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dazscript-types

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declare class DzPropertyParam extends DzBrickParam { static AOV: number; // 3 static AppParamIn: number; // 4 static BSDF: number; // 48 static BSDFMeasurement: number; // 46 static boolean: number; // 8 static boolean2: number; // 11 static boolean3: number; // 12 static boolean4: number; // 13 static Color: number; // 2 static Double: number; // 10 static Double2: number; // 19 static Double2x2: number; // 30 static Double2x3: number; // 31 static Double2x4: number; // 32 static Double3: number; // 20 static Double3x2: number; // 33 static Double3x3: number; // 34 static Double3x4: number; // 35 static Double4: number; // 21 static Double4x2: number; // 36 static Double4x3: number; // 37 static Double4x4: number; // 38 static EDF: number; // 49 static Enum: number; // 39 static Float: number; // 1 static Float2: number; // 17 static Float2x2: number; // 22 static Float2x3: number; // 23 static Float2x4: number; // 24 static Float3: number; // 3 static Float3x2: number; // 25 static Float3x3: number; // 26 static Float3x4: number; // 27 static Float4: number; // 18 static Float4x2: number; // 28 static Float4x3: number; // 29 static Float4x4: number; // 6 static HOffset: number; // 2 static HTiles: number; // 1 static In: number; // 1 static Integer: number; // 9 static Integer2: number; // 14 static Integer3: number; // 15 static Integer4: number; // 16 static LightProfile: number; // 45 static Material: number; // 47 static Matrix: number; // 6 static NoOverride: number; // 0 static NoTile: number; // 0 static None: number; // 0 static Normal: number; // 5 static Out: number; // 2 static Point: number; // 3 static String: number; // 7 static Struct: number; // 40 static Texture2D: number; // 41 static Texture3D: number; // 42 static TextureCube: number; // 43 static TexturePTex: number; // 44 static Unknown: number; // 0 static VDF: number; // 50 static VOffset: number; // 4 static VTiles: number; // 3 static Variant: number; // 51 static Vector: number; // 4 annotations: QObject; // [object object] declaredTypeName: string; // defaultVariantValue: any; // undefined isUniform: boolean; // false name: string; // objectName: string; // aboutToAddConnectionFromUI(): any; addConnection(p0: DzBrickParam): any; canConnect(p0: DzBrickParam): any; canProvideDirectParamValue(p0: number /*ParamType*/): any; canTakeDirectParam(p0: DzBrickParam, p1: number /*ParamType*/): any; static className(): string; clearInvalidConnections(): any; connectionAddedFromUI(): any; connectionsChanged(): void; declaredTypeChanged(): void; deleteLater(): any; destroyed(): void; destroyed(p0: QObject): void; directionChanged(): void; emitAboutToAddConnectionFromUI(): any; emitConnectionAddedFromUI(): any; findTextureArgIndex(p0: number): any; findTextureArgIndex(p0: number, p1: any /*TilingArg*/): any; findTextureArgName(p0: number): any; findTextureArgName(p0: number, p1: any /*TilingArg*/): any; getArg(p0: number): any; getArgType(p0: number): any; getColorString(p0: QColor): any; getColorString(p0: QColor, p1: string): any; getConnection(p0: number): any; getConnectionRootDirectDrivingProperty(): any; getConnectsToAppParamInOnly(): any; getDefaultGlobalValue(): any; getDirectDrivingParam(): any; getDirectDrivingProperty(): any; getDirection(): any; getEscapedString(p0: string): any; getFirstProperty(): any; getFloatColorString(p0: DzFloatColor): any; getFloatColorString(p0: DzFloatColor, p1: string): any; getFloatString(p0: number): any; getIsAdvanced(): void; getIsDynamicSizedArray(): any; getLabel(): any; getMatrixString(p0: DzMatrix4): any; getName(): any; getNewToken(): any; getNumArgs(): any; getNumConnections(): any; getNumProperties(): any; getNumTokensNeeded(): void; getOutputArraySize(): any; getProperty(p0: number): any; getPropertyMapToken(p0: number): any; getPropertyPath(p0: number): any; getRootDirectDrivingProperty(): any; getScopePosition(): any; getStringValue(p0: number): any; getToken(p0: number): any; getTopBrickOwner(): any; getType(): any; getTypeForToken(p0: number): any; getTypeString(p0: number): any; getVecString(p0: number, p1: DzVec3): any; giveArrayAsList(): any; inherits(): any; inherits(p0: string): any; invalidateFiles(): any; isArray(): any; isDirectPropDrivenOutput(): any; isInput(): any; isOutput(): any; iskindof(p0: string): any; labelChanged(): void; makePersistent(): any; moveConnectionsToParam(p0: DzBrickParam): any; nameChanged(p0: string): void; needsPrepForCall(p0: number): any; propertyChanged(p0: DzProperty): void; propertyListChanged(): void; removeAllConnections(): any; removeConnection(p0: number): any; removeConnection(p0: DzBrickParam): any; removed(): void; setConnectsToAppParamInOnly(p0: boolean): any; setDefaultGlobalValue(p0: string): any; setDirection(p0: number): any; setGiveArrayAsList(p0: boolean): any; setIsAdvanced(p0: boolean): void; setIsArray(p0: boolean): any; setIsDynamicSizedArray(p0: boolean): any; setLabel(p0: string): any; setOutputArraySize(p0: number): any; setOverrideType(p0: number /*DzBrickParam::ParamType*/): any; setProperty(p0: DzProperty, p1: string, p2: string): any; setPropertyPath(p0: number, p1: string): any; setScopePosition(p0: number): any; setShouldWriteTokenInShader(p0: boolean): any; shouldWriteTokenInShader(p0: number): any; simpleText(): any; typeChanged(): void; uniformChanged(): void; writeCallPrep(p0: string, p1: number): any; writeShaderPrep(): any; }