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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. π Includes JSON schemas and a Javascript/Typescript API.
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# Miscellaneous
## Story Complication
This oracle will introduce narrative turns, troubles, and revelations. It can be used as an alternative to the Pay the Price table when you encounter a negative outcome at a crucial moment. In particular, you might use this table after rolling matched 10s on the challenge dice.
Roll | Result
:-----:|--------------------------------------------------------------
1β4 | Crucial equipment or device fails
5β7 | Crucial equipment or device is sabotaged
8β10 | Debt or promise comes due
11β14 | Enemy reveals unexpected powers, abilities, or influence
15β17 | Enemy reveals their true agenda or nature
18β20 | Enemy unexpectedly benefits from your actions
21β23 | Key location is made inaccessible
24β26 | Key location is threatened or made unsafe
27β29 | Natural disaster is imminent
30β33 | Needed item or resource is unavailable
34β36 | Object of a quest is not what you assumed
37β39 | Old enemy resurfaces
40β42 | Simultaneous problems force a hard choice
43β45 | Someone important betrays your trust
46β48 | Someone important is threatened or endangered
49β51 | Someone important reveals their problematic secret or history
52β54 | Something important goes missing
55β57 | Technology or device is shown to have unexpected effects
58β61 | Time pressure suddenly increases
62β65 | Trap is sprung
66β68 | True agenda of a connection or patron is revealed
69β72 | Trusted information is shown to be false
73β76 | Two seemingly unrelated problems are shown to be connected
77β80 | Undermined by self-doubt or vulnerabilities
81β84 | Unexpected enemies appear
85β88 | Urgent message distracts you from your quest
89β92 | You are tracked or followed
93β95 | You were diverted from the true crisis
96β100 | Roll twice
## Story Clue
When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) to investigate a mystery, you might uncover clues in the form of messages, rumors, eyewitness reports, data, or physical evidence. You can use this oracle to help reveal what this evidence connects to or implicates. Then, use the outcome of the [Gather Information](Starforged/Moves/Adventure/Gather_Information) rollβstrong hit, weak hit, or missβto guide whether the clue brings clarity or complications.
Roll | Result
:-----:|----------------------------------------------------------
1β3 | Affirms a previously understood fact or clue
4β6 | Connects to a known rumor or scandal
7β9 | Connects to a previously unrelated mystery or quest
10β12 | Connects to your own expertise or interests
13β15 | Contradicts a previously understood fact or clue
16β18 | Evokes a personal memory
19β21 | Evokes a remarkable anomaly or phenomenon
22β24 | Evokes a vision or prophecy
25β27 | Involves a cultural touchstone
28β30 | Involves a hidden or mysterious faction
31β33 | Involves a hidden or mysterious person
34β36 | Involves a key or means of access
37β39 | Involves a machine or technology
40β42 | Involves a non-human being or creature
43β45 | Involves a notable faction
46β48 | Involves a notable person
49β51 | Involves a person or faction from your background
52β54 | Involves a personal item
55β57 | Involves an enemy or rival
58β60 | Involves an organism or biological evidence
61β63 | Involves an unusual ability or power
64β66 | Involves someone you trust
67β69 | Involves something rare, expensive, or precious
70β72 | Leads to a distant or unfamiliar place
73β75 | Leads to a hidden or forgotten place
76β78 | Leads to a nearby or familiar place
79β81 | Leads to a notable or central place
82β84 | Suggests a history of similar incidents
85β87 | Suggests a looming event or deadline
88β90 | Suggests an imposter or forgery
91β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
## Anomaly Effect
Meddling with alien artifacts or forbidden magic may put you at the mercy of chaos. Use this table to resolve the effects of ancient tech, rituals, or other strange forces. Results on this table may have devastating implications, so use it only in rare and dramatic moments.
Roll | Result
:-----:|------------------------------------------------------
1β3 | Alters or focuses gravity
4β6 | Alters or reshapes nonliving matter
7β9 | Alters surrounding air or atmosphere
10β12 | Alters surrounding ecosystems
13β15 | Awakens the dead
16β18 | Causes distressing visions or nightmares
19β21 | Causes rapid biological growth or infestation
22β24 | Causes sickness or weakness
25β27 | Corrupts living matter
28β30 | Corrupts or infects devices or computers
31β33 | Creates manifestations or illusions
34β36 | Decays or weakens surrounding terrain or structures
37β39 | Drains energy from equipment or devices
40β42 | Emits forceful or destructive energy
43β45 | Emits radiation
46β48 | Generates a barrier or ward
49β51 | Generates intense lights and sounds
52β54 | Generates tendrils of energy that slither or grasp
55β57 | Harvests or destroys living matter
58β60 | Harvests or destroys nonliving matter
61β63 | Nullifies or destroys equipment or devices
64β66 | Opens a path to another location
67β69 | Replicates living matter
70β72 | Replicates nonliving matter
73β75 | Reveals glimpses of the distant past
76β78 | Reveals glimpses of the far future
79β81 | Reverses time by a few moments or minutes
82β84 | Slows or stops time
85β87 | Summons or manifests an ancient being or intelligence
88β90 | Summons or manifests creatures
91β93 | Transports to another location
94β96 | Triggers an impending catastrophic explosion
97β100 | Roll twice
## Combat Action
Use this oracle to help inspire an action for a foe in a fight. When youβre not sure what an enemy does next, particularly when they have you in a bad spot, roll on this table and interpret the result as appropriate to the nature of the enemy and your objective.
Roll | Result
:-----:|----------------------------------------------
1β3 | Block a path or cut off an objective
4β6 | Cause reckless damage
7β9 | Change weapons or tactics
10β12 | Compel a surrender or concession
13β15 | Coordinate with allies
16β18 | Corner, trap, or entangle
19β21 | Counter or reflect an attack
22β24 | Create a distraction
25β27 | Destroy something or render it useless
28β30 | Fall back or stand off
31β33 | Hide or sneak
34β36 | Intimidate, taunt, or frighten
37β39 | Leverage the advantage of a weapon or ability
40β42 | Leverage the terrain or surroundings
43β45 | Lure into a vulnerable position
46β48 | Make a cautious or probing attack
49β51 | Make a ferocious or powerful attack
52β54 | Make a precise or careful attack
55β57 | Make a sacrificial attack
58β60 | Make an indirect attack
61β63 | Move in close or grapple
64β66 | Nullify a system, device, or weapon
67β69 | Overrun a position
70β72 | Perform a feint or trick
73β75 | Press an advantage
76β78 | Provoke a careless response
79β81 | Ready a decisive action
82β84 | Shift the fight to a new area
85β87 | Summon aid or reinforcements
88β90 | Take cover or bolster defenses
91β93 | Use an unexpected weapon or ability
94β96 | Weaken defenses
97β100 | Roll twice