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dazscript-types

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declare class DzRenderer extends QObject { compileShader(p0: string): string; compileShader(p0: string, p1: string): string; customRender(p0: DzRenderHandler, p1: DzCamera, p2: QObject[], p3: QObject[], p4: DzRenderOptions): boolean; customRender(p0: DzRenderHandler, p1: DzCamera, p2: DzLightList, p3: DzNodeList, p4: DzRenderOptions): boolean; getCurrentNode(): DzNode; getName(): string; getShaderExtension(): string; getShaderFileName(p0: string): string; getShaderInfo(p0: string): DzShaderDescription; getShaderPath(p0: string): string; getShaderPath(p0: string, p1: boolean): string; getShaderSearchPaths(): string[]; getTextureUtilityPath(): string; isRendering(): boolean; killRender(): void; prepareImage(p0: DzTexture, p1: string): void; processShaderName(p0: string): string; render(p0: DzRenderHandler, p1: DzCamera, p2: DzRenderOptions): boolean; render(p0: DzRenderHandler, p1: DzCamera, p2: DzRenderOptions): boolean; }