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dazscript-types

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declare class DzShaderMaterial extends DzMaterial { /** Methods */ setMaterialName(name: string): void; setDefinitionFile(definitionFile: string, f1?: boolean, f2?: boolean): void; addShader(rslShader: DzRSLShader): void; getNumShaders(): number; getShader(index: number): DzRSLShader removeShader(rslShader: DzRSLShader): void; setNeedsTangentSpaceParams(needsTangentSpaceParams: boolean): void; getDiffuseProperty(): any; getOpacityProperty(): any; getDefinitionFile(): any; getAllImages(list: DzTexturePtr[]): any; allowsAutoBake(): boolean; unsetRender(renderSettings: DzRenderSettings): void; }