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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. πŸš€ Includes JSON schemas and a Javascript/Typescript API.

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# Precursor Vaults When you first come upon a vault, use the tables on the previous two pages to help envision its form and nature. For a more abstract prompt, just use the Descriptor oracle. In either caseβ€”if that’s enough detail for the role of the vault in your storyβ€”stop there. ## Location Roll | Result :-----:|----------- 1–50 | Planetside 51–75 | Orbital 76–100 | Deep Space ## Scale Roll | Result :----:|------------------------------------- 1–30 | Minor, confined site 31–65 | Typical site of limited scope 66–90 | Large, elaborate site 91–99 | Vast site of unfathomable complexity 100 | World-spanning site or megastructure ## Form Roll | Result :-----:|----------------- 1–35 | Structure 36–60 | Vessel 61–80 | Monument 81–95 | Machine 96–100 | Incomprehensible ## Shape Roll | Result :-----:|-------------------------- 1–15 | Practical or functional 16–20 | Geometric (complex shape) 21–25 | Geometric (cube) 26–30 | Geometric (obelisk) 31–35 | Geometric (pyramid) 36–40 | Geometric (ring or torus) 41–45 | Geometric (sphere) 46–55 | Organic or curved 56–60 | Platform or disc 61–65 | Spires or towers 66–68 | Domed 69–73 | Spiky 74–76 | Sculptural or effigy 77–79 | Amorphous 80–85 | Transforming 86–100 | Roll twice ## Material Roll | Result :-----:|-------------------------- 1–30 | Metallic (industrial) 31–60 | Metallic (smooth) 61–70 | Rocky or stone-like 71–74 | Crystalline or glass-like 75–78 | Bone-like 79–82 | Flesh-like 83–86 | Plant-like 87–88 | Energy 89–90 | Liquid 91–100 | Roll twice ## Outer First Look Roll | Result :-----:|---------------------------------------------------------- 1–3 | Corrupting its environment 4–7 | Automated defenses 8–10 | Breached exterior 11–14 | Broken or fragmented 15–17 | Camouflaged or hidden 18–20 | Cavernous opening 21–23 | Dispersed structures 24–26 | Dreadful premonitions 27–30 | Electromagnetic field 31–33 | Embedded within terrain 34–36 | Encased in an energy field 37–40 | Energy core or conduit 41–43 | Fractal patterns 44–47 | Glyphs or symbols 48–51 | Hazardous readings 52–54 | Levitating or in motion 55–58 | Lighted or illuminated 59–61 | No obvious point of entry 62–64 | Overgrown or entangled 65–67 | Perfectly preserved 68–70 | Phasing in and out of reality 71–73 | Physical barrier 74–76 | Pitted or scarred 77–79 | Scaled for outsized beings 80–82 | Shrouded in mist or haze 83–85 | Signs of invaders 86–89 | Sound or signal 90–92 | Strong gravity well 93–95 | Surrounded by destruction 96–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ## Interior If you enter the site, check the Inner First Look table for initial impressions of what lies within. If you explore further, use the Interior Feature table to define what you find or encounter. If you Undertake an Expedition within a vault, check this table if you want help setting the scene for a waypoint. ### Inner First Look Use this table to reveal what you see or encounter when first entering the site. These aspects, combined with the exterior features, will help you envision the nature and condition of the vault and provide context for the rest of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–3 | Abnormal gravity 4–6 | Automated defenses 7–9 | Biological infestation 10–12 | Carried tech is disrupted 13–15 | Complex textures or patterns 16–18 | Corpses of intruders 19–21 | Damage and debris 22–24 | Deteriorating spaces 25–27 | Dissonant tones or music 28–30 | Energy surges 31–33 | Environment reacts to your presence 34–36 | Evidence of looting or scavenging 37–39 | Excessive cold 40–42 | Excessive heat 43–45 | Faint ambient lighting 46–48 | Impenetrable darkness 49–51 | Intense smell 52–54 | Magnetic surfaces 55–57 | Material does not match exterior 58–60 | Ornate markings or symbols 61–63 | Reactive lighting responds to your presence 64–66 | Scale does not match exterior 67–69 | Signs of invasive lifeforms 70–72 | Surfaces respond to touch 73–75 | Thick haze or smoke 76–78 | Thick or fluid atmosphere 79–81 | Thrumming or droning sound 82–84 | Toxic atmosphere 85–87 | Toxic residue 88–90 | Well-preserved 91–93 | Wet or humid 94–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Interior Feature Roll | Result :-----:|------------------------------------------------------------------ 1–3 | Ascending or descending path 4–6 | Biological growths 7–8 | Blood trail 9–10 | Breached or ruptured area 11–13 | Broken or inactive machinery 14–15 | Clinging mist 16–18 | Damage or debris 19–20 | Echoing noises 21–22 | Elevated path over chasm or shaft 23–25 | Energy discharges 26–28 | Enigmatic controls or terminal 29–30 | Garden or invasive plant life 31–32 | Inscrutable object lies dark and silent 33–35 | Intersection or hub 36–38 | Intricate symbols or pictographs 39–41 | Looted or dismantled technology 42–44 | Looted or empty containers 45–47 | Mazelike passages 48–49 | Moving platform or lift 50–52 | Mummified or decayed corpses 53–55 | Narrowing or widening path 56–58 | Pooled liquid 59–61 | Remains of intruders 62–63 | Scattered bones 64–66 | Scrawled markings 67–68 | Signs of an attack or battle 69–71 | Signs of invasive creatures 72–73 | Surfaces honeycombed with openings 74–76 | Unintelligible recorded message 77–79 | Unintelligible whispers 80–82 | Vaulted chamber 83–85 | Vertical shaft 86–90 | Transition into the [⏡Sanctum](Starforged/Oracles/Vaults/Sanctum) 91–95 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) 96–100 | Roll twice ### Interior Peril Use this table to help envision a complication within a vault, such as when you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and are prompted to envision a peril. Roll | Result :----:|------------------------------------------------------ 1–5 | Broken path 6–10 | Change in atmosphere or environment 11–15 | Corrosive environment 16–20 | Dire warning left by other explorers 21–25 | Foes close in 26–30 | Fragile structural integrity 31–35 | Hazardous path designed for traversal by other beings 36–40 | Important gear malfunctions 41–45 | Isolation or fear presses in 46–50 | Mechanical trap 51–55 | Mist or darkness conceals dangers 56–60 | Puzzling mystery blocks the way 61–65 | Radioactive hot spot 66–70 | Rivals seek what lay within 71–75 | Signs of a contagion 76–80 | Signs of a lurking foe 81–85 | Tempting location or object holds hidden dangers 86–90 | Toxic atmosphere 91–95 | Unnerving sound or sensation 96–99 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 100 | Roll twice ### Interior Opportunity Use this table to help envision a favorable circumstance within a vault, such as when you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and are prompted to envision an opportunity. Roll | Result :-----:|-------------------------------------------------- 1–10 | Clue points the way to your destination or target 11–20 | Clue to a lifeform's nature or vulnerabilities 21–30 | Helpful gear left by another explorer 31–40 | Insight into the nature or history of this site 41–50 | Intriguing device or artifact 51–60 | Opening to get the drop on a foe 61–70 | Opening to outmaneuver or escape a threat or foe 71–80 | Salvageable resource 81–90 | Secure area offers a moment of peace 91–100 | Shortcut or less perilous path speeds your way ## Sanctum As you delve deeper into a vault, the corruption and strangeness of the place takes hold. Use the Sanctum Feature table to represent the aberrant nature of a vault’s depths. ### Vault Purpose Because precursor vaults are alien and enigmatic, understanding their ultimate purpose requires investigation and exploration. Use this table to reveal the vault’s original function or role at an appropriate point in your survey. This can come as an outcome of completing an expedition, or when your story naturally leads you to a revelation of the site’s nature. Roll | Result :-----:|-------------------------------------------------- 1–3 | Capture or control of other beings 4–6 | Command or communication relay 7–9 | Commemoration of an event 10–12 | Conduit to mystical powers 13–16 | Conservation of living specimens 17–20 | Containment of a powerful being 21–24 | Containment of dangerous creatures 25–27 | Containment of weapons 28–31 | Control of a destructive weapon 32–34 | Generation of defenses or barriers 35–38 | Generation or transformation of energy 39–41 | Harvesting of resources 42–44 | Interment of the dead 45–47 | Manipulation of spacetime 48–50 | Manufacturing of lifeforms 51–53 | Manufacturing of machines or devices 54–56 | Passage to another location 57–59 | Preservation of an ancient intelligence 60–62 | Preservation of maps or navigational data 63–66 | Protection of a sacred artifact 67–69 | Researching science or technology 70–73 | Safekeeping of cultural records or memories 74–77 | Shelter for inhabitants 78–80 | Stockpiling of resources 81–83 | Surveying or monitoring of a location 84–87 | Transformation of terrain or environments 88–90 | Worship of a god or being 91–95 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 96–100 | Roll twice ### Sanctum Feature Roll | Result :-----:|---------------------------------------------------------- 1–2 | Abyssal pit or chasm 3–5 | Altered gravity 6–7 | Area filled with strange liquid 8–10 | Area humming with aberrant energy 11–13 | Blasted or wrecked area 14–16 | Central chamber of immense proportions or grandeur 17–19 | Colossal machine 20–21 | Corrupted plant life 22–24 | Enigmatic mechanisms come to life 25–26 | Haze of spores or nanomachines 27–28 | Incomprehensible architecture or geometry 29–31 | Incongruent space contradicts the nature of this site 32–34 | Inscrutable object emits sound and energy 35–37 | Machinery fused with organic growths 38–40 | Moving chamber or passage 41–43 | Mutated remains of the dead 44–46 | Nest of invasive creatures 47–49 | Pockets or layers of altered atmosphere 50–51 | Pods or chambers with preserved corpses 52–54 | Pools of strange liquid 55–57 | Pulsating surfaces 58–60 | Rampant biological infestation 61–63 | Repository of biological specimens 64–66 | Sealed chamber 67–69 | Sealed containers of inscrutable purpose 70–72 | Simulated or illusionary environment 73–74 | Surfaces covered in slime or fungus 75–76 | Temporal distortions 77–79 | Transforming spaces 80–82 | Visions of this place in another time 83–85 | Visions or reflections of another reality 86–88 | Warped or misshapen spaces 89–90 | Whispering voices speak to you 91–95 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) 96–100 | Roll twice ### Sanctum Peril Roll | Result :----:|--------------------------------------------------------------- 1–5 | Camouflaged or transforming foe reveals itself 6–10 | Confounding distortions of the timestream 11–15 | Destructive environmental disturbance 16–20 | Horrifying fate for a previous intruder 21–25 | Important equipment rendered useless 26–30 | Led astray or lured into danger by a manifestation or illusion 31–35 | Lost the way or separated from others 36–40 | Manifestations prey upon your weaknesses or worries 41–45 | Other intruders have been corrupted or mutated by this place 46–50 | Paranoia or suspicion takes hold 51–55 | Path behind you is sealed 56–60 | Powerful foe strikes without warning 61–65 | Restless dead awaken 66–70 | Scene of hideous violence or death 71–75 | Snared in an unnatural trap 76–80 | Spawning or swarming foes surround you 81–85 | Sudden structural collapse or failure 86–90 | Temptations to linger or remain in this site 91–95 | You are marked by physical corruption or mutation 96–99 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 100 | Roll twice ### Sanctum Opportunity Roll | Result :-----:|-------------------------------------------------------- 1–10 | Access to a secret or protected area 11–20 | Clue points the way to your destination or target 21–30 | Comforting illusion or vision 31–40 | Control or terminal adjusts to accept your input 41–50 | Deeper insight into the history or nature of this site 51–60 | Device or artifact reveals its purpose 61–70 | Environment adjusts to better suit you 71–80 | Foes stand down or give way 81–90 | Key offers control of a function or aspect of this site 91–100 | Shortcut or less perilous path speeds your way