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Official content and rules data for the Ironsworn: Starforged tabletop role-playing game, formatted as JSON for use in community tools. 🚀 Includes JSON schemas and a Javascript/Typescript API.

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[ { "$id": "Ironsworn/Encounters/Ironlander", "Name": "Ironlander", "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 138 }, "Display": { "Title": "Ironlanders" }, "Summary": "The **Ironlanders** are the humans who have settled these lands.", "Description": "Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.\n\nThis section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can *Ask the Oracle*, or follow these guidelines:\n\n * A common citizen or brute is **troublesome**.\n\n * A trained warrior is **dangerous**.\n\n * A powerful or veteran warrior is **formidable**.", "Encounters": [ { "Name": "Broken", "Features": [ "Crazed eyes", "Painted skin", "Feral screams", "Scavenged clothing and weapons" ], "Drives": ["Show my power", "Share my pain"], "Tactics": ["Spring from hiding", "Ferocious attacks"], "Rank": 1, "Description": "Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.\n\nWhether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.\n\nWe fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.", "Quest Starter": "Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?", "$id": "Ironsworn/Encounters/Ironlander/Broken", "Nature": "Ironlander", "Display": { "Title": "Broken" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 138 } }, { "Name": "Common Folk", "Features": [ "Diverse looks", "Weary and worried", "Suspicious of strangers" ], "Drives": ["Prepare for winter", "Protect my family"], "Tactics": ["Desperate defense", "Stand together"], "Rank": 1, "Description": "Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.", "Quest Starter": "Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?", "$id": "Ironsworn/Encounters/Ironlander/Common_Folk", "Nature": "Ironlander", "Display": { "Title": "Common Folk" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 139 } }, { "Name": "Hunter", "Features": [ "Wearing hides and furs to ward away the cold", "Steely gaze", "At home in the woodlands" ], "Drives": ["A clean kill", "Survive the hunt"], "Tactics": ["Set traps", "Keep to the shadows", "Deadly shot"], "Rank": 2, "Description": "Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.", "Quest Starter": "A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?", "$id": "Ironsworn/Encounters/Ironlander/Hunter", "Nature": "Ironlander", "Display": { "Title": "Hunter" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 139 } }, { "Name": "Mystic", "Features": ["Knowing eyes", "Tattooed skin"], "Drives": ["Respect the old ways", "Seek the paths of power"], "Tactics": [ "Foresee the intent of my enemies", "Prepare rituals", "Use trickery" ], "Rank": 2, "Description": "Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.", "Quest Starter": "A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?", "$id": "Ironsworn/Encounters/Ironlander/Mystic", "Nature": "Ironlander", "Display": { "Title": "Mystic" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 140 } }, { "Name": "Raider", "Features": ["Geared for war", "Battle fervor"], "Drives": [ "What is theirs will be ours", "Stand with my kin", "Die a glorious death" ], "Tactics": ["Intimidate", "Shield wall", "Burn it down"], "Rank": 2, "Description": "Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.", "Quest Starter": "You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?", "$id": "Ironsworn/Encounters/Ironlander/Raider", "Nature": "Ironlander", "Display": { "Title": "Raider" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 140 }, "Your Truth": "A large raider clan is known and feared throughout the Ironlands. What is it called? Who leads it?" }, { "Name": "Warrior", "Features": ["Battle-hardened", "Scarred"], "Drives": [ "The thrill of the fight", "Protect those in my charge", "Survive another day" ], "Tactics": ["Maneuver for advantage", "Find an opening"], "Rank": 2, "Description": "Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.", "Quest Starter": "A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?", "$id": "Ironsworn/Encounters/Ironlander/Warrior", "Nature": "Ironlander", "Display": { "Title": "Warrior" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 141 }, "Your Truth": "Warrior’s shields are often emblazoned with meaningful symbols. What are they? Family crests? Animal totems? Mystical sigils? Motifs honoring the nations of the Old World? If you carry a shield, what is painted on yours?" }, { "Name": "Husk", "Features": [ "Withered flesh and black eyes", "Clawed fingernails", "Horrifying wail", "Become more powerful" ], "Drives": [ "Make others suffer as they have", "Restore their former self" ], "Tactics": [ "Dishearten with a dreadful howl", "Lash out with forbidden magic", "Bind lesser creatures to their will", "Consume the essence of others" ], "Rank": 3, "Description": "A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.\n\nIn time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.\n\nA husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.", "Quest Starter": "Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby **Infested Shadowfen**. Will they have a cure? What will they demand in return?", "$id": "Ironsworn/Encounters/Ironlander/Husk", "Nature": "Ironlander", "Display": { "Title": "Husk" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 110 } }, { "Name": "Zealot", "Features": ["Sickly pallor", "Distant eyes", "Marks of their faith"], "Drives": [ "Serve the faith", "Bring others into the fold", "Destroy those who oppose them" ], "Tactics": [ "Entice with trickery or false promises", "Use the powers of the faith", "Stand together to overcome nonbelievers" ], "Rank": 1, "Description": "Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.\n\nSome zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.\n\nThis sense of belonging, of purpose, can be a powerful lure in this perilous land.", "Quest Starter": "You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a **Hallowed Underkeep**. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?", "$id": "Ironsworn/Encounters/Ironlander/Zealot", "Nature": "Ironlander", "Display": { "Title": "Zealot" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 111 } } ] }, { "$id": "Ironsworn/Encounters/Firstborn", "Name": "Firstborn", "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 142 }, "Display": { "Title": "Firstborn" }, "Summary": "The **Firstborn** are beings who walked the Ironlands uncountable years before humans arrived.", "Description": "The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.", "Encounters": [ { "Name": "Elf", "Features": [ "Large, luminous eyes seen through wooden masks", "Gray-green skin the texture of dry leaves", "Sonorous voices", "Wielding bows and spears" ], "Drives": [ "Protect the wilds", "Drive out trespassers, or see them pay" ], "Tactics": [ "Strike from shadow", "Force their surrender", "Turn the forest against them" ], "Rank": 2, "Description": "Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.\n\nA few warn that the elves are biding their time, readying the attack which will drive us from these lands.", "Quest Starter": "The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?", "$id": "Ironsworn/Encounters/Firstborn/Elf", "Nature": "Firstborn", "Display": { "Title": "Elf" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 142 }, "Your Truth": "Elves conceal their faces behind ornate wooden masks. What do these masks\nsignify?" }, { "Name": "Giant", "Features": [ "Dark hair and ruddy skin", "Twice the size of a tall man, or more", "Wearing layers of wool, hide and furs", "Stoic and observant" ], "Drives": ["Survive the winter", "Protect the herd"], "Tactics": [ "Fight as a last resort", "Sweeping strike", "Make them flee" ], "Rank": 4, "Description": "Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.\n\nMany Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.", "Quest Starter": "A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?", "$id": "Ironsworn/Encounters/Firstborn/Giant", "Nature": "Firstborn", "Display": { "Title": "Giant" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 143 }, "Your Truth": "Every fifth spring, the giant clans meet for a gathering. There, the memory-keepers sing of a great giant hero, revered by all. Who is this hero?" }, { "Name": "Primordial", "Features": [ "Personification of the natural world", "Turbulent, changing form", "Vaguely human-like or animal-like form" ], "Drives": ["Embody chaos", "Cling to vestiges of power"], "Tactics": ["Control the elements", "Destroy with primal rage"], "Rank": 4, "Description": "The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.\n\nThey range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?\n\nPrimordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.\n\nHow do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.", "Quest Starter": "In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?", "$id": "Ironsworn/Encounters/Firstborn/Primordial", "Nature": "Firstborn", "Display": { "Title": "Primordial" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 144 } }, { "Name": "Troll", "Features": [ "Long limbs", "Sunken, beady eyes", "Translucent skin camouflaged to the environment", "Keen sense of smell", "Speaks in gibberish" ], "Drives": ["Find pretty things", "Keep it secret"], "Tactics": ["Be sneaky", "Bite and claw", "Run and hide"], "Rank": 3, "Description": "Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.\n\nThey move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.\n\nTrolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.", "Quest Starter": "The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?", "$id": "Ironsworn/Encounters/Firstborn/Troll", "Nature": "Firstborn", "Display": { "Title": "Troll" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 145 } }, { "Name": "Varou", "Features": [ "Yellow eyes shining in the moonlight", "Pointed ears and snout-like faces" ], "Drives": [ "Take their land", "Defend my kin", "Keep the bloodcall at bay" ], "Tactics": [ "Strike at night", "Leap into combat", "Let loose the bloodcall" ], "Rank": 2, "Description": "The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.\n\nThe varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.", "Quest Starter": "A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?", "$id": "Ironsworn/Encounters/Firstborn/Varou", "Nature": "Firstborn", "Display": { "Title": "Varou" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 146 }, "Your Truth": "A young varou receives their keth—a curved dagger—before undergoing a rite of passage. What must they do to take their place among the adults of the clan?" }, { "Name": "Atanya", "Features": [ "Stout forms", "Iridescent skin and dark hair", "Clothed in hides and furs" ], "Drives": ["Hunt and fish", "Respect the sea", "Seek out new lands"], "Tactics": [ "Strike with spears", "Fight as one, and embody the power of the mighty sea" ], "Rank": 2, "Description": "These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.\n\nThe atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.", "Quest Starter": "A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?", "$id": "Ironsworn/Encounters/Firstborn/Atanya", "Nature": "Firstborn", "Display": { "Title": "Atanya" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 112 }, "Your Truth": "Atanya ships sometimes sail to the west, and do not return for months or years. Some are never seen again. What is rumored to lie beyond the\nwestern horizon?" }, { "Name": "Merrow", "Features": ["Gray scaled skin", "Bulbous eyes", "Webbed claws"], "Drives": ["Blood for the deep gods"], "Tactics": [ "Swarm and overwhelm", "Entangle in nets", "Drag back to the depths" ], "Rank": 2, "Description": "These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.\n\nThey war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.", "Quest Starter": "Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden **Fortified Sea Cave** to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?", "$id": "Ironsworn/Encounters/Firstborn/Merrow", "Nature": "Firstborn", "Display": { "Title": "Merrow" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 113 }, "Your Truth": "The merrow worship one god above all others. What form does it take? What\ndoes it demand of its supplicants?" } ] }, { "$id": "Ironsworn/Encounters/Animal", "Name": "Animal", "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 147 }, "Display": { "Title": "Animals" }, "Summary": "**Animals** are common creatures.", "Description": "Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.\n\nMost wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, *Resupply* (page 63) can represent hunting for deer or small game.\n\nA few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.", "Encounters": [ { "Name": "Bear", "Features": ["Fearsome teeth and claws", "Thick hide"], "Drives": ["Find food", "Defend cubs"], "Tactics": ["Roar", "Pin down", "Maul with savage force"], "Rank": 3, "Description": "Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.\n\nThere are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.", "Quest Starter": "A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.", "$id": "Ironsworn/Encounters/Animal/Bear", "Nature": "Animal", "Display": { "Title": "Bear" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 147 } }, { "Name": "Boar", "Features": ["Wiry coats", "Long tusks", "Vicious"], "Drives": ["Forage", "Protect territory", "Defend sows"], "Tactics": ["Charge and gore", "Circle and attack again"], "Rank": 2, "Description": "In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.", "Quest Starter": "A boar hunt ends in tragedy when an Ironlander is gored and grievously\nwounded. How do you know this person? What terrible truth do they\nreveal as they lay dying?", "$id": "Ironsworn/Encounters/Animal/Boar", "Nature": "Animal", "Display": { "Title": "Boar" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 148 } }, { "Name": "Gaunt", "Features": [ "Horse-like creature with a lean, skeletal frame", "Ghostly pale eyes", "Black, scaled hide" ], "Drives": ["Run like the wind"], "Tactics": ["Rear up", "Charge", "Trample"], "Rank": 2, "Description": "A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.\n\nA gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.", "Quest Starter": "Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?", "$id": "Ironsworn/Encounters/Animal/Gaunt", "Nature": "Animal", "Display": { "Title": "Gaunt" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 148 }, "Your Truth": "Some gaunts live in wild herds. They once roamed the wilds in countless numbers, but few now remain. What has happened to thin these herds so dramatically?" }, { "Name": "Marsh Rat", "Features": ["Beady eyes", "Long tails"], "Drives": ["Eat everything", "Breed"], "Tactics": ["Swarm and bite"], "Rank": 1, "Description": "The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.\n\nThey will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.", "Quest Starter": "Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?", "$id": "Ironsworn/Encounters/Animal/Marsh_Rat", "Nature": "Animal", "Display": { "Title": "Marsh Rat" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 149 } }, { "Name": "Wolf", "Features": ["Keen senses"], "Drives": ["Fight rivals", "Mark territory", "Run with the pack"], "Tactics": ["Stalk", "Pack rush", "Drag to the ground"], "Rank": 2, "Description": "The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.", "Quest Starter": "You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?", "$id": "Ironsworn/Encounters/Animal/Wolf", "Nature": "Animal", "Display": { "Title": "Wolf" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 150 } }, { "Name": "Bladewing", "Features": [ "Large, dagger-shaped wings", "Elongated jaws with needle-like teeth", "Dark, leathery hide" ], "Drives": [ "Take flight under the cover of darkness", "Hunt from above" ], "Tactics": ["Glide silently", "Sudden, swift attack"], "Rank": 2, "Description": "These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.\n\nThey typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.", "Quest Starter": "Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned **Ravaged Mine**. What is driving their attacks?", "$id": "Ironsworn/Encounters/Animal/Bladewing", "Nature": "Animal", "Display": { "Title": "Bladewing" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 114 }, "Your Truth": "A clan of hill people conduct ceremonial hunts of the bladewings, and decorate their banners and shields with its form. Their mystics and warriors even wear the leathery wings as ornamentation. What powers or protections do they believe this imparts?" }, { "Name": "Carrion Newt", "Features": [ "Long, sleek body", "Brightly-colored markings", "Serrated teeth" ], "Drives": ["Hunt and feed", "Lay eggs within fresh kills"], "Tactics": [ "Lurk in the shallows", "Sudden, ferocious attack", "Unyielding bite" ], "Rank": 3, "Description": "These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.\n\nA mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.\n\nCarrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.", "Quest Starter": "In the depths of a **Wild Shadowfen**, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.", "$id": "Ironsworn/Encounters/Animal/Carrion_Newt", "Nature": "Animal", "Display": { "Title": "Carrion Newt" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 115 }, "Your Truth": "Carrion newt eggs are prized by a specific culture or settlement for some purpose. What is it?" }, { "Name": "Cave Lion", "Features": ["Feline grace", "Tawny, striped coat"], "Drives": ["Hunt"], "Tactics": ["Stalk prey", "Leap and bite", "Intimidating roar"], "Rank": 3, "Description": "Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.", "Quest Starter": "A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a **Wild Cavern**. What has driven this beast from its hunting grounds?", "$id": "Ironsworn/Encounters/Animal/Cave_Lion", "Nature": "Animal", "Display": { "Title": "Cave Lion" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 116 } }, { "Name": "Deep Rat", "Features": [ "Tiny, blind eyes", "Wrinkled, hairless skin", "Clawed feet", "Jutting incisors" ], "Drives": ["Dig", "Feed"], "Tactics": ["Undermine paths", "Swarm and bite"], "Rank": 1, "Description": "These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.\n\nDeep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.", "Quest Starter": "A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this **Infested Barrow** is the massive brood mother, a formidable creature that will fight savagely to protect the horde.", "$id": "Ironsworn/Encounters/Animal/Deep_Rat", "Nature": "Animal", "Display": { "Title": "Deep Rat" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 117 }, "Your Truth": "During the longest night of winter, deep rats swarm the surface world. They are drawn inexorably to a specific place. What is it?" }, { "Name": "Nightmare Spider", "Features": [ "Pale, semitransparent body", "Long, skinny legs", "Fangs, dripping with venom" ], "Drives": ["Lurk in darkness", "Feed", "Lay eggs"], "Tactics": ["Spin webs", "Drop on prey", "Pierce with venomous fangs"], "Rank": 2, "Description": "Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.\n\nFor smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.", "Quest Starter": "Within a **Wild Tanglewood**, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?", "$id": "Ironsworn/Encounters/Animal/Nightmare_Spider", "Nature": "Animal", "Display": { "Title": "Nightmare Spider" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 118 }, "Your Truth": "Nightmare spider toxin is harvested for a specific rite or practice. What\nis it?" }, { "Name": "Shroud Crab", "Features": [ "Ridged shell", "Snapping, slashing claws", "Barbed, whiplike tail" ], "Drives": ["Lie hidden among rocks and ice", "Feed"], "Tactics": [ "Mimic surroundings", "Leap at unsuspecting prey", "Latch onto victims with powerful legs and tail", "Stab and slash" ], "Rank": 1, "Description": "Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.\n\nTheir carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.\n\nPacks of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.", "Quest Starter": "A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an **Infested Sea Cave**, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.", "$id": "Ironsworn/Encounters/Animal/Shroud_Crab", "Nature": "Animal", "Display": { "Title": "Shroud Crab" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 119 } }, { "Name": "Trog", "Features": [ "Luminescent, scaled hide", "Keen vision", "Long claws and sharp teeth", "Powerful tail" ], "Drives": ["Lurk in darkness", "Dig tunnels"], "Tactics": [ "Stealthy approach", "Intimidating display", "Pounce", "Bite and thrash" ], "Rank": 2, "Description": "Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.\n\nThey are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.", "Quest Starter": "Pilgrims to a **Hallowed Ruin** report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.", "$id": "Ironsworn/Encounters/Animal/Trog", "Nature": "Animal", "Display": { "Title": "Trog" }, "Source": { "Title": "Ironsworn: Delve", "Authors": ["Shawn Tomkin"], "Page": 120 }, "Your Truth": "Some insist that following a trog tunnel into the depths of the earth will eventually lead you to a vast cavern as expansive as the overlands. Is there any truth to this? What secret people or culture lives within this hidden realm?" } ] }, { "$id": "Ironsworn/Encounters/Beast", "Name": "Beast", "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 151 }, "Display": { "Title": "Beasts" }, "Summary": "**Beasts** are monstrous creatures of unusual size and cunning.", "Description": "Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.", "Encounters": [ { "Name": "Basilisk", "Features": [ "Giant snake", "Dull yellow-brown skin", "Vibrant yellow eyes" ], "Drives": ["Devour"], "Tactics": ["Lay in wait", "Mesmerizing gaze", "Sudden bite", "Crush"], "Rank": 4, "Description": "Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.", "Quest Starter": "The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?", "$id": "Ironsworn/Encounters/Beast/Basilisk", "Nature": "Beast", "Display": { "Title": "Basilisk" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 151 }, "Your Truth": "Some piece of a basilisk anatomy is prized by the Ironlanders. What is it? How is it used?" }, { "Name": "Elder Beast", "Features": ["Twice the size of their common kin, or more", "Red eyes"], "Drives": ["Dominate"], "Tactics": ["Intimidating display", "Overwhelming attack"], "Rank": 4, "Description": "Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.", "Quest Starter": "An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?", "$id": "Ironsworn/Encounters/Beast/Elder_Beast", "Nature": "Beast", "Display": { "Title": "Elder Beast" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 152 }, "Your Truth": "What people of the Ironlands revere and protect the elder beasts? What group hunts them and why?" }, { "Name": "Harrow Spider", "Features": [ "Massive fangs", "Long legs and bloated body", "Eight iridescent black eyes" ], "Drives": ["Lurk", "Feed"], "Tactics": ["Drop atop prey", "Bite with pincers", "Trap in webbing"], "Rank": 2, "Description": "These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.", "Quest Starter": "A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?", "$id": "Ironsworn/Encounters/Beast/Harrow_Spider", "Nature": "Beast", "Display": { "Title": "Harrow Spider" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 153 } }, { "Name": "Leviathan", "Features": [ "Massive bulk", "Flesh as tough as iron", "Cold black eyes", "Sinuous grace" ], "Drives": ["Slumber in the depths", "Destroy those who trespass"], "Tactics": [ "Rise from the depths", "Ram and swamp ships", "Devour prey whole" ], "Rank": 5, "Description": "These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.\n\nWatchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.", "Quest Starter": "A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?", "$id": "Ironsworn/Encounters/Beast/Leviathan", "Nature": "Beast", "Display": { "Title": "Leviathan" }, "Source": { "Title": "Ironsworn Rulebook", "Authors": ["Shawn Tomkin"], "Page": 154 }, "Your Truth": "Some coastal people believe leviathans are a manifestation of an ancient spirit. What is it?" }, { "Name": "Mammoth", "Features": [ "Woolly fur", "Large head and curve