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dazscript-types

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declare class DzAppSettings { constructor(); constructor(startPath: string) name: string; // objectName: string; // className(): any; className(): any; containsValue(p0: string): any; deleteLater(): any; destroyed(): void; destroyed(p0: QObject): void; getBoolValue(p0: string): any; getBoolValue(p0: string, p1: boolean): any; getBoolValue(p0: string, p1: boolean, p2: boolean): any; getColorValue(p0: string): any; getColorValue(p0: string, p1: Color): any; getColorValue(p0: string, p1: Color, p2: boolean): any; getFloatColorValue(p0: string): any; getFloatColorValue(p0: string, p1: DzFloatColor): any; getFloatColorValue(p0: string, p1: DzFloatColor, p2: boolean): any; getFloatValue(p0: string): any; getFloatValue(p0: string, p1: number): any; getFloatValue(p0: string, p1: number, p2: boolean): any; getIntValue(p0: string): any; getIntValue(p0: string, p1: number): any; getIntValue(p0: string, p1: number, p2: boolean): any; getName(): any; getStringValue(p0: string): any; getStringValue(p0: string, p1: string): any; getStringValue(p0: string, p1: string, p2: boolean): any; inherits(): any; inherits(p0: string): any; iskindof(p0: string): any; makePersistent(): any; nameChanged(p0: string): void; popPath(): void; pushPath(path: string): void; removeValue(p0: string): any; setBoolValue(p0: string, p1: boolean): any; setColorValue(p0: string, p1: Color): any; setFloatColorValue(p0: string, p1: DzFloatColor): any; setFloatValue(p0: string, p1: number): any; setIntValue(p0: string, p1: number): any; setStringValue(p0: string, p1: string): any; }