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dazscript-types

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/** * DAZ Script's global static object for geometry manipulation utility functions. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/geometryutil_dz */ declare class DzGeometryUtil extends QObject { /* Enumerations (Static Properties) */ /** * DAZ enum member of PrimitiveType. */ static Sphere: number; /** * DAZ enum member of PrimitiveType. */ static Cube: number; /** * DAZ enum member of PrimitiveType. */ static Cone: number; /** * DAZ enum member of PrimitiveType. */ static Plane: number; /** * DAZ enum member of PrimitiveType. */ static Torus: number; /** * DAZ enum member of PrimitiveType. */ static Cylinder: number; /* Methods */ /** * Converts a scene item with polygon mesh geometry to a SubD object. If the node passed in is a DzBone or DzSkeleton, the entire figure will be converted to SubD. * @param node DzNode - The scene item to convert. * @param defaultLevel number - The default subdivision level of the item after conversion. * @returns DzError DZ_NO_ERROR on success, otherwise an error code. */ convertToSubD(node: DzNode, defaultLevel?: number): DzError; /** * Creates a primitive based on the settings supplied. * @param settings DzSettings - The settings that specify the type of primitive and corresponding dimensions. * @returns DzNode The new primitive node in the scene. NULL if nothing was created. */ createPrimitive(settings: DzSettings): DzNode; /** * Populates a settings object with the default settings that are used to create a primitive. * @param type number - The type of primitive shape to get the default options for. * @param settings DzSettings - The settings object to populate with the individual settings that specify the type of primitive and corresponding dimensions. * @since 4.9.3.105 */ getDefaultPrimitiveOptions(type: number, settings: DzSettings): void; }