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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. π Includes JSON schemas and a Javascript/Typescript API.
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# Derelicts
Derelicts are the forsaken relics of human endeavors. Use these First Look tables for your initial survey of the derelict. To reveal more about the look and original function or nature of the site, roll on appropriate tables in the Starship or Settlement oracles. If you explore the depths of a derelict, you may use the zone oracles on the following pages to help envision what you find.
## Location
Roll | Result
:-----:|-----------
1β40 | Planetside
41β60 | Orbital
61β100 | Deep Space
## Type (by Location)
Planetside | Orbital | Deep_Space | Result
:---------:|:-------:|:----------:|-----------
1β25 | 1β40 | 1β75 | Starship
26β100 | 41β100 | 76β100 | Settlement
## Condition
Roll | Result
:-----:|----------------------
1β10 | Functional
11β30 | Limited power
31β60 | Cold and dark
61β90 | Damaged or breached
91β98 | Heavily damaged
99β100 | Impending destruction
## Outer First Look
Roll | Result
:-----:|----------------------------
1β15 | Blocked access
16β30 | Corpses
31β45 | Hazardous readings
46β50 | Mutated structure
51β60 | Odd orientation
61β65 | Overgrown or entangled
66β80 | Sending a signal or message
81β85 | Signs that others are here
86β95 | Stripped exterior
96β100 | Time or reality distortions
## Inner First Look
Roll | Result
:-----:|----------------------------------------------------------
1β3 | Abnormal gravity
4β6 | Active bots
7β9 | Archaic equipment
10β12 | Automated announcements
13β15 | Biological infestation
16β18 | Charred surfaces
19β21 | Claw marks
22β24 | Cluttered with debris
25β27 | Corroded surfaces
28β30 | Cramped spaces
31β33 | Creaking hull
34β36 | Esoteric writing or symbols
37β39 | Evidence of new inhabitants
40β42 | Exposed wiring or conduits
43β45 | Flashing strobe lights
46β48 | Fluctuating power
49β51 | Haunting visions of the dead
52β54 | Hazardous temperature
55β57 | Heavy steam or moisture
58β60 | Littered with corpses
61β63 | Nesting or feeding creatures
64β66 | Ornate furnishings
67β69 | Scarred by gunfire
70β72 | Sealed against intruders
73β75 | Signs of looting or scavenging
76β78 | Smell of decay
79β81 | Splattered with blood
82β84 | Temporal distortions
85β87 | Thick haze or smoke
88β90 | Unstable energy surges
91β93 | Watchful AI
94β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
## Derelict Zones
Starship | Settlement | Result
:-------:|:----------:|---------------------------------------------------------
-- | -- | [β΅Access](Starforged/Oracles/Derelicts/Access)
1β5 | 1β20 | [β΅Community](Starforged/Oracles/Derelicts/Community)
6β30 | 21β30 | [β΅Engineering](Starforged/Oracles/Derelicts/Engineering)
31β55 | 31β50 | [β΅Living](Starforged/Oracles/Derelicts/Living)
56β65 | 51β60 | [β΅Medical](Starforged/Oracles/Derelicts/Medical)
66β85 | 61β70 | [β΅Operations](Starforged/Oracles/Derelicts/Operations)
86β90 | 71β90 | [β΅Production](Starforged/Oracles/Derelicts/Production)
91β100 | 91β100 | [β΅Research](Starforged/Oracles/Derelicts/Research)
## Access
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|-------------------------
1β50 | Corridor
51β60 | Stairs
61β70 | Lift or elevator
71β80 | Catwalk or bridge
81β85 | Vertical shaft or ladder
86β90 | Hub or intersection
91β95 | Crawl space or duct
96β100 | Airlock or external
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β5 | Abandoned gear
6β10 | Blood trail
11β15 | Breached door or hatch
16β20 | Control or terminal station
21β25 | Corpse
26β30 | Dismantled equipment
31β35 | Flashing strobes
36β40 | Leaking pipes
41β45 | Makeshift barricade
46β50 | Opened or missing panels
51β55 | Organic growths
56β60 | Ruined bot
61β65 | Scrawled warning
66β70 | Sealed breach
71β75 | Sounds of movement
76β80 | Steam or smoke
81β85 | Wandering bot
86β90 | Windows or viewports
91β95 | Wrecked passage or debris
96β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Alarm or failsafe is triggered
11β20 | Automated defenses
21β30 | Blocked or sealed path
31β40 | Dreadful scene of death or violence
41β50 | Foe closes in
51β60 | Gear is failing or broken
61β70 | Hazardous environmental change
71β80 | Path is trapped
81β90 | Unsettling sound or disturbance
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|---------------------------------------------------------
1β20 | Directions, shortcut, or alternate path
21β40 | Encounter with a friendly survivor, explorer, or denizen
41β60 | Hopeful signs of life
61β80 | Opening to outmaneuver or escape a threat or foe
81β100 | Useful equipment
## Community
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Bar or club
9β16 | Classroom or education
17β24 | Concourse or hub
25β32 | Entertainment
33β40 | Gym or fitness
41β48 | Market or trade
49β56 | Park or garden
57β64 | Promenade or overlook
65β72 | Restaurant or dining
73β80 | Temple or chapel
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Ad-hoc memorials
9β16 | Art depicting historic event
17β24 | Artificial environment
25β32 | Automated announcements
33β40 | Barricaded area
41β48 | Gaming devices or interfaces
49β56 | Graffiti or vandalization
57β64 | Guard post or surveillance
65β72 | Mass grave or corpses
73β80 | Panoramic viewport
81β88 | Rubble or debris
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Biological infestation
11β20 | Breached or broken structure
21β30 | Distressing signs of mass violence or death
31β40 | Flooded environment
41β50 | Foe lurks within concealment
51β60 | Fragile structural integrity
61β70 | Haunting vision of life here before the fall
71β80 | Hazardous environmental change
81β90 | Heartbreaking memento of lost lives
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|------------------------------------------
1β20 | Culturally significant object or artifact
21β40 | Salvageable goods or resources
41β60 | Secure area offers a moment of peace
61β80 | Terminal with access to site details
81β100 | Valuable item
## Engineering
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Control room
9β16 | Engine room or power core
17β24 | Engineering offices
25β32 | Equipment storage
33β40 | Fuel or coolant tanks
41β48 | Life support
49β56 | Maintenance tube
57β64 | Vehicle bay or garage
65β72 | Water processing
73β80 | Workshop
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Cluttered workbench
9β16 | Control terminal
17β24 | Crane or lift
25β32 | Disassembled equipment
33β40 | Flickering status monitors
41β48 | Jury-rigged equipment
49β56 | Multilevel layout
57β64 | Pipes and valves
65β72 | Sharp ozone smell
73β80 | Unfinished project
81β88 | Utility bots
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|----------------------------------------------------
1β10 | Corrosive leak
11β20 | Erratic utility bots
21β30 | Failing equipment requires a specific part or skill
31β40 | Fire or energy surge
41β50 | Precarious or broken path
51β60 | Radioactive hotspot
61β70 | Sabotaged equipment
71β80 | Shrouded atmosphere conceals a lurking foe
81β90 | Unstable or failing power core
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|------------------------------------
1β20 | Advanced or experimental equipment
21β40 | Chance to restore power or function
41β60 | Helpful plans or schematics
61β80 | Helpful utility bot
81β100 | Useful tool or device
## Living
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Food storage
9β16 | Galley or kitchen
17β24 | Laundry
25β32 | Locker room or storage
33β40 | Mess hall or dining
41β48 | Observation lounge
49β56 | Quarters (communal)
57β64 | Quarters (individual)
65β72 | Restroom or showers
73β80 | Sleeping pods
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Abandoned pet
9β16 | Audible music
17β24 | Cherished personal item
25β32 | Failed barricade
33β40 | Half-eaten food
41β48 | Messages from loved ones
49β56 | Ransacked belongings
57β64 | Remains of the dead
65β72 | Scuttling vermin
73β80 | Shrine or altar
81β88 | Unusual art
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|----------------------------------------------------
1β10 | Booby trap
11β20 | Distressing written message
21β30 | Disturbing evidence of exploitive living conditions
31β40 | Dreadful scene of death or violence
41β50 | Lured into danger by signs of life
51β60 | Recorded message reveals a threat or complication
61β70 | Sealed door or hatch blocks access
71β80 | Signs of unwelcome invaders
81β90 | Unsettling sound or disturbance
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|------------------------------------------------------
1β20 | Culturally significant object or artifact
21β40 | Hidden stash of valuable contraband
41β60 | Intact barricade or protected area
61β80 | Recorded message reveals helpful aspects of this site
81β100 | Useful personal gear
## Medical
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Crematorium
9β16 | Emergency or triage
17β24 | Isolation or containment
25β32 | Medical lab
33β40 | Medical offices
41β48 | Morgue
49β56 | Operating room
57β64 | Pharmacy or drug locker
65β72 | Prosthetics workshop
73β80 | Ward or clinic
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Autopsied corpse
9β16 | Biological specimens
17β24 | Blood spatter or pools
25β32 | Bloody medical supplies
33β40 | Broken prosthetics
41β48 | Corpse of a healer
49β56 | Dissected specimen
57β64 | Improvised overflow beds
65β72 | Medical monitors
73β80 | Medical records or scans
81β88 | Stacks of body bags
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Disgusting sight / smell
11β20 | Disturbing evidence of medical misconduct
21β30 | Erratic medical bots
31β40 | Evidence of a virulent disease
41β50 | Malfunctioning medical equipment
51β60 | Repercussions of a medical experiment
61β70 | Restless dead
71β80 | Signs of a horrific death
81β90 | Signs of broken quarantine
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|---------------------------
1β20 | Cache of medicine
21β40 | Clues to a medical mystery
41β60 | Helpful medical bot
61β80 | Unusual or rare specimen
81β100 | Useful medical equipment
## Operations
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Admin or command offices
9β16 | Armory
17β24 | Bridge or command center
25β32 | Brig or cells
33β40 | Comms center
41β48 | Computer core
49β56 | Conference or briefing room
57β64 | Landing bay or hangar
65β72 | Lounge
73β80 | Security
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Automated warning
9β16 | Buckled blast doors
17β24 | Control terminal
25β32 | Emergency lighting
33β40 | EV suit storage
41β48 | Hissing comms channel
49β56 | Intricate control panels
57β64 | Map of the site
65β72 | Recorded message
73β80 | Video surveillance monitors
81β88 | Written logs
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|----------------------------------------------------
1β10 | Automated defenses target you
11β20 | Broken equipment limits control
21β30 | Coded message or puzzling security device
31β40 | Discouraging evidence of failed plans or defenses
41β50 | Displays reveal a new threat elsewhere in this site
51β60 | Failing power
61β70 | Hostile AI
71β80 | Sealed blast doors block access
81β90 | Sensors indicate the arrival of an external threat
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|---------------------------------------------
1β20 | Cache of weapons or ammo
21β40 | Helpful AI
41β60 | Keycard or access code
61β80 | Log offers insight into this site's downfall
81β100 | Secure area offers a moment of peace
## Production
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Airlock or staging area
9β16 | Assembly or processing
17β24 | Cargo bay
25β32 | Equipment storage
33β40 | Exosuit bay
41β48 | Harvesting or mining platform
49β56 | Monitoring or control room
57β64 | Processed goods storage
65β72 | Raw materials storage
73β80 | Scrapyard
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Cargo lifts
9β16 | Control panels
17β24 | Disassembled machinery
25β32 | Elevated walkways
33β40 | Environment suits
41β48 | Ill-fated workers
49β56 | Immense machinery
57β64 | Sealed or locked containers
65β72 | Tools
73β80 | Vats of chemicals or gas
81β88 | Written manifest
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Claustrophobic spaces
11β20 | Dangerous machinery
21β30 | Disturbing evidence of exploited labor
31β40 | Extreme temperatures
41β50 | Hazardous materials
51β60 | Impending industrial disaster
61β70 | Malfunctioning automation
71β80 | Rivals seek to secure these resources
81β90 | Signs of an unearthed or manufactured threat
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|-----------------------------
1β20 | Helpful vehicle or transport
21β40 | Rare or valuable resource
41β60 | Salvageable materials
61β80 | Useful equipment
81β100 | Valuable cargo
## Research
### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Clean room
9β16 | Cold storage
17β24 | Creature or animal pens
25β32 | Decontamination room
33β40 | Hazardous material storage
41β48 | Hydroponics or agriculture
49β56 | Isolation or containment
57β64 | Lab
65β72 | Library or records
73β80 | Secure vault
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Aquarium or tank
9β16 | Biological specimens
17β24 | Bones or fossils
25β32 | Broken equipment
33β40 | Cryptic research notes
41β48 | Hastily destroyed data
49β56 | Hazmat suits
57β64 | Inscrutable artifact
65β72 | Invasive plant growth
73β80 | Recorded research log
81β88 | Spilled chemicals
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Automated containment protocols are activated
11β20 | Biological infestation
21β30 | Dangerous specimen
31β40 | Disturbing outcome of a failed experiment
41β50 | Evidence of sinister experiments
51β60 | Fragile vault holds a dire threat
61β70 | Signs of broken containment
71β80 | Toxic environment
81β90 | Unstable technology
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|-------------------------------
1β20 | Helpful research data
21β40 | Records of a notable discovery
41β60 | Specialized research tools
61β80 | Unique prototype
81β100 | Useful navigational data