dazscript-types
Version:
Daz Studio Scripting Types
166 lines (163 loc) • 5.54 kB
TypeScript
declare class Dz3DViewport extends QGLWidget {
/* Properties */
modal: boolean;
windowModality: number;
geometry: QObject;
frameGeometry: QObject;
normalGeometry: QObject;
pos: QObject;
frameSize: QObject;
size: QObject;
rect: QObject;
childrenRect: QObject;
childrenRegion: QObject;
minimumSize: QObject;
maximumSize: QObject;
minimumWidth: number;
minimumHeight: number;
maximumWidth: number;
maximumHeight: number;
sizeIncrement: QObject;
baseSize: QObject;
cursor: QObject;
mouseTracking: boolean;
isActiveWindow: boolean;
focusPolicy: number;
focus: boolean;
contextMenuPolicy: number;
updatesEnabled: boolean;
visible: boolean;
minimized: boolean;
maximized: boolean;
fullScreen: boolean;
sizeHint: QObject;
acceptDrops: boolean;
windowTitle: string;
windowIcon: QObject;
windowIconText: string;
windowOpacity: number;
windowModified: boolean;
accessibleName: string;
accessibleDescription: string;
layoutDirection: number;
autoFillBackground: boolean;
styleSheet: string;
locale: QObject;
windowFilePath: string;
inputMethodHints: number;
background: QObject;
floorStyle: number;
shadeStyle: number;
axesOn: boolean;
aspectOn: boolean;
thirdsGuideOn: boolean;
showPoseTool: boolean;
toolBarMode: number;
NoFloor: number;
WireFloor: number;
SolidFloor: number;
NO_FLOOR: number;
WIRE_FLOOR: number;
SOLID_FLOOR: number;
WireBox: number;
SolidBox: number;
Wireframe: number;
LitWireframe: number;
HiddenLine: number;
WireShaded: number;
SmoothShaded: number;
WireTextured: number;
Textured: number;
WIRE_BOX: number;
SOLID_BOX: number;
WIREFRAME: number;
LIT_WIREFRAME: number;
HIDDEN_LINE: number;
WIRE_SHADED: number;
SMOOTH_SHADED: number;
WIRE_TEXTURED: number;
TEXTURED: number;
AnchorTopLeft: number;
AnchorTopRight: number;
AnchorBottomLeft: number;
AnchorBottomRight: number;
DockedToolBar: number;
CameraCubeHUD: number;
/* Methods */
customContextMenuRequested(): any; // TODO ;
setEnabled(): any; // TODO ;
setDisabled(): any; // TODO ;
setWindowModified(): any; // TODO ;
setWindowTitle(): any; // TODO ;
setStyleSheet(): any; // TODO ;
setFocus(): any; // TODO ;
update(): any; // TODO ;
repaint(): any; // TODO ;
setVisible(): any; // TODO ;
setHidden(): any; // TODO ;
show(): any; // TODO ;
hide(): any; // TODO ;
setShown(): any; // TODO ;
showMinimized(): any; // TODO ;
showMaximized(): any; // TODO ;
showFullScreen(): any; // TODO ;
showNormal(): any; // TODO ;
close(): any; // TODO ;
raise(): any; // TODO ;
lower(): any; // TODO ;
updateMicroFocus(): any; // TODO ;
activeCameraChanged(cam: DzCamera): void;
dimensionsChanged(): void;
viewChanged(): void;
drawStyleChanged(style: DzDrawStyle): void;
contextMenuAboutToShow(menu: DzMenu, pos: QPoint): void;
backgroundColorChanged(color: QColor): void;
floorStyleChanged(style: number): void;
axesOnChanged(onOff: boolean): void;
aspectOnChanged(onOff: boolean): void;
thirdsGuideOnChanged(): any; // TODO ;
toolBarDocked(onOff: boolean): void;
toolModeChanged(mode: number): void;
activeCameraTransformChanged(): any; // TODO ;
activeCameraProjectionChanged(): any; // TODO ;
currentDimensionsChanged(): any; // TODO ;
setDrawStyle(style: DzDrawStyle): void;
setCamera(cam: DzCamera): void;
setCamera(cam: QString): void;
setCamera(cam: DzCamera): void;
setCamera(cam: QString): void;
aimCamera(): void;
aimCameraAtPrimaryNode(): void;
aimCameraAtBox(box: DzBox3): void;
frameCamera(): void;
frameCameraOnSelectedNodes(): void;
frameCameraOnBox(box: DzBox3): void;
resetCamera(): void;
pickOnNode(pnt: QPoint, useSelectionMaps: boolean, region: DzGeometryRegion): DzNode;
pickOnNode(pnt: QPoint, useSelectionMaps: boolean, region: DzGeometryRegion): DzNode;
pickOnNode(pnt: QPoint, useSelectionMaps: boolean, region: DzGeometryRegion): DzNode;
pickOnMaterial(pnt: QPoint): DzMaterial;
pickOnFacet(pnt: QPoint, facetNode: DzNode): number;
pickOnFacet(pnt: QPoint, facetNode: DzNode): number;
pickOnGizmo(pnt: QPoint): number;
pickNodes(area: QPolygonF, nodes: DzNode[], useSelectionMaps: boolean): void;
pickNodes(area: QPolygonF, nodes: DzNode[], useSelectionMaps: boolean): void;
pickMaterials(area: QPolygonF, mats: DzMaterial[]): void;
pickFacets(area: QPolygonF, facets: number[], facetNode: DzNode): void;
pickGizmos(area: QPolygonF, gizmos: number[]): void;
appendHoverCursor(cursor: QCursor): void;
updateGLOptions(): void;
captureImage(): QImage;
currentDimensions(): any; // TODO ;
getViewport(): DzViewport;
getDrawStyle(): DzDrawStyle;
getUserDrawStyle(): string;
getCamera(): DzCamera;
getAspectFrameRect(): QRect;
isHardwareRenderable(): boolean;
hardwareRender(handler: DzRenderHandler): boolean;
renderThumbnail(handler: DzRenderHandler): boolean;
mouseIsDown(): any; // TODO ;
updateView(): void;
removeCamera(cam: DzNode): void;
}