dazscript-types
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Daz Studio Scripting Types
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TypeScript
/**
* The default RenderMan Shader Language (RSL) based implementation of a material.
* @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/defaultmaterial_dz
*/
declare class DzDefaultMaterial extends DzRefCountedItem {
/* Constructors */
constructor();
/* Methods */
/**
* @returns Color The ambient color for this material.
*/
getAmbientColor(): Color;
/**
* @returns DzColorProperty The property that controls ambient color.
*/
getAmbientColorControl(): DzColorProperty;
/**
* @returns DzTexture The ambient color map for this material.
*/
getAmbientColorMap(): DzTexture;
/**
* @returns number The ambient strength for this material.
*/
getAmbientStrength(): number; // Number
/**
* @returns DzFloatProperty The property that controls ambient strength.
*/
getAmbientStrengthControl(): DzFloatProperty;
/**
* @returns DzTexture The ambient strength map for this material.
*/
getAmbientValueMap(): DzTexture;
/**
* @returns DzFloatProperty The property that controls bump mapping.
*/
getBumpControl(): DzFloatProperty;
/**
* @returns DzTexture The bump map for this material.
*/
getBumpMap(): DzTexture;
/**
* @returns number The maximum bump for this material.
*/
getBumpMax(): number; // Number
/**
* @returns DzFloatProperty The property that controls the bump mapping maximum.
*/
getBumpMaxControl(): DzFloatProperty;
/**
* @returns number The minimum bump for this material.
*/
getBumpMin(): number; // Number
/**
* @returns DzFloatProperty The property that controls the bump mapping minimum.
*/
getBumpMinControl(): DzFloatProperty;
/**
* @returns number The bump strength for this material.
*/
getBumpStrength(): number; // Number
/**
* @returns DzColorProperty The property that controls diffuse color.
*/
getDiffuseColorControl(): DzColorProperty;
/**
* @returns number The diffuse strength for this material.
*/
getDiffuseStrength(): number; // Number
/**
* @returns DzFloatProperty The property that controls diffuse strength.
*/
getDiffuseStrengthControl(): DzFloatProperty;
/**
* @returns DzTexture The diffuse strength map for this material.
*/
getDiffuseValueMap(): DzTexture;
/**
* @returns DzFloatProperty The property that controls displacement mapping.
*/
getDisplacementControl(): DzFloatProperty;
/**
* @returns DzTexture The displacement map for this material.
*/
getDisplacementMap(): DzTexture;
/**
* @returns number The maximum displacement (displacement that white maps to) for this material.
*/
getDisplacementMax(): number; // Number
/**
* @returns DzFloatProperty The property that controls the displacement mapping maximum.
*/
getDisplacementMaxControl(): DzFloatProperty;
/**
* @returns number The minimum displacement for this material.
*/
getDisplacementMin(): number; // Number
/**
* @returns DzFloatProperty The property that controls the displacement mapping minimum.
*/
getDisplacementMinControl(): DzFloatProperty;
/**
* @returns number The displacement strength for this material.
*/
getDisplacementStrength(): number; // Number
/**
* @returns DzFloatProperty The property that controls glossiness.
*/
getGlossinessControl(): DzFloatProperty;
/**
* @returns number The glossines strength for this material.
*/
getGlossinessStrength(): number; // Number
/**
* @returns DzTexture The glossines strength map for this material.
*/
getGlossinessValueMap(): DzTexture;
/**
* @returns number The horizontal offset value.
*/
getHorizontalOffset(): number; // Number
/**
* @returns DzFloatProperty The property that controls the horizontal offset of an image.
*/
getHorizontalOffsetControl(): DzFloatProperty;
/**
* @returns number The number of horizontal tiles.
*/
getHorizontalTiles(): number; // Number
/**
* @returns DzFloatProperty The property that controls the horizontal tiling of an image.
*/
getHorizontalTilesControl(): DzFloatProperty;
/**
* @returns number The index of refraction for this material.
*/
getIndexOfRefraction(): number; // Number
/**
* @returns DzFloatProperty The property that controls the index of refraction.
*/
getIndexOfRefractionControl(): DzFloatProperty;
/**
* @returns DzBoolProperty The property that controls whether multiplication through opacity is enabled.
*/
getMultThroughOpacityControl(): DzBoolProperty;
/**
* @returns DzTexture Image for the nomal map.
*/
getNormalValueMap(): DzTexture;
/**
* @returns DzImageProperty The property that controls the normal value map.
*/
getNormalValueMapControl(): DzImageProperty;
/**
* @returns DzFloatProperty The property that controls opacity.
*/
getOpacityControl(): DzFloatProperty;
/**
* @returns Color The reflection color for this material.
*/
getReflectionColor(): Color;
/**
* @returns DzColorProperty The property that controls reflection color.
*/
getReflectionColorControl(): DzColorProperty;
/**
* @returns DzTexture The reflection map for this material.
*/
getReflectionMap(): DzTexture;
/**
* @returns number The reflection strength for this material.
*/
getReflectionStrength(): number; // Number
/**
* @returns DzFloatProperty The property that controls reflection strength.
*/
getReflectionStrengthControl(): DzFloatProperty;
/**
* @returns DzTexture The reflection strength map for this material.
*/
getReflectionValueMap(): DzTexture;
/**
* @returns Color The refraction color for this material.
*/
getRefractionColor(): Color;
/**
* @returns DzColorProperty The property that controls refraction color.
*/
getRefractionColorControl(): DzColorProperty;
/**
* @returns DzTexture The refraction map for this material.
*/
getRefractionColorMap(): DzTexture;
/**
* @returns number The refraction strength for this material.
*/
getRefractionStrength(): number; // Number
/**
* @returns DzFloatProperty The property that controls refraction strength.
*/
getRefractionStrengthControl(): DzFloatProperty;
/**
* @returns DzTexture The refraction strength map for this material.
*/
getRefractionValueMap(): DzTexture;
/**
* @returns Color The scatter color for this material.
*/
getScatterColor(): Color;
/**
* @returns DzColorProperty The property that controls scatter color.
*/
getScatterColorControl(): DzColorProperty;
/**
* @returns DzTexture The scatter map for this material.
*/
getScatterColorMap(): DzTexture;
/**
* @returns Color The sheen color for this material.
*/
getSheenColor(): Color;
/**
* @returns DzColorProperty The property that controls sheen color.
*/
getSheenColorControl(): DzColorProperty;
/**
* @returns DzTexture The sheen map for this material.
*/
getSheenColorMap(): DzTexture;
/**
* @returns Color The specular color for this material.
*/
getSpecularColor(): Color;
/**
* @returns DzColorProperty The property that controls specular color.
*/
getSpecularColorControl(): DzColorProperty;
/**
* @returns DzTexture The specular color map for this material.
*/
getSpecularColorMap(): DzTexture;
/**
* @returns number The specular strength for this material.
*/
getSpecularStrength(): number; // Number
/**
* @returns DzFloatProperty The property that controls specular strength.
*/
getSpecularStrengthControl(): DzFloatProperty;
/**
* @returns DzTexture The specular strength map for this material.
*/
getSpecularValueMap(): DzTexture;
/**
* @returns number The surface type for this material.
*/
getSurfaceType(): number; // Number
/**
* @returns DzEnumProperty The property that controls surface type.
*/
getSurfaceTypeControl(): DzEnumProperty;
/**
* @returns number The thickness for this material.
*/
getThickness(): number; // Number
/**
* @returns DzFloatProperty The property that controls thickness.
*/
getThicknessControl(): DzFloatProperty;
/**
* @returns DzTexture The thickness map for this material.
*/
getThicknessValueMap(): DzTexture;
/**
* @returns number The vertical offset value.
*/
getVerticalOffset(): number; // Number
/**
* @returns DzFloatProperty The property that controls the vertical offset of an image.
*/
getVerticalOffsetControl(): DzFloatProperty;
/**
* @returns number The number of vertical tiles.
*/
getVerticalTiles(): number; // Number
/**
* @returns DzFloatProperty The property that controls the vertical tiling of an image.
*/
getVerticalTilesControl(): DzFloatProperty;
/**
* @returns boolean The value of the multiply through opacity parameter.
*/
isMultThroughOpacity(): boolean; // Boolean
/**
* @returns boolean Whether the renderman geometry needs the additional dPds adm dPdsM parameters,used for some shaders. This is true if the material has a normal map and it is in tangent space
*/
needsTangentSpaceParams(): boolean; // Boolean
/**
* Set the ambient color for this material.
* @param color Color - The new ambient color for the material.
*/
setAmbientColor(color: Color): void;
/**
* Set the ambient color map for this material.
* @param img DzTexture - The new ambient color map for the material.
*/
setAmbientColorMap(img: DzTexture): void;
/**
* Set the ambient strength for this material.
* @param val number - The new ambient strength for the material.
*/
setAmbientStrength(val: number): void;
/**
* Set the ambient strength map for this material.
* @param img DzTexture - The new ambient strength map for this material.
*/
setAmbientValueMap(img: DzTexture): void;
/**
* Set the map for the bump strength channel.
* @param img DzTexture - The new bump map for this material.
*/
setBumpMap(img: DzTexture): void;
/**
* Set the maximum bump for this material.
* @param val number - The new bump maximum
*/
setBumpMax(val: number): void;
/**
* Set the minimum bump for this material.
* @param val number - The new bump minimum.
*/
setBumpMin(val: number): void;
/**
* Set the bump strength for this material.
* @param val number - The new bump strength for this material.
*/
setBumpStrength(val: number): void;
/**
* Set the diffuse strength for this material.
* @param val number - The new diffuse strength for the material.
*/
setDiffuseStrength(val: number): void;
/**
* Set the diffuse strength map for this material.
* @param img DzTexture - The new diffuse strength map for the material.
*/
setDiffuseValueMap(img: DzTexture): void;
/**
* Set the displacement map for this material.
* @param img DzTexture - The new displacement map for the material.
*/
setDisplacementMap(img: DzTexture): void;
/**
* Set the maximum displacement for this material.
* @param val number - The new maximum displacement for this material.
*/
setDisplacementMax(val: number): void;
/**
* Set the minimum displacement for this material.
* @param val number - The new minimum displacement for this material.
*/
setDisplacementMin(val: number): void;
/**
* Set the displacement strength for this material.
* @param val number - The new displacement strength for this material
*/
setDisplacementStrength(val: number): void;
/**
* Set glossiness for this material.
* @param size number - The new highlight size (glossiness) for the material.
*/
setGlossinessStrength(size: number): void;
/**
* Set glossiness value map for this material.
* @param img DzTexture - A pointer to the new glossiness value map for the material. NULL to clear the map.
*/
setGlossinessValueMap(img: DzTexture): void;
/**
* Set the horizontal offset for the material
* @param offset number - The value of the horizontal offset in each tile for the material
*/
setHorizontalOffset(offset: number): void;
/**
* Set the horizontal tiling for the material
* @param tiles number - The number of horizontal tiles for the material
*/
setHorizontalTiles(tiles: number): void;
/**
* Set the index of refraction for this material.
* @param val number - The new index of refraction for the material.
*/
setIndexOfRefraction(val: number): void;
/**
* Set the multiply through opacity parameter. If true, Specular highlights are multiplied through the opacity of the material (i.e. a transparent material will not show specular highlights). If false, specular highlights can contribute to the local opacity of the material (i.e. transparent objects show highlights)
* @param onOff boolean - Whether or not specularity is multiplied through opacity.
*/
setMultThroughOpacity(onOff: boolean): void;
/**
* Set the normal map for this material.
* @param img DzTexture - A pointer to the new map map for the material. NULL to clear the map.
*/
setNormalValueMap(img: DzTexture): void;
/**
* Set the reflection color for this material.
* @param color Color - The new reflection color for the material.
*/
setReflectionColor(color: Color): void;
/**
* Set the reflection map for this material.
* @param img DzTexture - The new reflection map for the material.
*/
setReflectionMap(img: DzTexture): void;
/**
* Set the reflection strength for this material.
* @param val number - The new reflection strength for the material.
*/
setReflectionStrength(val: number): void;
/**
* Set reflection strength map for this material.
* @param img DzTexture - The new reflection strength map for the material.
*/
setReflectionValueMap(img: DzTexture): void;
/**
* Set the refraction color for this material.
* @param color Color - The new refraction color for the material.
*/
setRefractionColor(color: Color): void;
/**
* Set the refraction color map for this material.
* @param img DzTexture - The new refraction color map for the material.
*/
setRefractionColorMap(img: DzTexture): void;
/**
* Set the refraction strength for this material.
* @param val number - The new refraction strength for the material.
*/
setRefractionStrength(val: number): void;
/**
* Set the refraction strength map for this material.
* @param img DzTexture - A pointer to the new refraction strength map for the material. NULL to clear the map.
*/
setRefractionValueMap(img: DzTexture): void;
/**
* Set the scatter color for this material.
* @param color Color - The new scatter color for the material.
*/
setScatterColor(color: Color): void;
setScatterColorMap(): void;
/**
* Set the sheen color for this material.
* @param color Color - The new sheen color for the material.
*/
setSheenColor(color: Color): void;
setSheenColorMap(): void;
/**
* Set base specular color for this material.
* @param color Color - The new specular color for the material
*/
setSpecularColor(color: Color): void;
/**
* Set the specular color map for this material.
* @param img DzTexture - A pointer to the new specular color map for the material. NULL to clear the map.
*/
setSpecularColorMap(img: DzTexture): void;
/**
* Set base specular strength for this material.
* @param size number - The new specular strength for the material.
*/
setSpecularStrength(size: number): void;
/**
* Set specular strength map for this material.
* @param img DzTexture - A pointer to the new specular strength map for the material. NULL to clear the map.
*/
setSpecularValueMap(img: DzTexture): void;
/**
* Set the surface type for this material.
* @param val number - The index of the surface type for the material.
*/
setSurfaceType(val: number): void;
setThickness(): void;
setThicknessValueMap(): void;
/**
* Set the vertical offset for the material
* @param offset number - The value of the vertical offset in each tile for the material
*/
setVerticalOffset(offset: number): void;
/**
* Set the vertical tiling for the material
* @param tiles number - The number of vertical tiles for the material.
*/
setVerticalTiles(tiles: number): void;
/* Undocumented Augment Members */
/** @undocumented */
elementID: number;
/** @undocumented */
renderPriority: number;
/** @undocumented */
propertyListInTreeChanged(): any; // TODO ;
/** @undocumented */
privatePropertyListInTreeChanged(): any; // TODO ;
/** @undocumented */
mergeElementSignal(): any; // TODO ;
/** @undocumented */
duplicateElementSignal(): any; // TODO ;
/** @undocumented */
createElementCopySignal(): any; // TODO ;
/** @undocumented */
moveDataItemToIndex(): any; // TODO ;
/** @undocumented */
findDataItemIndex(): any; // TODO ;
/** @undocumented */
duplicateMissingCustomDataWithContext(): any; // TODO ;
/** @undocumented */
duplicateMissingPropertiesWithContext(): any; // TODO ;
/** @undocumented */
duplicateMissingPrivatePropertiesWithContext(): any; // TODO ;
/** @undocumented */
doMergeElement(): any; // TODO ;
/** @undocumented */
doDuplicateElement(): any; // TODO ;
/** @undocumented */
mergeElement(): any; // TODO ;
/** @undocumented */
duplicateElement(): any; // TODO ;
/** @undocumented */
createElementCopy(): any; // TODO ;
/** @undocumented */
calcNeedsPtexSignal(): any; // TODO ;
/** @undocumented */
tagsChanged(): any; // TODO ;
/** @undocumented */
isOpaque(): boolean;
/** @undocumented */
getTags(): any; // TODO ;
/** @undocumented */
getTagsControl(): any; // TODO ;
/** @undocumented */
needsPtex(): any; // TODO ;
/** @undocumented */
duplicateOrDefaultMaterial(): any; // TODO ;
/** @undocumented */
calcNeedsPtex(): any; // TODO ;
}