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dazscript-types

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declare class DzCamera extends DzNode { static FRONT_CAMERA: number; static BACK_CAMERA: number; static LEFT_CAMERA: number; static RIGHT_CAMERA: number; static TOP_CAMERA: number; static BOTTOM_CAMERA: number; static PERSPECTIVE_CAM: number; static ORTHO_CAMERA: number; static GENERAL_CAMERA: number; /* Properties */ /** * The type of this camera. (Read Only) */ type: number; /* Methods */ accFrustum(left: number, right: number, bottom: number): void; accPerspective(fovy: number, aspect: number): void; aimAt(pos: DzVec3): void; aspectRatioChanged(): void; calcLocalBoundingBox(): DzBox3; draw(style: DzDrawStyle): void; focalDistanceChanged(range: DzTimeRange): void; focalLengthChanged(range: DzTimeRange): void; frame(box: DzBox3, aspect: number): void; getAspectRatio(): number; getFarClippingPlane(): number; getFieldOfView(): number; getFocalDistance(): number; getFocalLength(): number; getFocalPoint(): DzVec3; getHeadlight(): DzLight; getIcon(): QIcon; getNearClippingPlane(): number; getPixmap(state: number): QPixmap; isViewCamera(): boolean; projectionChanged(): void; reset(): void; setAspectRatio(aspect: number): void; setFocalDistance(dist: number): void; setFocalLength(dist: number): void; setGL(width: number, height: number, view: QRect, pass: number, totalPasses: number): void; setProjection(settings: DzRenderSettings, width: number, height: number): void; setRenderGlobals(settings: DzRenderSettings): void; }