dazscript-types
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Daz Studio Scripting Types
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TypeScript
/**
* Manager responsible for the importing/exporting of images/textures.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/imagemgr_dz
*/
declare class DzImageMgr extends QObject {
/* Static Methods */
/**
* Gets exporter information.
* @param i number - The index of the image exporter to get information about.
* @returns Object The exporter information - i.e., description, extension.
* @since 4.15.1.97
*/
static getExporterInfo(i: number): Object;
/**
* @param imagePath string - The full path of an image file to get the size of.
* @returns Size The size of the image, without actually reading the image contents. If the image format does not support this feature, this function returns an invalid size.
* @since 4.9.3.82
*/
static getImageSize(imagePath: string): Size;
/**
* Gets importer information.
* @param i number - The index of the image importer to get information about.
* @returns Object The importer information - i.e., description, extensions.
* @since 4.15.1.97
*/
static getImporterInfo(i: number): Object;
/**
* @returns number The number of exporters currently supported.
* @since 4.15.1.97
*/
static getNumExporters(): number; // Number
/**
* @returns number The number of importers currently supported.
* @since 4.15.1.97
*/
static getNumImporters(): number; // Number
/* Methods */
/**
* Called prior to editing an image; pauses image preparation.
*/
beginEditingImage(): void;
/**
* @param name string - The name of the layered texture to create.
* @returns DzLayeredTexture A sharable object that stores information for a layered texture (image map) that is used in OpenGL.
*/
createLayeredTexture(name: string): DzLayeredTexture;
/**
* This method is called from the 3D viewports to clear out any texture objects that are no longer being used. It has to be called only when a Studio OGL context is current.
*/
deleteUnusedTextureObjects(): void;
/**
* @param fullPath string
* @returns DzTexture A currently loaded image object whose source matches the given image filename (if any), otherwise NULL.
*/
findImage(fullPath: string): DzTexture;
/**
* @param name string - The name of the image to find.
* @returns DzTexture The image with the given name (if any), otherwise NULL.
*/
findImageByName(name: string): DzTexture;
/**
* @param uri DzUri - The URI of the layered texture to find.
* @returns DzLayeredTexture The found layered texture (if any), otherwise null.
*/
findLayeredTexture(uri: DzUri): DzLayeredTexture;
/**
* @param uri DzUri - The URI of the texture to find.
* @returns DzTexture The found texture (if any), otherwise null.
*/
findTexture(uri: DzUri): DzTexture;
/**
* Called after editing an image; restarts image preparation.
* @param img DzTexture - The image to add to the preparation list.
*/
finishedEditingImage(img: DzTexture): void;
/**
* @param which number - The index of the image to return.
* @returns DzTexture The image at the given index (if valid), otherwise NULL.
*/
getImage(which: number): DzTexture;
/**
* @param fullPath string - The full path of the image file to get a DzTexture instance for.
* @param creationGamma number - The gamma to set on this DzTexture instance if this function creates it.
* @returns DzTexture A currently loaded image object whose source matches the given image filename. If the image is not already loaded, it is loaded and the new image is returned.
*/
getImage(fullPath: string, creationGamma: number): DzTexture;
/**
* @param fullPath string - The full path of the image file to get a DzTexture instance for.
* @returns DzTexture A currently loaded image object whose source matches the given image filename. If the image is not already loaded, it is loaded and the new image is returned.
*/
getImage(fullPath: string): DzTexture;
/**
* @param fullPath string - The full path of the image file to get a DzTexture instance for.
* @param creationGamma number - The gamma to set on this DzTexture instance if this function creates it.
* @param creationType number - The texture type to set on this DzTexture instance if this function creates it.
* @returns DzTexture A currently loaded image object whose source matches the given image filename. If the image is not already loaded, it is loaded and the new image is returned.
*/
getImage(fullPath: string, creationGamma: number, creationType: number): DzTexture;
/**
* @returns string The path of the last directory that images were loaded from.
*/
getImageOpenPath(): string; // String
/**
* @returns string The path of the last directory that images were saved to.
*/
getImageSavePath(): string; // String
/**
* @returns number The number of currently available images.
*/
getNumImages(): number; // Number
/**
* Creates a modified version of the given name if necessary to make it unique.
* @param name string - The image name to make unique.
* @returns string The given name if it is already unique, otherwise a modified copy of the name that is unique.
*/
getUniqueImageName(name: string): string; // String
/**
* Called by the framework to notify the manager that the image has been prepared for the off-line renderer.
* @param img DzTexture - The image that has been prepared.
* @param tempName string - The new temporary name for the image.
*/
imagePrepared(img: DzTexture, tempName: string): void;
/**
* Reads an image from a file.
* @param filename string - The name of the image file to load.
* @returns DzImage The loaded image.
*/
loadImage(filename: string): DzImage;
/**
* Reads an image from a file.
* @param filename string - The name of the image file to load.
* @param img DzImage - The image that the file will be loaded into.
* @param importerIdx number - The index of the importer to use to load the image. If less than zero, the manager will attempt to find an importer that can load the file.
* @returns DzError DZ_NO_ERROR if the file was loaded successfully, otherwise an appropriate error code.
*/
loadImage(filename: string, img: DzImage, importerIdx?: number): DzError;
/**
* Forces a flush of the background image processing buffer.
* @param r DzRenderer - The renderer that is about to render the scene.
*/
prepareAllImages(r: DzRenderer): void;
/**
* Reloads any images whose source files have changed.
*/
refresh(): void;
/**
* Writes an image to a file.
* @param filename string - The name of the image file to save.
* @param image DzImage - The image to save.
* @param exporterIdx number - The index of the exporter to use to save the image. If less than zero, the manager will attempt to find an appropriate exporter based on the filename extension.
* @returns DzError DZ_NO_ERROR if the file was saved successfully, otherwise an appropriate error code.
*/
saveImage(filename: string, image: DzImage, exporterIdx?: number): DzError;
/**
* Sets the file path that a file open dialog will point to for images.
* @param path string - The folder path that the open image dialogs will default to.
*/
setImageOpenPath(path: string): void;
/**
* Sets the file path that a file save dialog will point to for images.
* @param path string - The folder path that the save image dialogs will default to.
*/
setImageSavePath(path: string): void;
/* Signals */
/**
* Emitted when the auto refresh state changes.
* @param onOff boolean
*/
autoRefreshChanged: ISignal<boolean>;
/**
* Emitted when an image is added to or removed from the list.
*/
imageListChanged: ISignal<void>;
/* Undocumented Augment Members */
/** @undocumented */
loadLayeredImage(filename: QString, img: DzLayeredImage, importerIdx: number): DzError;
/** @undocumented */
loadLayeredImage(filename: QString, img: DzLayeredImage, importerIdx: number): DzError;
/** @undocumented */
saveLayeredImage(filename: QString, image: DzLayeredImage, exporterIdx: number): DzError;
/** @undocumented */
saveLayeredImage(filename: QString, image: DzLayeredImage, exporterIdx: number): DzError;
/** @undocumented */
findLayerImageFiles(filename: QString): boolean;
/** @undocumented */
findLayerImageFile(path: QString, askUser: boolean): QString;
/** @undocumented */
addGLImageToDelete(): any; // TODO ;
}