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dazscript-types

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/** * Manager responsible for scene file exporters. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/exportmgr_dz */ declare class DzExportMgr extends QObject { /* Static Methods */ /** * Uses the extension from each of the exporters and attempts to match an exporter with the extension of the filename. * @param filename string - The name of the file to try to find an exporter for. * @returns boolean true if an exporter was found that can write the given file. */ static canExport(filename: string): boolean; // Boolean /** * Uses the extension from each of the exporters and attempts to match an exporter with the extension of the filename. * @param filename string - The name of the file to try to find an exporter for. * @returns DzExporter A new instance of the matching exporter, or NULL if none was found. The caller takes ownership of this pointer and is responsible for deleting it. */ static findExporter(filename: string): DzExporter; /** * Uses the class name of each of the exporters and attempts to find an exporter with the given class name. * @param className string - The name of the exporter class to find. * @returns DzExporter A new instance of the matching exporter, or NULL if none was found. The caller takes ownership of this pointer and is responsible for deleting it. */ static findExporterByClassName(className: string): DzExporter; /** * Uses the extension from each of the exporters and attempts to match an exporter with the extension of the filename. * @param filename string - The name of the file to try to find an exporter for. * @returns number The index of a matching exporter, or -1 if none was found. */ static findExporterIndex(filename: string): number; // Number /** * @param exporterIdx number - The index of the exporter to get an instance of. * @returns DzExporter A new instance of the i'th exporter in the list. The caller takes ownership of this pointer and is responsible for deleting it when finished. */ static getExporter(exporterIdx: number): DzExporter; /** * @returns number The number of exporters currently supported. */ static getNumExporters(): number; // Number /** * Populates the given filter with all the types recognized by the export manager. * @param filter DzFileFilter - The filter to populate * @param defaultFilter string - The filter to set as the default */ static makeExportFileFilter(filter: DzFileFilter, defaultFilter?: string): void; /* Methods */ /** * Export the scene contents to a file. * @param fileName string * @param exporterIdx number - The index of the exporter class to use. If this is less than 0, then the extension of fileName is used to attempt to find an appropriate exporter. * @returns DzError DZ_NO_ERROR if the file export was successful. */ exportFile(fileName: string, exporterIdx: number): DzError; /** * Export the scene contents to a file. * @param fileName string * @param exporterIdx number - The index of the exporter class to use. If this is less than 0, then the extension of fileName is used to attempt to find an appropriate exporter. * @param options DzFileIOSettings - The options to use while exporting the file. * @returns DzError DZ_NO_ERROR if the file export was successful. */ exportFile(fileName: string, exporterIdx: number, options: DzFileIOSettings): DzError; /** * Gets the default export directory - this is typically the last directory that the user exported a file to, and will be the directory that user will be taken to next time the file export dialog is displayed. * @returns string The current default directory that files are exported to. */ getExportPath(): string; // String /** * @returns boolean true if there is currently a file being exported, otherwise false. */ isExporting(): boolean; // Boolean /** * Sets the default export directory - this is the directory that user will be taken to next time the file export dialog is displayed. * @param path string - The new default path for exporting files. */ setExportPath(path: string): void; /* Signals */ /** * Emitted when a file export operation is finished */ fileExported: ISignal<void>; /** * Emitted when a file export operation is started */ fileExportStarting: ISignal<void>; }