dazscript-types
Version:
Daz Studio Scripting Types
63 lines • 2.53 kB
TypeScript
declare class DzBrickSet extends QObject {
static AmbientLight: number; // 1
static Displacement: number; // 7
static DistantLight: number; // 3
static Imager: number; // 8
static Light: number; // 2
static LightArea: number; // 3
static None: number; // 0
static NullLight: number; // 0
static PointLight: number; // 2
static SpotLight: number; // 4
static Surface: number; // 1
static VolumeAtmosphere: number; // 4
static VolumeExterior: number; // 6
static VolumeInterior: number; // 5
name: string; // shader_Volume
objectName: string; // shader_Volume
allowsAutoBake(): any;
className(): any;
deleteLater(): any;
destroyed(): void;
destroyed(p0: QObject): void;
getBackgroundColor(): any;
getBakeSettings(): any;
getBrickUserOwner(): any;
getFullShaderPath(): any;
getNewToken(): any;
getOwner(): any;
getRenderSettings(): any;
getRoot(): any;
getShaderFile(): any;
getShaderType(): any;
inherits(): any;
invalidateFiles(): any;
isActiveInBakePass(): any;
isActiveInBeautyPass(): any;
isActiveInShadowPass(): any;
isBakePass(): any;
isBeautyPass(): any;
isOnlyInShadowPass(): any;
isShadowPass(): any;
sendForUpdate(): any;
setColorAttrib(p0: string, p1: string, p2: QColor): any;
setColorAttrib(p0: string, p1: string, p2: DzVec3): any;
setColorAttrib(p0: string, p1: string, p2: number, p3: number, p4: number): any;
setColorAttrib(p0: string, p1: string, p2: number, p3: number, p4: number, p5: boolean): any;
setColorToken(p0: string, p1: QColor): any;
setDisplacementBound(p0: number): any;
setFloatAttrib(p0: string, p1: string, p2: number): any;
setFloatToken(p0: string, p1: number): any;
setIntegerAttrib(p0: string, p1: string, p2: number): any;
setIntegerToken(p0: string, p1: number): any;
setMatrixAttrib(p0: string, p1: string, p2: DzMatrix4): any;
setMatrixToken(p0: string, p1: DzMatrix4): any;
setNormalAttrib(p0: string, p1: string, p2: DzVec3): any;
setNormalToken(p0: string, p1: DzVec3): any;
setPointAttrib(p0: string, p1: string, p2: DzVec3): any;
setPointToken(p0: string, p1: DzVec3): any;
setStringAttrib(p0: string, p1: string, p2: string): any;
setStringToken(p0: string, p1: string): any;
setVectorAttrib(p0: string, p1: string, p2: DzVec3): any;
setVectorToken(p0: string, p1: DzVec3): any;
}