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dazscript-types

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declare class DzDrawStyle extends DzBase { // Enumerations WireBox: number; // 0 SolidBox: number; // 1 Wireframe: number; // 2 LitWireframe: number; // 3 HiddenLine: number; // 4 WireShaded: number; // 5 SmoothShaded: number; // 6 WireTextured: number; // 7 Textured: number; // 8 GLSLShader: number; // 9 Unshaded: number; // 10 Picking: number; // 11 WIRE_BOX: number; // 0 SOLID_BOX: number; // 1 WIREFRAME: number; // 2 LIT_WIREFRAME: number; // 3 HIDDEN_LINE: number; // 4 WIRE_SHADED: number; // 5 SMOOTH_SHADED: number; // 6 WIRE_TEXTURED: number; // 7 TEXTURED: number; // 8 GLSL_SHADER: number; // 9 UNSHADED: number; // 10 PICKING: number; // 11 DrawOpaqueOnly: number; // 0 DrawTransparentOnly: number; // 1 DrawBoth: number; // 2 DRAW_OPAQUE_ONLY: number; // 0 DRAW_TRANSPARENT_ONLY: number; // 1 DRAW_BOTH: number; // 2 PickNone: number; // 0 PickFaces: number; // 1 PickPoints: number; // 2 PickNodes: number; // 3 PickMaterials: number; // 4 PICK_NONE: number; // 0 PICK_FACES: number; // 1 PICK_POINTS: number; // 2 PICK_NODES: number; // 3 PICK_MATERIALS: number; // 4 // Properties objectName: string; // name: string; // drawObjectsOnly: boolean; // false drawShadowCastersOnly: boolean; // false renderQuality: boolean; // false drawCuesDefault: boolean; // true isUserStyle: boolean; // true // Methods drawCues(): any; forceUseLighting(): any; pass(): any; regionsEnabled(): any; selectionMapsEnabled(): any; shadeStyle(): any; shader(): any; }