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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. πŸš€ Includes JSON schemas and a Javascript/Typescript API.

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# Character Creation ## Background Assets If you want some direction for your starting paths, roll or pick from the table below and take the two paths associated with your selected background. Roll | Background | Assets :-----:|----------------------|------------------------- 1–5 | Battlefield Medic | HEALER; VETERAN 6–10 | Delegate | BANNERSWORN; DIPLOMAT 11–15 | Exobiologist | LORE HUNTER; NATURALIST 16–20 | Far Trader | NAVIGATOR; TRADER 21–25 | Fugitive Hunter | ARMORED; BOUNTY HUNTER 26–30 | Hacker | INFILTRATOR; TECH 31–35 | Hotshot Pilot | ACE; NAVIGATOR 36–40 | Interstellar Scout | EXPLORER; VOIDBORN 41–45 | Monster Hunter | GUNNER; SLAYER 46–50 | Occultist | OUTCAST; SHADE 51–55 | Operative | INFILTRATOR; BLADEMASTER 56–60 | Outlaw | FUGITIVE; GUNSLINGER 61–65 | Private Investigator | BRAWLER; SLEUTH 66–70 | Prophet | DEVOTANT; SEER 71–75 | Psionicist | KINETIC; VESTIGE 76–80 | Smuggler | COURIER; SCOUNDREL 81–85 | Spiritualist | HAUNTED; EMPATH 86–90 | Starship Engineer | GEARHEAD; TECH 91–95 | Supersoldier | AUGMENTED; MERCENARY 96–100 | Tomb Raider | SCAVENGER; SCOUNDREL ## Backstory Prompts For some backstory inspiration, roll or pick from the table below. Then, take a moment to elaborate on the suggestion. Or just leave it a bit vague and mysterious for now; you can flesh it out in play. Roll | Result :-----:|-------------------------------------------------------- 1–7 | You abandoned your kin after learning a troubling truth 8–13 | You are guided by a vision or prophecy 14–20 | You are haunted by past actions or failures 21–27 | You are running from a criminal past 28–34 | You are the sole survivor of an attack or calamity 35–40 | You escaped an abusive or unjust situation 41–46 | You have no memory of your former life 47–53 | You rejected a duty or destiny 54–60 | You were banished from your former home 61–67 | You were denied a birthright 68–74 | You were on your own for as long as you can remember 75–81 | You were sent away on a prolonged mission 82–87 | You were taken or lured away by someone 88–94 | Your ambitions outgrew your humble origins 95–100 | Your wanderlust carried you far away ## Starship History Envision how you obtained or earned this ship. You can come up with your own origin, or roll or pick from the table below. If you use a result from the table, take a moment to consider and elaborate on the suggestion. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Acquired in trade for a precious family heirloom 9–17 | Built out of repurposed scrap 18–25 | Claimed as spoils of war 26–34 | Discovered as a derelict 35–42 | Earned in exchange for a promise or vow 43–50 | Found abandoned in perfect condition 51–58 | Granted by an organization or community 59–67 | Inherited from a relative or mentor 68–75 | Purchased at a suspiciously cheap price 76–84 | Stolen from a notorious crime boss or criminal organization 85–92 | Taken while fleeing an attack or disaster 93–100 | Won in a bet ## Starship Quirks Your ship is an important aspect of your characterβ€”and a character in its own right. What does it look like? What makes it interesting or uniquely yours? Does it have any particular quirks? If nothing occurs to you now, you can flesh it out in play, or roll once or twice on the table below. Roll | Result :-----:|--------------------------------------------------------------------------------- 1–5 | Engine room is scorched with old burn marks 6–10 | Exterior is marred by rust and grime 11–15 | Faint 16–20 | Gravity generator is notoriously fickle 21–25 | Hull is fused with organic growths 26–30 | Hull rattles and groans in atmospheric flight 31–35 | Interior spaces are crowded with exposed cables and conduits 36–40 | Looks defenseless 41–45 | Navigation logs contain coordinates to locations that do notβ€”or should notβ€”exist 46–50 | Old bloodstain in the airlock reappears even when painted over 51–55 | Once a beautiful ship 56–60 | Patched hull covers a recent catastrophic breach 61–65 | Placards and control labels are in an uncommon language 66–70 | Removable plate decks provide access to hidden storage 71–75 | Segmented landing gear unfold like gangly spider legs 76–80 | Ship is powered by an ancient precursor device 81–85 | Someone marked the hull with graffiti during a recent layover 86–90 | Strange symbols are scrawled on the deck and bulkheads in the main corridor 91–95 | Things tend to go missing for no logical reason 96–100 | Timers and clocks are always just a bit off ## Sector Trouble Roll | Result :-----:|---------------------------------------------------------------- 1–5 | Blockade prevents trade with other sectors 6–10 | Bounty hunters search for an infamous fugitive 11–15 | Chaotic breaches in spacetime spread like wildfire 16–20 | Criminal faction corrupts local authorities 21–25 | Devastating superweapon has fallen into the wrong hands 26–30 | Energy storms are rampant 31–35 | Magnetic disturbances disrupt communication 36–40 | Newly found resource lures greedy fortune hunters to the sector 41–45 | Notorious pirate clan preys on starships 46–50 | Parasitic lifeforms spread like a plague 51–55 | Precursor sites throughout the sector emit strange signals 56–60 | Prophecies foretell an imminent awakening of a dreadful power 61–65 | Raider clan emerges as a dominant threat under a new leader 66–70 | Religious zealots overrun the sector 71–75 | Rogue AI infiltrates systems throughout the sector 76–80 | Settlements or factions are on the brink of war 81–85 | Ships regularly go missing 86–90 | Sickness spreads among ships and settlements 91–95 | Supernova is imminent 96–100 | Titanic spaceborne lifeform stalks the spaceways ## Inciting Incident Roll | Result :-----:|------------------------------------------------------------------- 1–5 | Aid a starship caught in a spacetime fracture 6–10 | Broker peace between two feuding settlements 11–15 | Chart a new passage between isolated settlements 16–20 | Defend the people of a beleaguered settlement against raiders 21–25 | Discover who sabotaged a settlement's air processors 26–30 | Escort a tradeship carrying a prized cargo 31–35 | Ferry a rescue team to a perilous disaster site 36–40 | Infiltrate a fortified base to steal crucial data 41–45 | Investigate terrifying manifestations at a remote settlement 46–50 | Liberate prisoners at a cruel labor camp 51–55 | Locate a downed spacer on an uninhabited planet 56–60 | Protect a fugitive from a relentless bounty hunter 61–65 | Recover a cherished pre-exodus artifact from an enemy 66–70 | Rescue a starship crew held captive by mutineers 71–75 | Retrieve a cache of stolen weapons from a pirate ship 76–80 | Sabotage an enemy installation 81–85 | Search for a missing expedition in the depths of a precursor vault 86–90 | Shield a wondrous lifeform from those who seek to destroy it 91–95 | Track and slay a marauding beast 96–100 | Transport a displaced people to their new home