dazscript-types
Version:
Daz Studio Scripting Types
118 lines (116 loc) • 3.77 kB
TypeScript
declare class DzTextureConvertorOptions {
/* Properties */
objectName: string;
renderImgToId: number;
renderMovToId: number;
renderImgFilename: string;
renderMovFilename: string;
renderSerFilename: string;
lastRenderImgFilename: string;
lastRenderMovFilename: string;
lastRenderSerFilename: string;
renderViewport: boolean;
isAspectConstrained: boolean;
aspect: number;
aspectWidth: number;
aspectHeight: number;
imageSize: QObject;
renderType: number;
renderStyle: number;
rayTraceDepth: number;
openGLPasses: number;
useGLSL: boolean;
isCurrentFrameRender: boolean;
getStartTime: QObject;
startTime: QObject;
getEndTime: QObject;
endTime: QObject;
useMotionBlur: boolean;
motionBlurPct: number;
motionBlurSamples: number;
motionBlurOffset: number;
xPixelSamples: number;
yPixelSamples: number;
shadowSamples: number;
shadingRate: number;
doubleSided: boolean;
gain: number;
gamma: number;
pixelFilter: number;
xFilterWidth: number;
yFilterWidth: number;
showPreview: boolean;
gammaCorrection: number;
convertImgPath: string;
imageType: string;
presetId: number;
hardwareCutOffSize: number;
forceResize: boolean;
ScreenShot: number;
HardwareAssisted: number;
Software: number;
ActiveView: number;
NewWindow: number;
DirectToFile: number;
MovieFile: number;
ImageSeries: number;
Normal: number;
Cartoon: number;
Box: number;
Triangle: number;
CatmullRom: number;
Gaussian: number;
Sinc: number;
GCOff: number;
GCOn: number;
name: string;
/* Methods */
destroyed(): any; // TODO ;
destroyed(): any; // TODO ;
deleteLater(): any; // TODO ;
aspectChanged(): any; // TODO ;
aspectChanged(): any; // TODO ;
renderImgTargetChanged(): any; // TODO ;
renderMovTargetChanged(): any; // TODO ;
renderImgFilenameChanged(): any; // TODO ;
renderMovFilenameChanged(): any; // TODO ;
renderSerFilenameChanged(): any; // TODO ;
renderViewportChanged(): any; // TODO ;
aspectConstrainChanged(): any; // TODO ;
imageSizeChanged(): any; // TODO ;
renderTypeChanged(): any; // TODO ;
renderStyleChanged(): any; // TODO ;
rayTraceDepthChanged(): any; // TODO ;
openGLPassesChanged(): any; // TODO ;
useGLSLChanged(): any; // TODO ;
renderCurrentFrameChanged(): any; // TODO ;
startTimeChanged(): any; // TODO ;
endTimeChanged(): any; // TODO ;
useMotionBlurChanged(): any; // TODO ;
motionBlurPctChanged(): any; // TODO ;
motionBlurOffsetChanged(): any; // TODO ;
motionBlurSamplesChanged(): any; // TODO ;
xPixelSamplesChanged(): any; // TODO ;
yPixelSamplesChanged(): any; // TODO ;
shadowSamplesChanged(): any; // TODO ;
shadingRateChanged(): any; // TODO ;
doubleSidedChanged(): any; // TODO ;
gainChanged(): any; // TODO ;
gammaChanged(): any; // TODO ;
pixelFilterChanged(): any; // TODO ;
gammaCorrectionChanged(): any; // TODO ;
xFilterWidthChanged(): any; // TODO ;
yFilterWidthChanged(): any; // TODO ;
showPreviewChanged(): any; // TODO ;
settingsChanged(): any; // TODO ;
defaultsRestored(): any; // TODO ;
setAspectRatio(): any; // TODO ;
applyChanges(): any; // TODO ;
resetOptions(): any; // TODO ;
restoreDefaultSettings(): any; // TODO ;
setToDefaults(): any; // TODO ;
gammaCorrectColor(): any; // TODO ;
imageTypeChanged(): any; // TODO ;
inherits(): any; // TODO ;
className(): any; // TODO ;
}