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dazscript-types

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/** * Represents a segment on a face between two vertices. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/edge_dz */ declare class DzEdge extends Object { /* Properties */ /** * Holds the offset from the cage. */ cageOffsetA: number; // Number /** * Holds the index of a DzFacet this edge belongs to. */ facetA: number; // Number /** * Holds the index of the other DzFacet this edge belongs to (if any), otherwise this is an open edge. */ facetB: number; // Number /** * Holds the index of this edge. */ index: number; // Number /** * Holds the offset … */ offsetA: number; // Number /** * Holds the offset … */ offsetB: number; // Number /** * Holds the index of the vertex this edge originates at. */ vertIdx1: number; // Number /** * Holds the index of the vertex this edge ends at. */ vertIdx2: number; // Number /* Constructors */ /** * @param edge string | DzEdge */ constructor(edge: string | DzEdge); constructor(); /** * @param edge string */ constructor(edge: string); /** * @param vertex1 number * @param vertex2 number */ constructor(vertex1: number, vertex2: number); /** * @param edge DzEdge */ constructor(edge: DzEdge); /* Methods */ /** * @returns boolean true if this is an open edge, otherwise false. */ isOpenEdge(): boolean; // Boolean /** * @returns string A string representation of this edge in the form "[ vertIdx1, vertIdx2, facetA, facetB, offsetA, offsetB, index ]". */ toString(): string; // String }