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dazscript-types

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declare class DzIrayRenderer { name: string; // objectName: string; // IPRRenderHandlerChanged(p0: DzRenderer, p1: DzIPRRenderHandler): void; aboutToRender(p0: DzRenderer): any; addRenderElements(p0: DzElementList): any; autoBake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any; bake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any; className(): any; compileShader(p0: QString): any; compileShader(p0: QString, p1: QString): any; customRender(p0: DzRenderHandler, p1: DzCamera, p2: QObject[], p3: QObject[], p4: DzRenderOptions): any; deleteLater(): any; destroyed(): void; destroyed(p0: QObject): void; exportRenderToBridgeQueue(p0: QString): any; exportRenderToBridgeQueue(p0: QString, p1: QString): any; exportRenderToBridgeQueue(p0: QString, p1: QString, p2: DzCamera): any; exportRenderToBridgeQueue(p0: QString, p1: QString, p2: DzCamera, p3: DzRenderOptions): any; exportRenderToBridgeQueue(p0: QString, p1: QString, p2: DzCamera, p3: DzRenderOptions, p4: number): any; getCurrentNode(): any; getIPRRenderHandler(): any; getName(): any; getPropertyHolder(): DzIrayPropertyHolder; getRendererMode(): any; getShaderCompilerPath(): any; getShaderExtension(): any; getShaderFileName(p0: QString): any; getShaderInfo(p0: QString): any; getShaderPath(p0: QString): any; getShaderPath(p0: QString, p1: boolean): any; getShaderSearchPaths(): any; getTextureUtilityPath(): any; imagePrepared(p0: DzTexture, p1: QString): void; inherits(): any; inherits(p0: QString): any; isIPRRendering(): any; isRendering(): any; iskindof(p0: QString): any; killRender(): any; makePersistent(): any; nameChanged(p0: QString): void; prepareImage(p0: DzTexture, p1: QString): any; processShaderName(p0: QString): any; render(p0: DzRenderHandler, p1: DzCamera, p2: DzRenderOptions): any; renderFinished(p0: DzRenderer): void; rendererModeChanged(p0: DzRenderer): void; saveBakeImage(p0: DzBakerOptions, p1: boolean): any; setIPRRenderHandler(p0: DzIPRRenderHandler): any; shapeRenderBeginning(p0: DzShape): any; shapeRenderFinished(p0: DzShape): void; stopBaking(): any; textureConvert(p0: DzRenderHandler, p1: DzCamera, p2: DzTextureConvertorOptions): any; }