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dazscript-types

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declare class DzScriptedRenderer extends DzRenderer { static className(): string; name: string; // objectName: string; // IPRRenderHandlerChanged(p0: DzRenderer, p1: DzIPRRenderHandler): void; aboutToRender(p0: DzRenderer): any; addRenderElements(p0: DzElementList): any; autoBake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any; bake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any; cameraProject(p0: DzCamera, p1: number, p2: number): any; className(): any; className(): any; continueAfterPreProcess(): any; createLight(p0: DzLight, p1: string): any; defintionFileChanged(): void; deleteFiles(p0: string[]): any; deleteLater(): any; destroyed(): void; destroyed(p0: QObject): void; doDefaultDisplay(): any; doDefaultShadowPass(p0: DzRenderOptions, p1: DzCamera, p2: string, p3: boolean): any; doDefaultShadowPass(p0: DzRenderOptions, p1: DzCamera, p2: DzLight, p3: string, p4: boolean): any; doDefaultShadowPassEnd(p0: DzRenderOptions, p1: DzCamera, p2: DzLight): any; doDefaultShadowPassPrep(p0: DzRenderOptions, p1: DzCamera, p2: DzLight, p3: string, p4: boolean): any; doShutter(p0: DzRenderOptions): any; fullSceneCameraProject(p0: DzCamera, p1: number, p2: number): any; getDefaultShaderSearchPath(): any; getDefinitionFile(): any; getDisplacementPreProcessScript(): any; getHandler(): any; getIPRRenderHandler(): any; getLight(p0: number): any; getLightCount(): any; getLightPreProcessScript(): any; getLightsToRender(): any; getNode(p0: number): any; getNodeCount(): any; getNodesToRender(): any; getNumIlluminateHandels(): any; getOptionsFrame(): any; getPropertyHolder(): any; getRenderScript(): any; getRendererMode(): any; getShaderCompilerPath(): any; getSurfacePreProcessScript(): any; imagePrepared(p0: DzTexture, p1: string): void; inherits(): any; inherits(p0: string): any; iskindof(p0: string): any; makePersistent(): any; nameChanged(p0: string): void; prepareMotionSamples(): any; prepareMotionSamples(p0: QObject[]): any; prepareNodeMotionSamples(p0: DzNode): any; removeLight(p0: number): any; removeNode(p0: number): any; renderBackDrop(p0: DzBackdrop, p1: number, p2: number): any; renderFinished(p0: DzRenderer): void; renderNode(p0: DzNode): any; renderNodes(p0: QObject[]): any; rendererModeChanged(p0: DzRenderer): void; riAreaLightSource(p0: string, p1: string[], p2: QVariant[]): any; riAtmosphere(p0: string, p1: string[], p2: QVariant[]): any; riAttribute(p0: string, p1: string[], p2: QVariant[]): any; riAttributeBegin(): any; riAttributeEnd(): any; riBegin(p0: string): any; riCamera(p0: string, p1: string[], p2: QVariant[]): any; riClipping(p0: number, p1: number): any; riClippingPlane(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): any; riColor(p0: QColor): any; riConcatTransform(p0: DzMatrix4): any; riCoordSysTransform(p0: string): any; riCoordinateSystem(p0: string): any; riCropWindow(p0: number, p1: number, p2: number, p3: number): any; riDeclare(p0: string, p1: string): any; riDepthOfField(p0: number, p1: number, p2: number): any; riDetailRange(p0: number, p1: number, p2: number, p3: number): any; riDisplacement(p0: string, p1: string[], p2: QVariant[]): any; riDisplay(p0: string, p1: string, p2: string, p3: string[], p4: QVariant[]): any; riDisplayChannel(p0: string, p1: string[], p2: QVariant[]): any; riElse(): any; riElseIf(p0: string, p1: string[], p2: QVariant[]): any; riEndWorld(p0: string): any; riExposure(p0: number, p1: number): any; riExterior(p0: string, p1: string[], p2: QVariant[]): any; riFormat(p0: number, p1: number, p2: number): any; riFrameAspectRatio(p0: number): any; riGeometricApproximation(p0: string, p1: number): any; riHider(p0: string, p1: string[], p2: QVariant[]): any; riIdentity(): any; riIfBegin(p0: string, p1: string[], p2: QVariant[]): any; riIfEnd(): any; riIlluminate(p0: number, p1: boolean): any; riImager(p0: string, p1: string[], p2: QVariant[]): any; riInterior(p0: string, p1: string[], p2: QVariant[]): any; riLightSource(p0: string, p1: string[], p2: QVariant[]): any; riMakeBump(p0: string, p1: string, p2: string, p3: string, p4: number, p5: number, p6: number, p7: string[], p8: QVariant[]): any; riMakeCubeFaceEnvironment(p0: string, p1: string, p2: string, p3: string, p4: string, p5: string, p6: string, p7: number, p8: number, p9: number, p10: number, p11: string[], p12: QVariant[]): any; riMakeLatLongEnvironment(p0: string, p1: string, p2: number, p3: number, p4: number, p5: string[], p6: QVariant[]): any; riMakeShadow(p0: string, p1: string, p2: string[], p3: QVariant[]): any; riMakeTexture(p0: string, p1: string, p2: string, p3: string, p4: number, p5: number, p6: number, p7: string[], p8: QVariant[]): any; riMatte(p0: boolean): any; riMultiplyShadingRate(p0: number): any; riOpacity(p0: QColor): any; riOption(p0: string, p1: string[], p2: QVariant[]): any; riOrientation(p0: string): any; riPerspective(p0: number): any; riPixelFilter(p0: number, p1: number, p2: number): any; riPixelSamples(p0: number, p1: number): any; riPixelVariance(p0: number): any; riProjection(p0: string, p1: string[], p2: QVariant[]): any; riQuantize(p0: string, p1: number, p2: number, p3: number, p4: number): any; riRelativeDetail(p0: number): any; riReverseOrientation(): any; riRotate(p0: number, p1: number, p2: number, p3: number): any; riScale(p0: number, p1: number, p2: number): any; riScopedCoordinateSystem(p0: string): any; riScreenWindow(p0: number, p1: number, p2: number, p3: number): any; riShader(p0: string, p1: string, p2: string[], p3: QVariant[]): any; riShadingInterpolation(p0: string): any; riShadingRate(p0: number): any; riShutter(p0: number, p1: number): any; riSides(p0: number): any; riSkew(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): any; riSurface(p0: string, p1: string[], p2: QVariant[]): any; riTransform(p0: DzMatrix4): any; riTransformBegin(): any; riTransformEnd(): any; riTranslate(p0: number, p1: number, p2: number): any; riWorldBegin(): any; saveBakeImage(p0: DzBakerOptions, p1: boolean): any; setBackgroundColor(p0: QColor): any; setCleanUpScript(p0: string): any; setContinueAfterPreProcess(p0: boolean): any; setCropWindow(p0: DzRenderHandler): any; setDefinitionFile(p0: string): any; setDisplacementPreProcessScript(p0: string): any; setIPRRenderHandler(p0: DzIPRRenderHandler): any; setIsShadowPass(p0: boolean): any; setLightPreProcessScript(p0: string): any; setRenderScript(p0: string): any; setSurfacePreProcessScript(p0: string): any; shapeRenderBeginning(p0: DzShape): any; shapeRenderFinished(p0: DzShape): void; stopBaking(): any; textureConvert(p0: DzRenderHandler, p1: DzCamera, p2: DzTextureConvertorOptions): any; }