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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. πŸš€ Includes JSON schemas and a Javascript/Typescript API.

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# Factions ## Faction Type Roll | Result :-----:|---------------------------------------------------------- 1–40 | [⏡Dominion](Starforged/Oracles/Factions/Dominion) 41–70 | [⏡Guild](Starforged/Oracles/Factions/Guild) 71–100 | [⏡Fringe Group](Starforged/Oracles/Factions/Fringe_Group) ## Influence Roll | Result :-----:|------------ 1–10 | Forsaken 11–30 | Isolated 31–50 | Localized 51–70 | Established 71–85 | Notable 86–95 | Dominant 96–100 | Inescapable ## Dominion Roll | Result :-----:|----------------- 1–5 | Agriculture 6–9 | Artistry 10–14 | Commerce 15–18 | Conquest 19–22 | Construction 23–26 | Diplomacy 27–30 | Education 31–34 | Environmentalism 35–38 | Exploration 39–42 | Faith 43–46 | History 47–50 | Honor 51–55 | Industry 56–59 | Isolationism 60–63 | Law 64–67 | Mysticism 68–71 | Pacifism 72–75 | Prophecy 76–79 | Science 80–83 | Secrecy 84–87 | Technology 88–91 | Treachery 92–96 | Warfare 97–100 | Wealth ## Dominion: Leadership Roll | Result :-----:|--------------------------- 1–5 | Anarchist 6–15 | Disputed leadership 16–30 | Authoritarian dictatorship 31–45 | Oligarchical elite 46–60 | Dynastic lineage 61–70 | Fated or prophesied leader 71–80 | Clan chiefs or elders 81–90 | Elected representatives 91–95 | Machine intelligence 96–100 | Varied / decentralized ## Guild Roll | Result :-----:|--------------- 1–5 | Assassins 6–10 | Bounty Hunters 11–15 | Couriers 16–20 | Courtesans 21–25 | Engineers 26–30 | Healers 31–40 | Industrialists 41–50 | Mercenaries 51–60 | Merchants 61–65 | Mystics 66–75 | Navigators 76–80 | Peacekeepers 81–85 | Researchers 86–90 | Spies 91–100 | Roll twice ## Fringe Group Roll | Result :-----:|---------------- 1–5 | Cultists 6–15 | Exiles 16–25 | Gangsters 26–35 | Hackers 36–40 | Monster hunters 41–50 | Pirates 51–60 | Raiders 61–70 | Rebels 71–75 | Rogue AI 76–85 | Scavengers 86–95 | Smugglers 96–100 | Roll twice ## Faction Projects Pick or roll on this table to reveal the current focus of a faction. Then, use the nature of the organization to help envision the meaning of the project. The result may introduce events that motivate your character to aid or resist the project, or can serve as background detail for your setting. If you would like to track the faction’s progress, set a clock for the project using the campaign clock guidelines on page 235. Roll | Result :-----:|---------------------------------------------------- 1–3 | Broaden scope of the faction to include a new focus 4–6 | Build or secure a powerful device 7–9 | Consolidate control of a valuable commodity 10–12 | Destroy or defeat a rival 13–15 | Disrupt the operations of a rival 16–18 | Escape the control of another faction or power 19–21 | Establish a monument or memorial 22–24 | Establish a safe refuge or headquarters 25–27 | Expand operations to a new location or sector 28–30 | Form an alliance 31–33 | Fulfill a prophecy 34–36 | Give aid to a faction 37–39 | Harness unnatural or forbidden power 40–42 | Hunt down a rogue asset 43–45 | Incite conflict among rivals 46–48 | Negotiate an agreement 49–51 | Obtain a needed commodity 52–54 | Obtain an important cultural artifact 55–57 | Obtain crucial data or information 58–60 | Obtain incriminating information about a rival 61–63 | Prevent a prophecy 64–66 | Put down an internal revolt or rebellion 67–69 | Repay a debt 70–72 | Rescue or recover a group or asset 73–75 | Research an innovation 76–78 | Resolve a conflict with another faction 79–81 | Reunite splintered elements of the faction 82–84 | Seize a powerful artifact or valuable treasure 85–87 | Seize rival territory or operations 88–90 | Subsume another faction 91–93 | Transport a valued asset 94–96 | Usurp leadership within a rival faction 97–100 | [⏡Action + Theme](Starforged/Oracles/Core/Action) ## Faction Relationships Factions add scale and narrative opportunities to your setting. But keep it manageable. Don’t overload your campaign with factions. Instead, focus on your interactions and entanglements with members of a few interesting factions. Then, when you have a question about the relationship of one faction to another, use this table. The result is the commonly understood connection between those factions. Further investigations or events may reveal a deeper or alternate truth. Roll | Result :-----:|--------------------------- 1–4 | Antagonistic towards 5–8 | Apathetic or unaware of 9–11 | Betrayed by 12–14 | Broke faith with 15–18 | Distrustful of 19–22 | Does business with 23–25 | Extorted by 26–29 | Holds contempt for 30–33 | Holds leverage over 34–36 | In control of 37–40 | Maneuvering against 41–44 | Needs aid from 45–47 | Negotiating with 48–51 | Open alliance with 52–54 | Owes a debt to 55–58 | Shares a rivalry with 59–61 | Shares power with 62–64 | Shows respect for 65–67 | Splintered from 68–70 | Subordinate to 71–74 | Supplied with resources by 75–78 | Supplies resources to 79–81 | Temporary alliance with 82–85 | Tolerates 86–89 | Trades favors with 90–92 | Unjustly accused by 93–96 | Warring with 97–100 | Roll twice ## Faction Name Template To generate a faction name, first roll or choose the name template. Then, follow the structure of the template to build the name from individual tables. If you’ve already set the faction type, picking from the tables (instead of rolling) will likely provide a more appropriate result. For example, β€œSilver Jackals” is a fitting name for a criminal organization. The β€œEmpire of the Undying Suns” is a less apt name for that gangβ€”unless their leader is prone to delusions of grandeur. In short, choosing a name will give you more control. Rolling might give you a result that doesn’t square with known aspects, but those contradictions may prove inspiring. An alternative approach to generating a faction from scratch is to start with a random name. Then, consider what the name evokes and choose an appropriate faction type instead of rolling on those tables. For example, β€œBloody Ravens” might suggest a mercenary guild, while the β€œRepublic of the Radiant Servants” brings to mind a dominion built upon a religion, or one that idolizes a prophesied leader. If a result doesn’t inspire anything interesting, roll again or pick. Roll | Result :-----:|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1–40 | \[[⏡Legacy](Starforged/Oracles/Factions/Legacy)\] \[[⏡Affiliation](Starforged/Oracles/Factions/Affiliation)\] 41–55 | \[[⏡Legacy](Starforged/Oracles/Factions/Legacy)\] \[[⏡Identity](Starforged/Oracles/Factions/Identity)\] 56–70 | \[[⏡Identity](Starforged/Oracles/Factions/Identity)\] *of the* \[[⏡Legacy](Starforged/Oracles/Factions/Legacy)\] \[[⏡Affiliation](Starforged/Oracles/Factions/Affiliation)\] 71–100 | \[[⏡Affiliation](Starforged/Oracles/Factions/Affiliation)\] *of the* \[[⏡Legacy](Starforged/Oracles/Factions/Legacy)\] \[[⏡Identity](Starforged/Oracles/Factions/Identity)\] ## Legacy Roll | Result :-----:|------------ 1–2 | Ancient 3–4 | Ashen 5–6 | Awakened 7–8 | Azure 9–10 | Blessed 11–12 | Bloody 13–14 | Broken 15–16 | Ceaseless 17–18 | Crimson 19–20 | Cursed 21–22 | Dawning 23–24 | Dissident 25–26 | Ebon 27–28 | Elder 29–30 | Enduring 31–32 | Enlightened 33–34 | Exalted 35–36 | Fallen 37–38 | Fated 39–40 | First 41–42 | Forgotten 43–44 | Forsaken 45–46 | Gloaming 47–48 | Golden 49–50 | Hidden 51–52 | Infernal 53–54 | Infinite 55–56 | Iron 57–58 | Kindred 59–60 | Obsidian 61–62 | Radiant 63–64 | Risen 65–66 | Sacred 67–68 | Sapphire 69–70 | Scarlet 71–72 | Serene 73–74 | Shattered 75–76 | Shining 77–78 | Silent 79–80 | Silver 81–82 | Sovereign 83–84 | Stellar 85–86 | Sundered 87–88 | Supreme 89–90 | Undying 91–92 | Unified 93–94 | United 95–96 | Universal 97–98 | Veiled 99–100 | Wandering ## Affiliation Roll | Result :-----:|-------------- 1–4 | Accord 5–8 | Alliance 9–12 | Ascendancy 13–16 | Circle 17–20 | Coalition 21–24 | Collective 25–28 | Commonwealth 29–32 | Confederation 33–36 | Consortium 37–40 | Council 41–44 | Court 45–48 | Covenant 49–52 | Dominion 53–56 | Empire 57–60 | Federation 61–64 | Imperium 65–68 | League 69–72 | Legion 73–76 | Order 77–80 | Pact 81–84 | Regiment 85–88 | Republic 89–92 | Sphere 93–96 | Syndicate 97–100 | Union ## Identity Roll | Result :-----:|----------- 1–2 | Blades 3–4 | Builders 5–6 | Daggers 7–8 | Defenders 9–10 | Disciples 11–12 | Domains 13–14 | Drifters 15–16 | Embers 17–18 | Flames 19–20 | Fleet 21–22 | Guardians 23–24 | Hammers 25–26 | Harbingers 27–28 | Heralds 29–30 | Hounds 31–32 | Hunters 33–34 | Jackals 35–36 | Keepers 37–38 | Knights 39–40 | Menders 41–42 | Outcasts 43–44 | Phantoms 45–46 | Planets 47–48 | Raiders 49–50 | Ravens 51–52 | Realms 53–54 | Reavers 55–56 | Relics 57–58 | Seekers 59–60 | Sentinels 61–62 | Serpents 63–64 | Servants 65–66 | Shadows 67–68 | Shards 69–70 | Skulls 71–72 | Souls 73–74 | Specters 75–76 | Stars 77–78 | Suns 79–80 | Swarm 81–82 | Swords 83–84 | Talons 85–86 | Vanguards 87–88 | Wardens 89–90 | Watchers 91–92 | Wolves 93–94 | Worlds 95–96 | Wraiths 97–98 | Wreckers 99–100 | Wrights ## Faction Quirks Roll or pick known characteristics of the faction and its members using this table. But keep in mind that even within a small or specialized faction, there are no absolutes. These quirks represent common attitudes, practices, or approaches, but are not universal to every member of that faction. Leave room in your portrayal for diversity and contradictions. Roll | Result :-----:|------------------------------------------------------------ 1–3 | Ancient or coded language 4–6 | Animal or creature motif used as a faction symbol 7–9 | Banishes the disloyal 10–12 | Body augmentations are respected and valued 13–15 | Body ornamentations signify castes or roles 16–18 | Conceals individual identity 19–21 | Dependent on an addictive substance 22–24 | Distinctive or elaborate clothing 25–27 | Elite soldiers provide defense or serve as bodyguards 28–30 | Favors a signature weapon 31–33 | Guided by superstition or prophecy 34–36 | Heavily stratified social structure 37–39 | Hoards precursor artifacts 40–42 | Honors the fallen through unusual death rites 43–45 | Idolizes a long-dead founder or martyr 46–48 | Keeps exhaustive records or archives 49–51 | Lives off-planet in spaceborne fleets 52–54 | Members take a new name when joining the faction 55–57 | Nomadic people and mobile operations 58–60 | Operates under strict codes or laws 61–63 | Recognizes others through a distinctive greeting or gesture 64–66 | Reliant on machine intelligence 67–69 | Resolves disputes through formal duels 70–72 | Rites of adulthood or ascension 73–75 | Shuns or distrusts machine intelligence 76–78 | Starships share a distinctive and recognizable profile 79–81 | Suspicious of outsiders 82–84 | Symbiotic relationship with a specific type of creature 85–87 | Trades in a unique currency or commodity 88–90 | Trains in a demanding physical discipline or martial art 91–93 | Wields unnatural abilities or strange technologies 94–96 | Work or environment causes mutations 97–100 | [⏡Action + Theme](Starforged/Oracles/Core/Action) ## Faction Rumors Use this table when you are in a position to investigate a faction by uncovering secrets or fishing for gossip. Roll | Result :-----:|------------------------------------------------------------ 1–3 | Caught in the crossfire of feuding factions 4–6 | Colluding with a criminal enterprise 7–9 | Corrupted by a dangerous power 10–12 | Critical resource is in short supply 13–15 | Defenses are overextended 16–18 | Developing revolutionary technology 19–21 | Digital systems are corrupted or infiltrated 22–24 | Heavily in debt 25–27 | Hit hard by a recent attack or calamity 28–30 | Holds a powerful artifact 31–33 | Holds incriminating information against a leader or faction 34–36 | Hoarding a valuable commodity 37–39 | Infiltrated by a rival faction 40–42 | Knows the location of a fabled treasure or lost technology 43–45 | Leaders are haunted by a dark prophecy 46–48 | Leaders are incompetent 49–51 | Leaders are puppets of another power or faction 52–54 | Lesser members of the leadership are plotting a coup 55–57 | New belief or religion is creating a schism among members 58–60 | Operations are a false front for their true purpose 61–63 | Overdependence on a failing or vulnerable technology 64–66 | Plagued by infighting and low morale 67–69 | Plotting to betray an allied faction 70–72 | Preparing a major offensive or operation 73–75 | Pulling the strings of a leader or faction 76–78 | Recently acquired an unexpected fortune 79–81 | Secretly supporting a reviled faction 82–84 | Sheltering an infamous or dangerous fugitive 85–87 | Suffered destructive sabotage from within 88–90 | Suffering a shortage of key workers or personnel 91–93 | Uprising or revolt is brewing from within 94–96 | Vulnerable to attack or aggression 97–100 | [⏡Action + Theme](Starforged/Oracles/Core/Action)