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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. π Includes JSON schemas and a Javascript/Typescript API.
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# Starforged Oracles
## Character Creation
### Background Assets
If you want some direction for your starting paths, roll or pick from the table below and take the two paths associated with your selected background.
Roll | Background | Assets
:-----:|----------------------|-------------------------
1β5 | Battlefield Medic | HEALER; VETERAN
6β10 | Delegate | BANNERSWORN; DIPLOMAT
11β15 | Exobiologist | LORE HUNTER; NATURALIST
16β20 | Far Trader | NAVIGATOR; TRADER
21β25 | Fugitive Hunter | ARMORED; BOUNTY HUNTER
26β30 | Hacker | INFILTRATOR; TECH
31β35 | Hotshot Pilot | ACE; NAVIGATOR
36β40 | Interstellar Scout | EXPLORER; VOIDBORN
41β45 | Monster Hunter | GUNNER; SLAYER
46β50 | Occultist | OUTCAST; SHADE
51β55 | Operative | INFILTRATOR; BLADEMASTER
56β60 | Outlaw | FUGITIVE; GUNSLINGER
61β65 | Private Investigator | BRAWLER; SLEUTH
66β70 | Prophet | DEVOTANT; SEER
71β75 | Psionicist | KINETIC; VESTIGE
76β80 | Smuggler | COURIER; SCOUNDREL
81β85 | Spiritualist | HAUNTED; EMPATH
86β90 | Starship Engineer | GEARHEAD; TECH
91β95 | Supersoldier | AUGMENTED; MERCENARY
96β100 | Tomb Raider | SCAVENGER; SCOUNDREL
### Backstory Prompts
For some backstory inspiration, roll or pick from the table below. Then, take a moment to elaborate on the suggestion. Or just leave it a bit vague and mysterious for now; you can flesh it out in play.
Roll | Result
:-----:|--------------------------------------------------------
1β7 | You abandoned your kin after learning a troubling truth
8β13 | You are guided by a vision or prophecy
14β20 | You are haunted by past actions or failures
21β27 | You are running from a criminal past
28β34 | You are the sole survivor of an attack or calamity
35β40 | You escaped an abusive or unjust situation
41β46 | You have no memory of your former life
47β53 | You rejected a duty or destiny
54β60 | You were banished from your former home
61β67 | You were denied a birthright
68β74 | You were on your own for as long as you can remember
75β81 | You were sent away on a prolonged mission
82β87 | You were taken or lured away by someone
88β94 | Your ambitions outgrew your humble origins
95β100 | Your wanderlust carried you far away
### Starship History
Envision how you obtained or earned this ship. You can come up with your own origin, or roll or pick from the table below. If you use a result from the table, take a moment to consider and elaborate on the suggestion.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Acquired in trade for a precious family heirloom
9β17 | Built out of repurposed scrap
18β25 | Claimed as spoils of war
26β34 | Discovered as a derelict
35β42 | Earned in exchange for a promise or vow
43β50 | Found abandoned in perfect condition
51β58 | Granted by an organization or community
59β67 | Inherited from a relative or mentor
68β75 | Purchased at a suspiciously cheap price
76β84 | Stolen from a notorious crime boss or criminal organization
85β92 | Taken while fleeing an attack or disaster
93β100 | Won in a bet
### Starship Quirks
Your ship is an important aspect of your characterβand a character in its own right. What does it look like? What makes it interesting or uniquely yours? Does it have any particular quirks? If nothing occurs to you now, you can flesh it out in play, or roll once or twice on the table below.
Roll | Result
:-----:|---------------------------------------------------------------------------------
1β5 | Engine room is scorched with old burn marks
6β10 | Exterior is marred by rust and grime
11β15 | Faint
16β20 | Gravity generator is notoriously fickle
21β25 | Hull is fused with organic growths
26β30 | Hull rattles and groans in atmospheric flight
31β35 | Interior spaces are crowded with exposed cables and conduits
36β40 | Looks defenseless
41β45 | Navigation logs contain coordinates to locations that do notβor should notβexist
46β50 | Old bloodstain in the airlock reappears even when painted over
51β55 | Once a beautiful ship
56β60 | Patched hull covers a recent catastrophic breach
61β65 | Placards and control labels are in an uncommon language
66β70 | Removable plate decks provide access to hidden storage
71β75 | Segmented landing gear unfold like gangly spider legs
76β80 | Ship is powered by an ancient precursor device
81β85 | Someone marked the hull with graffiti during a recent layover
86β90 | Strange symbols are scrawled on the deck and bulkheads in the main corridor
91β95 | Things tend to go missing for no logical reason
96β100 | Timers and clocks are always just a bit off
### Sector Trouble
Roll | Result
:-----:|----------------------------------------------------------------
1β5 | Blockade prevents trade with other sectors
6β10 | Bounty hunters search for an infamous fugitive
11β15 | Chaotic breaches in spacetime spread like wildfire
16β20 | Criminal faction corrupts local authorities
21β25 | Devastating superweapon has fallen into the wrong hands
26β30 | Energy storms are rampant
31β35 | Magnetic disturbances disrupt communication
36β40 | Newly found resource lures greedy fortune hunters to the sector
41β45 | Notorious pirate clan preys on starships
46β50 | Parasitic lifeforms spread like a plague
51β55 | Precursor sites throughout the sector emit strange signals
56β60 | Prophecies foretell an imminent awakening of a dreadful power
61β65 | Raider clan emerges as a dominant threat under a new leader
66β70 | Religious zealots overrun the sector
71β75 | Rogue AI infiltrates systems throughout the sector
76β80 | Settlements or factions are on the brink of war
81β85 | Ships regularly go missing
86β90 | Sickness spreads among ships and settlements
91β95 | Supernova is imminent
96β100 | Titanic spaceborne lifeform stalks the spaceways
### Inciting Incident
Roll | Result
:-----:|-------------------------------------------------------------------
1β5 | Aid a starship caught in a spacetime fracture
6β10 | Broker peace between two feuding settlements
11β15 | Chart a new passage between isolated settlements
16β20 | Defend the people of a beleaguered settlement against raiders
21β25 | Discover who sabotaged a settlement's air processors
26β30 | Escort a tradeship carrying a prized cargo
31β35 | Ferry a rescue team to a perilous disaster site
36β40 | Infiltrate a fortified base to steal crucial data
41β45 | Investigate terrifying manifestations at a remote settlement
46β50 | Liberate prisoners at a cruel labor camp
51β55 | Locate a downed spacer on an uninhabited planet
56β60 | Protect a fugitive from a relentless bounty hunter
61β65 | Recover a cherished pre-exodus artifact from an enemy
66β70 | Rescue a starship crew held captive by mutineers
71β75 | Retrieve a cache of stolen weapons from a pirate ship
76β80 | Sabotage an enemy installation
81β85 | Search for a missing expedition in the depths of a precursor vault
86β90 | Shield a wondrous lifeform from those who seek to destroy it
91β95 | Track and slay a marauding beast
96β100 | Transport a displaced people to their new home
## Characters
Donβt try to build a fully formed understanding character when you first encounter them; instead, focus on what your character learns or perceives as a first impression using oracles such as First Look and Initial Disposition. Then envision or generate additional details over time.
### First Look
Roll | Result
:-----:|-----------------
1β3 | Accented
4β6 | Accompanied
7β8 | Adorned
9β11 | Aged
12β13 | Alluring
14β15 | Armed
16β17 | Armored
18β20 | Athletic
21β23 | Attractive
24β25 | Augmented
26β27 | Concealed
28β30 | Distracted
31β33 | Eccentric
34β35 | Energetic
36β37 | Flashy
38β40 | Graceful
41β43 | Grim
44β46 | Haggard
47β49 | Ill-equipped
50β52 | Imposing
53β55 | Large
56β57 | Mutated
58β60 | Plain
61β62 | Poised
63β65 | Scarred
66β68 | Scruffy
69β71 | Shifty
72β73 | Sickly
74β76 | Slight
77β78 | Swaggering
79β81 | Tattooed
82β83 | Threatened
84β85 | Uncanny
86β87 | Visibly disabled
88β90 | Weathered
91β92 | Well-equipped
93β95 | Wiry
96β97 | Wounded
98β100 | Youthful
### Initial Disposition
Roll | Result
:-----:|------------
1β6 | Helpful
7β14 | Friendly
15β22 | Cooperative
23β30 | Curious
31β40 | Indifferent
41β50 | Suspicious
51β60 | Wanting
61β70 | Desperate
71β78 | Demanding
79β86 | Unfriendly
87β94 | Threatening
95β100 | Hostile
### Character Role
Roll | Result
:-----:|--------------------------------------------------
1β2 | Agent
3β4 | AI
5β6 | Artisan
7β8 | Assassin
9β10 | Bounty Hunter
11β12 | Courier
13β14 | Crew
15β16 | Criminal
17β18 | Cultist
19β20 | Diplomat
21β22 | Engineer
23β24 | Entertainer
25β26 | Explorer
27β28 | Farmer
29β30 | Fugitive
31β32 | Guard
33β34 | Guide
35β36 | Healer
37β38 | Historian
39β40 | Hunter
41β42 | Investigator
43β44 | Laborer
45β46 | Lawkeeper
47β48 | Leader
49β50 | Mercenary
51β52 | Merchant
53β54 | Miner
55β56 | Mystic
57β58 | Navigator
59β60 | Outcast
61β62 | Pilgrim
63β64 | Pilot
65β66 | Pirate
67β68 | Preacher
69β70 | Prophet
71β72 | Raider
73β74 | Researcher
75β76 | Scavenger
77β78 | Scholar
79β80 | Scout
81β82 | Shipwright
83β84 | Smuggler
85β86 | Soldier
87β88 | Spacer
89β90 | Technician
91β92 | Thief
93β95 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
96β100 | Roll twice
### Character Goal
Roll | Result
:-----:|--------------------------------------------------
1β2 | Avenge a wrong
3β4 | Build a home
5β7 | Build a relationship
8β10 | Claim a resource
11β12 | Collect a debt
13β14 | Craft an object
15β16 | Cure an ill
17β18 | Defeat a rival
19β20 | Defend a person
21β23 | Defend a place
24β25 | Discover a truth
26β27 | End a conflict
28β29 | Escape a captor
30β31 | Fight injustice
32β33 | Find a person
34β35 | Forge an alliance
36β37 | Gain knowledge
38β39 | Gain riches
40β41 | Maintain order
42β43 | Make an agreement
44β45 | Obtain an object
46β47 | Pay a debt
48β49 | Protect a lifeform
50β51 | Protect a secret
52β53 | Prove worthiness
54β55 | Rebel against power
56β57 | Refute a falsehood
58β59 | Repair a technology
60β61 | Resolve a dispute
62β63 | Restore a relationship
64β65 | Sabotage a technology
66β68 | Secure a resource
69β70 | Seek redemption
71β72 | Seize power
73β74 | Solve a mystery
75β76 | Spread faith
77β78 | Travel to a place
79β80 | Undermine a relationship
81β90 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
91β100 | Roll twice
### Revealed Character Aspect
As you interact with a person to gain a deeper understanding of their nature and personality, roll on the this table to reveal new characteristics. You may ignore, reroll, or adjust contradictions. Or envision how those contradictions add interesting complexity to the character.
Roll | Result
:---:|---------------
1 | Addicted
2 | Adventurous
3 | Afflicted
4 | Aggressive
5 | Ambitious
6 | Angry
7 | Anxious
8 | Apathetic
9 | Bitter
10 | Boastful
11 | Boisterous
12 | Bold
13 | Brave
14 | Careless
15 | Cautious
16 | Charismatic
17 | Clever
18 | Conceited
19 | Confident
20 | Confused
21 | Connected
22 | Corrupted
23 | Cowardly
24 | Creative
25 | Critical
26 | Cruel
27 | Cunning
28 | Dangerous
29 | Deceitful
30 | Defiant
31 | Determined
32 | Disabled
33 | Doomed
34 | Driven
35 | Dying
36 | Envious
37 | Experienced
38 | Faithful
39 | Generous
40 | Gifted
41 | Greedy
42 | Grief-stricken
43 | Handy
44 | Hardhearted
45 | Haunted
46 | Honorable
47 | Hot-tempered
48 | Impulsive
49 | Incompetent
50 | Independent
51 | Infamous
52 | Influential
53 | Insensitive
54 | Insightful
55 | Intelligent
56 | Intolerant
57 | Ironsworn
58 | Kind
59 | Law-abiding
60 | Lonely
61 | Loving
62 | Loyal
63 | Manipulative
64 | Oblivious
65 | Obsessed
66 | Oppressed
67 | Passive
68 | Powerful
69 | Proud
70 | Quiet
71 | Quirky
72 | Rebellious
73 | Reclusive
74 | Relaxed
75 | Remorseful
76 | Resourceful
77 | Secretive
78 | Selfish
79 | Sociable
80 | Stealthy
81 | Stern
82 | Stingy
83 | Stoic
84 | Strong
85 | Stubborn
86 | Successful
87 | Suspicious
88 | Talented
89 | Technical
90 | Timid
91 | Tolerant
92 | Tough
93 | Vengeful
94 | Violent
95 | Wary
96 | Watchful
97 | Weak
98 | Weary
99 | Wild
100 | Wise
### Character Name
Given and family names are presented as a pair, so you may roll once for both or twice to mix-and-match. You can also try reversing given and family names, or use either independently as a standalone name. If youβd like to give a character a callsign, which are the monikers used by spacers, you may roll separately or take the one provided for your rolled name.
Roll | Given_Name | Family_Name | Callsign
:---:|------------|-------------|------------
1 | Akim | Kuzmin | Albatross
2 | Alex | Durant | Angler
3 | Alexis | Jefferies | Anvil
4 | Alisa | Velez | Badger
5 | Althea | Lontoc | Bandit
6 | Amari | Wade | Bash
7 | Aparna | Kade | Basilisk
8 | Argus | Thorn | Bingo
9 | Arnav | Khosla | Blackbird
10 | Ash | Hendrix | Blade
11 | Asha | Okiro | Bloodshot
12 | Astrid | Ripley | Bluewing
13 | Aurora | Talin | Bonfire
14 | Ayako | Jin | Book
15 | Azriel | Finn | Breaker
16 | Blake | Solas | Brick
17 | Brennan | Quint | Buzz
18 | Brianna | Keelan | Buzzard
19 | Bruna | Silva | Centurion
20 | Bruno | Valk | Chimera
21 | Cassidy | O'Brien | Circuit
22 | Christa | Ruiz | Clank
23 | Cole | Stallard | Cleric
24 | Corey | Mackenson | Crash
25 | Creed | Jensen | Cutter
26 | Derya | Sakir | Cutthroat
27 | Dex | Tolari | Cypher
28 | Doran | Kain | Dagger
29 | Echo | Carr | Dancer
30 | Eren | Valenus | Dash
31 | Erim | Kaan | Deadeye
32 | Esana | Taylan | Deuce
33 | Eveline | Legrand | Failsafe
34 | Faye | Jemison | Farseer
35 | Fletcher | Arden | Fidget
36 | Flint | Sayer | Firestarter
37 | Florian | Kai | Fixer
38 | Gavin | Slater | Flatline
39 | Halia | Edris | Ghost
40 | Ike | Sutton | Grudge
41 | Isaac | Savarin | Gutshot
42 | James | Bridger | Harrow
43 | Janya | Mital | Havoc
44 | Jihun | Shin | Hellhound
45 | Jorunn | Nadir | Hellion
46 | Juliana | Santos | Hex
47 | Juro | Mihara | Hush
48 | Kaisa | Buhari | Ironclad
49 | Karthik | Salvi | Jackal
50 | Kayla | Adler | Jackpot
51 | Kei | Takara | Jester
52 | Kiana | Shelton | Link
53 | Kieran | Vandu | Longshot
54 | Kierra | Vega | Mainframe
55 | Kimora | Zhang | Mantis
56 | Kiri | Savela | Mimic
57 | Kirsa | Hawking | Mole
58 | Kwan | Jen | Monarch
59 | Kylar | Hobbs | Mongoose
60 | Landry | Holland | Nails
61 | Logan | Silvius | Ogre
62 | Lowell | Freeman | Omega
63 | Lucas | Barbosa | Overload
64 | Curtis | Winter | Packrat
65 | Luna | Hammond | Paladin
66 | Lux | Archer | Phantom
67 | Mae | Barlowe | Phoenix
68 | Magnus | Shepherd | Pyro
69 | Mave | Griffin | Quickdraw
70 | Merrick | Frost | Razor
71 | Mina | Quon | Rogue
72 | Nashida | Malek | Rook
73 | Nassar | Murad | Rover
74 | Ostara | Becker | Scout
75 | Qasira | Ammar | Shadow
76 | Quinn | Braddock | Shark
77 | Ragnar | Blackstone | Shutdown
78 | Raven | Hadley | Slack
79 | Ria | Farin | Slash
80 | Rokuro | Kobayashi | Snipe
81 | Roland | Duval | Spider
82 | Rowena | Hunter | Splinter
83 | Sage | Beckett | Static
84 | Saren | Dykstra | Stinger
85 | Annora | Gray | Straggler
86 | Severinus | Sedano | Swindle
87 | Shen | Bai | Tinker
88 | Talia | Booker | Touchdown
89 | Tomiko | Sato | Tycoon
90 | Ulan | Vayan | Vagabond
91 | Valda | Bond | Valkyrie
92 | Venri | Stark | Vanguard
93 | Vesper | Stirling | Vertigo
94 | Vuldar | Wolfe | Warden
95 | William | O'Niel | Watchdog
96 | Yelena | Petrov | Wayfinder
97 | Zakia | Nazari | Whisper
98 | Zari | Darwin | Wraith
99 | Zephyr | Pearson | Wrongway
100 | Zoya | Volkov | Zephyr
## Core Oracles
### Action
When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt.
Roll | Result
:---:|------------
1 | Abandon
2 | Acquire
3 | Advance
4 | Affect
5 | Aid
6 | Arrive
7 | Assault
8 | Attack
9 | Avenge
10 | Avoid
11 | Await
12 | Begin
13 | Betray
14 | Bolster
15 | Breach
16 | Break
17 | Capture
18 | Challenge
19 | Change
20 | Charge
21 | Clash
22 | Command
23 | Communicate
24 | Construct
25 | Control
26 | Coordinate
27 | Create
28 | Debate
29 | Defeat
30 | Defend
31 | Deflect
32 | Defy
33 | Deliver
34 | Demand
35 | Depart
36 | Destroy
37 | Distract
38 | Eliminate
39 | Endure
40 | Escalate
41 | Escort
42 | Evade
43 | Explore
44 | Falter
45 | Find
46 | Finish
47 | Focus
48 | Follow
49 | Fortify
50 | Gather
51 | Guard
52 | Hide
53 | Hold
54 | Hunt
55 | Impress
56 | Initiate
57 | Inspect
58 | Investigate
59 | Journey
60 | Learn
61 | Leave
62 | Locate
63 | Lose
64 | Manipulate
65 | Mourn
66 | Move
67 | Oppose
68 | Overwhelm
69 | Persevere
70 | Preserve
71 | Protect
72 | Raid
73 | Reduce
74 | Refuse
75 | Reject
76 | Release
77 | Remove
78 | Research
79 | Resist
80 | Restore
81 | Reveal
82 | Risk
83 | Scheme
84 | Search
85 | Secure
86 | Seize
87 | Serve
88 | Share
89 | Strengthen
90 | Summon
91 | Support
92 | Suppress
93 | Surrender
94 | Swear
95 | Threaten
96 | Transform
97 | Uncover
98 | Uphold
99 | Weaken
100 | Withdraw
### Theme
When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt.
Roll | Result
:---:|-------------
1 | Ability
2 | Advantage
3 | Alliance
4 | Authority
5 | Balance
6 | Barrier
7 | Belief
8 | Blood
9 | Bond
10 | Burden
11 | Commerce
12 | Community
13 | Corruption
14 | Creation
15 | Crime
16 | Culture
17 | Cure
18 | Danger
19 | Death
20 | Debt
21 | Decay
22 | Deception
23 | Defense
24 | Destiny
25 | Disaster
26 | Discovery
27 | Disease
28 | Dominion
29 | Dream
30 | Duty
31 | Enemy
32 | Expedition
33 | Faction
34 | Fame
35 | Family
36 | Fear
37 | Fellowship
38 | Freedom
39 | Greed
40 | Hardship
41 | Hate
42 | Health
43 | History
44 | Home
45 | Honor
46 | Hope
47 | Humanity
48 | Innocence
49 | Knowledge
50 | Labor
51 | Language
52 | Law
53 | Legacy
54 | Life
55 | Love
56 | Memory
57 | Nature
58 | Opportunity
59 | Passage
60 | Peace
61 | Phenomenon
62 | Possession
63 | Power
64 | Price
65 | Pride
66 | Prize
67 | Prophesy
68 | Protection
69 | Quest
70 | Relationship
71 | Religion
72 | Reputation
73 | Resource
74 | Revenge
75 | Rival
76 | Rumor
77 | Safety
78 | Sanctuary
79 | Secret
80 | Solution
81 | Spirit
82 | Stranger
83 | Strategy
84 | Strength
85 | Superstition
86 | Supply
87 | Survival
88 | Technology
89 | Time
90 | Tool
91 | Trade
92 | Truth
93 | Vengeance
94 | Vow
95 | War
96 | Warning
97 | Weakness
98 | Wealth
99 | Weapon
100 | World
### Descriptor
When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt.
Roll | Result
:---:|-------------
1 | Abandoned
2 | Abundant
3 | Active
4 | Advanced
5 | Alien
6 | Ancient
7 | Archaic
8 | Automated
9 | Barren
10 | Biological
11 | Blighted
12 | Blocked
13 | Breached
14 | Broken
15 | Captured
16 | Chaotic
17 | Civilized
18 | Collapsed
19 | Colossal
20 | Confined
21 | Conspicuous
22 | Constructed
23 | Contested
24 | Corrupted
25 | Created
26 | Damaged
27 | Dead
28 | Deadly
29 | Decaying
30 | Defended
31 | Depleted
32 | Desolate
33 | Destroyed
34 | Diverse
35 | Empty
36 | Engulfed
37 | Ensnaring
38 | Expansive
39 | Exposed
40 | Fiery
41 | Foreboding
42 | Forgotten
43 | Forsaken
44 | Fortified
45 | Foul
46 | Fragile
47 | Frozen
48 | Functional
49 | Grim
50 | Guarded
51 | Haunted
52 | Hidden
53 | Hoarded
54 | Hostile
55 | Immersed
56 | Inaccessible
57 | Infested
58 | Inhabited
59 | Isolated
60 | Living
61 | Lost
62 | Lush
63 | Makeshift
64 | Mechanical
65 | Misleading
66 | Moving
67 | Mysterious
68 | Natural
69 | New
70 | Obscured
71 | Open
72 | Peaceful
73 | Perilous
74 | Pillaged
75 | Powerful
76 | Preserved
77 | Prominent
78 | Protected
79 | Radiant
80 | Rare
81 | Remote
82 | Rich
83 | Ruined
84 | Sacred
85 | Safe
86 | Sealed
87 | Secret
88 | Settled
89 | Shrouded
90 | Stolen
91 | Strange
92 | Subsurface
93 | Toxic
94 | Trapped
95 | Undiscovered
96 | Unnatural
97 | Unstable
98 | Untamed
99 | Valuable
100 | Violent
### Focus
When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt.
Roll | Result
:---:|--------------
1 | Alarm
2 | Anomaly
3 | Apparition
4 | Archive
5 | Art
6 | Artifact
7 | Atmosphere
8 | Battleground
9 | Beacon
10 | Being
11 | Blockade
12 | Boundary
13 | Cache
14 | Cargo
15 | Commodity
16 | Confinement
17 | Connection
18 | Container
19 | Creation
20 | Creature
21 | Crossing
22 | Data
23 | Debris
24 | Device
25 | Dimension
26 | Discovery
27 | Ecosystem
28 | Enclosure
29 | Energy
30 | Environment
31 | Equipment
32 | Experiment
33 | Facility
34 | Faction
35 | Fleet
36 | Force
37 | Fortification
38 | Gas
39 | Grave
40 | Habitat
41 | Hazard
42 | Hideaway
43 | Home
44 | Illusion
45 | Industry
46 | Intelligence
47 | Lair
48 | Lifeform
49 | Liquid
50 | Machine
51 | Material
52 | Mechanism
53 | Message
54 | Mineral
55 | Monument
56 | Obstacle
57 | Organism
58 | Outbreak
59 | Outpost
60 | Path
61 | People
62 | Person
63 | Plant
64 | Portal
65 | Reality
66 | Refuge
67 | Relic
68 | Remains
69 | Rendezvous
70 | Resource
71 | Route
72 | Ruins
73 | Salvage
74 | Settlement
75 | Shelter
76 | Ship
77 | Shortcut
78 | Signal
79 | Sound
80 | Storage
81 | Storm
82 | Structure
83 | Supply
84 | Symbol
85 | System
86 | Technology
87 | Terrain
88 | Territory
89 | Threshold
90 | Time
91 | Transport
92 | Trap
93 | Treasure
94 | Vault
95 | Vehicle
96 | Viewpoint
97 | Void
98 | Weapon
99 | World
100 | Wreckage
## Creatures
Roll for a basic form, and flesh out the creatureβs appearance using this Creature First Look table. Then, roll on the Encountered Behavior table to envision this creatureβs motivation and frame how the encounter begins.
### Environment
Choose the closest match for your location. Or roll to identify the primary habitat of a creature.
Roll | Result
:-----:|---------
1β5 | Space
6β15 | Interior
16β55 | Land
56β80 | Liquid
81β100 | Air
### Scale
Roll | Result
:----:|---------------------------------------------------------
1β3 | Minuscule (bug-sized)
4β10 | Tiny (rodent-sized)
11β25 | Small (dog-sized)
26β60 | Medium (person-sized)
61β90 | Large (vehicle-sized)
91β99 | Huge (whale-sized)
100 | [β΅Ultra-scale](Starforged/Oracles/Creatures/Ultra-scale)
### Ultra-scale
Roll | Result
:----:|--------------------------
1β89 | Titanic (hill-sized)
90β99 | Colossal (mountain-sized)
100 | Vast (planet-sized)
### Basic Form
Roll for a basic form, and flesh out the creatureβs appearance using the First Look table.
Space | Interior | Land | Liquid | Air | Result
:-----:|:--------:|:------:|:------:|:------:|------------------------
1β5 | 1β3 | 1β2 | 1β5 | 1β2 | Amoeba / pseudopods
6β20 | 4β6 | 3β5 | 6β8 | 3β12 | Amorphous / elemental
21β30 | 7β12 | 6β10 | 9β11 | 13β37 | Avian / winged
31β32 | 13β19 | 11β25 | 12β17 | 38β40 | Beast / mammal
33β34 | 20β22 | 26β32 | 18β24 | 41β42 | Crustacean / shelled
35β37 | 23β24 | 33β34 | 25β39 | 43β47 | Fish / torpedo-shaped
38β39 | 25β37 | 35β39 | 40β42 | 48β49 | Humanoid / bipedal
40β41 | 38β49 | 40β49 | 43β45 | 50β51 | Insectoid / exoskeletal
42β60 | 50β51 | 50β51 | 46β53 | 52β66 | Jellyfish / gasbag
61β62 | 52β56 | 52β58 | 54β56 | 67β68 | Lizard / reptilian
63β67 | 57β58 | 59β60 | 57β63 | 69β70 | Octopoid / tentacled
68β72 | 59β63 | 61β65 | 64β68 | 71β72 | Plant / fungus
73β82 | 64β65 | 66β67 | 69β75 | 73β82 | Ray / flat-bodied
83β84 | 66β68 | 68β74 | 76β80 | 83β84 | Snake / eel
85β86 | 69β83 | 75β81 | 81β82 | 85β86 | Spider / web-weaver
87β88 | 84β85 | 82β83 | 83β87 | 87β88 | Starfish / symmetrical
89β90 | 86β90 | 84β90 | 88β90 | 89β90 | Worm / slug / larva
91β100 | 91β100 | 91β100 | 91β100 | 91β100 | Roll twice
### Creature First Look
Roll for a basic form, and flesh out the creatureβs appearance using the First Look table.
Roll | Result
:-----:|-----------------------------
1β2 | Antennae or sensory organs
3β4 | Armored
5β6 | Beautiful
7β8 | Biotech
9β10 | Bony or gaunt
11β12 | Brutish or muscled
13β14 | Camouflaged
15β16 | Claws or talons
17β18 | Compound eyes
19β20 | Comprised of many creatures
21β22 | Corrupted
23β24 | Crystalline
25β26 | Dead or undead
27β28 | Distinctive markings
29β30 | Distinctive smell
31β32 | Distinctive sound
33β34 | Dripping mucus
35β36 | Elongated Neck
37β38 | Energy emissions
39β40 | Extra limbs
41β42 | Faceless or inexpressive
43β44 | Fangs or rows of teeth
45β46 | Feathered
47β48 | Fungal growth
49β50 | Fur, hair, or filaments
51β52 | Graceful
53β54 | Hideous
55β56 | Hooded or crested
57β58 | Immobile or trapped
59β60 | Injured or scarred
61β62 | Iridescent
63β64 | Long-limbed
65β66 | Luminescent
67β68 | Mandibles or pincers
69β70 | Many-eyed
71β72 | Mineral or metallic
73β74 | Multi-jointed
75β76 | Multi-segmented body
77β78 | Ornamented or colorful
79β80 | Oversized mouth
81β82 | Prominent tail
83β84 | Prominent wings or fins
85β86 | Ridges or plates
87β88 | Scaled
89β90 | Single eye or oversized eyes
91β92 | Spikes or spines
93β94 | Stinger or barbs
95β96 | Tentacles or tendrils
97β98 | Translucent
99β100 | Visible symbiote
### Encountered Behavior
Roll once on the Encountered Behavior table to define this creatureβs motivation and frame how the encounter begins.
Roll | Result
:-----:|--------------
1β5 | Ambusher
6β10 | Apex predator
11β14 | Builder
15β19 | Camouflager
20β24 | Forager
25β29 | Grazer
30β33 | Herder
34β37 | Hibernator
38β41 | Hoarder
42β46 | Hunter
47β51 | Lurer
52β55 | Migratory
56β60 | Mimic
61β65 | Nester
66β70 | Pack hunter
71β75 | Prey
76β80 | Protector
81β85 | Scavenger
86β90 | Tracker
91β95 | Trapper
96β100 | Roll twice
### Revealed Creature Aspect
Roll on this table as you interact with the creature to introduce new features or behaviors. Some results may contradict the established nature of a creature. For example, an amorphous creature that you envisioned as a mass of pure energy would not have typical physical features. If a result doesnβt fit, feel free to ignore, reroll, or adjust. Or envision how this contradiction signals a new understanding or unexpected transformation.
Roll | Result
:-----:|-----------------------------
1β2 | Alternative environment
3β4 | Alternative movement
5β6 | Alternative senses
7β8 | Burrower
9β10 | Chameleon
11β12 | Clever
13β14 | Consumes energy
15β16 | Consumes inorganic matter
17β18 | Controlled or puppeteered
19β20 | Controls lesser creatures
21β22 | Corrosive excretion
23β24 | Crusher or constrictor
25β26 | Egg sac or carried offspring
27β28 | Electric shock
29β30 | Electromagnetic pulse
31β32 | Energy breath
33β34 | Energy manipulation
35β36 | Engineered biology
37β38 | Enhanced senses
39β40 | Enhanced strength
41β42 | Entangling secretion
43β44 | Extradimensional
45β46 | Hallucinogen secretion
47β48 | Hidden symbiote
49β50 | Hive mind
51β52 | Illusionary
53β54 | Infectious
55β56 | Infested with parasites
57β58 | Intimidating threat display
59β60 | Limited sense
61β62 | Magnetic
63β64 | Mental influence or control
65β66 | Metamorphic
67β68 | Noxious cloud or spores
69β70 | Paralytic toxin
71β72 | Parasitic
73β74 | Pheromones
75β76 | Poisonous
77β78 | Powerful bite
79β80 | Proboscis or inner jaw
81β82 | Projectile attack
83β84 | Radioactive
85β86 | Regeneration
87β88 | Replication
89β90 | Sacrificial defense
91β92 | Shapechanger
93β94 | Telekinetic
95β96 | Teleportation
97β98 | Territorial
99β100 | Toxic spew
## Derelicts
Derelicts are the forsaken relics of human endeavors. Use these First Look tables for your initial survey of the derelict. To reveal more about the look and original function or nature of the site, roll on appropriate tables in the Starship or Settlement oracles. If you explore the depths of a derelict, you may use the zone oracles on the following pages to help envision what you find.
### Location
Roll | Result
:-----:|-----------
1β40 | Planetside
41β60 | Orbital
61β100 | Deep Space
### Type (by Location)
Planetside | Orbital | Deep_Space | Result
:---------:|:-------:|:----------:|-----------
1β25 | 1β40 | 1β75 | Starship
26β100 | 41β100 | 76β100 | Settlement
### Condition
Roll | Result
:-----:|----------------------
1β10 | Functional
11β30 | Limited power
31β60 | Cold and dark
61β90 | Damaged or breached
91β98 | Heavily damaged
99β100 | Impending destruction
### Outer First Look
Roll | Result
:-----:|----------------------------
1β15 | Blocked access
16β30 | Corpses
31β45 | Hazardous readings
46β50 | Mutated structure
51β60 | Odd orientation
61β65 | Overgrown or entangled
66β80 | Sending a signal or message
81β85 | Signs that others are here
86β95 | Stripped exterior
96β100 | Time or reality distortions
### Inner First Look
Roll | Result
:-----:|----------------------------------------------------------
1β3 | Abnormal gravity
4β6 | Active bots
7β9 | Archaic equipment
10β12 | Automated announcements
13β15 | Biological infestation
16β18 | Charred surfaces
19β21 | Claw marks
22β24 | Cluttered with debris
25β27 | Corroded surfaces
28β30 | Cramped spaces
31β33 | Creaking hull
34β36 | Esoteric writing or symbols
37β39 | Evidence of new inhabitants
40β42 | Exposed wiring or conduits
43β45 | Flashing strobe lights
46β48 | Fluctuating power
49β51 | Haunting visions of the dead
52β54 | Hazardous temperature
55β57 | Heavy steam or moisture
58β60 | Littered with corpses
61β63 | Nesting or feeding creatures
64β66 | Ornate furnishings
67β69 | Scarred by gunfire
70β72 | Sealed against intruders
73β75 | Signs of looting or scavenging
76β78 | Smell of decay
79β81 | Splattered with blood
82β84 | Temporal distortions
85β87 | Thick haze or smoke
88β90 | Unstable energy surges
91β93 | Watchful AI
94β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
### Derelict Zones
Starship | Settlement | Result
:-------:|:----------:|---------------------------------------------------------
-- | -- | [β΅Access](Starforged/Oracles/Derelicts/Access)
1β5 | 1β20 | [β΅Community](Starforged/Oracles/Derelicts/Community)
6β30 | 21β30 | [β΅Engineering](Starforged/Oracles/Derelicts/Engineering)
31β55 | 31β50 | [β΅Living](Starforged/Oracles/Derelicts/Living)
56β65 | 51β60 | [β΅Medical](Starforged/Oracles/Derelicts/Medical)
66β85 | 61β70 | [β΅Operations](Starforged/Oracles/Derelicts/Operations)
86β90 | 71β90 | [β΅Production](Starforged/Oracles/Derelicts/Production)
91β100 | 91β100 | [β΅Research](Starforged/Oracles/Derelicts/Research)
### Access
#### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|-------------------------
1β50 | Corridor
51β60 | Stairs
61β70 | Lift or elevator
71β80 | Catwalk or bridge
81β85 | Vertical shaft or ladder
86β90 | Hub or intersection
91β95 | Crawl space or duct
96β100 | Airlock or external
#### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β5 | Abandoned gear
6β10 | Blood trail
11β15 | Breached door or hatch
16β20 | Control or terminal station
21β25 | Corpse
26β30 | Dismantled equipment
31β35 | Flashing strobes
36β40 | Leaking pipes
41β45 | Makeshift barricade
46β50 | Opened or missing panels
51β55 | Organic growths
56β60 | Ruined bot
61β65 | Scrawled warning
66β70 | Sealed breach
71β75 | Sounds of movement
76β80 | Steam or smoke
81β85 | Wandering bot
86β90 | Windows or viewports
91β95 | Wrecked passage or debris
96β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
#### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Alarm or failsafe is triggered
11β20 | Automated defenses
21β30 | Blocked or sealed path
31β40 | Dreadful scene of death or violence
41β50 | Foe closes in
51β60 | Gear is failing or broken
61β70 | Hazardous environmental change
71β80 | Path is trapped
81β90 | Unsettling sound or disturbance
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
#### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|---------------------------------------------------------
1β20 | Directions, shortcut, or alternate path
21β40 | Encounter with a friendly survivor, explorer, or denizen
41β60 | Hopeful signs of life
61β80 | Opening to outmaneuver or escape a threat or foe
81β100 | Useful equipment
### Community
#### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Bar or club
9β16 | Classroom or education
17β24 | Concourse or hub
25β32 | Entertainment
33β40 | Gym or fitness
41β48 | Market or trade
49β56 | Park or garden
57β64 | Promenade or overlook
65β72 | Restaurant or dining
73β80 | Temple or chapel
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
#### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Ad-hoc memorials
9β16 | Art depicting historic event
17β24 | Artificial environment
25β32 | Automated announcements
33β40 | Barricaded area
41β48 | Gaming devices or interfaces
49β56 | Graffiti or vandalization
57β64 | Guard post or surveillance
65β72 | Mass grave or corpses
73β80 | Panoramic viewport
81β88 | Rubble or debris
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
#### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Biological infestation
11β20 | Breached or broken structure
21β30 | Distressing signs of mass violence or death
31β40 | Flooded environment
41β50 | Foe lurks within concealment
51β60 | Fragile structural integrity
61β70 | Haunting vision of life here before the fall
71β80 | Hazardous environmental change
81β90 | Heartbreaking memento of lost lives
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
#### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|------------------------------------------
1β20 | Culturally significant object or artifact
21β40 | Salvageable goods or resources
41β60 | Secure area offers a moment of peace
61β80 | Terminal with access to site details
81β100 | Valuable item
### Engineering
#### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Control room
9β16 | Engine room or power core
17β24 | Engineering offices
25β32 | Equipment storage
33β40 | Fuel or coolant tanks
41β48 | Life support
49β56 | Maintenance tube
57β64 | Vehicle bay or garage
65β72 | Water processing
73β80 | Workshop
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
#### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Cluttered workbench
9β16 | Control terminal
17β24 | Crane or lift
25β32 | Disassembled equipment
33β40 | Flickering status monitors
41β48 | Jury-rigged equipment
49β56 | Multilevel layout
57β64 | Pipes and valves
65β72 | Sharp ozone smell
73β80 | Unfinished project
81β88 | Utility bots
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
#### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|----------------------------------------------------
1β10 | Corrosive leak
11β20 | Erratic utility bots
21β30 | Failing equipment requires a specific part or skill
31β40 | Fire or energy surge
41β50 | Precarious or broken path
51β60 | Radioactive hotspot
61β70 | Sabotaged equipment
71β80 | Shrouded atmosphere conceals a lurking foe
81β90 | Unstable or failing power core
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
#### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|------------------------------------
1β20 | Advanced or experimental equipment
21β40 | Chance to restore power or function
41β60 | Helpful plans or schematics
61β80 | Helpful utility bot
81β100 | Useful tool or device
### Living
#### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Food storage
9β16 | Galley or kitchen
17β24 | Laundry
25β32 | Locker room or storage
33β40 | Mess hall or dining
41β48 | Observation lounge
49β56 | Quarters (communal)
57β64 | Quarters (individual)
65β72 | Restroom or showers
73β80 | Sleeping pods
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
#### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Abandoned pet
9β16 | Audible music
17β24 | Cherished personal item
25β32 | Failed barricade
33β40 | Half-eaten food
41β48 | Messages from loved ones
49β56 | Ransacked belongings
57β64 | Remains of the dead
65β72 | Scuttling vermin
73β80 | Shrine or altar
81β88 | Unusual art
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
#### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|----------------------------------------------------
1β10 | Booby trap
11β20 | Distressing written message
21β30 | Disturbing evidence of exploitive living conditions
31β40 | Dreadful scene of death or violence
41β50 | Lured into danger by signs of life
51β60 | Recorded message reveals a threat or complication
61β70 | Sealed door or hatch blocks access
71β80 | Signs of unwelcome invaders
81β90 | Unsettling sound or disturbance
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
#### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|------------------------------------------------------
1β20 | Culturally significant object or artifact
21β40 | Hidden stash of valuable contraband
41β60 | Intact barricade or protected area
61β80 | Recorded message reveals helpful aspects of this site
81β100 | Useful personal gear
### Medical
#### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Crematorium
9β16 | Emergency or triage
17β24 | Isolation or containment
25β32 | Medical lab
33β40 | Medical offices
41β48 | Morgue
49β56 | Operating room
57β64 | Pharmacy or drug locker
65β72 | Prosthetics workshop
73β80 | Ward or clinic
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
#### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Autopsied corpse
9β16 | Biological specimens
17β24 | Blood spatter or pools
25β32 | Bloody medical supplies
33β40 | Broken prosthetics
41β48 | Corpse of a healer
49β56 | Dissected specimen
57β64 | Improvised overflow beds
65β72 | Medical monitors
73β80 | Medical records or scans
81β88 | Stacks of body bags
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
#### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|--------------------------------------------------
1β10 | Disgusting sight / smell
11β20 | Disturbing evidence of medical misconduct
21β30 | Erratic medical bots
31β40 | Evidence of a virulent disease
41β50 | Malfunctioning medical equipment
51β60 | Repercussions of a medical experiment
61β70 | Restless dead
71β80 | Signs of a horrific death
81β90 | Signs of broken quarantine
91β98 | [β΅Action + Theme](Starforged/Oracles/Core/Action)
99β100 | Roll twice
#### Opportunity
Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity.
Roll | Result
:-----:|---------------------------
1β20 | Cache of medicine
21β40 | Clues to a medical mystery
41β60 | Helpful medical bot
61β80 | Unusual or rare specimen
81β100 | Useful medical equipment
### Operations
#### Area
Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict.
Roll | Result
:-----:|------------------------------------------------------------
1β8 | Admin or command offices
9β16 | Armory
17β24 | Bridge or command center
25β32 | Brig or cells
33β40 | Comms center
41β48 | Computer core
49β56 | Conference or briefing room
57β64 | Landing bay or hangar
65β72 | Lounge
73β80 | Security
81β85 | New zone
86β100 | New zone via [β΅Access](Starforged/Oracles/Derelicts/Access)
#### Feature
Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβa bit of occasional extra detail or ambianceβrather than rolling for every segment of your exploration.
Roll | Result
:-----:|----------------------------------------------------------
1β8 | Automated warning
9β16 | Buckled blast doors
17β24 | Control terminal
25β32 | Emergency lighting
33β40 | EV suit storage
41β48 | Hissing comms channel
49β56 | Intricate control panels
57β64 | Map of the site
65β72 | Recorded message
73β80 | Video surveillance monitors
81β88 | Written logs
89β100 | [β΅Descriptor + Focus](Starforged/Oracles/Core/Descriptor)
#### Peril
Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration.
Roll | Result
:-----:|----------------------------------------------------
1β10 | Automated defenses target you
11β20 | Broken equipment limits control
21β30 | Coded message or puzzling security device
31β40 | Discouraging evidence of failed plans or defenses
41β50 | Displays reveal a new threat elsewhere in this site
51β60 | Failing power
61β70 | Hostile AI
71β80 | Sealed blast doors block access
81β90 | Sensors indicate the arrival of an external threat
91β98 | [β΅Action + Theme](Starfor