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dazscript-types

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declare class DzMaterial extends DzElement { /* Properties */ /* Methods */ addedTo(shape: DzShape): void; allowsAutoBake(): boolean; assetModified(): void; assetWasSaved(): void; bakedMapChanged(): void; connectForAutoBake(): void; createProperties(copyFrom: DzMaterial): void; enablePropagateRenderPriorityToNodes(propagate: boolean): void; followMaterialChanged(): void; getActiveUVSet(shape: DzShape): DzUVSet; getActiveUVSet(geom: DzGeometry): DzUVSet; getAllMaps(): QObject[]; getAssetType(): any; getBakedMap(): DzTexture; getBaseOpacity(): number; getBoundingBox(): DzBox3; getColorMap(): DzTexture; getDiffuseColor(): QColor; getFollowBlendControl(): DzFloatProperty; getFollowMaterial(): DzMaterial; getIndex(): number; getMaterial(which: number): DzMaterial; getMaterialName(): QString; getNumGLMaps(): number; getNumMaterials(): number; getNumUVMaps(): number; getOpacityMap(): DzTexture; getPropagatePriorityControl(): DzBoolProperty; getRenderPriority(): number; getRenderPriorityControl(): DzEnumProperty; getShapeList(): QObject[]; getSmoothAngleControl(): DzFloatProperty; getSmoothControl(): DzBoolProperty; getSmoothingAngle(): number; getUVSetControl(): DzEnumProperty; init(doCreateProperties: boolean, copyFrom: DzMaterial): void; isColorMappable(): boolean; isHighlighted(): boolean; isOpacityMappable(): boolean; isPropagateRenderPriorityToNodesEnabled(): boolean; isRenderingAsCoShader(): boolean; isSelected(): boolean; isSmoothingOn(): boolean; multiTexturingSupported(): boolean; needsTangentSpaceParams(): boolean; propagateRenderPriorityToNodes(): void; removedFrom(shape: DzShape): void; requestAutoBake(): void; resetBakedMap(): void; select(onOff: boolean): void; selectionStateChanged(mat: DzMaterial, onOff: boolean): void; setBakedMap(img: DzTexture): void; setBaseOpacity(val: number): void; setCoShader(settings: DzRenderSettings, info: DzCoShaderInfo): void; setColorMap(img: DzTexture): void; setDiffuseColor(color: QColor): void; setFollowMaterial(mat: DzMaterial): void; setGL(style: DzDrawStyle): void; setGLBakeMat(style: DzDrawStyle): void; setGLHighlight(style: DzDrawStyle): void; setGLMat(style: DzDrawStyle): void; setOpacityMap(img: DzTexture): void; setRender(settings: DzRenderSettings): void; setRenderPriority(priority: number): void; setRenderPriority(priority: number): void; setRenderPriority(priority: number): void; setRenderPriority(priority: number): void; setShader(settings: DzRenderSettings): void; setSmoothingAngle(angle: number): void; setSmoothingOn(onOff: boolean): void; setTextureConvertShader(settings: DzRenderSettings): void; setTextureConvertTokens(settings: DzRenderSettings): number; settingsChanged(): void; shadersMatch(otherMat: DzMaterial): boolean; shapeListIterator(): DzShapeListIterator; shouldAlwaysEmbed(): boolean; smoothingChanged(): void; startDrawHighlight(): void; stopDrawHighlight(): void; toQObject(): QObject; toQObject(): any; toQObject(): QObject; toQObject(): any; triggerAutoBake(): void; unsetGL(style: DzDrawStyle): void; unsetGLBakeMat(style: DzDrawStyle): void; unsetGLHighlight(style: DzDrawStyle): void; unsetGLMat(style: DzDrawStyle): void; unsetRender(settings: DzRenderSettings): void; updateUVList(): void; uvsChanged(): void; getShouldRenderAsCurve(): boolean; setRenderAsCurve(onOff: boolean): void; currentValueInAnimation(): boolean; getMaterialIncludeProperties(): DzProperty[]; setWriteAnimation(onOff: boolean): void; setWriteInstances(onOff: boolean): void; writeAnimations(prop: DzProperty, io: any, foundAnimation: boolean): boolean; writeAnimations(io: any): boolean; writeAnimations(prop: DzProperty, io: any, foundAnimation: boolean): boolean; writeAnimations(io: any): boolean; writeMaterialInstances(io: any): boolean; writeUVSetAnimation(mat: DzMaterial, io: any, propRef: QString): boolean; activate(): void; aimCamera(view: Dz3DViewport): void; clearHighlighting(): void; contextMenu(view: Dz3DViewport, menu: DzMenu, pos: QPoint): void; deactivate(): void; draw(style: DzDrawStyle, view: Dz3DViewport): void; drawMaterial(mat: DzMaterial): void; drawSelectedMaterials(): void; frameCamera(view: Dz3DViewport): void; getPane(parent: QWidget): QWidget; getPropertyFromUser(imageOnly: boolean, mat: DzMaterial): DzProperty; getSelectionBoundingBox(box: DzBox3): void; getSurfacePane(): DzSurfacesPane; menuSelection(id: number): void; mouseLeave(view: Dz3DViewport, e: QEvent): void; mouseOver(view: Dz3DViewport, e: QMouseEvent, accel: number): void; mousePress(view: Dz3DViewport, e: QMouseEvent, accel: number): boolean; rebuildSelectedMats(): void; selectAllMaterials(match: DzMaterial): void; selectAllMaterials(onOff: boolean, match: DzMaterial, useTextureMap: boolean, prop: DzProperty): void; selectAllMaterials(match: DzMaterial): void; selectAllMaterials(onOff: boolean, match: DzMaterial, useTextureMap: boolean, prop: DzProperty): void; setHighlightMaterial(mat: DzMaterial, view: Dz3DViewport): void; setHighlightSelected(onOff: boolean): void; setHighlightWidth(width: number): void; stylize(): void; updateNodeSelection(): void; whatsThisText(): QString; buildSelectionGroup(parent: QWidget): void; highlightSelectedChanged(): void; initOptions(): void; outlineWidthChanged(): void; }