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dazscript-types

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/** * An animatable boolean property. * @docurl https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/boolproperty_dz */ declare class DzBoolProperty extends DzIntProperty { /* Constructors */ constructor(); /** * @param name string * @param canAnimate boolean * @param isUserProperty boolean * @param initVal boolean */ constructor(name: string, canAnimate: boolean, isUserProperty: boolean, initVal?: boolean); /* Methods */ /** * @returns boolean The boolean value of the property at the current time. */ getBoolValue(): boolean; // Boolean /** * @returns boolean The default boolean value of the property. */ getDefaultBoolValue(): boolean; // Boolean /** * Sets the boolean value for this property at the current time - or the default value if this property is not animatable. * @param value boolean */ setBoolValue(value: boolean): void; /** * Sets the default boolean value for this property. * @param val boolean - The new default value for the property. */ setDefaultBoolValue(val: boolean): void; /* Undocumented Augment Members */ /** @undocumented */ keysAreClamped(): any; // TODO ; /** @undocumented */ setKeysAreClamped(): any; // TODO ; /** @undocumented */ toggleKeysAreClamped(): any; // TODO ; /** @undocumented */ doCopyBaseData(): any; // TODO ; /** @undocumented */ getEmitValueChangedOnSceneClear(): any; // TODO ; /** @undocumented */ setEmitValueChangedOnSceneClear(): any; // TODO ; /** @undocumented */ emitRemoved(): any; // TODO ; /** @undocumented */ invalidateCacheValue(): any; // TODO ; /** @undocumented */ getValueAsDouble(): any; // TODO ; /** @undocumented */ getValueAsDouble(): any; // TODO ; /** @undocumented */ emitDefaultMapGammaChanged(): any; // TODO ; /** @undocumented */ emitDefaultMapTextureTypeChanged(): any; // TODO ; /** @undocumented */ emitTextureModifierChanged(): any; // TODO ; /** @undocumented */ emitTextureModifierFlagsChanged(): any; // TODO ; /** @undocumented */ emitIsMappableChanged(): any; // TODO ; /** @undocumented */ setKeyBoolValue(i: number, val: boolean): void; /** @undocumented */ getRawBoolValue(tm: DzTime): boolean; /** @undocumented */ getRawBoolValue(): boolean; /** @undocumented */ getRawBoolValue(tm: DzTime): boolean; /** @undocumented */ getRawBoolValue(): boolean; /** @undocumented */ getKeyBoolValue(i: number): boolean; }