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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. πŸš€ Includes JSON schemas and a Javascript/Typescript API.

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# Derelicts Derelicts are the forsaken relics of human endeavors. Use these First Look tables for your initial survey of the derelict. To reveal more about the look and original function or nature of the site, roll on appropriate tables in the Starship or Settlement oracles. If you explore the depths of a derelict, you may use the zone oracles on the following pages to help envision what you find. ## Location Roll | Result :-----:|----------- 1–40 | Planetside 41–60 | Orbital 61–100 | Deep Space ## Type (by Location) Planetside | Orbital | Deep_Space | Result :---------:|:-------:|:----------:|----------- 1–25 | 1–40 | 1–75 | Starship 26–100 | 41–100 | 76–100 | Settlement ## Condition Roll | Result :-----:|---------------------- 1–10 | Functional 11–30 | Limited power 31–60 | Cold and dark 61–90 | Damaged or breached 91–98 | Heavily damaged 99–100 | Impending destruction ## Outer First Look Roll | Result :-----:|---------------------------- 1–15 | Blocked access 16–30 | Corpses 31–45 | Hazardous readings 46–50 | Mutated structure 51–60 | Odd orientation 61–65 | Overgrown or entangled 66–80 | Sending a signal or message 81–85 | Signs that others are here 86–95 | Stripped exterior 96–100 | Time or reality distortions ## Inner First Look Roll | Result :-----:|---------------------------------------------------------- 1–3 | Abnormal gravity 4–6 | Active bots 7–9 | Archaic equipment 10–12 | Automated announcements 13–15 | Biological infestation 16–18 | Charred surfaces 19–21 | Claw marks 22–24 | Cluttered with debris 25–27 | Corroded surfaces 28–30 | Cramped spaces 31–33 | Creaking hull 34–36 | Esoteric writing or symbols 37–39 | Evidence of new inhabitants 40–42 | Exposed wiring or conduits 43–45 | Flashing strobe lights 46–48 | Fluctuating power 49–51 | Haunting visions of the dead 52–54 | Hazardous temperature 55–57 | Heavy steam or moisture 58–60 | Littered with corpses 61–63 | Nesting or feeding creatures 64–66 | Ornate furnishings 67–69 | Scarred by gunfire 70–72 | Sealed against intruders 73–75 | Signs of looting or scavenging 76–78 | Smell of decay 79–81 | Splattered with blood 82–84 | Temporal distortions 85–87 | Thick haze or smoke 88–90 | Unstable energy surges 91–93 | Watchful AI 94–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ## Derelict Zones Starship | Settlement | Result :-------:|:----------:|--------------------------------------------------------- -- | -- | [⏡Access](Starforged/Oracles/Derelicts/Access) 1–5 | 1–20 | [⏡Community](Starforged/Oracles/Derelicts/Community) 6–30 | 21–30 | [⏡Engineering](Starforged/Oracles/Derelicts/Engineering) 31–55 | 31–50 | [⏡Living](Starforged/Oracles/Derelicts/Living) 56–65 | 51–60 | [⏡Medical](Starforged/Oracles/Derelicts/Medical) 66–85 | 61–70 | [⏡Operations](Starforged/Oracles/Derelicts/Operations) 86–90 | 71–90 | [⏡Production](Starforged/Oracles/Derelicts/Production) 91–100 | 91–100 | [⏡Research](Starforged/Oracles/Derelicts/Research) ## Access ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------- 1–50 | Corridor 51–60 | Stairs 61–70 | Lift or elevator 71–80 | Catwalk or bridge 81–85 | Vertical shaft or ladder 86–90 | Hub or intersection 91–95 | Crawl space or duct 96–100 | Airlock or external ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–5 | Abandoned gear 6–10 | Blood trail 11–15 | Breached door or hatch 16–20 | Control or terminal station 21–25 | Corpse 26–30 | Dismantled equipment 31–35 | Flashing strobes 36–40 | Leaking pipes 41–45 | Makeshift barricade 46–50 | Opened or missing panels 51–55 | Organic growths 56–60 | Ruined bot 61–65 | Scrawled warning 66–70 | Sealed breach 71–75 | Sounds of movement 76–80 | Steam or smoke 81–85 | Wandering bot 86–90 | Windows or viewports 91–95 | Wrecked passage or debris 96–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Alarm or failsafe is triggered 11–20 | Automated defenses 21–30 | Blocked or sealed path 31–40 | Dreadful scene of death or violence 41–50 | Foe closes in 51–60 | Gear is failing or broken 61–70 | Hazardous environmental change 71–80 | Path is trapped 81–90 | Unsettling sound or disturbance 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|--------------------------------------------------------- 1–20 | Directions, shortcut, or alternate path 21–40 | Encounter with a friendly survivor, explorer, or denizen 41–60 | Hopeful signs of life 61–80 | Opening to outmaneuver or escape a threat or foe 81–100 | Useful equipment ## Community ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Bar or club 9–16 | Classroom or education 17–24 | Concourse or hub 25–32 | Entertainment 33–40 | Gym or fitness 41–48 | Market or trade 49–56 | Park or garden 57–64 | Promenade or overlook 65–72 | Restaurant or dining 73–80 | Temple or chapel 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Ad-hoc memorials 9–16 | Art depicting historic event 17–24 | Artificial environment 25–32 | Automated announcements 33–40 | Barricaded area 41–48 | Gaming devices or interfaces 49–56 | Graffiti or vandalization 57–64 | Guard post or surveillance 65–72 | Mass grave or corpses 73–80 | Panoramic viewport 81–88 | Rubble or debris 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Biological infestation 11–20 | Breached or broken structure 21–30 | Distressing signs of mass violence or death 31–40 | Flooded environment 41–50 | Foe lurks within concealment 51–60 | Fragile structural integrity 61–70 | Haunting vision of life here before the fall 71–80 | Hazardous environmental change 81–90 | Heartbreaking memento of lost lives 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|------------------------------------------ 1–20 | Culturally significant object or artifact 21–40 | Salvageable goods or resources 41–60 | Secure area offers a moment of peace 61–80 | Terminal with access to site details 81–100 | Valuable item ## Engineering ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Control room 9–16 | Engine room or power core 17–24 | Engineering offices 25–32 | Equipment storage 33–40 | Fuel or coolant tanks 41–48 | Life support 49–56 | Maintenance tube 57–64 | Vehicle bay or garage 65–72 | Water processing 73–80 | Workshop 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Cluttered workbench 9–16 | Control terminal 17–24 | Crane or lift 25–32 | Disassembled equipment 33–40 | Flickering status monitors 41–48 | Jury-rigged equipment 49–56 | Multilevel layout 57–64 | Pipes and valves 65–72 | Sharp ozone smell 73–80 | Unfinished project 81–88 | Utility bots 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|---------------------------------------------------- 1–10 | Corrosive leak 11–20 | Erratic utility bots 21–30 | Failing equipment requires a specific part or skill 31–40 | Fire or energy surge 41–50 | Precarious or broken path 51–60 | Radioactive hotspot 61–70 | Sabotaged equipment 71–80 | Shrouded atmosphere conceals a lurking foe 81–90 | Unstable or failing power core 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|------------------------------------ 1–20 | Advanced or experimental equipment 21–40 | Chance to restore power or function 41–60 | Helpful plans or schematics 61–80 | Helpful utility bot 81–100 | Useful tool or device ## Living ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Food storage 9–16 | Galley or kitchen 17–24 | Laundry 25–32 | Locker room or storage 33–40 | Mess hall or dining 41–48 | Observation lounge 49–56 | Quarters (communal) 57–64 | Quarters (individual) 65–72 | Restroom or showers 73–80 | Sleeping pods 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Abandoned pet 9–16 | Audible music 17–24 | Cherished personal item 25–32 | Failed barricade 33–40 | Half-eaten food 41–48 | Messages from loved ones 49–56 | Ransacked belongings 57–64 | Remains of the dead 65–72 | Scuttling vermin 73–80 | Shrine or altar 81–88 | Unusual art 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|---------------------------------------------------- 1–10 | Booby trap 11–20 | Distressing written message 21–30 | Disturbing evidence of exploitive living conditions 31–40 | Dreadful scene of death or violence 41–50 | Lured into danger by signs of life 51–60 | Recorded message reveals a threat or complication 61–70 | Sealed door or hatch blocks access 71–80 | Signs of unwelcome invaders 81–90 | Unsettling sound or disturbance 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|------------------------------------------------------ 1–20 | Culturally significant object or artifact 21–40 | Hidden stash of valuable contraband 41–60 | Intact barricade or protected area 61–80 | Recorded message reveals helpful aspects of this site 81–100 | Useful personal gear ## Medical ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Crematorium 9–16 | Emergency or triage 17–24 | Isolation or containment 25–32 | Medical lab 33–40 | Medical offices 41–48 | Morgue 49–56 | Operating room 57–64 | Pharmacy or drug locker 65–72 | Prosthetics workshop 73–80 | Ward or clinic 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Autopsied corpse 9–16 | Biological specimens 17–24 | Blood spatter or pools 25–32 | Bloody medical supplies 33–40 | Broken prosthetics 41–48 | Corpse of a healer 49–56 | Dissected specimen 57–64 | Improvised overflow beds 65–72 | Medical monitors 73–80 | Medical records or scans 81–88 | Stacks of body bags 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Disgusting sight / smell 11–20 | Disturbing evidence of medical misconduct 21–30 | Erratic medical bots 31–40 | Evidence of a virulent disease 41–50 | Malfunctioning medical equipment 51–60 | Repercussions of a medical experiment 61–70 | Restless dead 71–80 | Signs of a horrific death 81–90 | Signs of broken quarantine 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|--------------------------- 1–20 | Cache of medicine 21–40 | Clues to a medical mystery 41–60 | Helpful medical bot 61–80 | Unusual or rare specimen 81–100 | Useful medical equipment ## Operations ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Admin or command offices 9–16 | Armory 17–24 | Bridge or command center 25–32 | Brig or cells 33–40 | Comms center 41–48 | Computer core 49–56 | Conference or briefing room 57–64 | Landing bay or hangar 65–72 | Lounge 73–80 | Security 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Automated warning 9–16 | Buckled blast doors 17–24 | Control terminal 25–32 | Emergency lighting 33–40 | EV suit storage 41–48 | Hissing comms channel 49–56 | Intricate control panels 57–64 | Map of the site 65–72 | Recorded message 73–80 | Video surveillance monitors 81–88 | Written logs 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|---------------------------------------------------- 1–10 | Automated defenses target you 11–20 | Broken equipment limits control 21–30 | Coded message or puzzling security device 31–40 | Discouraging evidence of failed plans or defenses 41–50 | Displays reveal a new threat elsewhere in this site 51–60 | Failing power 61–70 | Hostile AI 71–80 | Sealed blast doors block access 81–90 | Sensors indicate the arrival of an external threat 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|--------------------------------------------- 1–20 | Cache of weapons or ammo 21–40 | Helpful AI 41–60 | Keycard or access code 61–80 | Log offers insight into this site's downfall 81–100 | Secure area offers a moment of peace ## Production ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Airlock or staging area 9–16 | Assembly or processing 17–24 | Cargo bay 25–32 | Equipment storage 33–40 | Exosuit bay 41–48 | Harvesting or mining platform 49–56 | Monitoring or control room 57–64 | Processed goods storage 65–72 | Raw materials storage 73–80 | Scrapyard 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Cargo lifts 9–16 | Control panels 17–24 | Disassembled machinery 25–32 | Elevated walkways 33–40 | Environment suits 41–48 | Ill-fated workers 49–56 | Immense machinery 57–64 | Sealed or locked containers 65–72 | Tools 73–80 | Vats of chemicals or gas 81–88 | Written manifest 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Claustrophobic spaces 11–20 | Dangerous machinery 21–30 | Disturbing evidence of exploited labor 31–40 | Extreme temperatures 41–50 | Hazardous materials 51–60 | Impending industrial disaster 61–70 | Malfunctioning automation 71–80 | Rivals seek to secure these resources 81–90 | Signs of an unearthed or manufactured threat 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|----------------------------- 1–20 | Helpful vehicle or transport 21–40 | Rare or valuable resource 41–60 | Salvageable materials 61–80 | Useful equipment 81–100 | Valuable cargo ## Research ### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Clean room 9–16 | Cold storage 17–24 | Creature or animal pens 25–32 | Decontamination room 33–40 | Hazardous material storage 41–48 | Hydroponics or agriculture 49–56 | Isolation or containment 57–64 | Lab 65–72 | Library or records 73–80 | Secure vault 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) ### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Aquarium or tank 9–16 | Biological specimens 17–24 | Bones or fossils 25–32 | Broken equipment 33–40 | Cryptic research notes 41–48 | Hastily destroyed data 49–56 | Hazmat suits 57–64 | Inscrutable artifact 65–72 | Invasive plant growth 73–80 | Recorded research log 81–88 | Spilled chemicals 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Automated containment protocols are activated 11–20 | Biological infestation 21–30 | Dangerous specimen 31–40 | Disturbing outcome of a failed experiment 41–50 | Evidence of sinister experiments 51–60 | Fragile vault holds a dire threat 61–70 | Signs of broken containment 71–80 | Toxic environment 81–90 | Unstable technology 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice ### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|------------------------------- 1–20 | Helpful research data 21–40 | Records of a notable discovery 41–60 | Specialized research tools 61–80 | Unique prototype 81–100 | Useful navigational data