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dazscript-types

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/** * Tab bar that provides Tips, MetaData, and Info tabs… * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/infotabs_dz */ declare class DzInfoTabs extends QWidget { /* Methods */ /** * @returns number The index of the current tab */ currentTab(): number; // Number /** * @returns string The default path to the script to execute in order to create the UI in the Tips page, sans extension. * @since 4.10.0.44 */ getTipDefaultScriptPath(): string; // String /** * @returns string The path to the script to execute in order to create the UI in the Tips page, sans extension. * @since 4.10.0.44 */ getTipScriptPath(): string; // String /** * Hides the widget responsible for displaying tab contents */ hideStack(): void; /** * @returns boolean true if the widget responsible for displaying tab contents is hidden, false otherwise */ isStackHidden(): boolean; // Boolean /** * Loads the contents of the Tips page by calling the current script. A special script context is provided to this script which exposes a global “getWidget()” function that returns a DzWidget wrapper. This DzWidget can be used by the script to create, populate, and connect the UI components inside the widget. * @returns DzError DZ_NO_ERROR if no error is encountered, otherwise an appropriate error code. * @since 4.10.0.44 */ reloadTip(): DzError; /** * Sets the current tab to which * @param which number - The tab to make current */ setCurrentTab(which: number): void; /** * Sets the file info for the given asset * @param asset DzAsset - The asset file from which file info will be populated */ setFileInfo(asset: DzAsset): void; /** * Sets file and meta data info for the given asset * @param asset DzAsset - The asset file from which file and metadata info will be populated */ setInfo(asset: DzAsset): void; /** * Sets metadata info for the given asset * @param asset DzAsset - The asset file from which file info will be populated */ setMetaInfo(asset: DzAsset): void; /** * Sets info for the given node * @param node DzNode - The node from which info will be populated */ setNodeInfo(node: DzNode): void; /** * Sets file info from the given asset container * @param product DzProductAssetContainer - The product from which product info will be populated */ setProductInfo(product: DzProductAssetContainer): void; /** * Loads the contents of the Tips page by calling the script at scriptPath. A special script context is provided to this script which exposes a global “getWidget()” function that returns a DzWidget wrapper. This DzWidget can be used by the script to create, populate, and connect the UI components inside the widget. * @param path string * @returns DzError DZ_NO_ERROR if no error is encountered, otherwise an appropriate error code. */ setTipUIScript(path: string): DzError; /** * Specifies whether the file tab is shown or not * @param onOff boolean - If true, the file tab will be shown, otherwise it will be hidden */ showFileTab(onOff: boolean): void; /** * Specifies whether the metadata tab is shown or not * @param onOff boolean - If true, the metadata tab will be shown, otherwise it will be hidden */ showMetaTab(onOff: boolean): void; /** * Specifies whether the node tab is shown or not * @param onOff boolean - If true, the node tab will be shown, otherwise it will be hidden */ showNodeTab(onOff: boolean): void; /** * Specifies whether the render tab is shown or not * @param onOff boolean - If true, the render tab will be shown, otherwise it will be hidden */ showRenderTab(onOff: boolean): void; /** * Shows the widget responsible for displaying the contents of the tabs */ showStack(): void; /** * Specifies whether the store tab is shown or not * @param onOff boolean - If true, the store tab will be shown, otherwise it will be hidden * @since 4.8.1.79 */ showStoreTab(onOff: boolean): void; /* Signals */ /** * Emitted when a keyword is clicked and the CTRL modifier key is pressed. * @param keyword string - The link text for the keyword clicked. */ keywordAddUniqueClicked: ISignal<string>; /** * Emitted when a keyword is clicked. * @param keyword string - The link text for the keyword clicked. */ keywordSetClicked: ISignal<string>; /** * Emitted when the apply button on the render tab is clicked. */ renderApplyClicked: ISignal<void>; }