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dazscript-types

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/** * Material that uses Shader Bricks to generate its shader. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/brickmaterial_dz */ declare class DzBrickMaterial extends defaultbrickuser_dz { /* Constructors */ constructor(); /* Static Methods */ /** * Converts the given default material to a brick material. * @param mat DzDefaultMaterial - The material to be converted. * @returns DzBrickMaterial */ static convertDefaultMaterial(mat: DzDefaultMaterial): DzBrickMaterial; /** * Converts the given Uber Iray material to a brick material. * @param mat DzMaterial - The material to be converted. * @returns DzBrickMaterial */ static convertUberIrayMaterial(mat: DzMaterial): DzBrickMaterial; /* Methods */ /** * Adds the given brick to this brick material. * @param brick DzShaderBrick - The brick to add. * @returns number The id of the added brick. */ addBrick(brick: DzShaderBrick): number; // Number /** * @returns boolean true if this brick material allows auto-baking, otherwise false. */ allowsAutoBake(): boolean; // Boolean /** * Apply a copy of this material to all selected materials in the scene. */ applyToScene(): void; /** * Deletes all bricks in this material. */ deleteAllBricks(): void; /** * Deletes the brick with the given id from the material. * @param id number - The id of the brick to delete. */ deleteBrick(id: number): void; /** * Deletes the given brick from the material. * @param brick DzShaderBrick - The brick to delete. */ deleteBrick(brick: DzShaderBrick): void; /** * Takes this brick material out of edit mode. */ endEditMode(): void; /** * @param id number - The id of the desired brick. * @returns DzShaderBrick The brick at the given id. */ getBrick(id: number): DzShaderBrick; /** * @returns any[] A list of the ids for the bricks associated with this brick material. */ getBrickIDs(): any[]; // Array /** * @param i number - The index of the desired brick set. * @returns DzBrickSet The brick set at the specified location. */ getBrickSet(i: number): DzBrickSet; /** * @returns string The user name of this brick material. */ getBrickUserName(): string; // String /** * @returns string The extension for this brick material. */ getExtension(): string; // String /** * @returns number The number of brick sets in this brick material. */ getNumBrickSets(): number; // Number /** * Invalidates the brick sets, causing them to be rebuilt. */ invalidateSets(): void; /** * @returns boolean true if this brick material is currently in edit mode, otherwise false. */ isInEditMode(): boolean; // Boolean /** * Sets the user name of this brick material. * @param name string - The new name for this brick material. */ setBrickUserName(name: string): void; /** * Sets the name for this brick material. * @param name string - The new name to be used. */ setMaterialName(name: string): void; /** * Sets whether or not this brick material needs Ptex parameters. * @param onoff boolean - If true, this brick material needs Ptex parameters. */ setNeedsPtexParams(onoff: boolean): void; /** * Sets whether this brick material needs tangent space parameters. * @param onoff boolean - If true, this brick material will need tangent space parameters. */ setNeedsTangentSpaceParams(onoff: boolean): void; /** * Puts this brick material in edit mode. */ startEditMode(): void; /** * Sets whether the identifier is updated when this brick material is invalidated. * @param onOff boolean - If true, the identifier will be updated when this brick material is invalidated. */ updateIdentifierOnSetInvalidate(onOff: boolean): void; /** * @returns boolean true if this brick material uses local shader space. */ usesLocalShaderSpace(): boolean; // Boolean /* Signals */ /** * Emitted when a brick is added to this brick material. * @param brick DzShaderBrick - The brick that was added. */ brickAdded: ISignal<DzShaderBrick>; /** * Emitted when a brick is removed from this brick material. * @param brick DzShaderBrick - The brick that was removed. */ brickRemoved: ISignal<DzShaderBrick>; /** * Emitted when file generation is finished. */ generateFilesFinished: ISignal<void>; /** * Emitted when file generation is started. */ generateFilesStarted: ISignal<void>; /* Undocumented Augment Members */ /** @undocumented */ moveBrick(brick: number, brickUser: IDzBrickUser): any; /** @undocumented */ getIdentifier(): any; /** @undocumented */ setIdentifier(uuid: QUuid): any; /** @undocumented */ fromScene(): any; /** @undocumented */ unsetRender(settings: DzRenderSettings): any; /** @undocumented */ removeSet(brickSet: DzBrickSet): any; /** @undocumented */ brickIDChanged(brickId: number): any; }