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dazscript-types

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declare class DzBrickSet extends QObject { static AmbientLight: number; // 1 static Displacement: number; // 7 static DistantLight: number; // 3 static Imager: number; // 8 static Light: number; // 2 static LightArea: number; // 3 static None: number; // 0 static NullLight: number; // 0 static PointLight: number; // 2 static SpotLight: number; // 4 static Surface: number; // 1 static VolumeAtmosphere: number; // 4 static VolumeExterior: number; // 6 static VolumeInterior: number; // 5 name: string; // shader_Volume objectName: string; // shader_Volume allowsAutoBake(): any; className(): any; deleteLater(): any; destroyed(): void; destroyed(p0: QObject): void; getBackgroundColor(): any; getBakeSettings(): any; getBrickUserOwner(): any; getFullShaderPath(): any; getNewToken(): any; getOwner(): any; getRenderSettings(): any; getRoot(): any; getShaderFile(): any; getShaderType(): any; inherits(): any; invalidateFiles(): any; isActiveInBakePass(): any; isActiveInBeautyPass(): any; isActiveInShadowPass(): any; isBakePass(): any; isBeautyPass(): any; isOnlyInShadowPass(): any; isShadowPass(): any; sendForUpdate(): any; setColorAttrib(p0: string, p1: string, p2: QColor): any; setColorAttrib(p0: string, p1: string, p2: DzVec3): any; setColorAttrib(p0: string, p1: string, p2: number, p3: number, p4: number): any; setColorAttrib(p0: string, p1: string, p2: number, p3: number, p4: number, p5: boolean): any; setColorToken(p0: string, p1: QColor): any; setDisplacementBound(p0: number): any; setFloatAttrib(p0: string, p1: string, p2: number): any; setFloatToken(p0: string, p1: number): any; setIntegerAttrib(p0: string, p1: string, p2: number): any; setIntegerToken(p0: string, p1: number): any; setMatrixAttrib(p0: string, p1: string, p2: DzMatrix4): any; setMatrixToken(p0: string, p1: DzMatrix4): any; setNormalAttrib(p0: string, p1: string, p2: DzVec3): any; setNormalToken(p0: string, p1: DzVec3): any; setPointAttrib(p0: string, p1: string, p2: DzVec3): any; setPointToken(p0: string, p1: DzVec3): any; setStringAttrib(p0: string, p1: string, p2: string): any; setStringToken(p0: string, p1: string): any; setVectorAttrib(p0: string, p1: string, p2: DzVec3): any; setVectorToken(p0: string, p1: DzVec3): any; }