dazscript-types
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Daz Studio Scripting Types
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TypeScript
/**
* Base class of windows that can be docked in a DzDockArea.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/dockwindow_dz
*/
declare class DzDockWindow {
/* Methods */
/**
* Re-Docks this window in the last area it was docked in.
*/
dock(): void;
/**
* Docks this window in the given area.
* @param area DzDockArea - The area to dock this window.
* @param newColumn boolean - If true, a new column will be added to the dock area for this window.
*/
dock(area: DzDockArea, newColumn?: boolean): void;
/**
* Docks this window in the given area in the given column number.
* @param area DzDockArea - The area to dock this window.
* @param columnNum number - The column within the area to dock this window.
*/
dock(area: DzDockArea, columnNum: number): void;
/**
* @returns DzDockArea The area that this window is currently docked in, or the last area it was docked in if it is undocked.
*/
getArea(): DzDockArea;
/**
* @returns number The last width (or height) of the column (or row) that this window is docked in.
*/
getColumnDimension(): number; // Number
/**
* @returns number The column of the dock area that this window was last docked in.
*/
getColumnNum(): number; // Number
/**
* @returns Size The last undocked size of this window (if any).
*/
getLastSize(): Size;
/**
* @returns number The actual length for this window while docked.
*/
getLength(): number; // Number
/**
* @returns number The minimum length for this window (if it is not minimized) while docked.
*/
getMinimumLength(): number; // Number
/**
* @returns number The preferred length for this window while docked.
*/
getPreferredLength(): number; // Number
/**
* @returns boolean true if the this window is currently docked, otherwise false.
*/
isDocked(): boolean; // Boolean
/**
* @returns boolean true if the value returned by length() is the only valid length for this window currently, otherwise false.
*/
isLengthFixed(): boolean; // Boolean
/**
* @returns boolean true if the this window is currently minimized, otherwise false.
*/
isMinimized(): boolean; // Boolean
/**
* Sets this window to a minimized state.
*/
minimize(): void;
/**
* Returns this window to its former length if it is minimized.
*/
restore(): void;
/**
* Store the width (or height) of the column (or row) that this window is docked in.
* @param dimension number - The width (or height) to set.
*/
setColumnDimension(dimension: number): void;
/**
* Sets the column of the dock area that this window was last docked in.
* @param columnNum number - The column number to set.
*/
setColumnNum(columnNum: number): void;
/**
* Sets the length for this window while docked.
* @param length number - The new length for this window.
*/
setLength(length: number): void;
/**
* Sets the preferred length for this window while docked.
* @param length number - The new preferred length for this window.
*/
setPreferredLength(length: number): void;
/**
* Sets the visibility of the resizing handles.
* @param yesNo boolean
*/
setResizeHandlesVisible(yesNo: boolean): void;
/**
* Sets the visibility of the title bar.
* @param yesNo boolean
*/
setTitleBarVisible(yesNo: boolean): void;
/**
* Toggles this window between its docked and undocked state. Calls dock() if this window is undocked, or undock() if it is docked.
*/
toggleDock(): void;
/**
* Toggles this window between the minimized and restored state.
*/
toggleMinimized(): void;
/**
* Undocks this window.
*/
undock(): void;
/* Signals */
/**
* Emitted when this window is docked.
*/
docked: ISignal<void>;
/**
* Emitted when the value returned by length() has changed.
*/
lengthChanged: ISignal<void>;
/**
* Emitted when this window becomes minimized.
* @param window DzDockWindow - This window.
*/
minimized: ISignal<DzDockWindow>;
outlineDrawFinished: ISignal<void>;
outlineDrawStarting: ISignal<void>;
/**
* Emitted when this window is restored.
* @param window DzDockWindow - This window.
*/
restored: ISignal<DzDockWindow>;
/**
* Emitted when this window is undocked.
*/
undocked: ISignal<void>;
}