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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. πŸš€ Includes JSON schemas and a Javascript/Typescript API.

262 lines (242 loc) β€’ 6.35 kB
# Settlements ## Location Roll | Result :-----:|----------- 1–40 | Planetside 41–75 | Orbital 76–100 | Deep Space ## Population Terminus | Outlands | Expanse | Number :-------:|:--------:|:-------:|------------------ 1–10 | 1–15 | 1–20 | Few 11–25 | 16–35 | 21–50 | Dozens 26–55 | 36–65 | 51–80 | Hundreds 56–85 | 66–90 | 81–95 | Thousands 86–100 | 91–100 | 96–100 | Tens of thousands ## First Look Roll | Result :-----:|------------------------------------------------------------- 1–3 | Beautiful architecture 4–9 | Built from organic materials 10–15 | Built from random scrap 16–21 | Built within repurposed ship 22–26 | Built within terrain or asteroid 27–31 | Defensible location 32–35 | Elevated or multi-level construction 36–40 | Hidden or subsurface location 41–43 | High-tech construction 44–49 | Industrial architecture 50–53 | Intimidating defenses 54–56 | Moving or transforming 57–61 | Obvious social stratification 62–66 | Precarious location 67–72 | Rustic architecture 73–76 | Significant structural damage 77–80 | Sprawling or dispersed structures 81–83 | Temporary or seasonal location 84–87 | Toxic or polluted habitat 88–90 | Within or near [⏡Precursor Vault](Starforged/Oracles/Vaults) 91–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ## Initial Contact Roll | Result :-----:|------------------------------------------ 1–20 | Welcoming 21–30 | Neutral / automated 31–50 | Wary 51–60 | Uncooperative 61–70 | Hostile 71–83 | Asking for help 84–86 | In battle 87–89 | Captured 90–92 | Unresponsive 93–95 | Destroyed 96–100 | [⏡Derelict](Starforged/Oracles/Derelicts) ## Authority Roll | Result :-----:|--------------- 1–15 | None / lawless 16–30 | Ineffectual 31–45 | Tolerant 46–55 | Fair 56–70 | Unyielding 71–85 | Corrupt 86–100 | Oppressive ## Settlement Projects Check the Settlement Projects table when it’s appropriate for your character to know or uncover these details. Projects are the main industry, function, or focus of a settlement. They do not necessarily represent every activity at the siteβ€”particularly at a large settlementβ€”but are the most visible or noteworthy aspects. Roll | Result :-----:|-------------------------------------------------- 1–5 | Agriculture 6–7 | Archeology 8–9 | Automation 10–11 | Black market 12–13 | Command 14–17 | Defense 18–22 | Energy 23–25 | Engineering 26–27 | Entertainment 28–29 | Environmentalism 30–31 | Evacuation 32–33 | Expansion 34–37 | Exploration 38–39 | Festival 40–41 | History 42–43 | Hunting 44–46 | Manufacturing 47–49 | Medical 50–51 | Migration 52–57 | Mining 58–59 | Pacifism 60–62 | Raiding 63–65 | Research 66–69 | Salvage 70–72 | Secrecy 73–75 | Shipbuilding 76–78 | Spirituality 79–84 | Subsistence 85–86 | Surveillance 87–88 | Terraforming 89–92 | Trade 93–95 | Warfare 96–100 | [⏡Action + Theme](Starforged/Oracles/Core/Action) ## Settlement Trouble Check the Settlement Trouble table when it’s appropriate for your character to know or uncover these details. The Settlement Trouble table provides a broad description of the site’s most dramatic current issue. Roll | Result :-----:|-------------------------------------------------- 1–3 | Battle for leadership 4–6 | Betrayal from within 7–8 | Caught in the crossfire 9–11 | Changing environment 12–13 | Clash of cultures 14–17 | Dangerous discovery 18–21 | Depleted supplies 22–24 | Deprived of a resource 25–28 | Failing technology 29–32 | Feuding factions 33–34 | Ghostly visitations 35–38 | Hazardous environment 39–42 | Hostile lifeforms 43–45 | Impassable route 46–48 | Impending attack 49–51 | Impending natural disaster 52–53 | Invasive organisms 54–55 | Mounting debt 56–57 | Mysterious deaths 58–60 | Overdue delivery 61–62 | Plagued by sickness 63–65 | Preyed upon by raiders 66–67 | Revolt against leadership 68–69 | Sabotaged technology 70–71 | Shunned by others 72–74 | Social strife 75–76 | Someone is ill or injured 77–78 | Someone is missing 79–80 | Stolen technology or object 81–83 | Strange phenomenon 84–86 | Toxic waste or pollution 87–88 | Volatile energy source 89–90 | Vulnerable lifeforms 91–100 | [⏡Action + Theme](Starforged/Oracles/Core/Action) ## Settlement Name Choose a name appropriate to the nature of the settlement, or roll for a random result. You can let the name stand alone, or pair it with one of the following tags: Base, Citadel, Depot, Fortress, Hold, Landing, Outpost, Port, Station, Terminal. Roll | Result :---:|------------ 1 | Aegis 2 | Altair 3 | Altura 4 | Amity 5 | Apex 6 | Apogee 7 | Argosy 8 | Astra 9 | Aurora 10 | Beacon 11 | Brink 12 | Bulwark 13 | Burnell 14 | Burrow 15 | Concord 16 | Crux 17 | Deadrock 18 | Deception 19 | Elysium 20 | Enigma 21 | Erebus 22 | Eris 23 | Evenfall 24 | Eventide 25 | Farpoint 26 | Felicity 27 | Florin 28 | Forlorn 29 | Forsaken 30 | Freya 31 | Glimmer 32 | Gloam 33 | Hearth 34 | Helia 35 | Hypatia 36 | Hyperion 37 | Janus 38 | Karma 39 | Kepler 40 | Koshiba 41 | Lagrange 42 | Larissa 43 | Lasthope 44 | Lastport 45 | Legacy 46 | Lodestar 47 | Luminus 48 | Lyra 49 | Marrow 50 | Meridian 51 | Moirai 52 | Mudd 53 | Neoma 54 | Nerio 55 | Nova 56 | Nyx 57 | Osseus 58 | Paradox 59 | Paragon 60 | Paxton 61 | Perchance 62 | Pinnacle 63 | Polaris 64 | Portent 65 | Prism 66 | Providence 67 | Purgatory 68 | Rampart 69 | Ramshackle 70 | Redemption 71 | Redhaven 72 | Relic 73 | Reprise 74 | Reverie 75 | Rhiannon 76 | Rockhome 77 | Rust 78 | Sagan 79 | Sanctity 80 | Selena 81 | Sepulcher 82 | Sigil 83 | Silvana 84 | Sirius 85 | Sisyphus 86 | Solitude 87 | Spire 88 | Starfall 89 | Summit 90 | Tranquility 91 | Tyson 92 | Unity 93 | Utopia 94 | Vega 95 | Vesper 96 | Wayward 97 | Welkin 98 | Wellspring 99 | Weyland 100 | Wreck