UNPKG

dazscript-types

Version:
135 lines (107 loc) 4.03 kB
/** * Manager responsible for scene item replacement based on content type. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/contentreplacemgr_dz */ declare class DzContentReplaceMgr extends QObject { /* Enumerations (Static Properties) */ /** * DAZ enum member of ContentReplaceMode. */ static ALWAYS_REPLACE: number; /** * DAZ enum member of ContentReplaceMode. */ static ASK_TO_REPLACE: number; /** * DAZ enum member of ContentReplaceMode. */ static NEVER_REPLACE: number; /** * DAZ enum member of ContentReplaceMode. */ static ASK_WHEN_MATCHING: number; /* Methods */ /** * Resets all replace data to default values, excluding replace mode. */ clearReplaceData(): void; /** * Performs all the necessary steps to remove content marked for replacement. */ doReplace(): void; /** * @param baseNode DzNode - The base node. * @returns any[] A list of nodes attached to baseNode that would be replaced by default. * @since 4.11.0.184 */ getDefaultReplaceNodeList(baseNode: DzNode): any[]; // Array /** * @returns string The path of the new content. */ getNewContentPath(): string; // String /** * @returns string The type of the new content. */ getNewContentType(): string; // String /** * @param baseNode DzNode - The base node. * @returns any[] A list of nodes attached to baseNode that could potentially be replaced. * @since 4.11.0.184 */ getPotentialReplaceNodeList(baseNode: DzNode): any[]; // Array /** * @returns number The content replace mode. */ getReplaceMode(): number; // ContentReplaceMode /** * @returns any[] The nodes in the scene to be replaced. * @since 4.11.0.184 */ getReplaceNodeList(): any[]; // Array /** * Performs all the necessary initialization for doing content replacement when the given file will be loaded, using items attached to baseNode as potential items to replace. * @param path string * @param baseNode DzNode */ initReplaceForContentLoad(path: string, baseNode: DzNode): void; /** * Removes all nodes in the replace list from the scene. */ removeReplaceNodes(): void; /** * @param contentPath string - The path of the new content. */ setNewContentPath(contentPath: string): void; /** * @param contentType string - The type of the new content. */ setNewContentType(contentType: string): void; /** * Sets the content replace mode. * @param mode number - The mode to set. */ setReplaceMode(mode: number): void; /** * Sets the list of nodes in the scene to be replaced. * @param replaceNodes any[] - The list of nodes to set. */ setReplaceNodes(replaceNodes: any[]): void; /** * Updates the replace list to contain all items that should be removed during content load. If the replace mode is ALWAYS_REPLACE, the list will contain all nodes attached (following, parented, etc.) to baseNode whose type matches the current “New Content Type” (as set through setNewContentType()). If the replace mode is ASK_TO_REPLACE, a dialog will allow the user to select what nodes should be replaced. * @param baseNode DzNode */ updateReplaceNodes(baseNode: DzNode): void; /* Signals */ /** * Emitted when the content replace mode has changed. * @param mode number - The new content replace mode. */ contentReplaceModeChanged: ISignal<number>; /* Undocumented Augment Members */ /** @undocumented */ getReplaceNodes(replaceNodes: DzNode[]): void; /** @undocumented */ getPotentialReplaceNodes(potentialReplaceNodes: DzNode[], baseNode: DzNode): void; /** @undocumented */ getDefaultReplaceNodes(defaultReplaceNodes: DzNode[], baseNode: DzNode): void; }