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dazscript-types

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declare class QGLWidget extends QWidget { /* Properties */ /* Methods */ constructor(context: QGLContext, parent: QWidget, name: string); constructor(parent: QWidget, name: string); constructor(format: QGLFormat, parent: QWidget, name: string); autoBufferSwap(): boolean; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; bindTexture(image: QImage, target: number): number; bindTexture(image: QImage, target: number, format: number): number; bindTexture(image: QImage, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(image: QImage, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(pixmap: QPixmap, target: number): number; bindTexture(pixmap: QPixmap, target: number, format: number): number; bindTexture(pixmap: QPixmap, GL_TEXTURE_2D: QMacCompatGLenum): number; bindTexture(pixmap: QPixmap, obj: QMacCompatGLenum, format: QMacCompatGLint): number; bindTexture(fileName: QString): number; colormap(): any; context(): any; convertToGLFormat(img: QImage): QImage; deleteTexture(tx_id: number): void; deleteTexture(tx_id: QMacCompatGLuint): void; deleteTexture(tx_id: number): void; deleteTexture(tx_id: QMacCompatGLuint): void; doneCurrent(): void; doubleBuffer(): boolean; drawTexture(point: QPointF, textureId: number, textureTarget: number): void; drawTexture(point: QPointF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; drawTexture(target: QRectF, textureId: number, textureTarget: number): void; drawTexture(target: QRectF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; drawTexture(point: QPointF, textureId: number, textureTarget: number): void; drawTexture(point: QPointF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; drawTexture(target: QRectF, textureId: number, textureTarget: number): void; drawTexture(target: QRectF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; drawTexture(point: QPointF, textureId: number, textureTarget: number): void; drawTexture(point: QPointF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; drawTexture(target: QRectF, textureId: number, textureTarget: number): void; drawTexture(target: QRectF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; drawTexture(point: QPointF, textureId: number, textureTarget: number): void; drawTexture(point: QPointF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; drawTexture(target: QRectF, textureId: number, textureTarget: number): void; drawTexture(target: QRectF, textureId: QMacCompatGLuint, textureTarget: QMacCompatGLenum): void; event(obj: QEvent): boolean; //fontDisplayListBase(fnt: QFont, listBase: number, ###: \/\/): number; format(): QGLFormat; glDraw(): void; glInit(): void; grabFrameBuffer(withAlpha: boolean): QImage; initializeGL(): void; initializeOverlayGL(): void; isSharing(): boolean; isValid(): boolean; makeCurrent(): void; makeOverlayCurrent(): void; overlayContext(): any; paintEvent(obj: QPaintEvent): void; paintGL(): void; paintOverlayGL(): void; qglClearColor(c: QColor): void; qglColor(c: QColor): void; renderPixmap(w: number, h: number, useContext: boolean): QPixmap; renderText(x: number, y: number, z: number, str: QString): void; renderText(x: number, y: number, str: QString): void; renderText(x: number, y: number, z: number, str: QString): void; renderText(x: number, y: number, str: QString): void; resizeEvent(obj: QResizeEvent): void; resizeGL(w: number, h: number): void; resizeOverlayGL(w: number, h: number): void; setAutoBufferSwap(on: boolean): void; setColormap(map: QGLColormap): void; setContext(context: QGLContext, shareContext: QGLContext): void; setFormat(format: QGLFormat): void; setMouseTracking(enable: boolean): void; swapBuffers(): void; updateGL(): void; updateOverlayGL(): void; }