dazscript-types
Version:
Daz Studio Scripting Types
159 lines (148 loc) • 7.52 kB
TypeScript
declare class DzScriptedRenderer extends DzRenderer {
static className(): string;
name: string; //
objectName: string; //
IPRRenderHandlerChanged(p0: DzRenderer, p1: DzIPRRenderHandler): void;
aboutToRender(p0: DzRenderer): any;
addRenderElements(p0: DzElementList): any;
autoBake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any;
bake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any;
cameraProject(p0: DzCamera, p1: number, p2: number): any;
className(): any;
className(): any;
continueAfterPreProcess(): any;
createLight(p0: DzLight, p1: string): any;
defintionFileChanged(): void;
deleteFiles(p0: string[]): any;
deleteLater(): any;
destroyed(): void;
destroyed(p0: QObject): void;
doDefaultDisplay(): any;
doDefaultShadowPass(p0: DzRenderOptions, p1: DzCamera, p2: string, p3: boolean): any;
doDefaultShadowPass(p0: DzRenderOptions, p1: DzCamera, p2: DzLight, p3: string, p4: boolean): any;
doDefaultShadowPassEnd(p0: DzRenderOptions, p1: DzCamera, p2: DzLight): any;
doDefaultShadowPassPrep(p0: DzRenderOptions, p1: DzCamera, p2: DzLight, p3: string, p4: boolean): any;
doShutter(p0: DzRenderOptions): any;
fullSceneCameraProject(p0: DzCamera, p1: number, p2: number): any;
getDefaultShaderSearchPath(): any;
getDefinitionFile(): any;
getDisplacementPreProcessScript(): any;
getHandler(): any;
getIPRRenderHandler(): any;
getLight(p0: number): any;
getLightCount(): any;
getLightPreProcessScript(): any;
getLightsToRender(): any;
getNode(p0: number): any;
getNodeCount(): any;
getNodesToRender(): any;
getNumIlluminateHandels(): any;
getOptionsFrame(): any;
getPropertyHolder(): any;
getRenderScript(): any;
getRendererMode(): any;
getShaderCompilerPath(): any;
getSurfacePreProcessScript(): any;
imagePrepared(p0: DzTexture, p1: string): void;
inherits(): any;
inherits(p0: string): any;
iskindof(p0: string): any;
makePersistent(): any;
nameChanged(p0: string): void;
prepareMotionSamples(): any;
prepareMotionSamples(p0: QObject[]): any;
prepareNodeMotionSamples(p0: DzNode): any;
removeLight(p0: number): any;
removeNode(p0: number): any;
renderBackDrop(p0: DzBackdrop, p1: number, p2: number): any;
renderFinished(p0: DzRenderer): void;
renderNode(p0: DzNode): any;
renderNodes(p0: QObject[]): any;
rendererModeChanged(p0: DzRenderer): void;
riAreaLightSource(p0: string, p1: string[], p2: QVariant[]): any;
riAtmosphere(p0: string, p1: string[], p2: QVariant[]): any;
riAttribute(p0: string, p1: string[], p2: QVariant[]): any;
riAttributeBegin(): any;
riAttributeEnd(): any;
riBegin(p0: string): any;
riCamera(p0: string, p1: string[], p2: QVariant[]): any;
riClipping(p0: number, p1: number): any;
riClippingPlane(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): any;
riColor(p0: QColor): any;
riConcatTransform(p0: DzMatrix4): any;
riCoordSysTransform(p0: string): any;
riCoordinateSystem(p0: string): any;
riCropWindow(p0: number, p1: number, p2: number, p3: number): any;
riDeclare(p0: string, p1: string): any;
riDepthOfField(p0: number, p1: number, p2: number): any;
riDetailRange(p0: number, p1: number, p2: number, p3: number): any;
riDisplacement(p0: string, p1: string[], p2: QVariant[]): any;
riDisplay(p0: string, p1: string, p2: string, p3: string[], p4: QVariant[]): any;
riDisplayChannel(p0: string, p1: string[], p2: QVariant[]): any;
riElse(): any;
riElseIf(p0: string, p1: string[], p2: QVariant[]): any;
riEndWorld(p0: string): any;
riExposure(p0: number, p1: number): any;
riExterior(p0: string, p1: string[], p2: QVariant[]): any;
riFormat(p0: number, p1: number, p2: number): any;
riFrameAspectRatio(p0: number): any;
riGeometricApproximation(p0: string, p1: number): any;
riHider(p0: string, p1: string[], p2: QVariant[]): any;
riIdentity(): any;
riIfBegin(p0: string, p1: string[], p2: QVariant[]): any;
riIfEnd(): any;
riIlluminate(p0: number, p1: boolean): any;
riImager(p0: string, p1: string[], p2: QVariant[]): any;
riInterior(p0: string, p1: string[], p2: QVariant[]): any;
riLightSource(p0: string, p1: string[], p2: QVariant[]): any;
riMakeBump(p0: string, p1: string, p2: string, p3: string, p4: number, p5: number, p6: number, p7: string[], p8: QVariant[]): any;
riMakeCubeFaceEnvironment(p0: string, p1: string, p2: string, p3: string, p4: string, p5: string, p6: string, p7: number, p8: number, p9: number, p10: number, p11: string[], p12: QVariant[]): any;
riMakeLatLongEnvironment(p0: string, p1: string, p2: number, p3: number, p4: number, p5: string[], p6: QVariant[]): any;
riMakeShadow(p0: string, p1: string, p2: string[], p3: QVariant[]): any;
riMakeTexture(p0: string, p1: string, p2: string, p3: string, p4: number, p5: number, p6: number, p7: string[], p8: QVariant[]): any;
riMatte(p0: boolean): any;
riMultiplyShadingRate(p0: number): any;
riOpacity(p0: QColor): any;
riOption(p0: string, p1: string[], p2: QVariant[]): any;
riOrientation(p0: string): any;
riPerspective(p0: number): any;
riPixelFilter(p0: number, p1: number, p2: number): any;
riPixelSamples(p0: number, p1: number): any;
riPixelVariance(p0: number): any;
riProjection(p0: string, p1: string[], p2: QVariant[]): any;
riQuantize(p0: string, p1: number, p2: number, p3: number, p4: number): any;
riRelativeDetail(p0: number): any;
riReverseOrientation(): any;
riRotate(p0: number, p1: number, p2: number, p3: number): any;
riScale(p0: number, p1: number, p2: number): any;
riScopedCoordinateSystem(p0: string): any;
riScreenWindow(p0: number, p1: number, p2: number, p3: number): any;
riShader(p0: string, p1: string, p2: string[], p3: QVariant[]): any;
riShadingInterpolation(p0: string): any;
riShadingRate(p0: number): any;
riShutter(p0: number, p1: number): any;
riSides(p0: number): any;
riSkew(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): any;
riSurface(p0: string, p1: string[], p2: QVariant[]): any;
riTransform(p0: DzMatrix4): any;
riTransformBegin(): any;
riTransformEnd(): any;
riTranslate(p0: number, p1: number, p2: number): any;
riWorldBegin(): any;
saveBakeImage(p0: DzBakerOptions, p1: boolean): any;
setBackgroundColor(p0: QColor): any;
setCleanUpScript(p0: string): any;
setContinueAfterPreProcess(p0: boolean): any;
setCropWindow(p0: DzRenderHandler): any;
setDefinitionFile(p0: string): any;
setDisplacementPreProcessScript(p0: string): any;
setIPRRenderHandler(p0: DzIPRRenderHandler): any;
setIsShadowPass(p0: boolean): any;
setLightPreProcessScript(p0: string): any;
setRenderScript(p0: string): any;
setSurfacePreProcessScript(p0: string): any;
shapeRenderBeginning(p0: DzShape): any;
shapeRenderFinished(p0: DzShape): void;
stopBaking(): any;
textureConvert(p0: DzRenderHandler, p1: DzCamera, p2: DzTextureConvertorOptions): any;
}