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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. π Includes JSON schemas and a Javascript/Typescript API.
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# Character Creation
## Background Assets
If you want some direction for your starting paths, roll or pick from the table below and take the two paths associated with your selected background.
Roll | Background | Assets
:-----:|----------------------|-------------------------
1β5 | Battlefield Medic | HEALER; VETERAN
6β10 | Delegate | BANNERSWORN; DIPLOMAT
11β15 | Exobiologist | LORE HUNTER; NATURALIST
16β20 | Far Trader | NAVIGATOR; TRADER
21β25 | Fugitive Hunter | ARMORED; BOUNTY HUNTER
26β30 | Hacker | INFILTRATOR; TECH
31β35 | Hotshot Pilot | ACE; NAVIGATOR
36β40 | Interstellar Scout | EXPLORER; VOIDBORN
41β45 | Monster Hunter | GUNNER; SLAYER
46β50 | Occultist | OUTCAST; SHADE
51β55 | Operative | INFILTRATOR; BLADEMASTER
56β60 | Outlaw | FUGITIVE; GUNSLINGER
61β65 | Private Investigator | BRAWLER; SLEUTH
66β70 | Prophet | DEVOTANT; SEER
71β75 | Psionicist | KINETIC; VESTIGE
76β80 | Smuggler | COURIER; SCOUNDREL
81β85 | Spiritualist | HAUNTED; EMPATH
86β90 | Starship Engineer | GEARHEAD; TECH
91β95 | Supersoldier | AUGMENTED; MERCENARY
96β100 | Tomb Raider | SCAVENGER; SCOUNDREL
## Backstory Prompts
For some backstory inspiration, roll or pick from the table below. Then, take a moment to elaborate on the suggestion. Or just leave it a bit vague and mysterious for now; you can flesh it out in play.
Roll | Result
:-----:|--------------------------------------------------------
1β7 | You abandoned your kin after learning a troubling truth
8β13 | You are guided by a vision or prophecy
14β20 | You are haunted by past actions or failures
21β27 | You are running from a criminal past
28β34 | You are the sole survivor of an attack or calamity
35β40 | You escaped an abusive or unjust situation
41β46 | You have no memory of your former life
47β53 | You rejected a duty or destiny
54β60 | You were banished from your former home
61β67 | You were denied a birthright
68β74 | You were on your own for as long as you can remember
75β81 | You were sent away on a prolonged mission
82β87 | You were taken or lured away by someone
88β94 | Your ambitions outgrew your humble origins
95β100 | Your wanderlust carried you far away
## Starship History
Envision how you obtained or earned this ship. You can come up with your own origin, or roll or pick from the table below. If you use a result from the table, take a moment to consider and elaborate on the suggestion.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Acquired in trade for a precious family heirloom
9β17 | Built out of repurposed scrap
18β25 | Claimed as spoils of war
26β34 | Discovered as a derelict
35β42 | Earned in exchange for a promise or vow
43β50 | Found abandoned in perfect condition
51β58 | Granted by an organization or community
59β67 | Inherited from a relative or mentor
68β75 | Purchased at a suspiciously cheap price
76β84 | Stolen from a notorious crime boss or criminal organization
85β92 | Taken while fleeing an attack or disaster
93β100 | Won in a bet
## Starship Quirks
Your ship is an important aspect of your characterβand a character in its own right. What does it look like? What makes it interesting or uniquely yours? Does it have any particular quirks? If nothing occurs to you now, you can flesh it out in play, or roll once or twice on the table below.
Roll | Result
:-----:|---------------------------------------------------------------------------------
1β5 | Engine room is scorched with old burn marks
6β10 | Exterior is marred by rust and grime
11β15 | Faint
16β20 | Gravity generator is notoriously fickle
21β25 | Hull is fused with organic growths
26β30 | Hull rattles and groans in atmospheric flight
31β35 | Interior spaces are crowded with exposed cables and conduits
36β40 | Looks defenseless
41β45 | Navigation logs contain coordinates to locations that do notβor should notβexist
46β50 | Old bloodstain in the airlock reappears even when painted over
51β55 | Once a beautiful ship
56β60 | Patched hull covers a recent catastrophic breach
61β65 | Placards and control labels are in an uncommon language
66β70 | Removable plate decks provide access to hidden storage
71β75 | Segmented landing gear unfold like gangly spider legs
76β80 | Ship is powered by an ancient precursor device
81β85 | Someone marked the hull with graffiti during a recent layover
86β90 | Strange symbols are scrawled on the deck and bulkheads in the main corridor
91β95 | Things tend to go missing for no logical reason
96β100 | Timers and clocks are always just a bit off
## Sector Trouble
Roll | Result
:-----:|----------------------------------------------------------------
1β5 | Blockade prevents trade with other sectors
6β10 | Bounty hunters search for an infamous fugitive
11β15 | Chaotic breaches in spacetime spread like wildfire
16β20 | Criminal faction corrupts local authorities
21β25 | Devastating superweapon has fallen into the wrong hands
26β30 | Energy storms are rampant
31β35 | Magnetic disturbances disrupt communication
36β40 | Newly found resource lures greedy fortune hunters to the sector
41β45 | Notorious pirate clan preys on starships
46β50 | Parasitic lifeforms spread like a plague
51β55 | Precursor sites throughout the sector emit strange signals
56β60 | Prophecies foretell an imminent awakening of a dreadful power
61β65 | Raider clan emerges as a dominant threat under a new leader
66β70 | Religious zealots overrun the sector
71β75 | Rogue AI infiltrates systems throughout the sector
76β80 | Settlements or factions are on the brink of war
81β85 | Ships regularly go missing
86β90 | Sickness spreads among ships and settlements
91β95 | Supernova is imminent
96β100 | Titanic spaceborne lifeform stalks the spaceways
## Inciting Incident
Roll | Result
:-----:|-------------------------------------------------------------------
1β5 | Aid a starship caught in a spacetime fracture
6β10 | Broker peace between two feuding settlements
11β15 | Chart a new passage between isolated settlements
16β20 | Defend the people of a beleaguered settlement against raiders
21β25 | Discover who sabotaged a settlement's air processors
26β30 | Escort a tradeship carrying a prized cargo
31β35 | Ferry a rescue team to a perilous disaster site
36β40 | Infiltrate a fortified base to steal crucial data
41β45 | Investigate terrifying manifestations at a remote settlement
46β50 | Liberate prisoners at a cruel labor camp
51β55 | Locate a downed spacer on an uninhabited planet
56β60 | Protect a fugitive from a relentless bounty hunter
61β65 | Recover a cherished pre-exodus artifact from an enemy
66β70 | Rescue a starship crew held captive by mutineers
71β75 | Retrieve a cache of stolen weapons from a pirate ship
76β80 | Sabotage an enemy installation
81β85 | Search for a missing expedition in the depths of a precursor vault
86β90 | Shield a wondrous lifeform from those who seek to destroy it
91β95 | Track and slay a marauding beast
96β100 | Transport a displaced people to their new home