dazscript-types
Version:
Daz Studio Scripting Types
40 lines (36 loc) • 1.44 kB
TypeScript
declare class DzDynLodAction extends DzAction {
checkable: boolean; // false
checked: boolean; // false
icon: QObject; // QVariant(QIcon)
text: string; // Add Level of Detail...
iconText: string; // Add Level of Detail
toolTip: string; // Add Level of Detail
statusTip: string; //
whatsThis: string; //
font: QObject; // [object object]
shortcutContext: number; // 2
autoRepeat: boolean; // true
visible: boolean; // true
menuRole: number; // 1
softKeyRole: number; // 0
iconVisibleInMenu: boolean; // true
priority: number; // 128
executeAction(): any;
toggleAction(flag: boolean): any;
addLodLevel(node: DzNode, s1: string, s2: string, importer?: DzGeometryImporter, settings?: DzFileIOSettings): any;
addLodLevel(node: DzNode, facetShape: DzFacetShape, s: string): any;
static NoRole: number; // 0
static TextHeuristicRole: number; // 1
static ApplicationSpecificRole: number; // 2
static AboutQtRole: number; // 3
static AboutRole: number; // 4
static PreferencesRole: number; // 5
static QuitRole: number; // 6
static NoSoftKey: number; // 0
static PositiveSoftKey: number; // 1
static NegativeSoftKey: number; // 2
static SelectSoftKey: number; // 3
static LowPriority: number; // 0
static NormalPriority: number; // 128
static HighPriority: number; // 256
}