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dazscript-types

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declare class DzButton extends DzWidget { objectName: string; // CheckBox x: number; // 0 y: number; // 0 globalX: number; // 0 globalY: number; // 0 height: number; // 30 width: number; // 100 minHeight: number; // 0 minWidth: number; // 0 maxHeight: number; // 16777215 maxWidth: number; // 16777215 paletteForegroundColor: QColor; // [object Object] paletteBackgroundColor: QColor; // [object Object] // paletteBackgroundPixmap: QPixmap; // [object Object] enabled: boolean; // true autoExclusive: boolean; // false autoRepeat: boolean; // false autoRepeatDelay: number; // 300 autoRepeatInterval: number; // 100 checkable: boolean; // true down: boolean; // false icon: QObject; // QVariant(QIcon) iconSize: QSizeWrapper; // [object Object] pixmap: QPixmap; // [object Object] shortcut: QObject; // text: string; // toggleButton: boolean; // true exclusiveToggle: boolean; // false on: boolean; // false toggleState: number; // 1 toggleType: number; // 0 checked: boolean; // false getWidget(): QWidget; getLayout(): any; pressed: ISignal; released: ISignal; clicked: ISignalT<void>; /** * toggled(flag: boolean): ISignal; */ toggled: ISignalT<boolean>; /** * stateChanged(index: number): ISignal; */ stateChanged: ISignalT<number>; toggle(): any; Off: number; // 0 NoChange: number; // 1 On: number; // 2 SingleShot: number; // 0 Toggle: number; // 1 Tristate: number; // 2 inherits(): any; name: string; // CheckBox className(): any; }