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dazscript-types

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/** * An animatable enum property. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/enumproperty_dz */ declare class DzEnumProperty extends DzIntProperty { /* Constructors */ constructor(); /** * @param name string * @param canAnimate boolean * @param isUserProperty boolean */ constructor(name: string, canAnimate: boolean, isUserProperty: boolean); /* Methods */ /** * Adds a string to the available choices for this property. Duplicates are not allowed. * @param item string - The string to add to the list of items. * @param index number - The index to insert the item at. If invalid, the item is appended to the list. * @returns number The index of the newly added item is returned, or -1 on error. */ addItem(item: string, index?: number): number; // Number /** * Searches the property for an item that matches the given string. * @param str string - The string to find. * @returns number The index of the item that matches the given string (if any), otherwise -1. */ findItemString(str: string): number; // Number /** * @returns string The string representation of the default value. */ getDefaultStringValue(): string; // String /** * @param i number - The index of the item to return. * @returns string The string representation of the i'th item (if valid), otherwise an empty string. */ getItem(i: number): string; // String /** * @param i number - The index of the key to return the value of. * @returns string The string representation of the i'th key value (if valid), otherwise an empty string. */ getKeyStringValue(i: number): string; // String /** * @returns number The number of enumerated items. */ getNumItems(): number; // Number /** * @returns string The string representation of the raw value (if valid), otherwise the default string. */ getRawStringValue(): string; // String /** * @param tm DzTime - The scene time at which to get the raw value of the property. * @returns string The string representation of the raw value at the given time (if valid), otherwise the default string. */ getRawStringValue(tm: DzTime): string; // String /** * @param tm DzTime - The scene time at which to get the value. * @returns string The string representation of the value at the given time. */ getStringValue(tm: DzTime): string; // String /** * @returns string The string representation of the current value. */ getStringValue(): string; // String /** * @param item string * @returns string An item string that is guaranteed to be unique. If item is not already in the list, it is returned. Otherwise, a number will be appended to item to make it unique. */ getUniqueItemString(item: string): string; // String /** * Removes all items and makes this property essentially invalid. */ removeAllItems(): void; /** * Removes the item at the given index. * @param index number * @returns boolean true if the item was successfully removed, otherwise false. */ removeItem(index: number): boolean; // Boolean /** * Replaces the item at the given index with the given string. * @param index number - The index of the item to replace. * @param item string - The new item to place into the list. * @returns boolean false if the index is out of range or the string is invalid (empty), otherwise true. */ replaceItem(index: number, item: string): boolean; // Boolean /** * Sets the items for this property. * @param items any[] - The list of items to set. * @since 4.5.2.20 */ setItems(items: any[]): void; /** * Sets the current value of the property to the index of the item that matches the given string. * @param str string - The string to match. * @returns boolean true on success, false if the given string does not match an item in this property. */ setValueFromString(str: string): boolean; // Boolean /** * Sets the value of the property at the given time to the index of the item that matches the given string. * @param tm DzTime - The scene time to set the value of the property at. * @param str string - The string to match. * @returns boolean true on success, false if the given string does not match an item in this property. */ setValueFromString(tm: DzTime, str: string): boolean; // Boolean /* Signals */ /** * Emitted when the item list (list of legal values for this property) changes. */ itemListChanged: ISignal<void>; /* Undocumented Augment Members */ /** @undocumented */ keysAreClamped(): any; // TODO ; /** @undocumented */ setKeysAreClamped(): any; // TODO ; /** @undocumented */ toggleKeysAreClamped(): any; // TODO ; /** @undocumented */ doCopyBaseData(): any; // TODO ; /** @undocumented */ getEmitValueChangedOnSceneClear(): any; // TODO ; /** @undocumented */ setEmitValueChangedOnSceneClear(): any; // TODO ; /** @undocumented */ emitRemoved(): any; // TODO ; /** @undocumented */ invalidateCacheValue(): any; // TODO ; /** @undocumented */ getValueAsDouble(): any; // TODO ; /** @undocumented */ getValueAsDouble(): any; // TODO ; /** @undocumented */ emitDefaultMapGammaChanged(): any; // TODO ; /** @undocumented */ emitDefaultMapTextureTypeChanged(): any; // TODO ; /** @undocumented */ emitTextureModifierChanged(): any; // TODO ; /** @undocumented */ emitTextureModifierFlagsChanged(): any; // TODO ; /** @undocumented */ emitIsMappableChanged(): any; // TODO ; /** @undocumented */ emitItemListChanged(): void; }