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dazscript-types

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declare class DzScene extends DzBase { /* Properties */ DefaultMethod: number; OpenNew: number; MergeFile: number; DzObjectsOnly: number; DzIncludeLightsFlag: number; DzIncludeCamerasFlag: number; DzIncludeNonShadowersFlag: number; DzIncludeNonVisibleFlag: number; DzIncludeAllFlag: number; /* Methods */ drawnDataChanged(): void; nodeSelectionListChanged(): void; skeletonSelectionListChanged(): void; lightSelectionListChanged(): void; cameraSelectionListChanged(): void; primarySelectionChanged(node: DzNode): void; highlightNodeChanged(node: DzNode): void; sceneClearStarting(): void; sceneCleared(): void; sceneLoadStarting(): void; sceneLoaded(): void; sceneFilenameChanged(newName: QString): void; timeChanging(newTime: DzTime): void; currentTimeChanged(oldTime: DzTime, newTime: DzTime): any; // TODO ; timeStepChanged(time: DzTime): void; playRangeChanged(range: DzTimeRange): void; animRangeChanged(range: DzTimeRange): void; timeSelectionChanged(): void; nodeAdded(node: DzNode): void; aboutToRemoveNode(node: DzNode): void; nodeRemoved(node: DzNode): void; nodeListChanged(): void; skeletonAdded(node: DzSkeleton): void; skeletonRemoved(node: DzSkeleton): void; skeletonListChanged(): void; lightAdded(node: DzLight): void; lightRemoved(node: DzLight): void; lightListChanged(): void; cameraAdded(node: DzCamera): void; cameraRemoved(node: DzCamera): void; cameraListChanged(): void; wsModifierAdded(modifier: DzWSModifier): void; wsModifierRemoved(modifier: DzWSModifier): void; wsModifierStackChanged(): void; playbackStarted(): void; playbackFinished(): void; loopPlaybackChanged(onOff: boolean): void; aboutToRender(r: DzRenderer): void; renderFinished(r: DzRenderer): void; materialListChanged(): void; materialSelectionChanged(): void; sceneSaveStarting(filename: QString): void; sceneSaved(filename: QString): void; assetModified(): void; assetWasSaved(): void; sceneTopologyChanged(): any; // TODO ; backdropChanged(): any; // TODO ; clear(): void; isClearing(): boolean; isLoading(): boolean; isDAZLoading(): boolean; setBackdrop(backdrop: DzBackdrop): void; setAudio(audio: DzAudioClip, startFrame: number): void; setAudio(audio: DzAudioClip, startFrame: number): void; addNode(node: DzNode): boolean; removeNode(node: DzNode): boolean; removeSelected(): void; removeAllLights(): void; removeAllCameras(): void; addWSModifier(modifier: DzWSModifier, index: number): DzError; addWSModifier(modifier: DzWSModifier, index: number): DzError; removeWSModifier(modifier: DzWSModifier): DzError; addDataItem(item: DzSceneData): DzError; removeDataItem(item: DzSceneData): DzError; update(): void; markChanged(): void; saveScene(filename: QString): DzError; saveScene(filename: QString): DzError; loadScene(filename: QString, method: DzOpenMethod): DzError; saveThumbnail(filename: QString): void; selectAllNodes(onOff: boolean): void; selectAllSkeletons(onOff: boolean): void; setPrimarySelection(node: DzNode): boolean; setHighlightNode(node: DzNode): void; beginTimeEdit(): void; finishTimeEdit(): void; setTime(time: DzTime | number): void; setFrame(frame: number): void; stepTime(nFrames: number, forward: boolean): void; stepTime(nFrames: number, forward: boolean): void; stepTime(nFrames: number, forward: boolean): void; setTimeStep(time: DzTime | number): void; setPlayRange(range: DzTimeRange): void; setAnimRange(range: DzTimeRange): void; play(realtime: boolean): void; play(realtime: boolean): void; pause(): void; loopPlayback(onOff: boolean): void; selectAllTime(onOff: boolean): void; invalidate(): void; getNumStorablesInScene(): number; setAssetLoadPath(absolutePath: QString): void; getAssetLoadPath(saveToCur?: boolean): QString; setPreviewLights(onoff: boolean): void; getPreviewLights(): boolean; invalidateLightSorting(): any; // TODO ; needsSave(): boolean; getBackdrop(): DzBackdrop; getBoundingBox(flags: number): DzBox3; getBoundingBox(flags: number): DzBox3; getAudio(): DzAudioClip; getAudioStartFrame(): number; getFilename(savedTo?: boolean): String; getNumNodes(): number; getNumSkeletons(): number; getNumLights(): number; getNumCameras(): number; getNumWSModifiers(): number; getNode(which: number): DzNode; getNodeList(): DzNode[]; getSkeleton(which: number): DzSkeleton; getSkeletonList(): QObject[]; getLight(which: number): DzLight; getLightList(): DzLight[]; getCamera(which: number): DzCamera; getCameraList(): DzCamera[]; getWSModifier(which: number): DzWSModifier; getWSModifierList(): QObject[]; findNode(name: QString): DzNode; findNodeByLabel(label: QString): DzNode; findSkeleton(name: QString): DzSkeleton; findSkeletonByLabel(label: QString): DzSkeleton; findCamera(name: QString): DzCamera; findCameraByLabel(label: QString): DzCamera; findLight(name: QString): DzLight; findLightByLabel(label: QString): DzLight; findNodeIndex(node: DzNode): number; findSkeletonIndex(skelton: DzSkeleton): number; findDataItem(name: QString): DzSceneData; getPrimarySelection(): DzNode; getNumSelectedNodes(): number; getSelectedNode(index: number): DzNode; getSelectedNodeList(): DzNode[]; getNumSelectedSkeletons(): number; getSelectedSkeleton(index: number): DzSkeleton; getSelectedSkeletonList(): QObject[]; getNumSelectedLights(): number; getSelectedLight(index: number): DzLight; getSelectedLightList(): QObject[]; getNumSelectedCameras(): number; getSelectedCamera(index: number): DzCamera; getSelectedCameraList(): QObject[]; getHighlightNode(): DzNode; getSortedLightList(): any; // TODO ; getTime(): DzTime; getFrame(): number; getTimeStep(): DzTime; isPlaying(): boolean; isLoopingEnabled(): boolean; getPlayRange(): DzTimeRange; getAnimRange(): DzTimeRange; getNumSelectedTimeRanges(): number; getNumDataItems(): number; getDataItem(i: number): DzSceneData; getDataItemList(): any; // TODO ; getUniqueTopLevelLabel(label: QString, node: DzNode): QString; getUniqueTopLevelLabel(label: QString, node: DzNode): QString; stripLabelnumber(label: QString): QString; clearDebugPoints(): any; // TODO ; setDebugPoints(): any; // TODO ; setDebugPoints(): any; // TODO ; /** * The node with the matching element id (if any), otherwise NULL. */ findNodeByElementID(id: number): DzElement; findObjectByElementID(): any; // TODO ; findShapeByElementID(): any; // TODO ; findModifierByElementID(): any; // TODO ; findMaterialByElementID(): any; // TODO ; // Signals //timeChanged(time: DzTime): void; timeChanged: ISignal; }