1: boolean): any;
/** @undocumented */
isVisibileInRender(): any;
/** @undocumented */
iskindof(p0: string): any;
/** @undocumented */
modifierDuplicateFinished(p0: DzElementDuplicateContext): void;
/** @undocumented */
objectDuplicateAndSet(p0: DzNode, p1: DzElementDuplicateContext): any;
/** @undocumented */
objectDuplicateAndSetSignal(p0: DzNode, p1: DzElementDuplicateContext): any;
/** @undocumented */
selectionMapModified(): void;
/** @undocumented */
setobject(p0: Dzobject): any;
/** @undocumented */
setRenderPriority(p0: number): any;
/** @undocumented */
updateRenderable(): any;
/** @undocumented */
updateTarget(): any;
/** @undocumented */
updateTransform(): any;
/** @undocumented */
updateVis(): any;
}