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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. 🚀 Includes JSON schemas and a Javascript/Typescript API.
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[
{
"$id": "Ironsworn/Moves/Adventure",
"Name": "Adventure",
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 60
},
"Description": "Adventure moves are used as you travel the Ironlands, investigate situations, and deal with threats.",
"Moves": [
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 60
},
"$id": "Ironsworn/Moves/Adventure/Face_Danger",
"Name": "Face Danger",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Display": { "Title": "Face Danger" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/1",
"Text": "With speed, agility, or precision",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Edge"]
},
{
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/2",
"Text": "With charm, loyalty, or courage",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
},
{
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/3",
"Text": "With aggressive action, forceful defense, strength, or endurance",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Iron"]
},
{
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/4",
"Text": "With deception, stealth, or trickery",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Shadow"]
},
{
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/5",
"Text": "With expertise, insight, or observation",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Wits"]
}
],
"Text": "When you attempt something risky or react to an imminent threat..."
},
"Text": "When **you attempt something risky or react to an imminent threat**, envision your action and roll. If you act...\n\n * With speed, agility, or precision: Roll +edge.\n * With charm, loyalty, or courage: Roll +heart.\n * With aggressive action, forceful defense, strength, or endurance: Roll +iron.\n * With deception, stealth, or trickery: Roll +shadow.\n * With expertise, insight, or observation: Roll +wits.\n\nOn a **strong hit**, you are successful. Take +1 momentum.\n\nOn a **weak hit**, you succeed, but face a troublesome cost. Choose one.\n\n * You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.\n * You are tired or hurt: [Endure Harm](Ironsworn/Moves/Suffer/Endure_Harm) (1 harm).\n * You are dispirited or afraid: [Endure Stress](Ironsworn/Moves/Suffer/Endure_Stress) (1 stress).\n * You sacrifice resources: Suffer -1 supply.\n\nOn a **miss**, you fail, or your progress is undermined by a dramatic and costly turn of events. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Outcomes/Strong_Hit",
"Text": "You are successful. Take +1 momentum."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Outcomes/Weak_Hit",
"Text": "You succeed, but face a troublesome cost. Choose one.\n\n * You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.\n * You are tired or hurt: [Endure Harm](Ironsworn/Moves/Suffer/Endure_Harm) (1 harm).\n * You are dispirited or afraid: [Endure Stress](Ironsworn/Moves/Suffer/Endure_Stress) (1 stress).\n * You sacrifice resources: Suffer -1 supply."
},
"Miss": {
"$id": "Ironsworn/Moves/Adventure/Face_Danger/Outcomes/Miss",
"Text": "You fail, or your progress is undermined by a dramatic and costly turn of events. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 61
},
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage",
"Name": "Secure an Advantage",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Display": { "Title": "Secure an Advantage" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/1",
"Text": "With speed, agility, or precision",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Edge"]
},
{
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/2",
"Text": "With charm, loyalty, or courage",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
},
{
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/3",
"Text": "With aggressive action, forceful defense, strength, or endurance",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Iron"]
},
{
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/4",
"Text": "With deception, stealth, or trickery",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Shadow"]
},
{
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/5",
"Text": "With expertise, insight, or observation",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Wits"]
}
],
"Text": "When you assess a situation, make preparations, or attempt to gain leverage..."
},
"Text": "When **you assess a situation, make preparations, or attempt to gain leverage**, envision your action and roll. If you act...\n\n * With speed, agility, or precision: Roll +edge.\n * With charm, loyalty, or courage: Roll +heart.\n * With aggressive action, forceful defense, strength, or endurance: Roll +iron.\n * With deception, stealth, or trickery: Roll +shadow.\n * With expertise, insight, or observation: Roll +wits.\n\nOn a **strong hit**, you gain advantage. Choose one.\n\n * Take control: Make another move now (not a progress move), and add +1.\n * Prepare to act: Take +2 momentum.\n\nOn a **weak hit**, your advantage is short-lived. Take +1 momentum.\n\nOn a **miss**, you fail or your assumptions betray you. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes/Strong_Hit",
"Text": "You gain advantage. Choose one.\n\n * Take control: Make another move now (not a progress move), and add +1.\n * Prepare to act: Take +2 momentum."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes/Weak_Hit",
"Text": "Your advantage is short-lived. Take +1 momentum."
},
"Miss": {
"$id": "Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes/Miss",
"Text": "You fail or your assumptions betray you. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 62
},
"$id": "Ironsworn/Moves/Adventure/Gather_Information",
"Name": "Gather Information",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Display": { "Title": "Gather Information" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Gather_Information/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Gather_Information/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Wits"]
}
],
"Text": "When you search an area, ask questions, conduct an investigation, or follow a track..."
},
"Text": "When **you search an area, ask questions, conduct an investigation, or follow a track**, roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.\n\nOn a **strong hit**, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), and take +2 momentum.\n\nOn a **weak hit**, the information complicates your quest or introduces a new danger. Envision what you discover ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), and take +1 momentum.\n\nOn a **miss**, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Adventure/Gather_Information/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Adventure/Gather_Information/Outcomes/Strong_Hit",
"Text": "You discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), and take +2 momentum."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Adventure/Gather_Information/Outcomes/Weak_Hit",
"Text": "The information complicates your quest or introduces a new danger. Envision what you discover ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), and take +1 momentum."
},
"Miss": {
"$id": "Ironsworn/Moves/Adventure/Gather_Information/Outcomes/Miss",
"Text": "Your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 63
},
"$id": "Ironsworn/Moves/Adventure/Heal",
"Name": "Heal",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Display": { "Title": "Heal" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Heal/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Heal/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Wits"]
},
{
"$id": "Ironsworn/Moves/Adventure/Heal/Trigger/Options/2",
"Text": "Mend your own wounds",
"Roll type": "Action roll",
"Method": "Lowest",
"Using": ["Iron", "Wits"]
}
],
"Text": "When you treat an injury or ailment..."
},
"Text": "When **you treat an injury or ailment**, roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.\n\nOn a **strong hit**, your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.\n\nOn a **weak hit**, as above, but you must suffer -1 supply or -1 momentum (your choice).\n\nOn a **miss**, your aid is ineffective. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Adventure/Heal/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Adventure/Heal/Outcomes/Strong_Hit",
"Text": "Your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Adventure/Heal/Outcomes/Weak_Hit",
"Text": "Your care is helpful, but you must suffer -1 supply or -1 momentum (your choice). If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health. However"
},
"Miss": {
"$id": "Ironsworn/Moves/Adventure/Heal/Outcomes/Miss",
"Text": "Your aid is ineffective. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 63
},
"$id": "Ironsworn/Moves/Adventure/Resupply",
"Name": "Resupply",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Display": { "Title": "Resupply" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Resupply/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Resupply/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Wits"]
}
],
"Text": "When you hunt, forage, or scavenge..."
},
"Text": "When **you hunt, forage, or scavenge**, roll +wits.\n\nOn a **strong hit**, you bolster your resources. Take +2 supply.\n\nOn a **weak hit**, take up to +2 supply, but suffer -1 momentum for each.\n\nOn a **miss**, you find nothing helpful. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Adventure/Resupply/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Adventure/Resupply/Outcomes/Strong_Hit",
"Text": "You bolster your resources. Take +2 supply."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Adventure/Resupply/Outcomes/Weak_Hit",
"Text": "Take up to +2 supply, but suffer -1 momentum for each."
},
"Miss": {
"$id": "Ironsworn/Moves/Adventure/Resupply/Outcomes/Miss",
"Text": "You find nothing helpful. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 64
},
"$id": "Ironsworn/Moves/Adventure/Make_Camp",
"Name": "Make Camp",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Display": { "Title": "Make Camp" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Make_Camp/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Make_Camp/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Supply"]
}
],
"Text": "When you rest and recover for several hours in the wild..."
},
"Text": "When **you rest and recover for several hours in the wild**, roll +supply.\n\nOn a **strong hit**, you and your allies may each choose two. On a **weak hit**, choose one.\n\n * Recuperate: Take +1 health for you and any companions.\n * Partake: Suffer -1 supply and take +1 health for you and any companions.\n * Relax: Take +1 spirit.\n * Focus: Take +1 momentum.\n * Prepare: When you break camp, add +1 if you Undertake a Journey.\n\nOn a **miss**, you take no comfort. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Adventure/Make_Camp/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Adventure/Make_Camp/Outcomes/Strong_Hit",
"Text": "You and your allies may each choose two.\n\n * Recuperate: Take +1 health for you and any companions.\n * Partake: Suffer -1 supply and take +1 health for you and any companions.\n * Relax: Take +1 spirit.\n * Focus: Take +1 momentum.\n * Prepare: When you break camp, add +1 if you Undertake a Journey."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Adventure/Make_Camp/Outcomes/Weak_Hit",
"Text": "You and your allies may each choose one.\n\n * Recuperate: Take +1 health for you and any companions.\n * Partake: Suffer -1 supply and take +1 health for you and any companions.\n * Relax: Take +1 spirit.\n * Focus: Take +1 momentum.\n * Prepare: When you break camp, add +1 if you Undertake a Journey."
},
"Miss": {
"$id": "Ironsworn/Moves/Adventure/Make_Camp/Outcomes/Miss",
"Text": "You take no comfort. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 65
},
"$id": "Ironsworn/Moves/Adventure/Undertake_a_Journey",
"Name": "Undertake a Journey",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Display": { "Title": "Undertake a Journey" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Undertake_a_Journey/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Undertake_a_Journey/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Wits"]
}
],
"Text": "When you travel across hazardous or unfamiliar lands..."
},
"Text": "When **you travel across hazardous or unfamiliar lands**, set the rank of your journey.\n\n * Troublesome journey: 3 progress per waypoint.\n * Dangerous journey: 2 progress per waypoint.\n * Formidable journey: 1 progress per waypoint.\n * Extreme journey: 2 ticks per waypoint.\n * Epic journey: 1 tick per waypoint.\n\nThen, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.\n\nOn a **strong hit**, you reach a waypoint. If the waypoint is unknown to you, envision it ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure). Then, choose one.\n\n * You make good use of your resources: Mark progress.\n * You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.\n\nOn a **weak hit**, you reach a waypoint and mark progress, but suffer -1 supply.\n\nOn a **miss**, you are waylaid by a perilous event. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes/Strong_Hit",
"Text": "You reach a waypoint. If the waypoint is unknown to you, envision it ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure). Then, choose one.\n\n * You make good use of your resources: Mark progress.\n * You move at speed: Mark progress and take +1 momentum, but suffer -1 supply."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes/Weak_Hit",
"Text": "You reach a waypoint and mark progress, but suffer -1 supply."
},
"Miss": {
"$id": "Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes/Miss",
"Text": "You are waylaid by a perilous event. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 68
},
"$id": "Ironsworn/Moves/Adventure/Reach_Your_Destination",
"Name": "Reach Your Destination",
"Optional": false,
"Category": "Ironsworn/Moves/Adventure",
"Progress Move": true,
"Display": { "Title": "Reach Your Destination" },
"Trigger": {
"$id": "Ironsworn/Moves/Adventure/Reach_Your_Destination/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Adventure/Reach_Your_Destination/Trigger/Options/1",
"Roll type": "Progress roll",
"Method": "Any",
"Using": ["Journey"]
}
],
"Text": "When your journey comes to an end..."
},
"Text": "When **your journey comes to an end**, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.\n\nOn a **strong hit**, the situation at your destination favors you. Choose one.\n\n * Make another move now (not a progress move), and add +1.\n * Take +1 momentum.\n\nOn a **weak hit**, you arrive but face an unforeseen hazard or complication. Envision what you find ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure).\n\nOn a **miss**, you have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journey’s rank by one (if not already epic)."
}
],
"Display": { "Title": "Adventure Moves" },
"Optional": false
},
{
"$id": "Ironsworn/Moves/Relationship",
"Name": "Relationship",
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 69
},
"Description": "Relationship moves are made as you interact with others in the world, fight duels, form bonds, support your allies, and determine the ultimate fate of your character.",
"Moves": [
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 69
},
"$id": "Ironsworn/Moves/Relationship/Compel",
"Name": "Compel",
"Optional": false,
"Category": "Ironsworn/Moves/Relationship",
"Display": { "Title": "Compel" },
"Trigger": {
"$id": "Ironsworn/Moves/Relationship/Compel/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Relationship/Compel/Trigger/Options/1",
"Text": "Charm, pacify, barter, or convince",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
},
{
"$id": "Ironsworn/Moves/Relationship/Compel/Trigger/Options/2",
"Text": "Threaten or incite",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Iron"]
},
{
"$id": "Ironsworn/Moves/Relationship/Compel/Trigger/Options/3",
"Text": "Lie or swindle",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Shadow"]
}
],
"Text": "When you attempt to persuade someone to do something..."
},
"Text": "When **you attempt to persuade someone to do something**, envision your approach and roll. If you...\n\n * Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).\n * Threaten or incite: Roll +iron.\n * Lie or swindle: Roll +shadow.\n\nOn a **strong hit**, they’ll do what you want or share what they know. Take +1 momentum. If you use this exchange to [Gather Information](Ironsworn/Moves/Adventure/Gather_Information), make that move now and add +1.\n\nOn a **weak hit**, as above, but they ask something of you in return. Envision what they want ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure).\n\nOn a **miss**, they refuse or make a demand which costs you greatly. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Relationship/Compel/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Relationship/Compel/Outcomes/Strong_Hit",
"Text": "They’ll do what you want or share what they know. Take +1 momentum. If you use this exchange to [Gather Information](Ironsworn/Moves/Adventure/Gather_Information), make that move now and add +1."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Relationship/Compel/Outcomes/Weak_Hit",
"Text": "They’ll do what you want or share what they know... but they ask something of you in return. Envision what they want ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure).\n\nTake +1 momentum. If you use this exchange to [Gather Information](Ironsworn/Moves/Adventure/Gather_Information), make that move now and add +1."
},
"Miss": {
"$id": "Ironsworn/Moves/Relationship/Compel/Outcomes/Miss",
"Text": "They refuse or make a demand which costs you greatly. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 71
},
"$id": "Ironsworn/Moves/Relationship/Sojourn",
"Name": "Sojourn",
"Optional": false,
"Category": "Ironsworn/Moves/Relationship",
"Display": { "Title": "Sojourn" },
"Trigger": {
"$id": "Ironsworn/Moves/Relationship/Sojourn/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Relationship/Sojourn/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
}
],
"Text": "When you spend time in a community seeking assistance..."
},
"Text": "When **you spend time in a community seeking assistance**, roll +heart. If you share a bond, add +1. On **strong hit**, you and your allies may each choose two from within the categories below. On a **weak hit**, choose one. If you share a bond, choose one more.\n\nOn a hit, you and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a **strong hit**, take +2 more for that action. On a **weak hit**, take +1 more. On a **miss**, it goes badly and you lose all benefits for that action.\n\n**Clear a Condition**\n\n * Mend: Clear a wounded debility and take +1 health.\n * Hearten: Clear a shaken debility and take +1 spirit.\n * Equip: Clear an unprepared debility and take +1 supply.\n\n**Recover**\n\n * Recuperate: Take +2 health for yourself and any companions.\n * Consort: Take +2 spirit.\n * Provision: Take +2 supply.\n * Plan: Take +2 momentum.\n\n**Provide Aid**\n\n * Take a quest: Envision what this community needs, or what trouble it is facing ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure). If you chose to help, [Swear an Iron Vow](Ironsworn/Moves/Quest/Swear_an_Iron_Vow) and add +1.\n\nOn a **miss**, you find no help here. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Relationship/Sojourn/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Relationship/Sojourn/Outcomes/Strong_Hit",
"Text": "You and your allies may each choose two from within the categories below.\n\nyou and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a **strong hit**, take +2 more for that action. On a **weak hit**, take +1 more. On a **miss**, it goes badly and you lose all benefits for that action.\n\n**Clear a Condition**\n\n * Mend: Clear a wounded debility and take +1 health.\n * Hearten: Clear a shaken debility and take +1 spirit.\n * Equip: Clear an unprepared debility and take +1 supply.\n\n**Recover**\n\n * Recuperate: Take +2 health for yourself and any companions.\n * Consort: Take +2 spirit.\n * Provision: Take +2 supply.\n * Plan: Take +2 momentum.\n\n**Provide Aid**\n\n * Take a quest: Envision what this community needs, or what trouble it is facing ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure). If you chose to help, [Swear an Iron Vow](Ironsworn/Moves/Quest/Swear_an_Iron_Vow) and add +1."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Relationship/Sojourn/Outcomes/Weak_Hit",
"Text": "You and your allies may each choose one from within the categories below.\n\nyou and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a **strong hit**, take +2 more for that action. On a **weak hit**, take +1 more. On a **miss**, it goes badly and you lose all benefits for that action.\n\n**Clear a Condition**\n\n * Mend: Clear a wounded debility and take +1 health.\n * Hearten: Clear a shaken debility and take +1 spirit.\n * Equip: Clear an unprepared debility and take +1 supply.\n\n**Recover**\n\n * Recuperate: Take +2 health for yourself and any companions.\n * Consort: Take +2 spirit.\n * Provision: Take +2 supply.\n * Plan: Take +2 momentum.\n\n**Provide Aid**\n\n * Take a quest: Envision what this community needs, or what trouble it is facing ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure). If you chose to help, [Swear an Iron Vow](Ironsworn/Moves/Quest/Swear_an_Iron_Vow) and add +1."
},
"Miss": {
"$id": "Ironsworn/Moves/Relationship/Sojourn/Outcomes/Miss",
"Text": "You find no help here. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 73
},
"$id": "Ironsworn/Moves/Relationship/Draw_the_Circle",
"Name": "Draw the Circle",
"Optional": false,
"Category": "Ironsworn/Moves/Relationship",
"Display": { "Title": "Draw the Circle" },
"Trigger": {
"$id": "Ironsworn/Moves/Relationship/Draw_the_Circle/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Relationship/Draw_the_Circle/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
}
],
"Text": "When you challenge someone to a formal duel, or accept a challenge..."
},
"Text": "When **you challenge someone to a formal duel, or accept a challenge**, roll +heart. If you share a bond with this community, add +1.\n\nOn a **strong hit**, take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.\n\nOn a **weak hit**, you may choose one boast in exchange for +1 momentum.\n\n * Grant first strike: Your foe has initiative.\n * Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.\n * Hold no iron: Take no benefit of weapons; your harm is 1.\n * Bloody yourself: [Endure Harm](Ironsworn/Moves/Suffer/Endure_Harm) (1 harm).\n * To the death: One way or another, this fight must end with death.\n\nOn a **miss**, you begin the duel at a disadvantage. Your foe has initiative. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price). Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.",
"Outcomes": {
"$id": "Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes/Strong_Hit",
"Text": "Take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.\n\n * Grant first strike: Your foe has initiative.\n * Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.\n * Hold no iron: Take no benefit of weapons; your harm is 1.\n * Bloody yourself: [Endure Harm](Ironsworn/Moves/Suffer/Endure_Harm) (1 harm).\n * To the death: One way or another, this fight must end with death.\n\nThen, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes/Weak_Hit",
"Text": "You may choose one boast in exchange for +1 momentum.\n\n * Grant first strike: Your foe has initiative.\n * Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.\n * Hold no iron: Take no benefit of weapons; your harm is 1.\n * Bloody yourself: [Endure Harm](Ironsworn/Moves/Suffer/Endure_Harm) (1 harm).\n * To the death: One way or another, this fight must end with death.\n\nThen, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you."
},
"Miss": {
"$id": "Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes/Miss",
"Text": "You begin the duel at a disadvantage. Your foe has initiative. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).\n\nThen, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 74
},
"$id": "Ironsworn/Moves/Relationship/Forge_a_Bond",
"Name": "Forge a Bond",
"Optional": false,
"Category": "Ironsworn/Moves/Relationship",
"Display": { "Title": "Forge a Bond" },
"Trigger": {
"$id": "Ironsworn/Moves/Relationship/Forge_a_Bond/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Relationship/Forge_a_Bond/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
}
],
"Text": "When you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause..."
},
"Text": "When **you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause**, you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully [Fulfill Your Vow](Ironsworn/Moves/Quest/Fulfill_Your_Vow) to their benefit, you may reroll any dice.\n\nOn a **strong hit**, make note of the bond, mark a tick on your bond progress track, and choose one.\n\n * Take +1 spirit.\n * Take +2 momentum.\n\nOn a **weak hit**, they ask something more of you first. Envision what it is ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), do it (or [Swear an Iron Vow](Ironsworn/Moves/Quest/Swear_an_Iron_Vow)), and mark the bond. If you refuse or fail, [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).\n\nOn a **miss**, they reject you. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes/Strong_Hit",
"Text": "Make note of the bond, mark a tick on your bond progress track, and choose one.\n\n * Take +1 spirit.\n * Take +2 momentum."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes/Weak_Hit",
"Text": "They ask something more of you first. Envision what it is ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), do it (or [Swear an Iron Vow](Ironsworn/Moves/Quest/Swear_an_Iron_Vow)), and mark the bond. If you refuse or fail, [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
},
"Miss": {
"$id": "Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes/Miss",
"Text": "They reject you. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 75
},
"$id": "Ironsworn/Moves/Relationship/Test_Your_Bond",
"Name": "Test Your Bond",
"Optional": false,
"Category": "Ironsworn/Moves/Relationship",
"Display": { "Title": "Test Your Bond" },
"Trigger": {
"$id": "Ironsworn/Moves/Relationship/Test_Your_Bond/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Relationship/Test_Your_Bond/Trigger/Options/1",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
}
],
"Text": "When your bond is tested through conflict, betrayal, or circumstance..."
},
"Text": "When **your bond is tested through conflict, betrayal, or circumstance**, roll +heart.\n\nOn a **strong hit**, this test has strengthened your bond. Choose one.\n\n * Take +1 spirit.\n * Take +2 momentum.\n\nOn a **weak hit**, your bond is fragile and you must prove your loyalty. Envision what they ask of you ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), and do it (or [Swear an Iron Vow](Ironsworn/Moves/Quest/Swear_an_Iron_Vow)). If you refuse or fail, clear the bond and [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).\n\nOn a **miss**, or if you have no interest in maintaining this relationship, clear the bond and [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price).",
"Outcomes": {
"$id": "Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes/Strong_Hit",
"Text": "This test has strengthened your bond. Choose one.\n\n * Take +1 spirit.\n * Take +2 momentum."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes/Weak_Hit",
"Text": "Your bond is fragile and you must prove your loyalty. Envision what they ask of you ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure), and do it (or [Swear an Iron Vow](Ironsworn/Moves/Quest/Swear_an_Iron_Vow)). If you refuse or fail, clear the bond and [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
},
"Miss": {
"$id": "Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes/Miss",
"Text": "Clear the bond and [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price)."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 76
},
"$id": "Ironsworn/Moves/Relationship/Aid_Your_Ally",
"Name": "Aid Your Ally",
"Optional": false,
"Category": "Ironsworn/Moves/Relationship",
"Display": { "Title": "Aid Your Ally" },
"Trigger": {
"$id": "Ironsworn/Moves/Relationship/Aid_Your_Ally/Trigger",
"Text": "When you [Secure an Advantage](Ironsworn/Moves/Adventure/Secure_an_Advantage) in direct support of an ally..."
},
"Text": "When **you [Secure an Advantage](Ironsworn/Moves/Adventure/Secure_an_Advantage) in direct support of an ally**, and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a strong hit, you and your ally have initiative."
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 77
},
"$id": "Ironsworn/Moves/Relationship/Write_Your_Epilogue",
"Name": "Write Your Epilogue",
"Optional": false,
"Category": "Ironsworn/Moves/Relationship",
"Progress Move": true,
"Display": { "Title": "Write Your Epilogue" },
"Trigger": {
"$id": "Ironsworn/Moves/Relationship/Write_Your_Epilogue/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Relationship/Write_Your_Epilogue/Trigger/Options/1",
"Roll type": "Progress roll",
"Method": "Any",
"Using": ["Bonds"]
}
],
"Text": "When you retire from your life as Ironsworn..."
},
"Text": "When **you retire from your life as Ironsworn**, envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.\n\nOn a **strong hit**, things come to pass as you hoped.\n\nOn a **weak hit**, your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure).\n\nOn a **miss**, your fears are realized.",
"Outcomes": {
"$id": "Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes/Strong_Hit",
"Text": "Things come to pass as you had hoped."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes/Weak_Hit",
"Text": "Your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it ([Ask the Oracle](Ironsworn/Moves/Fate/Ask_the_Oracle) if unsure)."
},
"Miss": {
"$id": "Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes/Miss",
"Text": "Your fears are realized."
}
}
}
],
"Display": { "Title": "Relationship Moves" },
"Optional": false
},
{
"$id": "Ironsworn/Moves/Combat",
"Name": "Combat",
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 78
},
"Description": "When there are no other options, when the sword slips free of its sheath, when the arrow is nocked, when the shield is brought to bear, make these moves.",
"Moves": [
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 78
},
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray",
"Name": "Enter the Fray",
"Optional": false,
"Category": "Ironsworn/Moves/Combat",
"Display": { "Title": "Enter the Fray" },
"Trigger": {
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Trigger/Options/1",
"Text": "Facing off against your foe",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Heart"]
},
{
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Trigger/Options/2",
"Text": "Moving into position against an unaware foe, or striking without warning",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Shadow"]
},
{
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Trigger/Options/3",
"Text": "Ambushed",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Wits"]
}
],
"Text": "When you enter into combat..."
},
"Text": "When **you enter into combat**, set the rank of each of your foes.\n\n * Troublesome foe: 3 progress per harm; inflicts 1 harm.\n * Dangerous foe: 2 progress per harm; inflicts 2 harm.\n * Formidable foe: 1 progress per harm; inflicts 3 harm.\n * Extreme foe: 2 ticks per harm; inflicts 4 harm.\n * Epic foe: 1 tick per harm; inflicts 5 harm.\n\nThen, roll to determine who is in control. If you are...\n\n * Facing off against your foe: Roll +heart.\n * Moving into position against an unaware foe, or striking without warning: Roll +shadow.\n * Ambushed: Roll +wits.\n\nOn a **strong hit**, take +2 momentum. You have initiative.\n\nOn a **weak hit**, choose one.\n\n * Bolster your position: Take +2 momentum.\n * Prepare to act: Take initiative.\n\nOn a **miss**, combat begins with you at a disadvantage. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price). Your foe has initiative.",
"Outcomes": {
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes/Strong_Hit",
"Text": "Take +2 momentum. You have initiative."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes/Weak_Hit",
"Text": "Choose one.\n\n * Bolster your position: Take +2 momentum.\n * Prepare to act: Take initiative."
},
"Miss": {
"$id": "Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes/Miss",
"Text": "Combat begins with you at a disadvantage. [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price). Your foe has initiative."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 78
},
"$id": "Ironsworn/Moves/Combat/Strike",
"Name": "Strike",
"Optional": false,
"Category": "Ironsworn/Moves/Combat",
"Display": { "Title": "Strike" },
"Trigger": {
"$id": "Ironsworn/Moves/Combat/Strike/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Combat/Strike/Trigger/Options/1",
"Text": "In close quarters",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Iron"]
},
{
"$id": "Ironsworn/Moves/Combat/Strike/Trigger/Options/2",
"Text": "At range",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Edge"]
}
],
"Text": "When you have initiative and attack..."
},
"Text": "When **you have initiative and attack in close quarters**, roll +iron. When **you have initiative and attack at range**, roll +edge.\n\nOn a **strong hit**, inflict +1 harm. You retain initiative.\n\nOn a **weak hit**, inflict your harm and lose initiative.\n\nOn a **miss**, your attack fails and you must [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price). Your foe has initiative.",
"Outcomes": {
"$id": "Ironsworn/Moves/Combat/Strike/Outcomes",
"Strong Hit": {
"$id": "Ironsworn/Moves/Combat/Strike/Outcomes/Strong_Hit",
"Text": "Inflict +1 harm. You retain initiative."
},
"Weak Hit": {
"$id": "Ironsworn/Moves/Combat/Strike/Outcomes/Weak_Hit",
"Text": "Inflict your harm and lose initiative."
},
"Miss": {
"$id": "Ironsworn/Moves/Combat/Strike/Outcomes/Miss",
"Text": "Your attack fails and you must [Pay the Price](Ironsworn/Moves/Fate/Pay_the_Price). Your foe has initiative."
}
}
},
{
"Source": {
"Title": "Ironsworn Rulebook",
"Authors": ["Shawn Tomkin"],
"Page": 80
},
"$id": "Ironsworn/Moves/Combat/Clash",
"Name": "Clash",
"Optional": false,
"Category": "Ironsworn/Moves/Combat",
"Display": { "Title": "Clash" },
"Trigger": {
"$id": "Ironsworn/Moves/Combat/Clash/Trigger",
"Options": [
{
"$id": "Ironsworn/Moves/Combat/Clash/Trigger/Options/1",
"Text": "Fight with them in close quarters",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Iron"]
},
{
"$id": "Ironsworn/Moves/Combat/Clash/Trigger/Options/2",
"Text": "Exchange a volley at range, or shoot at an advancing foe",
"Roll type": "Action roll",
"Method": "Any",
"Using": ["Edge"]
}
],
"Text": "When your foe has initiative and you..."
},
"Text": "When **your foe has initiative and you fight with them in close quarters**, roll +iron. When **you exchange a volley at range, or shoot at an advancing foe**, roll +edge.\n\nOn a **strong hit**, inflict your harm and choose one. You have the initiative.\n\n * You bolster your position: Take +1 momentum.\n * You find an opening: Inflict