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dazscript-types

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declare class DzTextureConvertorOptions { /* Properties */ objectName: string; renderImgToId: number; renderMovToId: number; renderImgFilename: string; renderMovFilename: string; renderSerFilename: string; lastRenderImgFilename: string; lastRenderMovFilename: string; lastRenderSerFilename: string; renderViewport: boolean; isAspectConstrained: boolean; aspect: number; aspectWidth: number; aspectHeight: number; imageSize: QObject; renderType: number; renderStyle: number; rayTraceDepth: number; openGLPasses: number; useGLSL: boolean; isCurrentFrameRender: boolean; getStartTime: QObject; startTime: QObject; getEndTime: QObject; endTime: QObject; useMotionBlur: boolean; motionBlurPct: number; motionBlurSamples: number; motionBlurOffset: number; xPixelSamples: number; yPixelSamples: number; shadowSamples: number; shadingRate: number; doubleSided: boolean; gain: number; gamma: number; pixelFilter: number; xFilterWidth: number; yFilterWidth: number; showPreview: boolean; gammaCorrection: number; convertImgPath: string; imageType: string; presetId: number; hardwareCutOffSize: number; forceResize: boolean; ScreenShot: number; HardwareAssisted: number; Software: number; ActiveView: number; NewWindow: number; DirectToFile: number; MovieFile: number; ImageSeries: number; Normal: number; Cartoon: number; Box: number; Triangle: number; CatmullRom: number; Gaussian: number; Sinc: number; GCOff: number; GCOn: number; name: string; /* Methods */ destroyed(): any; // TODO ; destroyed(): any; // TODO ; deleteLater(): any; // TODO ; aspectChanged(): any; // TODO ; aspectChanged(): any; // TODO ; renderImgTargetChanged(): any; // TODO ; renderMovTargetChanged(): any; // TODO ; renderImgFilenameChanged(): any; // TODO ; renderMovFilenameChanged(): any; // TODO ; renderSerFilenameChanged(): any; // TODO ; renderViewportChanged(): any; // TODO ; aspectConstrainChanged(): any; // TODO ; imageSizeChanged(): any; // TODO ; renderTypeChanged(): any; // TODO ; renderStyleChanged(): any; // TODO ; rayTraceDepthChanged(): any; // TODO ; openGLPassesChanged(): any; // TODO ; useGLSLChanged(): any; // TODO ; renderCurrentFrameChanged(): any; // TODO ; startTimeChanged(): any; // TODO ; endTimeChanged(): any; // TODO ; useMotionBlurChanged(): any; // TODO ; motionBlurPctChanged(): any; // TODO ; motionBlurOffsetChanged(): any; // TODO ; motionBlurSamplesChanged(): any; // TODO ; xPixelSamplesChanged(): any; // TODO ; yPixelSamplesChanged(): any; // TODO ; shadowSamplesChanged(): any; // TODO ; shadingRateChanged(): any; // TODO ; doubleSidedChanged(): any; // TODO ; gainChanged(): any; // TODO ; gammaChanged(): any; // TODO ; pixelFilterChanged(): any; // TODO ; gammaCorrectionChanged(): any; // TODO ; xFilterWidthChanged(): any; // TODO ; yFilterWidthChanged(): any; // TODO ; showPreviewChanged(): any; // TODO ; settingsChanged(): any; // TODO ; defaultsRestored(): any; // TODO ; setAspectRatio(): any; // TODO ; applyChanges(): any; // TODO ; resetOptions(): any; // TODO ; restoreDefaultSettings(): any; // TODO ; setToDefaults(): any; // TODO ; gammaCorrectColor(): any; // TODO ; imageTypeChanged(): any; // TODO ; inherits(): any; // TODO ; className(): any; // TODO ; }