dazscript-types
Version:
Daz Studio Scripting Types
210 lines (170 loc) • 5.79 kB
TypeScript
/**
* Base class for all lights. A light that emits in one direction.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/distantlight_dz
*/
declare class DzDistantLight extends DzLight {
/* Enumerations (Static Properties) */
/**
* DAZ enum member of AreaShape.
*/
static Point: number;
/**
* DAZ enum member of AreaShape.
*/
static Rectangle: number;
/**
* DAZ enum member of AreaShape.
*/
static Disc: number;
/**
* DAZ enum member of AreaShape.
*/
static Sphere: number;
/**
* DAZ enum member of AreaShape.
*/
static Cylinder: number;
/* Constructors */
constructor();
/* Methods */
/**
* @returns DzColorProperty The property that controls the color this light
*/
getDiffuseColorControl(): DzColorProperty;
/**
* @returns number The far clipping plane when viewing from the light in OpenGL
*/
getFarClippingPlane(): number; // Number
/**
* @returns number The luminous flux of the light.
* @since 4.8.0.18
*/
getFlux(): number; // Number
/**
* @returns DzEnumProperty The property that controls Illumination for this light
*/
getIlluminationControl(): DzEnumProperty;
/**
* @returns number The current light intensity.
*/
getIntensity(): number; // Number
/**
* @returns DzFloatProperty The property that controls the intensity of this light
*/
getIntensityControl(): DzFloatProperty;
/**
* @returns number The current light intensity scale.
* @since 4.8.0.18
*/
getIntensityScale(): number; // Number
/**
* @returns DzFloatProperty The property that controls the intensity scale.
* @since 4.8.0.18
*/
getIntensityScaleControl(): DzFloatProperty;
/**
* @returns DzFloatProperty The property that controls the luminous flux of the light.
* @since 4.8.0.18
*/
getLightFluxControl(): DzFloatProperty;
/**
* @returns number The type of geometry for the light; 0 = Point, 1 = Rectangle, 2 = Disc, 3 = Sphere, 4 = Cylinder.
* @since 4.8.0.18
*/
getLightGeometry(): number; // AreaShape
/**
* @returns DzEnumProperty The property that controls the geometry of the light.
* @since 4.8.0.18
*/
getLightGeometryControl(): DzEnumProperty;
/**
* @returns number The height of the light (emitter) geometry, as measured in centimeters, in local space.
* @since 4.8.0.18
*/
getLightHeight(): number; // Number
/**
* @returns DzFloatProperty The property that controls the height of the light.
* @since 4.8.0.18
*/
getLightHeightControl(): DzFloatProperty;
/**
* @returns DzBoolProperty The property that controls whether or not the light represents a light portal.
* @since 4.9.2.61
*/
getLightPortalControl(): DzBoolProperty;
/**
* @returns number The color temperature of the light, as measured in Kelvin (K).
* @since 4.12.1.108
*/
getLightTemperature(): number; // Number
/**
* @returns DzFloatProperty The property that controls the temperature of the light.
* @since 4.8.0.18
*/
getLightTemperatureControl(): DzFloatProperty;
/**
* @returns boolean true if the light is two-sided (emits light in both directions), otherwise false.
* @since 4.8.0.18
*/
getLightTwoSided(): boolean; // Boolean
/**
* @returns DzBoolProperty The property that controls whether the light is two sided.
* @since 4.8.0.18
*/
getLightTwoSidedControl(): DzBoolProperty;
/**
* @returns number The width of the light (emitter) geometry, as measured in centimeters, in local space.
* @since 4.8.0.18
*/
getLightWidth(): number; // Number
/**
* @returns DzFloatProperty The property that controls the width (diameter) of the light.
* @since 4.8.0.18
*/
getLightWidthControl(): DzFloatProperty;
/**
* @returns number The near clipping plane when viewing from the light in OpenGL
*/
getNearClippingPlane(): number; // Number
/**
* @returns DzBoolProperty The property that controls whether the light is in physically-based mode.
* @since 4.8.0.18
*/
getPhotometricModeControl(): DzBoolProperty;
/**
* @returns DzBoolProperty The property that controls whether the emitter is rendered.
* @since 4.8.0.18
*/
getRenderEmitterControl(): DzBoolProperty;
/**
* @returns DzFloatProperty The property that controls the bias for the shadow of this light
*/
getShadowBiasControl(): DzFloatProperty;
/**
* @returns DzColorProperty The property that controls the color this light
*/
getShadowColorControl(): DzColorProperty;
/**
* @returns DzFloatProperty The property that controls the shadow intensity of this light
*/
getShadowIntensityControl(): DzFloatProperty;
/**
* @returns DzFloatProperty The property that controls the softness for the shadow of this light
*/
getShadowSoftnessControl(): DzFloatProperty;
/**
* @returns boolean true if this light represents a light portal, otherwise false.
* @since 4.9.2.61
*/
isLightPortal(): boolean; // Boolean
/**
* @returns boolean true if the light is in photometric mode (physically based), otherwise false.
* @since 4.8.0.18
*/
photometricMode(): boolean; // Boolean
/**
* @returns boolean true if the geometry of the light (emitter) should be rendered, otherwise false.
* @since 4.8.0.18
*/
renderEmitter(): boolean; // Boolean
}