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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. πŸš€ Includes JSON schemas and a Javascript/Typescript API.

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# Starforged Oracles ## Character Creation ### Background Assets If you want some direction for your starting paths, roll or pick from the table below and take the two paths associated with your selected background. Roll | Background | Assets :-----:|----------------------|------------------------- 1–5 | Battlefield Medic | HEALER; VETERAN 6–10 | Delegate | BANNERSWORN; DIPLOMAT 11–15 | Exobiologist | LORE HUNTER; NATURALIST 16–20 | Far Trader | NAVIGATOR; TRADER 21–25 | Fugitive Hunter | ARMORED; BOUNTY HUNTER 26–30 | Hacker | INFILTRATOR; TECH 31–35 | Hotshot Pilot | ACE; NAVIGATOR 36–40 | Interstellar Scout | EXPLORER; VOIDBORN 41–45 | Monster Hunter | GUNNER; SLAYER 46–50 | Occultist | OUTCAST; SHADE 51–55 | Operative | INFILTRATOR; BLADEMASTER 56–60 | Outlaw | FUGITIVE; GUNSLINGER 61–65 | Private Investigator | BRAWLER; SLEUTH 66–70 | Prophet | DEVOTANT; SEER 71–75 | Psionicist | KINETIC; VESTIGE 76–80 | Smuggler | COURIER; SCOUNDREL 81–85 | Spiritualist | HAUNTED; EMPATH 86–90 | Starship Engineer | GEARHEAD; TECH 91–95 | Supersoldier | AUGMENTED; MERCENARY 96–100 | Tomb Raider | SCAVENGER; SCOUNDREL ### Backstory Prompts For some backstory inspiration, roll or pick from the table below. Then, take a moment to elaborate on the suggestion. Or just leave it a bit vague and mysterious for now; you can flesh it out in play. Roll | Result :-----:|-------------------------------------------------------- 1–7 | You abandoned your kin after learning a troubling truth 8–13 | You are guided by a vision or prophecy 14–20 | You are haunted by past actions or failures 21–27 | You are running from a criminal past 28–34 | You are the sole survivor of an attack or calamity 35–40 | You escaped an abusive or unjust situation 41–46 | You have no memory of your former life 47–53 | You rejected a duty or destiny 54–60 | You were banished from your former home 61–67 | You were denied a birthright 68–74 | You were on your own for as long as you can remember 75–81 | You were sent away on a prolonged mission 82–87 | You were taken or lured away by someone 88–94 | Your ambitions outgrew your humble origins 95–100 | Your wanderlust carried you far away ### Starship History Envision how you obtained or earned this ship. You can come up with your own origin, or roll or pick from the table below. If you use a result from the table, take a moment to consider and elaborate on the suggestion. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Acquired in trade for a precious family heirloom 9–17 | Built out of repurposed scrap 18–25 | Claimed as spoils of war 26–34 | Discovered as a derelict 35–42 | Earned in exchange for a promise or vow 43–50 | Found abandoned in perfect condition 51–58 | Granted by an organization or community 59–67 | Inherited from a relative or mentor 68–75 | Purchased at a suspiciously cheap price 76–84 | Stolen from a notorious crime boss or criminal organization 85–92 | Taken while fleeing an attack or disaster 93–100 | Won in a bet ### Starship Quirks Your ship is an important aspect of your characterβ€”and a character in its own right. What does it look like? What makes it interesting or uniquely yours? Does it have any particular quirks? If nothing occurs to you now, you can flesh it out in play, or roll once or twice on the table below. Roll | Result :-----:|--------------------------------------------------------------------------------- 1–5 | Engine room is scorched with old burn marks 6–10 | Exterior is marred by rust and grime 11–15 | Faint 16–20 | Gravity generator is notoriously fickle 21–25 | Hull is fused with organic growths 26–30 | Hull rattles and groans in atmospheric flight 31–35 | Interior spaces are crowded with exposed cables and conduits 36–40 | Looks defenseless 41–45 | Navigation logs contain coordinates to locations that do notβ€”or should notβ€”exist 46–50 | Old bloodstain in the airlock reappears even when painted over 51–55 | Once a beautiful ship 56–60 | Patched hull covers a recent catastrophic breach 61–65 | Placards and control labels are in an uncommon language 66–70 | Removable plate decks provide access to hidden storage 71–75 | Segmented landing gear unfold like gangly spider legs 76–80 | Ship is powered by an ancient precursor device 81–85 | Someone marked the hull with graffiti during a recent layover 86–90 | Strange symbols are scrawled on the deck and bulkheads in the main corridor 91–95 | Things tend to go missing for no logical reason 96–100 | Timers and clocks are always just a bit off ### Sector Trouble Roll | Result :-----:|---------------------------------------------------------------- 1–5 | Blockade prevents trade with other sectors 6–10 | Bounty hunters search for an infamous fugitive 11–15 | Chaotic breaches in spacetime spread like wildfire 16–20 | Criminal faction corrupts local authorities 21–25 | Devastating superweapon has fallen into the wrong hands 26–30 | Energy storms are rampant 31–35 | Magnetic disturbances disrupt communication 36–40 | Newly found resource lures greedy fortune hunters to the sector 41–45 | Notorious pirate clan preys on starships 46–50 | Parasitic lifeforms spread like a plague 51–55 | Precursor sites throughout the sector emit strange signals 56–60 | Prophecies foretell an imminent awakening of a dreadful power 61–65 | Raider clan emerges as a dominant threat under a new leader 66–70 | Religious zealots overrun the sector 71–75 | Rogue AI infiltrates systems throughout the sector 76–80 | Settlements or factions are on the brink of war 81–85 | Ships regularly go missing 86–90 | Sickness spreads among ships and settlements 91–95 | Supernova is imminent 96–100 | Titanic spaceborne lifeform stalks the spaceways ### Inciting Incident Roll | Result :-----:|------------------------------------------------------------------- 1–5 | Aid a starship caught in a spacetime fracture 6–10 | Broker peace between two feuding settlements 11–15 | Chart a new passage between isolated settlements 16–20 | Defend the people of a beleaguered settlement against raiders 21–25 | Discover who sabotaged a settlement's air processors 26–30 | Escort a tradeship carrying a prized cargo 31–35 | Ferry a rescue team to a perilous disaster site 36–40 | Infiltrate a fortified base to steal crucial data 41–45 | Investigate terrifying manifestations at a remote settlement 46–50 | Liberate prisoners at a cruel labor camp 51–55 | Locate a downed spacer on an uninhabited planet 56–60 | Protect a fugitive from a relentless bounty hunter 61–65 | Recover a cherished pre-exodus artifact from an enemy 66–70 | Rescue a starship crew held captive by mutineers 71–75 | Retrieve a cache of stolen weapons from a pirate ship 76–80 | Sabotage an enemy installation 81–85 | Search for a missing expedition in the depths of a precursor vault 86–90 | Shield a wondrous lifeform from those who seek to destroy it 91–95 | Track and slay a marauding beast 96–100 | Transport a displaced people to their new home ## Characters Don’t try to build a fully formed understanding character when you first encounter them; instead, focus on what your character learns or perceives as a first impression using oracles such as First Look and Initial Disposition. Then envision or generate additional details over time. ### First Look Roll | Result :-----:|----------------- 1–3 | Accented 4–6 | Accompanied 7–8 | Adorned 9–11 | Aged 12–13 | Alluring 14–15 | Armed 16–17 | Armored 18–20 | Athletic 21–23 | Attractive 24–25 | Augmented 26–27 | Concealed 28–30 | Distracted 31–33 | Eccentric 34–35 | Energetic 36–37 | Flashy 38–40 | Graceful 41–43 | Grim 44–46 | Haggard 47–49 | Ill-equipped 50–52 | Imposing 53–55 | Large 56–57 | Mutated 58–60 | Plain 61–62 | Poised 63–65 | Scarred 66–68 | Scruffy 69–71 | Shifty 72–73 | Sickly 74–76 | Slight 77–78 | Swaggering 79–81 | Tattooed 82–83 | Threatened 84–85 | Uncanny 86–87 | Visibly disabled 88–90 | Weathered 91–92 | Well-equipped 93–95 | Wiry 96–97 | Wounded 98–100 | Youthful ### Initial Disposition Roll | Result :-----:|------------ 1–6 | Helpful 7–14 | Friendly 15–22 | Cooperative 23–30 | Curious 31–40 | Indifferent 41–50 | Suspicious 51–60 | Wanting 61–70 | Desperate 71–78 | Demanding 79–86 | Unfriendly 87–94 | Threatening 95–100 | Hostile ### Character Role Roll | Result :-----:|-------------------------------------------------- 1–2 | Agent 3–4 | AI 5–6 | Artisan 7–8 | Assassin 9–10 | Bounty Hunter 11–12 | Courier 13–14 | Crew 15–16 | Criminal 17–18 | Cultist 19–20 | Diplomat 21–22 | Engineer 23–24 | Entertainer 25–26 | Explorer 27–28 | Farmer 29–30 | Fugitive 31–32 | Guard 33–34 | Guide 35–36 | Healer 37–38 | Historian 39–40 | Hunter 41–42 | Investigator 43–44 | Laborer 45–46 | Lawkeeper 47–48 | Leader 49–50 | Mercenary 51–52 | Merchant 53–54 | Miner 55–56 | Mystic 57–58 | Navigator 59–60 | Outcast 61–62 | Pilgrim 63–64 | Pilot 65–66 | Pirate 67–68 | Preacher 69–70 | Prophet 71–72 | Raider 73–74 | Researcher 75–76 | Scavenger 77–78 | Scholar 79–80 | Scout 81–82 | Shipwright 83–84 | Smuggler 85–86 | Soldier 87–88 | Spacer 89–90 | Technician 91–92 | Thief 93–95 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 96–100 | Roll twice ### Character Goal Roll | Result :-----:|-------------------------------------------------- 1–2 | Avenge a wrong 3–4 | Build a home 5–7 | Build a relationship 8–10 | Claim a resource 11–12 | Collect a debt 13–14 | Craft an object 15–16 | Cure an ill 17–18 | Defeat a rival 19–20 | Defend a person 21–23 | Defend a place 24–25 | Discover a truth 26–27 | End a conflict 28–29 | Escape a captor 30–31 | Fight injustice 32–33 | Find a person 34–35 | Forge an alliance 36–37 | Gain knowledge 38–39 | Gain riches 40–41 | Maintain order 42–43 | Make an agreement 44–45 | Obtain an object 46–47 | Pay a debt 48–49 | Protect a lifeform 50–51 | Protect a secret 52–53 | Prove worthiness 54–55 | Rebel against power 56–57 | Refute a falsehood 58–59 | Repair a technology 60–61 | Resolve a dispute 62–63 | Restore a relationship 64–65 | Sabotage a technology 66–68 | Secure a resource 69–70 | Seek redemption 71–72 | Seize power 73–74 | Solve a mystery 75–76 | Spread faith 77–78 | Travel to a place 79–80 | Undermine a relationship 81–90 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 91–100 | Roll twice ### Revealed Character Aspect As you interact with a person to gain a deeper understanding of their nature and personality, roll on the this table to reveal new characteristics. You may ignore, reroll, or adjust contradictions. Or envision how those contradictions add interesting complexity to the character. Roll | Result :---:|--------------- 1 | Addicted 2 | Adventurous 3 | Afflicted 4 | Aggressive 5 | Ambitious 6 | Angry 7 | Anxious 8 | Apathetic 9 | Bitter 10 | Boastful 11 | Boisterous 12 | Bold 13 | Brave 14 | Careless 15 | Cautious 16 | Charismatic 17 | Clever 18 | Conceited 19 | Confident 20 | Confused 21 | Connected 22 | Corrupted 23 | Cowardly 24 | Creative 25 | Critical 26 | Cruel 27 | Cunning 28 | Dangerous 29 | Deceitful 30 | Defiant 31 | Determined 32 | Disabled 33 | Doomed 34 | Driven 35 | Dying 36 | Envious 37 | Experienced 38 | Faithful 39 | Generous 40 | Gifted 41 | Greedy 42 | Grief-stricken 43 | Handy 44 | Hardhearted 45 | Haunted 46 | Honorable 47 | Hot-tempered 48 | Impulsive 49 | Incompetent 50 | Independent 51 | Infamous 52 | Influential 53 | Insensitive 54 | Insightful 55 | Intelligent 56 | Intolerant 57 | Ironsworn 58 | Kind 59 | Law-abiding 60 | Lonely 61 | Loving 62 | Loyal 63 | Manipulative 64 | Oblivious 65 | Obsessed 66 | Oppressed 67 | Passive 68 | Powerful 69 | Proud 70 | Quiet 71 | Quirky 72 | Rebellious 73 | Reclusive 74 | Relaxed 75 | Remorseful 76 | Resourceful 77 | Secretive 78 | Selfish 79 | Sociable 80 | Stealthy 81 | Stern 82 | Stingy 83 | Stoic 84 | Strong 85 | Stubborn 86 | Successful 87 | Suspicious 88 | Talented 89 | Technical 90 | Timid 91 | Tolerant 92 | Tough 93 | Vengeful 94 | Violent 95 | Wary 96 | Watchful 97 | Weak 98 | Weary 99 | Wild 100 | Wise ### Character Name Given and family names are presented as a pair, so you may roll once for both or twice to mix-and-match. You can also try reversing given and family names, or use either independently as a standalone name. If you’d like to give a character a callsign, which are the monikers used by spacers, you may roll separately or take the one provided for your rolled name. Roll | Given_Name | Family_Name | Callsign :---:|------------|-------------|------------ 1 | Akim | Kuzmin | Albatross 2 | Alex | Durant | Angler 3 | Alexis | Jefferies | Anvil 4 | Alisa | Velez | Badger 5 | Althea | Lontoc | Bandit 6 | Amari | Wade | Bash 7 | Aparna | Kade | Basilisk 8 | Argus | Thorn | Bingo 9 | Arnav | Khosla | Blackbird 10 | Ash | Hendrix | Blade 11 | Asha | Okiro | Bloodshot 12 | Astrid | Ripley | Bluewing 13 | Aurora | Talin | Bonfire 14 | Ayako | Jin | Book 15 | Azriel | Finn | Breaker 16 | Blake | Solas | Brick 17 | Brennan | Quint | Buzz 18 | Brianna | Keelan | Buzzard 19 | Bruna | Silva | Centurion 20 | Bruno | Valk | Chimera 21 | Cassidy | O'Brien | Circuit 22 | Christa | Ruiz | Clank 23 | Cole | Stallard | Cleric 24 | Corey | Mackenson | Crash 25 | Creed | Jensen | Cutter 26 | Derya | Sakir | Cutthroat 27 | Dex | Tolari | Cypher 28 | Doran | Kain | Dagger 29 | Echo | Carr | Dancer 30 | Eren | Valenus | Dash 31 | Erim | Kaan | Deadeye 32 | Esana | Taylan | Deuce 33 | Eveline | Legrand | Failsafe 34 | Faye | Jemison | Farseer 35 | Fletcher | Arden | Fidget 36 | Flint | Sayer | Firestarter 37 | Florian | Kai | Fixer 38 | Gavin | Slater | Flatline 39 | Halia | Edris | Ghost 40 | Ike | Sutton | Grudge 41 | Isaac | Savarin | Gutshot 42 | James | Bridger | Harrow 43 | Janya | Mital | Havoc 44 | Jihun | Shin | Hellhound 45 | Jorunn | Nadir | Hellion 46 | Juliana | Santos | Hex 47 | Juro | Mihara | Hush 48 | Kaisa | Buhari | Ironclad 49 | Karthik | Salvi | Jackal 50 | Kayla | Adler | Jackpot 51 | Kei | Takara | Jester 52 | Kiana | Shelton | Link 53 | Kieran | Vandu | Longshot 54 | Kierra | Vega | Mainframe 55 | Kimora | Zhang | Mantis 56 | Kiri | Savela | Mimic 57 | Kirsa | Hawking | Mole 58 | Kwan | Jen | Monarch 59 | Kylar | Hobbs | Mongoose 60 | Landry | Holland | Nails 61 | Logan | Silvius | Ogre 62 | Lowell | Freeman | Omega 63 | Lucas | Barbosa | Overload 64 | Curtis | Winter | Packrat 65 | Luna | Hammond | Paladin 66 | Lux | Archer | Phantom 67 | Mae | Barlowe | Phoenix 68 | Magnus | Shepherd | Pyro 69 | Mave | Griffin | Quickdraw 70 | Merrick | Frost | Razor 71 | Mina | Quon | Rogue 72 | Nashida | Malek | Rook 73 | Nassar | Murad | Rover 74 | Ostara | Becker | Scout 75 | Qasira | Ammar | Shadow 76 | Quinn | Braddock | Shark 77 | Ragnar | Blackstone | Shutdown 78 | Raven | Hadley | Slack 79 | Ria | Farin | Slash 80 | Rokuro | Kobayashi | Snipe 81 | Roland | Duval | Spider 82 | Rowena | Hunter | Splinter 83 | Sage | Beckett | Static 84 | Saren | Dykstra | Stinger 85 | Annora | Gray | Straggler 86 | Severinus | Sedano | Swindle 87 | Shen | Bai | Tinker 88 | Talia | Booker | Touchdown 89 | Tomiko | Sato | Tycoon 90 | Ulan | Vayan | Vagabond 91 | Valda | Bond | Valkyrie 92 | Venri | Stark | Vanguard 93 | Vesper | Stirling | Vertigo 94 | Vuldar | Wolfe | Warden 95 | William | O'Niel | Watchdog 96 | Yelena | Petrov | Wayfinder 97 | Zakia | Nazari | Whisper 98 | Zari | Darwin | Wraith 99 | Zephyr | Pearson | Wrongway 100 | Zoya | Volkov | Zephyr ## Core Oracles ### Action When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt. Roll | Result :---:|------------ 1 | Abandon 2 | Acquire 3 | Advance 4 | Affect 5 | Aid 6 | Arrive 7 | Assault 8 | Attack 9 | Avenge 10 | Avoid 11 | Await 12 | Begin 13 | Betray 14 | Bolster 15 | Breach 16 | Break 17 | Capture 18 | Challenge 19 | Change 20 | Charge 21 | Clash 22 | Command 23 | Communicate 24 | Construct 25 | Control 26 | Coordinate 27 | Create 28 | Debate 29 | Defeat 30 | Defend 31 | Deflect 32 | Defy 33 | Deliver 34 | Demand 35 | Depart 36 | Destroy 37 | Distract 38 | Eliminate 39 | Endure 40 | Escalate 41 | Escort 42 | Evade 43 | Explore 44 | Falter 45 | Find 46 | Finish 47 | Focus 48 | Follow 49 | Fortify 50 | Gather 51 | Guard 52 | Hide 53 | Hold 54 | Hunt 55 | Impress 56 | Initiate 57 | Inspect 58 | Investigate 59 | Journey 60 | Learn 61 | Leave 62 | Locate 63 | Lose 64 | Manipulate 65 | Mourn 66 | Move 67 | Oppose 68 | Overwhelm 69 | Persevere 70 | Preserve 71 | Protect 72 | Raid 73 | Reduce 74 | Refuse 75 | Reject 76 | Release 77 | Remove 78 | Research 79 | Resist 80 | Restore 81 | Reveal 82 | Risk 83 | Scheme 84 | Search 85 | Secure 86 | Seize 87 | Serve 88 | Share 89 | Strengthen 90 | Summon 91 | Support 92 | Suppress 93 | Surrender 94 | Swear 95 | Threaten 96 | Transform 97 | Uncover 98 | Uphold 99 | Weaken 100 | Withdraw ### Theme When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt. Roll | Result :---:|------------- 1 | Ability 2 | Advantage 3 | Alliance 4 | Authority 5 | Balance 6 | Barrier 7 | Belief 8 | Blood 9 | Bond 10 | Burden 11 | Commerce 12 | Community 13 | Corruption 14 | Creation 15 | Crime 16 | Culture 17 | Cure 18 | Danger 19 | Death 20 | Debt 21 | Decay 22 | Deception 23 | Defense 24 | Destiny 25 | Disaster 26 | Discovery 27 | Disease 28 | Dominion 29 | Dream 30 | Duty 31 | Enemy 32 | Expedition 33 | Faction 34 | Fame 35 | Family 36 | Fear 37 | Fellowship 38 | Freedom 39 | Greed 40 | Hardship 41 | Hate 42 | Health 43 | History 44 | Home 45 | Honor 46 | Hope 47 | Humanity 48 | Innocence 49 | Knowledge 50 | Labor 51 | Language 52 | Law 53 | Legacy 54 | Life 55 | Love 56 | Memory 57 | Nature 58 | Opportunity 59 | Passage 60 | Peace 61 | Phenomenon 62 | Possession 63 | Power 64 | Price 65 | Pride 66 | Prize 67 | Prophesy 68 | Protection 69 | Quest 70 | Relationship 71 | Religion 72 | Reputation 73 | Resource 74 | Revenge 75 | Rival 76 | Rumor 77 | Safety 78 | Sanctuary 79 | Secret 80 | Solution 81 | Spirit 82 | Stranger 83 | Strategy 84 | Strength 85 | Superstition 86 | Supply 87 | Survival 88 | Technology 89 | Time 90 | Tool 91 | Trade 92 | Truth 93 | Vengeance 94 | Vow 95 | War 96 | Warning 97 | Weakness 98 | Wealth 99 | Weapon 100 | World ### Descriptor When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt. Roll | Result :---:|------------- 1 | Abandoned 2 | Abundant 3 | Active 4 | Advanced 5 | Alien 6 | Ancient 7 | Archaic 8 | Automated 9 | Barren 10 | Biological 11 | Blighted 12 | Blocked 13 | Breached 14 | Broken 15 | Captured 16 | Chaotic 17 | Civilized 18 | Collapsed 19 | Colossal 20 | Confined 21 | Conspicuous 22 | Constructed 23 | Contested 24 | Corrupted 25 | Created 26 | Damaged 27 | Dead 28 | Deadly 29 | Decaying 30 | Defended 31 | Depleted 32 | Desolate 33 | Destroyed 34 | Diverse 35 | Empty 36 | Engulfed 37 | Ensnaring 38 | Expansive 39 | Exposed 40 | Fiery 41 | Foreboding 42 | Forgotten 43 | Forsaken 44 | Fortified 45 | Foul 46 | Fragile 47 | Frozen 48 | Functional 49 | Grim 50 | Guarded 51 | Haunted 52 | Hidden 53 | Hoarded 54 | Hostile 55 | Immersed 56 | Inaccessible 57 | Infested 58 | Inhabited 59 | Isolated 60 | Living 61 | Lost 62 | Lush 63 | Makeshift 64 | Mechanical 65 | Misleading 66 | Moving 67 | Mysterious 68 | Natural 69 | New 70 | Obscured 71 | Open 72 | Peaceful 73 | Perilous 74 | Pillaged 75 | Powerful 76 | Preserved 77 | Prominent 78 | Protected 79 | Radiant 80 | Rare 81 | Remote 82 | Rich 83 | Ruined 84 | Sacred 85 | Safe 86 | Sealed 87 | Secret 88 | Settled 89 | Shrouded 90 | Stolen 91 | Strange 92 | Subsurface 93 | Toxic 94 | Trapped 95 | Undiscovered 96 | Unnatural 97 | Unstable 98 | Untamed 99 | Valuable 100 | Violent ### Focus When you [Ask the Oracle](Starforged/Moves/Fate/Ask_the_Oracle) to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt. Roll | Result :---:|-------------- 1 | Alarm 2 | Anomaly 3 | Apparition 4 | Archive 5 | Art 6 | Artifact 7 | Atmosphere 8 | Battleground 9 | Beacon 10 | Being 11 | Blockade 12 | Boundary 13 | Cache 14 | Cargo 15 | Commodity 16 | Confinement 17 | Connection 18 | Container 19 | Creation 20 | Creature 21 | Crossing 22 | Data 23 | Debris 24 | Device 25 | Dimension 26 | Discovery 27 | Ecosystem 28 | Enclosure 29 | Energy 30 | Environment 31 | Equipment 32 | Experiment 33 | Facility 34 | Faction 35 | Fleet 36 | Force 37 | Fortification 38 | Gas 39 | Grave 40 | Habitat 41 | Hazard 42 | Hideaway 43 | Home 44 | Illusion 45 | Industry 46 | Intelligence 47 | Lair 48 | Lifeform 49 | Liquid 50 | Machine 51 | Material 52 | Mechanism 53 | Message 54 | Mineral 55 | Monument 56 | Obstacle 57 | Organism 58 | Outbreak 59 | Outpost 60 | Path 61 | People 62 | Person 63 | Plant 64 | Portal 65 | Reality 66 | Refuge 67 | Relic 68 | Remains 69 | Rendezvous 70 | Resource 71 | Route 72 | Ruins 73 | Salvage 74 | Settlement 75 | Shelter 76 | Ship 77 | Shortcut 78 | Signal 79 | Sound 80 | Storage 81 | Storm 82 | Structure 83 | Supply 84 | Symbol 85 | System 86 | Technology 87 | Terrain 88 | Territory 89 | Threshold 90 | Time 91 | Transport 92 | Trap 93 | Treasure 94 | Vault 95 | Vehicle 96 | Viewpoint 97 | Void 98 | Weapon 99 | World 100 | Wreckage ## Creatures Roll for a basic form, and flesh out the creature’s appearance using this Creature First Look table. Then, roll on the Encountered Behavior table to envision this creature’s motivation and frame how the encounter begins. ### Environment Choose the closest match for your location. Or roll to identify the primary habitat of a creature. Roll | Result :-----:|--------- 1–5 | Space 6–15 | Interior 16–55 | Land 56–80 | Liquid 81–100 | Air ### Scale Roll | Result :----:|--------------------------------------------------------- 1–3 | Minuscule (bug-sized) 4–10 | Tiny (rodent-sized) 11–25 | Small (dog-sized) 26–60 | Medium (person-sized) 61–90 | Large (vehicle-sized) 91–99 | Huge (whale-sized) 100 | [⏡Ultra-scale](Starforged/Oracles/Creatures/Ultra-scale) ### Ultra-scale Roll | Result :----:|-------------------------- 1–89 | Titanic (hill-sized) 90–99 | Colossal (mountain-sized) 100 | Vast (planet-sized) ### Basic Form Roll for a basic form, and flesh out the creature’s appearance using the First Look table. Space | Interior | Land | Liquid | Air | Result :-----:|:--------:|:------:|:------:|:------:|------------------------ 1–5 | 1–3 | 1–2 | 1–5 | 1–2 | Amoeba / pseudopods 6–20 | 4–6 | 3–5 | 6–8 | 3–12 | Amorphous / elemental 21–30 | 7–12 | 6–10 | 9–11 | 13–37 | Avian / winged 31–32 | 13–19 | 11–25 | 12–17 | 38–40 | Beast / mammal 33–34 | 20–22 | 26–32 | 18–24 | 41–42 | Crustacean / shelled 35–37 | 23–24 | 33–34 | 25–39 | 43–47 | Fish / torpedo-shaped 38–39 | 25–37 | 35–39 | 40–42 | 48–49 | Humanoid / bipedal 40–41 | 38–49 | 40–49 | 43–45 | 50–51 | Insectoid / exoskeletal 42–60 | 50–51 | 50–51 | 46–53 | 52–66 | Jellyfish / gasbag 61–62 | 52–56 | 52–58 | 54–56 | 67–68 | Lizard / reptilian 63–67 | 57–58 | 59–60 | 57–63 | 69–70 | Octopoid / tentacled 68–72 | 59–63 | 61–65 | 64–68 | 71–72 | Plant / fungus 73–82 | 64–65 | 66–67 | 69–75 | 73–82 | Ray / flat-bodied 83–84 | 66–68 | 68–74 | 76–80 | 83–84 | Snake / eel 85–86 | 69–83 | 75–81 | 81–82 | 85–86 | Spider / web-weaver 87–88 | 84–85 | 82–83 | 83–87 | 87–88 | Starfish / symmetrical 89–90 | 86–90 | 84–90 | 88–90 | 89–90 | Worm / slug / larva 91–100 | 91–100 | 91–100 | 91–100 | 91–100 | Roll twice ### Creature First Look Roll for a basic form, and flesh out the creature’s appearance using the First Look table. Roll | Result :-----:|----------------------------- 1–2 | Antennae or sensory organs 3–4 | Armored 5–6 | Beautiful 7–8 | Biotech 9–10 | Bony or gaunt 11–12 | Brutish or muscled 13–14 | Camouflaged 15–16 | Claws or talons 17–18 | Compound eyes 19–20 | Comprised of many creatures 21–22 | Corrupted 23–24 | Crystalline 25–26 | Dead or undead 27–28 | Distinctive markings 29–30 | Distinctive smell 31–32 | Distinctive sound 33–34 | Dripping mucus 35–36 | Elongated Neck 37–38 | Energy emissions 39–40 | Extra limbs 41–42 | Faceless or inexpressive 43–44 | Fangs or rows of teeth 45–46 | Feathered 47–48 | Fungal growth 49–50 | Fur, hair, or filaments 51–52 | Graceful 53–54 | Hideous 55–56 | Hooded or crested 57–58 | Immobile or trapped 59–60 | Injured or scarred 61–62 | Iridescent 63–64 | Long-limbed 65–66 | Luminescent 67–68 | Mandibles or pincers 69–70 | Many-eyed 71–72 | Mineral or metallic 73–74 | Multi-jointed 75–76 | Multi-segmented body 77–78 | Ornamented or colorful 79–80 | Oversized mouth 81–82 | Prominent tail 83–84 | Prominent wings or fins 85–86 | Ridges or plates 87–88 | Scaled 89–90 | Single eye or oversized eyes 91–92 | Spikes or spines 93–94 | Stinger or barbs 95–96 | Tentacles or tendrils 97–98 | Translucent 99–100 | Visible symbiote ### Encountered Behavior Roll once on the Encountered Behavior table to define this creature’s motivation and frame how the encounter begins. Roll | Result :-----:|-------------- 1–5 | Ambusher 6–10 | Apex predator 11–14 | Builder 15–19 | Camouflager 20–24 | Forager 25–29 | Grazer 30–33 | Herder 34–37 | Hibernator 38–41 | Hoarder 42–46 | Hunter 47–51 | Lurer 52–55 | Migratory 56–60 | Mimic 61–65 | Nester 66–70 | Pack hunter 71–75 | Prey 76–80 | Protector 81–85 | Scavenger 86–90 | Tracker 91–95 | Trapper 96–100 | Roll twice ### Revealed Creature Aspect Roll on this table as you interact with the creature to introduce new features or behaviors. Some results may contradict the established nature of a creature. For example, an amorphous creature that you envisioned as a mass of pure energy would not have typical physical features. If a result doesn’t fit, feel free to ignore, reroll, or adjust. Or envision how this contradiction signals a new understanding or unexpected transformation. Roll | Result :-----:|----------------------------- 1–2 | Alternative environment 3–4 | Alternative movement 5–6 | Alternative senses 7–8 | Burrower 9–10 | Chameleon 11–12 | Clever 13–14 | Consumes energy 15–16 | Consumes inorganic matter 17–18 | Controlled or puppeteered 19–20 | Controls lesser creatures 21–22 | Corrosive excretion 23–24 | Crusher or constrictor 25–26 | Egg sac or carried offspring 27–28 | Electric shock 29–30 | Electromagnetic pulse 31–32 | Energy breath 33–34 | Energy manipulation 35–36 | Engineered biology 37–38 | Enhanced senses 39–40 | Enhanced strength 41–42 | Entangling secretion 43–44 | Extradimensional 45–46 | Hallucinogen secretion 47–48 | Hidden symbiote 49–50 | Hive mind 51–52 | Illusionary 53–54 | Infectious 55–56 | Infested with parasites 57–58 | Intimidating threat display 59–60 | Limited sense 61–62 | Magnetic 63–64 | Mental influence or control 65–66 | Metamorphic 67–68 | Noxious cloud or spores 69–70 | Paralytic toxin 71–72 | Parasitic 73–74 | Pheromones 75–76 | Poisonous 77–78 | Powerful bite 79–80 | Proboscis or inner jaw 81–82 | Projectile attack 83–84 | Radioactive 85–86 | Regeneration 87–88 | Replication 89–90 | Sacrificial defense 91–92 | Shapechanger 93–94 | Telekinetic 95–96 | Teleportation 97–98 | Territorial 99–100 | Toxic spew ## Derelicts Derelicts are the forsaken relics of human endeavors. Use these First Look tables for your initial survey of the derelict. To reveal more about the look and original function or nature of the site, roll on appropriate tables in the Starship or Settlement oracles. If you explore the depths of a derelict, you may use the zone oracles on the following pages to help envision what you find. ### Location Roll | Result :-----:|----------- 1–40 | Planetside 41–60 | Orbital 61–100 | Deep Space ### Type (by Location) Planetside | Orbital | Deep_Space | Result :---------:|:-------:|:----------:|----------- 1–25 | 1–40 | 1–75 | Starship 26–100 | 41–100 | 76–100 | Settlement ### Condition Roll | Result :-----:|---------------------- 1–10 | Functional 11–30 | Limited power 31–60 | Cold and dark 61–90 | Damaged or breached 91–98 | Heavily damaged 99–100 | Impending destruction ### Outer First Look Roll | Result :-----:|---------------------------- 1–15 | Blocked access 16–30 | Corpses 31–45 | Hazardous readings 46–50 | Mutated structure 51–60 | Odd orientation 61–65 | Overgrown or entangled 66–80 | Sending a signal or message 81–85 | Signs that others are here 86–95 | Stripped exterior 96–100 | Time or reality distortions ### Inner First Look Roll | Result :-----:|---------------------------------------------------------- 1–3 | Abnormal gravity 4–6 | Active bots 7–9 | Archaic equipment 10–12 | Automated announcements 13–15 | Biological infestation 16–18 | Charred surfaces 19–21 | Claw marks 22–24 | Cluttered with debris 25–27 | Corroded surfaces 28–30 | Cramped spaces 31–33 | Creaking hull 34–36 | Esoteric writing or symbols 37–39 | Evidence of new inhabitants 40–42 | Exposed wiring or conduits 43–45 | Flashing strobe lights 46–48 | Fluctuating power 49–51 | Haunting visions of the dead 52–54 | Hazardous temperature 55–57 | Heavy steam or moisture 58–60 | Littered with corpses 61–63 | Nesting or feeding creatures 64–66 | Ornate furnishings 67–69 | Scarred by gunfire 70–72 | Sealed against intruders 73–75 | Signs of looting or scavenging 76–78 | Smell of decay 79–81 | Splattered with blood 82–84 | Temporal distortions 85–87 | Thick haze or smoke 88–90 | Unstable energy surges 91–93 | Watchful AI 94–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) ### Derelict Zones Starship | Settlement | Result :-------:|:----------:|--------------------------------------------------------- -- | -- | [⏡Access](Starforged/Oracles/Derelicts/Access) 1–5 | 1–20 | [⏡Community](Starforged/Oracles/Derelicts/Community) 6–30 | 21–30 | [⏡Engineering](Starforged/Oracles/Derelicts/Engineering) 31–55 | 31–50 | [⏡Living](Starforged/Oracles/Derelicts/Living) 56–65 | 51–60 | [⏡Medical](Starforged/Oracles/Derelicts/Medical) 66–85 | 61–70 | [⏡Operations](Starforged/Oracles/Derelicts/Operations) 86–90 | 71–90 | [⏡Production](Starforged/Oracles/Derelicts/Production) 91–100 | 91–100 | [⏡Research](Starforged/Oracles/Derelicts/Research) ### Access #### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------- 1–50 | Corridor 51–60 | Stairs 61–70 | Lift or elevator 71–80 | Catwalk or bridge 81–85 | Vertical shaft or ladder 86–90 | Hub or intersection 91–95 | Crawl space or duct 96–100 | Airlock or external #### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–5 | Abandoned gear 6–10 | Blood trail 11–15 | Breached door or hatch 16–20 | Control or terminal station 21–25 | Corpse 26–30 | Dismantled equipment 31–35 | Flashing strobes 36–40 | Leaking pipes 41–45 | Makeshift barricade 46–50 | Opened or missing panels 51–55 | Organic growths 56–60 | Ruined bot 61–65 | Scrawled warning 66–70 | Sealed breach 71–75 | Sounds of movement 76–80 | Steam or smoke 81–85 | Wandering bot 86–90 | Windows or viewports 91–95 | Wrecked passage or debris 96–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) #### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Alarm or failsafe is triggered 11–20 | Automated defenses 21–30 | Blocked or sealed path 31–40 | Dreadful scene of death or violence 41–50 | Foe closes in 51–60 | Gear is failing or broken 61–70 | Hazardous environmental change 71–80 | Path is trapped 81–90 | Unsettling sound or disturbance 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice #### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|--------------------------------------------------------- 1–20 | Directions, shortcut, or alternate path 21–40 | Encounter with a friendly survivor, explorer, or denizen 41–60 | Hopeful signs of life 61–80 | Opening to outmaneuver or escape a threat or foe 81–100 | Useful equipment ### Community #### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Bar or club 9–16 | Classroom or education 17–24 | Concourse or hub 25–32 | Entertainment 33–40 | Gym or fitness 41–48 | Market or trade 49–56 | Park or garden 57–64 | Promenade or overlook 65–72 | Restaurant or dining 73–80 | Temple or chapel 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) #### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Ad-hoc memorials 9–16 | Art depicting historic event 17–24 | Artificial environment 25–32 | Automated announcements 33–40 | Barricaded area 41–48 | Gaming devices or interfaces 49–56 | Graffiti or vandalization 57–64 | Guard post or surveillance 65–72 | Mass grave or corpses 73–80 | Panoramic viewport 81–88 | Rubble or debris 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) #### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Biological infestation 11–20 | Breached or broken structure 21–30 | Distressing signs of mass violence or death 31–40 | Flooded environment 41–50 | Foe lurks within concealment 51–60 | Fragile structural integrity 61–70 | Haunting vision of life here before the fall 71–80 | Hazardous environmental change 81–90 | Heartbreaking memento of lost lives 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice #### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|------------------------------------------ 1–20 | Culturally significant object or artifact 21–40 | Salvageable goods or resources 41–60 | Secure area offers a moment of peace 61–80 | Terminal with access to site details 81–100 | Valuable item ### Engineering #### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Control room 9–16 | Engine room or power core 17–24 | Engineering offices 25–32 | Equipment storage 33–40 | Fuel or coolant tanks 41–48 | Life support 49–56 | Maintenance tube 57–64 | Vehicle bay or garage 65–72 | Water processing 73–80 | Workshop 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) #### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Cluttered workbench 9–16 | Control terminal 17–24 | Crane or lift 25–32 | Disassembled equipment 33–40 | Flickering status monitors 41–48 | Jury-rigged equipment 49–56 | Multilevel layout 57–64 | Pipes and valves 65–72 | Sharp ozone smell 73–80 | Unfinished project 81–88 | Utility bots 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) #### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|---------------------------------------------------- 1–10 | Corrosive leak 11–20 | Erratic utility bots 21–30 | Failing equipment requires a specific part or skill 31–40 | Fire or energy surge 41–50 | Precarious or broken path 51–60 | Radioactive hotspot 61–70 | Sabotaged equipment 71–80 | Shrouded atmosphere conceals a lurking foe 81–90 | Unstable or failing power core 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice #### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|------------------------------------ 1–20 | Advanced or experimental equipment 21–40 | Chance to restore power or function 41–60 | Helpful plans or schematics 61–80 | Helpful utility bot 81–100 | Useful tool or device ### Living #### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Food storage 9–16 | Galley or kitchen 17–24 | Laundry 25–32 | Locker room or storage 33–40 | Mess hall or dining 41–48 | Observation lounge 49–56 | Quarters (communal) 57–64 | Quarters (individual) 65–72 | Restroom or showers 73–80 | Sleeping pods 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) #### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Abandoned pet 9–16 | Audible music 17–24 | Cherished personal item 25–32 | Failed barricade 33–40 | Half-eaten food 41–48 | Messages from loved ones 49–56 | Ransacked belongings 57–64 | Remains of the dead 65–72 | Scuttling vermin 73–80 | Shrine or altar 81–88 | Unusual art 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) #### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|---------------------------------------------------- 1–10 | Booby trap 11–20 | Distressing written message 21–30 | Disturbing evidence of exploitive living conditions 31–40 | Dreadful scene of death or violence 41–50 | Lured into danger by signs of life 51–60 | Recorded message reveals a threat or complication 61–70 | Sealed door or hatch blocks access 71–80 | Signs of unwelcome invaders 81–90 | Unsettling sound or disturbance 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice #### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|------------------------------------------------------ 1–20 | Culturally significant object or artifact 21–40 | Hidden stash of valuable contraband 41–60 | Intact barricade or protected area 61–80 | Recorded message reveals helpful aspects of this site 81–100 | Useful personal gear ### Medical #### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Crematorium 9–16 | Emergency or triage 17–24 | Isolation or containment 25–32 | Medical lab 33–40 | Medical offices 41–48 | Morgue 49–56 | Operating room 57–64 | Pharmacy or drug locker 65–72 | Prosthetics workshop 73–80 | Ward or clinic 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) #### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Autopsied corpse 9–16 | Biological specimens 17–24 | Blood spatter or pools 25–32 | Bloody medical supplies 33–40 | Broken prosthetics 41–48 | Corpse of a healer 49–56 | Dissected specimen 57–64 | Improvised overflow beds 65–72 | Medical monitors 73–80 | Medical records or scans 81–88 | Stacks of body bags 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) #### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|-------------------------------------------------- 1–10 | Disgusting sight / smell 11–20 | Disturbing evidence of medical misconduct 21–30 | Erratic medical bots 31–40 | Evidence of a virulent disease 41–50 | Malfunctioning medical equipment 51–60 | Repercussions of a medical experiment 61–70 | Restless dead 71–80 | Signs of a horrific death 81–90 | Signs of broken quarantine 91–98 | [⏡Action + Theme](Starforged/Oracles/Core/Action) 99–100 | Roll twice #### Opportunity Roll on this table when you want inspiration for a beneficial encounter or event within a derelict, such as when you roll a strong hit with a match as you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), or if you [Explore a Waypoint](Starforged/Moves/Exploration/Explore_a_Waypoint) and find an opportunity. Roll | Result :-----:|--------------------------- 1–20 | Cache of medicine 21–40 | Clues to a medical mystery 41–60 | Helpful medical bot 61–80 | Unusual or rare specimen 81–100 | Useful medical equipment ### Operations #### Area Roll on this table to help envision the spaces you encounter in that segment of your exploration. Each zone may consist of one or more areas as appropriate to what you envision for the overall complexity of the derelict. If you [Undertake an Expedition](Starforged/Moves/Exploration/Undertake_an_Expedition), an area can serve as a waypoint in your survey of the derelict. Roll | Result :-----:|------------------------------------------------------------ 1–8 | Admin or command offices 9–16 | Armory 17–24 | Bridge or command center 25–32 | Brig or cells 33–40 | Comms center 41–48 | Computer core 49–56 | Conference or briefing room 57–64 | Landing bay or hangar 65–72 | Lounge 73–80 | Security 81–85 | New zone 86–100 | New zone via [⏡Access](Starforged/Oracles/Derelicts/Access) #### Feature Roll on this table when you want to reveal new aspects of your current surroundings. This is best used sparinglyβ€”a bit of occasional extra detail or ambianceβ€”rather than rolling for every segment of your exploration. Roll | Result :-----:|---------------------------------------------------------- 1–8 | Automated warning 9–16 | Buckled blast doors 17–24 | Control terminal 25–32 | Emergency lighting 33–40 | EV suit storage 41–48 | Hissing comms channel 49–56 | Intricate control panels 57–64 | Map of the site 65–72 | Recorded message 73–80 | Video surveillance monitors 81–88 | Written logs 89–100 | [⏡Descriptor + Focus](Starforged/Oracles/Core/Descriptor) #### Peril Roll on this table when you want help envisioning a complication or danger within a zone, such as when suffering a cost as an outcome of your exploration. Roll | Result :-----:|---------------------------------------------------- 1–10 | Automated defenses target you 11–20 | Broken equipment limits control 21–30 | Coded message or puzzling security device 31–40 | Discouraging evidence of failed plans or defenses 41–50 | Displays reveal a new threat elsewhere in this site 51–60 | Failing power 61–70 | Hostile AI 71–80 | Sealed blast doors block access 81–90 | Sensors indicate the arrival of an external threat 91–98 | [⏡Action + Theme](Starfor