dazscript-types
Version:
Daz Studio Scripting Types
54 lines • 2.52 kB
TypeScript
declare class DzIrayRenderer {
name: string; //
objectName: string; //
IPRRenderHandlerChanged(p0: DzRenderer, p1: DzIPRRenderHandler): void;
aboutToRender(p0: DzRenderer): any;
addRenderElements(p0: DzElementList): any;
autoBake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any;
bake(p0: DzRenderHandler, p1: DzCamera, p2: DzLightListIterator, p3: DzNodeListIterator, p4: DzBakerOptions): any;
className(): any;
compileShader(p0: QString): any;
compileShader(p0: QString, p1: QString): any;
customRender(p0: DzRenderHandler, p1: DzCamera, p2: QObject[], p3: QObject[], p4: DzRenderOptions): any;
deleteLater(): any;
destroyed(): void;
destroyed(p0: QObject): void;
exportRenderToBridgeQueue(p0: QString): any;
exportRenderToBridgeQueue(p0: QString, p1: QString): any;
exportRenderToBridgeQueue(p0: QString, p1: QString, p2: DzCamera): any;
exportRenderToBridgeQueue(p0: QString, p1: QString, p2: DzCamera, p3: DzRenderOptions): any;
exportRenderToBridgeQueue(p0: QString, p1: QString, p2: DzCamera, p3: DzRenderOptions, p4: number): any;
getCurrentNode(): any;
getIPRRenderHandler(): any;
getName(): any;
getPropertyHolder(): DzIrayPropertyHolder;
getRendererMode(): any;
getShaderCompilerPath(): any;
getShaderExtension(): any;
getShaderFileName(p0: QString): any;
getShaderInfo(p0: QString): any;
getShaderPath(p0: QString): any;
getShaderPath(p0: QString, p1: boolean): any;
getShaderSearchPaths(): any;
getTextureUtilityPath(): any;
imagePrepared(p0: DzTexture, p1: QString): void;
inherits(): any;
inherits(p0: QString): any;
isIPRRendering(): any;
isRendering(): any;
iskindof(p0: QString): any;
killRender(): any;
makePersistent(): any;
nameChanged(p0: QString): void;
prepareImage(p0: DzTexture, p1: QString): any;
processShaderName(p0: QString): any;
render(p0: DzRenderHandler, p1: DzCamera, p2: DzRenderOptions): any;
renderFinished(p0: DzRenderer): void;
rendererModeChanged(p0: DzRenderer): void;
saveBakeImage(p0: DzBakerOptions, p1: boolean): any;
setIPRRenderHandler(p0: DzIPRRenderHandler): any;
shapeRenderBeginning(p0: DzShape): any;
shapeRenderFinished(p0: DzShape): void;
stopBaking(): any;
textureConvert(p0: DzRenderHandler, p1: DzCamera, p2: DzTextureConvertorOptions): any;
}