UNPKG

dazscript-types

Version:
163 lines (135 loc) 5.76 kB
/** * DAZ Script callback object. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/callback_dz */ declare class DzCallBack extends QObject { /* Methods */ /** * Adds the callback to the given callback group. * @param group string - The name of the group to add the callback to. */ addToGroup(group: string): void; /** * Disconnects from the signal that triggers this callback. */ clearConnection(): void; /** * Clears the script Function assigned to this callback. * @since 4.11.0.270 */ clearScriptFunction(): void; /** * @param i number * @returns Object The i'th argument from the current execution of the callback. */ getArg(i: number): Object; /** * @returns number The number of arguments for the current execution of the callback. */ getArgCount(): number; // Number /** * @returns boolean true if this callback is not processed during a scene load but is instead processed at the end of a scene load, otherwise false. */ getBlockedDuringSceneLoad(): boolean; // Boolean /** * @returns boolean true if this callback is set to be deleted after it has been executed, otherwise false. * @since 4.6.4.67 */ getDeleteAfterExecution(): boolean; // Boolean /** * @param name string - The name of the property to retrieve the value of. * @returns QVariant The value of the dynamic property (if any). * @since 4.9.4.90 */ getDynamicProperty(name: string): QVariant; /** * @returns any[] A list of the groups that this callback belongs to. */ getGroups(): any[]; // Array /** * @returns boolean true if this callback is processed as an event, otherwise false. */ getProcessAsEvent(): boolean; // Boolean /** * @returns string The script that is executed when the signal is emitted. */ getScript(): string; // String /** * @returns QObject The object that sent the signal, or NULL. */ getSender(): QObject; /** * @returns boolean true if getScript() for this callback is the actual code that gets executed, false if getScript() contains the filename of the script to execute. */ isEvaluated(): boolean; // Boolean /** * Removes this callback from the group callback group. * @param group string - The name of the group to remove the callback from. */ removeFromGroup(group: string): void; /** * @param onOff boolean - If true, this callback will not be processed while the scene is loading, it will be processed when the scene is finished loading. */ setBlockedDuringSceneLoad(onOff: boolean): void; /** * Makes the connection that triggers this callback. * @param sender QObject - The object that the signal belongs to. * @param signal string - The signature of the signal to connect to. * @returns boolean */ setConnection(sender: QObject, signal: string): boolean; // Boolean /** * Makes the connection that triggers this callback. * @param sender QObject - The object that the signal belongs to. * @param signal string - The signature of the signal to connect to. * @param garbageCollect boolean - If true, remove this callback from the DzCallBackMgr when sender is deleted. * @returns boolean */ setConnection(sender: QObject, signal: string, garbageCollect: boolean): boolean; // Boolean /** * Makes the connection that triggers this callback. * @param sender QObject - The object that the signal belongs to. * @param signalList any[] - List of signal signatures to connect to. * @param garbageCollect boolean - If true, remove this callback from the DzCallBackMgr when sender is deleted. * @returns number The number of connections in signalList that are established, or -1 if sender is null. */ setConnections(sender: QObject, signalList: any[], garbageCollect: boolean): number; // Number /** * @param onOff boolean - If true, sets this callback to be deleted after it has been executed. * @since 4.6.4.67 */ setDeleteAfterExecution(onOff: boolean): void; /** * Sets a dynamic property on this callback. * @param name string - The name of the property to set. * @param value QVariant - The value to set. * @since 4.9.4.90 */ setDynamicProperty(name: string, value: QVariant): void; /** * @param onOff boolean - If true, sets this callback to trigger as it is encountered in the event stack. */ setProcessAsEvent(onOff: boolean): void; /** * Sets the script that will be executed by this callback. * @param script string - The filename or code of the script to execute. * @param evaluate boolean - If script is the actual code and it should be embedded, set this to true, otherwise it is assumed that script is the path of a script file to execute. */ setScript(script: string, evaluate: boolean): void; /** * Connects this callback to a script Function. * @param functionRef Function - The script Function to call. * @param thisObject Object - The object to bind to 'this' in the scope of functionRef. * @since 4.11.0.270 */ setScriptFunction(functionRef: Function, thisObject: Object): void; /** * Connects this callback to a script Function. * @param functionRef Function - The script Function to call. * @since 4.11.0.270 */ setScriptFunction(functionRef: Function): void; /* Undocumented Augment Members */ /** @undocumented */ getArguments(which: number): object; }