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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. π Includes JSON schemas and a Javascript/Typescript API.
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# Factions
## Faction Type
Roll | Result
:-----:|----------------------------------------------------------
1β40 | [β΅Dominion](Starforged/Oracles/Factions/Dominion)
41β70 | [β΅Guild](Starforged/Oracles/Factions/Guild)
71β100 | [β΅Fringe Group](Starforged/Oracles/Factions/Fringe_Group)
## Influence
Roll | Result
:-----:|------------
1β10 | Forsaken
11β30 | Isolated
31β50 | Localized
51β70 | Established
71β85 | Notable
86β95 | Dominant
96β100 | Inescapable
## Dominion
Roll | Result
:-----:|-----------------
1β5 | Agriculture
6β9 | Artistry
10β14 | Commerce
15β18 | Conquest
19β22 | Construction
23β26 | Diplomacy
27β30 | Education
31β34 | Environmentalism
35β38 | Exploration
39β42 | Faith
43β46 | History
47β50 | Honor
51β55 | Industry
56β59 | Isolationism
60β63 | Law
64β67 | Mysticism
68β71 | Pacifism
72β75 | Prophecy
76β79 | Science
80β83 | Secrecy
84β87 | Technology
88β91 | Treachery
92β96 | Warfare
97β100 | Wealth
## Dominion: Leadership
Roll | Result
:-----:|---------------------------
1β5 | Anarchist
6β15 | Disputed leadership
16β30 | Authoritarian dictatorship
31β45 | Oligarchical elite
46β60 | Dynastic lineage
61β70 | Fated or prophesied leader
71β80 | Clan chiefs or elders
81β90 | Elected representatives
91β95 | Machine intelligence
96β100 | Varied / decentralized
## Guild
Roll | Result
:-----:|---------------
1β5 | Assassins
6β10 | Bounty Hunters
11β15 | Couriers
16β20 | Courtesans
21β25 | Engineers
26β30 | Healers
31β40 | Industrialists
41β50 | Mercenaries
51β60 | Merchants
61β65 | Mystics
66β75 | Navigators
76β80 | Peacekeepers
81β85 | Researchers
86β90 | Spies
91β100 | Roll twice
## Fringe Group
Roll | Result
:-----:|----------------
1β5 | Cultists
6β15 | Exiles
16β25 | Gangsters
26β35 | Hackers
36β40 | Monster hunters
41β50 | Pirates
51β60 | Raiders
61β70 | Rebels
71β75 | Rogue AI
76β85 | Scavengers
86β95 | Smugglers
96β100 | Roll twice
## Faction Projects
Pick or roll on this table to reveal the current focus of a faction. Then, use the nature of the organization to help envision the meaning of the project. The result may introduce events that motivate your character to aid or resist the project, or can serve as background detail for your setting. If you would like to track the factionβs progress, set a clock for the project using the campaign clock guidelines on page 235.
Roll | Result
:-----:|----------------------------------------------------
1β3 | Broaden scope of the faction to include a new focus
4β6 | Build or secure a powerful device
7β9 | Consolidate control of a valuable commodity
10β12 | Destroy or defeat a rival
13β15 | Disrupt the operations of a rival
16β18 | Escape the control of another faction or power
19β21 | Establish a monument or memorial
22β24 | Establish a safe refuge or headquarters
25β27 | Expand operations to a new location or sector
28β30 | Form an alliance
31β33 | Fulfill a prophecy
34β36 | Give aid to a faction
37β39 | Harness unnatural or forbidden power
40β42 | Hunt down a rogue asset
43β45 | Incite conflict among rivals
46β48 | Negotiate an agreement
49β51 | Obtain a needed commodity
52β54 | Obtain an important cultural artifact
55β57 | Obtain crucial data or information
58β60 | Obtain incriminating information about a rival
61β63 | Prevent a prophecy
64β66 | Put down an internal revolt or rebellion
67β69 | Repay a debt
70β72 | Rescue or recover a group or asset
73β75 | Research an innovation
76β78 | Resolve a conflict with another faction
79β81 | Reunite splintered elements of the faction
82β84 | Seize a powerful artifact or valuable treasure
85β87 | Seize rival territory or operations
88β90 | Subsume another faction
91β93 | Transport a valued asset
94β96 | Usurp leadership within a rival faction
97β100 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
## Faction Relationships
Factions add scale and narrative opportunities to your setting. But keep it manageable. Donβt overload your campaign with factions. Instead, focus on your interactions and entanglements with members of a few interesting factions. Then, when you have a question about the relationship of one faction to another, use this table. The result is the commonly understood connection between those factions. Further investigations or events may reveal a deeper or alternate truth.
Roll | Result
:-----:|---------------------------
1β4 | Antagonistic towards
5β8 | Apathetic or unaware of
9β11 | Betrayed by
12β14 | Broke faith with
15β18 | Distrustful of
19β22 | Does business with
23β25 | Extorted by
26β29 | Holds contempt for
30β33 | Holds leverage over
34β36 | In control of
37β40 | Maneuvering against
41β44 | Needs aid from
45β47 | Negotiating with
48β51 | Open alliance with
52β54 | Owes a debt to
55β58 | Shares a rivalry with
59β61 | Shares power with
62β64 | Shows respect for
65β67 | Splintered from
68β70 | Subordinate to
71β74 | Supplied with resources by
75β78 | Supplies resources to
79β81 | Temporary alliance with
82β85 | Tolerates
86β89 | Trades favors with
90β92 | Unjustly accused by
93β96 | Warring with
97β100 | Roll twice
## Faction Name Template
To generate a faction name, first roll or choose the name template. Then, follow the structure of the template to build the name from individual tables. If youβve already set the faction type, picking from the tables (instead of rolling) will likely provide a more appropriate result. For example, βSilver Jackalsβ is a fitting name for a criminal organization. The βEmpire of the Undying Sunsβ is a less apt name for that gangβunless their leader is prone to delusions of grandeur. In short, choosing a name will give you more control. Rolling might give you a result that doesnβt square with known aspects, but those contradictions may prove inspiring.
An alternative approach to generating a faction from scratch is to start with a random name. Then, consider what the name evokes and choose an appropriate faction type instead of rolling on those tables. For example, βBloody Ravensβ might suggest a mercenary guild, while the βRepublic of the Radiant Servantsβ brings to mind a dominion built upon a religion, or one that idolizes a prophesied leader. If a result doesnβt inspire anything interesting, roll again or pick.
Roll | Result
:-----:|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
1β40 | \[[β΅Legacy](Starforged/Oracles/Factions/Legacy)\] \[[β΅Affiliation](Starforged/Oracles/Factions/Affiliation)\]
41β55 | \[[β΅Legacy](Starforged/Oracles/Factions/Legacy)\] \[[β΅Identity](Starforged/Oracles/Factions/Identity)\]
56β70 | \[[β΅Identity](Starforged/Oracles/Factions/Identity)\] *of the* \[[β΅Legacy](Starforged/Oracles/Factions/Legacy)\] \[[β΅Affiliation](Starforged/Oracles/Factions/Affiliation)\]
71β100 | \[[β΅Affiliation](Starforged/Oracles/Factions/Affiliation)\] *of the* \[[β΅Legacy](Starforged/Oracles/Factions/Legacy)\] \[[β΅Identity](Starforged/Oracles/Factions/Identity)\]
## Legacy
Roll | Result
:-----:|------------
1β2 | Ancient
3β4 | Ashen
5β6 | Awakened
7β8 | Azure
9β10 | Blessed
11β12 | Bloody
13β14 | Broken
15β16 | Ceaseless
17β18 | Crimson
19β20 | Cursed
21β22 | Dawning
23β24 | Dissident
25β26 | Ebon
27β28 | Elder
29β30 | Enduring
31β32 | Enlightened
33β34 | Exalted
35β36 | Fallen
37β38 | Fated
39β40 | First
41β42 | Forgotten
43β44 | Forsaken
45β46 | Gloaming
47β48 | Golden
49β50 | Hidden
51β52 | Infernal
53β54 | Infinite
55β56 | Iron
57β58 | Kindred
59β60 | Obsidian
61β62 | Radiant
63β64 | Risen
65β66 | Sacred
67β68 | Sapphire
69β70 | Scarlet
71β72 | Serene
73β74 | Shattered
75β76 | Shining
77β78 | Silent
79β80 | Silver
81β82 | Sovereign
83β84 | Stellar
85β86 | Sundered
87β88 | Supreme
89β90 | Undying
91β92 | Unified
93β94 | United
95β96 | Universal
97β98 | Veiled
99β100 | Wandering
## Affiliation
Roll | Result
:-----:|--------------
1β4 | Accord
5β8 | Alliance
9β12 | Ascendancy
13β16 | Circle
17β20 | Coalition
21β24 | Collective
25β28 | Commonwealth
29β32 | Confederation
33β36 | Consortium
37β40 | Council
41β44 | Court
45β48 | Covenant
49β52 | Dominion
53β56 | Empire
57β60 | Federation
61β64 | Imperium
65β68 | League
69β72 | Legion
73β76 | Order
77β80 | Pact
81β84 | Regiment
85β88 | Republic
89β92 | Sphere
93β96 | Syndicate
97β100 | Union
## Identity
Roll | Result
:-----:|-----------
1β2 | Blades
3β4 | Builders
5β6 | Daggers
7β8 | Defenders
9β10 | Disciples
11β12 | Domains
13β14 | Drifters
15β16 | Embers
17β18 | Flames
19β20 | Fleet
21β22 | Guardians
23β24 | Hammers
25β26 | Harbingers
27β28 | Heralds
29β30 | Hounds
31β32 | Hunters
33β34 | Jackals
35β36 | Keepers
37β38 | Knights
39β40 | Menders
41β42 | Outcasts
43β44 | Phantoms
45β46 | Planets
47β48 | Raiders
49β50 | Ravens
51β52 | Realms
53β54 | Reavers
55β56 | Relics
57β58 | Seekers
59β60 | Sentinels
61β62 | Serpents
63β64 | Servants
65β66 | Shadows
67β68 | Shards
69β70 | Skulls
71β72 | Souls
73β74 | Specters
75β76 | Stars
77β78 | Suns
79β80 | Swarm
81β82 | Swords
83β84 | Talons
85β86 | Vanguards
87β88 | Wardens
89β90 | Watchers
91β92 | Wolves
93β94 | Worlds
95β96 | Wraiths
97β98 | Wreckers
99β100 | Wrights
## Faction Quirks
Roll or pick known characteristics of the faction and its members using this table. But keep in mind that even within a small or specialized faction, there are no absolutes. These quirks represent common attitudes, practices, or approaches, but are not universal to every member of that faction. Leave room in your portrayal for diversity and contradictions.
Roll | Result
:-----:|------------------------------------------------------------
1β3 | Ancient or coded language
4β6 | Animal or creature motif used as a faction symbol
7β9 | Banishes the disloyal
10β12 | Body augmentations are respected and valued
13β15 | Body ornamentations signify castes or roles
16β18 | Conceals individual identity
19β21 | Dependent on an addictive substance
22β24 | Distinctive or elaborate clothing
25β27 | Elite soldiers provide defense or serve as bodyguards
28β30 | Favors a signature weapon
31β33 | Guided by superstition or prophecy
34β36 | Heavily stratified social structure
37β39 | Hoards precursor artifacts
40β42 | Honors the fallen through unusual death rites
43β45 | Idolizes a long-dead founder or martyr
46β48 | Keeps exhaustive records or archives
49β51 | Lives off-planet in spaceborne fleets
52β54 | Members take a new name when joining the faction
55β57 | Nomadic people and mobile operations
58β60 | Operates under strict codes or laws
61β63 | Recognizes others through a distinctive greeting or gesture
64β66 | Reliant on machine intelligence
67β69 | Resolves disputes through formal duels
70β72 | Rites of adulthood or ascension
73β75 | Shuns or distrusts machine intelligence
76β78 | Starships share a distinctive and recognizable profile
79β81 | Suspicious of outsiders
82β84 | Symbiotic relationship with a specific type of creature
85β87 | Trades in a unique currency or commodity
88β90 | Trains in a demanding physical discipline or martial art
91β93 | Wields unnatural abilities or strange technologies
94β96 | Work or environment causes mutations
97β100 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
## Faction Rumors
Use this table when you are in a position to investigate a faction by uncovering secrets or fishing for gossip.
Roll | Result
:-----:|------------------------------------------------------------
1β3 | Caught in the crossfire of feuding factions
4β6 | Colluding with a criminal enterprise
7β9 | Corrupted by a dangerous power
10β12 | Critical resource is in short supply
13β15 | Defenses are overextended
16β18 | Developing revolutionary technology
19β21 | Digital systems are corrupted or infiltrated
22β24 | Heavily in debt
25β27 | Hit hard by a recent attack or calamity
28β30 | Holds a powerful artifact
31β33 | Holds incriminating information against a leader or faction
34β36 | Hoarding a valuable commodity
37β39 | Infiltrated by a rival faction
40β42 | Knows the location of a fabled treasure or lost technology
43β45 | Leaders are haunted by a dark prophecy
46β48 | Leaders are incompetent
49β51 | Leaders are puppets of another power or faction
52β54 | Lesser members of the leadership are plotting a coup
55β57 | New belief or religion is creating a schism among members
58β60 | Operations are a false front for their true purpose
61β63 | Overdependence on a failing or vulnerable technology
64β66 | Plagued by infighting and low morale
67β69 | Plotting to betray an allied faction
70β72 | Preparing a major offensive or operation
73β75 | Pulling the strings of a leader or faction
76β78 | Recently acquired an unexpected fortune
79β81 | Secretly supporting a reviled faction
82β84 | Sheltering an infamous or dangerous fugitive
85β87 | Suffered destructive sabotage from within
88β90 | Suffering a shortage of key workers or personnel
91β93 | Uprising or revolt is brewing from within
94β96 | Vulnerable to attack or aggression
97β100 | [β΅Action + Theme](Starforged/Oracles/Core/Action)