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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. πŸš€ Includes JSON schemas and a Javascript/Typescript API.

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# Miscellaneous ## Story Complication This oracle will introduce narrative turns, troubles, and revelations. It can be used as an alternative to the Pay the Price table when you encounter a negative outcome at a crucial moment. In particular, you might use this table after rolling matched 10s on the challenge dice. Roll | Result :-----:|-------------------------------------------------------------- 1–4 | Crucial equipment or device fails 5–7 | Crucial equipment or device is sabotaged 8–10 | Debt or promise comes due 11–14 | Enemy reveals unexpected powers, abilities, or influence 15–17 | Enemy reveals their true agenda or nature 18–20 | Enemy unexpectedly benefits from your actions 21–23 | Key location is made inaccessible 24–26 | Key location is threatened or made unsafe 27–29 | Natural disaster is imminent 30–33 | Needed item or resource is unavailable 34–36 | Object of a quest is not what you assumed 37–39 | Old enemy resurfaces 40–42 | Simultaneous problems force a hard choice 43–45 | Someone important betrays your trust 46–48 | Someone important is threatened or endangered 49–51 | Someone important reveals their problematic secret or history 52–54 | Something important goes missing 55–57 | Technology or device is shown to have unexpected effects 58–61 | Time pressure suddenly increases 62–65 | Trap is sprung 66–68 | True agenda of a connection or patron is revealed 69–72 | Trusted information is shown to be false 73–76 | Two seemingly unrelated problems are shown to be connected 77–80 | Undermined by self-doubt or vulnerabilities 81–84 | Unexpected enemies appear 85–88 | Urgent message distracts you from your quest 89–92 | You are tracked or followed 93–95 | You were diverted from the true crisis 96–100 | Roll twice ## Story Clue When you [Gather Information](Starforged/Moves/Adventure/Gather_Information) to investigate a mystery, you might uncover clues in the form of messages, rumors, eyewitness reports, data, or physical evidence. You can use this oracle to help reveal what this evidence connects to or implicates. Then, use the outcome of the [Gather Information](Starforged/Moves/Adventure/Gather_Information) rollβ€”strong hit, weak hit, or missβ€”to guide whether the clue brings clarity or complications. Roll | Result :-----:|---------------------------------------------------------- 1–3 | Affirms a previously understood fact or clue 4–6 | Connects to a known rumor or scandal 7–9 | Connects to a previously unrelated mystery or quest 10–12 | Connects to your own expertise or interests 13–15 | Contradicts a previously understood fact or clue 16–18 | Evokes a personal memory 19–21 | Evokes a remarkable anomaly or phenomenon 22–24 | Evokes a vision or prophecy 25–27 | Involves a cultural touchstone 28–30 | Involves a hidden or mysterious faction 31–33 | Involves a hidden or mysterious person 34–36 | Involves a key or means of access 37–39 | Involves a machine or technology 40–42 | Involves a non-human being or creature 43–45 | Involves a notable faction 46–48 | Involves a notable person 49–51 | Involves a person or faction from your background 52–54 | Involves a personal item 55–57 | Involves an enemy or rival 58–60 | Involves an organism or biological evidence 61–63 | Involves an unusual ability or power 64–66 | Involves someone you trust 67–69 | Involves something rare, expensive, or precious 70–72 | Leads to a distant or unfamiliar place 73–75 | Leads to a hidden or forgotten place 76–78 | Leads to a nearby or familiar place 79–81 | Leads to a notable or central place 82–84 | Suggests a history of similar incidents 85–87 | Suggests a looming event or deadline 88–90 | Suggests an imposter or forgery 91–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ## Anomaly Effect Meddling with alien artifacts or forbidden magic may put you at the mercy of chaos. Use this table to resolve the effects of ancient tech, rituals, or other strange forces. Results on this table may have devastating implications, so use it only in rare and dramatic moments. Roll | Result :-----:|------------------------------------------------------ 1–3 | Alters or focuses gravity 4–6 | Alters or reshapes nonliving matter 7–9 | Alters surrounding air or atmosphere 10–12 | Alters surrounding ecosystems 13–15 | Awakens the dead 16–18 | Causes distressing visions or nightmares 19–21 | Causes rapid biological growth or infestation 22–24 | Causes sickness or weakness 25–27 | Corrupts living matter 28–30 | Corrupts or infects devices or computers 31–33 | Creates manifestations or illusions 34–36 | Decays or weakens surrounding terrain or structures 37–39 | Drains energy from equipment or devices 40–42 | Emits forceful or destructive energy 43–45 | Emits radiation 46–48 | Generates a barrier or ward 49–51 | Generates intense lights and sounds 52–54 | Generates tendrils of energy that slither or grasp 55–57 | Harvests or destroys living matter 58–60 | Harvests or destroys nonliving matter 61–63 | Nullifies or destroys equipment or devices 64–66 | Opens a path to another location 67–69 | Replicates living matter 70–72 | Replicates nonliving matter 73–75 | Reveals glimpses of the distant past 76–78 | Reveals glimpses of the far future 79–81 | Reverses time by a few moments or minutes 82–84 | Slows or stops time 85–87 | Summons or manifests an ancient being or intelligence 88–90 | Summons or manifests creatures 91–93 | Transports to another location 94–96 | Triggers an impending catastrophic explosion 97–100 | Roll twice ## Combat Action Use this oracle to help inspire an action for a foe in a fight. When you’re not sure what an enemy does next, particularly when they have you in a bad spot, roll on this table and interpret the result as appropriate to the nature of the enemy and your objective. Roll | Result :-----:|---------------------------------------------- 1–3 | Block a path or cut off an objective 4–6 | Cause reckless damage 7–9 | Change weapons or tactics 10–12 | Compel a surrender or concession 13–15 | Coordinate with allies 16–18 | Corner, trap, or entangle 19–21 | Counter or reflect an attack 22–24 | Create a distraction 25–27 | Destroy something or render it useless 28–30 | Fall back or stand off 31–33 | Hide or sneak 34–36 | Intimidate, taunt, or frighten 37–39 | Leverage the advantage of a weapon or ability 40–42 | Leverage the terrain or surroundings 43–45 | Lure into a vulnerable position 46–48 | Make a cautious or probing attack 49–51 | Make a ferocious or powerful attack 52–54 | Make a precise or careful attack 55–57 | Make a sacrificial attack 58–60 | Make an indirect attack 61–63 | Move in close or grapple 64–66 | Nullify a system, device, or weapon 67–69 | Overrun a position 70–72 | Perform a feint or trick 73–75 | Press an advantage 76–78 | Provoke a careless response 79–81 | Ready a decisive action 82–84 | Shift the fight to a new area 85–87 | Summon aid or reinforcements 88–90 | Take cover or bolster defenses 91–93 | Use an unexpected weapon or ability 94–96 | Weaken defenses 97–100 | Roll twice