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dazscript-types

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/** * Represents a polygonal face within a polygon mesh. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/facet_dz */ declare class DzFacet extends Object { /* Properties */ /** * Holds the index of this face in the cage mesh */ cageIndex: number; // Number /** * Holds the index of the first edge, otherwise -1 */ edgeIdx1: number; // Number /** * Holds the index of the second edge, otherwise -1 */ edgeIdx2: number; // Number /** * Holds the index of the third edge, otherwise -1 */ edgeIdx3: number; // Number /** * Holds the index of the fourth edge normal (if any), otherwise -1 */ edgeIdx4: number; // Number /** * Holds the index of the face group this face belongs to */ faceGroupIndex: number; // Number /** * Holds the index of the material group this face belongs to */ materialIndex: number; // Number /** * Holds the index of the first vertex normal */ normIdx1: number; // Number /** * Holds the index of the second vertex normal */ normIdx2: number; // Number /** * Holds the index of the third vertex normal */ normIdx3: number; // Number /** * Holds the index of the fourth vertex normal (if any), otherwise -1 */ normIdx4: number; // Number /** * Holds the index of the first texture vertex */ uvwIdx1: number; // Number /** * Holds the index of the second texture vertex */ uvwIdx2: number; // Number /** * Holds the index of the third texture vertex */ uvwIdx3: number; // Number /** * Holds the index of the fourth texture vertex (if any), otherwise -1 */ uvwIdx4: number; // Number /** * Holds the index of the first vertex */ vertIdx1: number; // Number /** * Holds the index of the second vertex */ vertIdx2: number; // Number /** * Holds the index of the third vertex */ vertIdx3: number; // Number /** * Holds the index of the fourth vertex (if any), otherwise -1 */ vertIdx4: number; // Number /* Constructors */ /** * @param facet string | DzFacet */ constructor(facet: string | DzFacet); constructor(); /** * @param facet string */ constructor(facet: string); /** * @param facet DzFacet */ constructor(facet: DzFacet); /* Methods */ /** * Set the facet to a default state. */ clear(): void; clearTriFanCount(): void; clearTriFanRoot(): void; /** * @returns number */ getTriFanCount(): number; // Number /** * @returns number */ getTriFanEdgeCount(): number; // Number /** * @returns number */ getTriFanMaxEdgeIdx(): number; // Number /** * @returns number */ getTriFanOffset(): number; // Number /** * @returns number */ getTriFanRoot(): number; // Number /** * @returns boolean true if this is a 4 sided polygon, otherwise false */ isQuad(): boolean; // Boolean /** * @returns boolean true if this is a 3 sided polygon, otherwise false */ isTri(): boolean; // Boolean /** * @returns boolean */ isTriFan(): boolean; // Boolean /** * @returns boolean */ isTriFanChild(): boolean; // Boolean /** * @returns boolean */ isTriFanRoot(): boolean; // Boolean /** * @param count number */ setTriFanCount(count: number): void; /** * @param rootIdx number */ setTriFanRoot(rootIdx: number): void; /** * @returns string A string representation of this facet in the form "[[ vertIdx1, vertIdx2, vertIdx3, vertIdx4 ], [ uvwIdx1, uvwIdx2, uvwIdx3, uvwIdx4 ], [ normIdx1, normIdx2, normIdx3, normIdx4 ], [ edgeIdx1, edgeIdx2, edgeIdx3, edgeIdx4 ], materialIndex, faceGroupIndex, cageIndex ]". */ toString(): string; // String }