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dazscript-types

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declare class DzShaderBrick extends DzElement { ///** Properties */ ///** Methods */ //addBoolParameter(path: string, argName: string, label: string): DzPropertyParam; //addColorParameter(path: string, argName: string, label: string): DzPropertyParam; //addConnection(paramIndex: number, brick: DzShaderBrick, brickParamIndex: number): void; //addDefaultInParameter(type: number, argName: string, label: string, defaultVal: string): DzDefaultInParam; //addEnumParameter(path: string, argName: string, label: string): DzEnumParam; //addEnumPropertyParameter(path: string, argName: string, label: string): DzPropertyParam; //addFileParameter(path: string, argName: string, label: string): DzPropertyParam; //addFloatParameter(path: string, argName: string, label: string): DzPropertyParam; //addImageParameter(path: string, argName: string, label: string): DzPropertyParam; //addIntParameter(path: string, argName: string, label: string): DzPropertyParam; //addMatrixParameter(path: string, argName: string, label: string): DzMatrixParam; //addOutParameter(type: number, argName: string, label: string, isAov: boolean): DzOutParam; //addParamInternal(param: DzBrickParam): boolean; //addParameter(param: DzBrickParam): boolean; //addRequiredParam(paramClass: number, name: string): void; //addScopedParam(paramType: number, name: string, scope: number): void; //addStringParameter(Path: string, argName: string, label: string): DzPropertyParam; //addVec3Parameter(path: string, type: number, argName: string, label: string): DzVec3Param; //brickActionListChanged(): void; //brickIDChanged(oldID: number): void; //brickIsChild(brick: DzShaderBrick): boolean; //brickIsParent(brick: DzShaderBrick): boolean; //brickRemoved(self: DzShaderBrick): void; //brickTitleChanged(title: string): void; //changeParamIndex(param: DzBrickParam, newIndex: number): void; //childConnectionChanged(): void; //connectionsChanged(): void; //connectionsChanged(self: DzShaderBrick): void; //connectionsChanged(): void; //connectionsChanged(self: DzShaderBrick): void; //deleteParam(index: number): boolean; //deleteParam(param: DzBrickParam): boolean; //deleteParam(index: number): boolean; //deleteParam(param: DzBrickParam): boolean; //deleteParamByLabel(name: string): boolean; //deleteParamByName(name: string): boolean; //findParameterByArg(arg: string): DzBrickParam; //findParameterByLabel(label: string): DzBrickParam; //findParameterByName(name: string): DzBrickParam; //findParameterByProperty(prop: DzProperty): DzBrickParam; //findParameterIndex(param: DzBrickParam): number; //findParameterIndexByArg(arg: string): number; //generateFilesFinished(): void; //generateFilesStarted(): void; //getAllDefaultScopedParams(params: QSet<ScopedParam>): void; //getAllDefaultScopedParams(varNames: string[], types: QList<int>): void; //getAllDefaultScopedParams(params: QSet<ScopedParam>): void; //getAllDefaultScopedParams(varNames: string[], types: QList<int>): void; //getBrickActionList(): string[]; //getBrickClass(): string; //getBrickClassFactory(name: string): any; //getBrickClassShaderCode(): DzShaderString; //getBrickID(): number; //getBrickList(includeSelf: boolean, recursive: boolean, unique: boolean, list: DzShaderBrick[]): void; //getBrickSettings(): DzSettings; //getBrickVersion(): number; //getChildBrickList(includeSelf: boolean, recursive: boolean, unique: boolean): QObject[]; //getClassTokenDefaultValue(i: number): string; //getClassTokenName(i: number): string; //getClassTokenType(i: number): DzBrickParam::ParamType; //getDefaultCategory(): string; //getDescription(): string; //getFullRequiredScopedVariableLists(varNames: string[], types: QList<int>, recurse: boolean): void; //getFullScopedVariableLists(scope: number): string[]; //getFullScopedVariableLists(varNames: string[], types: QList<int>, scope: number): void; //getFullScopedVariableLists(params: QSet<ScopedParam>, scope: number): void; //getFullScopedVariableLists(scope: number): string[]; //getFullScopedVariableLists(varNames: string[], types: QList<int>, scope: number): void; //getFullScopedVariableLists(params: QSet<ScopedParam>, scope: number): void; //getFullScopedVariableLists(scope: number): string[]; //getFullScopedVariableLists(varNames: string[], types: QList<int>, scope: number): void; //getFullScopedVariableLists(params: QSet<ScopedParam>, scope: number): void; //getFullScopedVariableListsTypes(scope: number): QVariant[]; //getIncludePaths(): string[]; //getInstanceToken(i: number): string; //getInstanceTokenDefaultValue(i: number): string; //getInstanceTokenType(i: number): DzBrickParam::ParamType; //getNeedsTangentSpaceParams(): boolean; //getNewToken(): string; //getNumOfClassTokens(): number; //getNumOfInstanceTokensNeeded(): number; //getNumParameters(): number; //getNumRequiredScopedParams(): number; //getNumRequiredScopedParamsInternal(): number; //getNumScopedParams(): number; //getNumScopedParamsInternal(): number; //getNumScopesNeeded(): number; //getOptionsFrameClassName(): string; //getParameter(index: number): DzBrickParam; //getParameterIterator(): DzBrickParamIterator; //getParentBrickList(recurse: boolean): QObject[]; //getParentBrickList(list: DzShaderBrick[], recurse: boolean): void; //getParentBrickList(recurse: boolean): QObject[]; //getParentBrickList(list: DzShaderBrick[], recurse: boolean): void; //getPreferredName(): string; //getRequiredScopedParam(i: number): string; //getRequiredScopedParamInternal(i: number): string; //getRequiredScopedParamType(i: number): DzBrickParam::ParamType; //getRequiredScopedParamTypeInternal(i: number): DzBrickParam::ParamType; //getScopedParamIndex(name: string): number; //getScopedParamName(i: number): string; //getScopedParamNameInternal(i: number): string; //getScopedParamScope(i: number): number; //getScopedParamType(i: number): DzBrickParam::ParamType; //getScopedParamTypeInternal(i: number): DzBrickParam::ParamType; //getScopedShaderCodeCall(varCallNames: string[]): DzShaderString; //getShaderCodeCall(varCallNames: string[]): DzShaderString; //getVarName(argName: string, varCallNames: string[], varArgNames: string[]): string; //giveParamPropertiesToOwner(): void; //insertParameter(index: number, param: DzBrickParam): boolean; //invalidateFiles(): void; //isActiveInBakePass(): boolean; //isActiveInBeautyPass(): boolean; //isActiveInShadowPass(): boolean; //isOnlyInShadowPass(): boolean; //isRootConnected(): boolean; //isScopedBrick(): boolean; //lightType(): DzBrickSet::LightType; //ownParamProperties(): void; //paramAdded(thisBrick: DzShaderBrick): void; //paramRemoved(thisBrick: DzShaderBrick): void; //postAttributeSet(): void; //providesParam(paramName: string, paramType: number, scope: number, recurse: boolean): boolean; //providesParams(brick: DzShaderBrick, param: DzBrickParam): boolean; //removeConnection(paramIndex: number, brick: DzShaderBrick, brickParamIndex: number, conIndex: number): void; //removeRequiredParam(name: string): void; //removeScopedParam(name: string): void; //setBrickID(int: number): void; //setBrickRenderSettings(set: DzBrickSet, renderer: DzRenderer): void; //setBrickVersion(ver: number): void; //setGlobalBrickRenderSettings(set: DzBrickSet, renderer: DzRenderer): void; //shouldSeperateLocalProperties(): boolean; //type(): DzBrickSet::ShaderType; //usesLocalShaderSpace(): boolean; //writeConnectionsAsIndexes(): boolean; //writesOwnParameters(): boolean; }