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reactive data for typescript — $() wraps values, chainable operators derive views, render binds to the DOM. work proportional to the path that changed.

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// utils.ts function iter(o, fn) { if (isArray(o)) { for (let i = 0; i < o.length; i++) fn(i, o[i]); } else { for (const i in o) fn(i, o[i]); } } var { isArray } = Array; var noop = () => { }; // core.ts var value = /* @__PURE__ */ Symbol("value"); var reactive = /* @__PURE__ */ Symbol.for("reactive"); var view = /* @__PURE__ */ Symbol("view"); var Symbols = { value, view }; var sclone = (d) => d === void 0 ? void 0 : d[view] ? d[view].value : structuredClone(d); var Operators = {}; var $ = (v) => new ViewProxy(View.value(v)); var core_default = $; $.random = (o) => crypto.randomUUID(); var _devtoolsRoots = /* @__PURE__ */ new Set(); function createOperator(source, OperatorClass, ...args) { const p = source[view]; let op = p.some_sink((sink) => sink instanceof OperatorClass && sink.matches?.(...args) ? sink : void 0); if (!op) { op = new OperatorClass(p, ...args); p.sinks.add(new WeakRef(op)); } return new ViewProxy(op.view); } var Value = class { constructor() { this.view = new View(this); } // Entry points from ViewProxy.set / .insert(...) / deleteProperty. They // dispatch on key-path length to the correct depth-suffixed verb. Setting a // proxy to another proxy is forbidden here because the resulting cycle is // ambiguous (copy or link?) — the caller must use a linked value instead // (see LinkedView). update(value2, key) { if (value2 instanceof ViewProxy) throw new Error("cannot set value to another data, use a linked value instead"); key.length === 0 ? this.XU0(value2) : key.length === 1 ? this.BU1([key[0], value2]) : this.BU2([key, value2]); } insert(value2, key, at) { if (value2 instanceof ViewProxy) throw new Error("cannot set value to another data, use a linked value instead"); at = at === void 0 ? at : `${at}`; key.length === 0 ? this.BI0([at, value2]) : this.BI2([key, value2, at]); } remove(key) { key.length === 0 ? this.XR0() : key.length === 1 ? this.BR1([key[0]]) : this.BR2([key]); } // Idempotent: a Value already at undefined emits nothing. Returns false so // callers can short-circuit when nothing happened (used by Sink chains that // skip propagation on no-ops). XR0() { if (this.view.value === void 0) return false; const value2 = this.view.value; this.view.value = void 0; this.view.XR0(value2); } // BR1A: array-aware remove-at-name. Each name is treated as a positional // index; surviving rows shift down. The downstream BR1 carries the original // (pre-shift) name so sinks can identify which element left, but the // underlying array is already spliced by the time the View dispatches. // // Splice only if this operator owns its view.value — when the value is a // reference shared with the upstream (the common case for pass-through // operators like tap, which point view.value at p.value via XU0), // upstream has already spliced the array and re-splicing here shifts // every survivor one position further than intended. BR1A(R1) { const owns = this.view.value !== this.p?.value; const NR1 = []; for (let i = 0; i < R1.length; i++) { const name = R1[i]; const value2 = this.view.value?.[name]; if (owns) this.view.value.splice(name, 1); NR1.push(name); NR1.push(value2); } this.view.BR1(NR1); } // BR1: object remove-at-name. Routes to BR1A when the underlying value is // an array so we get splice semantics and downstream V1 propagation. Skips // already-undefined slots so a remove is a true no-op rather than emitting // a phantom event. BR1(R1) { if (isArray(this.view.value)) return this.BR1A(R1); const NR1 = []; for (let i = 0; i < R1.length; i++) { const name = R1[i]; const value2 = this.view.value?.[name]; if (value2 === void 0) continue; delete this.view.value[name]; NR1.push(name); NR1.push(value2); } this.view.BR1(NR1); } BR2(R2) { const NR2 = []; loop1: for (let i = 0; i < R2.length; i++) { const key = R2[i]; const [last, ...path] = key.slice().reverse(); let vo = this.view.value; if (typeof vo !== "object") return; while (path.length) { const n = path.pop(); if (typeof vo !== "object") continue loop1; vo = vo[n]; } if (vo[last] === void 0) continue loop1; const value2 = vo[last]; if (isArray(vo)) { vo.splice(last, 1); } else { delete vo[last]; } NR2.push(key, value2); } this.view.BR2(NR2); } // Reference-equality short-circuit: if the caller passed the same object we // already hold, skip the entire dispatch. Operators that mutate in place // and re-emit (e.g. between, sort) rely on this — they swap the live // reference for a copy first to avoid this guard suppressing real changes. XU0(value2) { if (this.view.value === value2) return; this.view.value = value2; this.view.XU0(); } // BU1 doubles as an upsert: keys whose previous value was undefined become // BI0 events, keys with an existing value become BU1, and identical values // are dropped entirely. Splitting the two avoids forcing every BU1 sink to // re-derive whether the row is new or a refresh. BU1(U1) { const NU1 = []; const NI0 = []; if (typeof this.view.value !== "object") this.view.value = {}; for (let i = 0; i < U1.length; i++) { const name = U1[i++]; const value2 = U1[i]; if (this.view.value?.[name] === value2) continue; this.view.value?.[name] === void 0 ? NI0.push(name, value2) : NU1.push(name, value2); this.view.value[name] = value2; } this.view.BU1(NU1); this.view.BI0(NI0); } // Deep update along a key path. We auto-create intermediate objects so a // user can write `proxy.a.b.c = 1` without first ensuring `a.b` exists; the // alternative would force callers to reproduce immutable-update boilerplate // for what's logically one assignment. `key.slice().reverse()` then `pop()` // is just a cheap way to walk the path forward without mutating the caller's // key array. BU2(U2) { if (typeof this.view.value !== "object") this.view.value = {}; for (let i = 0; i < U2.length; i++) { const key = U2[i++]; const value2 = U2[i]; const [last, ...path] = key.slice().reverse(); let vo = this.view.value; while (path.length) { const n = path.pop(); vo = typeof vo[n] === "object" ? vo[n] : vo[n] = {}; } if (vo[last] === value2) continue; vo[last] = value2; } this.view.BU2(U2); } // BI0: object insert. If `at` is omitted we mint a random key — this lets // `arr.insert(row)` work without the caller managing IDs. Routes to BI0A // for arrays so insert-at-position carries shift semantics. BI0(I0) { if (isArray(this.view.value)) return this.BI0A(I0); if (typeof this.view.value !== "object") this.view.value = {}; for (let i = 0; i < I0.length; i++) { const at = I0[i++] ??= "" + $.random(this.view.value); const value2 = I0[i]; if (this.view.value?.[at] === value2) continue; this.view.value[at] = value2; } this.view.BI0(I0); } // BI0A: array insert-at-position. Undefined `at` means "push to end" and // we record the resulting index back into I0 so downstream sinks know // where the row landed. Defined `at` means splice — surviving elements at // that position and beyond shift up. // // Splice only if this operator owns its view.value (same shared-ref // guard as BR1A / BMV1 — see comment on BR1A). BI0A(I0) { const owns = this.view.value !== this.p?.value; for (let i = 0; i < I0.length; i += 2) { const at = I0[i]; const value2 = I0[i + 1]; if (at === void 0) { if (owns) I0[i] = "" + (this.view.value.push(value2) - 1); else I0[i] = "" + (this.view.value.length - 1); } else if (owns) { this.view.value.splice(at, 0, value2); } } this.view.BI0(I0); } // Move-at-depth-1 verb. Each [from, to] pair moves the element at // index `from` to index `to`; rows in between rotate by one. Carried as a // single 'move' for change-stream consumers that want move semantics rather // than N value-update events. (DOMSink itself treats a move as a no-op: it // renders rows index-keyed, so Value.BMV1's positional child refresh below // already updates each slot's content — see render/index.ts BMV1.) // // Splice only if this operator owns its view.value (same shared-ref // guard as BR1A / BI0A — see comment on BR1A). BMV1(M1) { if (this.view.value !== this.p?.value) { for (let i = 0; i < M1.length; i += 2) { const from = +M1[i]; const to = +M1[i + 1]; const [v] = this.view.value.splice(from, 1); this.view.value.splice(to, 0, v); } } this.view.BMV1(M1); } BI2(I2) { if (typeof this.view.value !== "object") this.view.value = {}; for (let i = 0; i < I2.length; i++) { const key = I2[i++]; const value2 = I2[i++]; const path = key.slice().reverse(); let vo = this.view.value; while (path.length) { const n = path.pop(); vo = typeof vo[n] === "object" ? vo[n] : vo[n] = {}; } if (isArray(vo)) { if (I2[i] === void 0) I2[i] ??= "" + (vo.push(value2) - 1); else vo.splice(I2[i], 0, value2); } else { const at = I2[i] ??= "" + $.random(vo); vo[at] = value2; } } this.view.BI2(I2); } }; var View = class _View { constructor(res) { this.res = res; this.key = []; this.sinks = /* @__PURE__ */ new Set(); this.views = /* @__PURE__ */ new Map(); this.p = void 0; this.name = void 0; this.value = void 0; } // Child views are produced lazily when ViewProxy.get sees a property access. // A child stays attached to its parent's key (so writes route correctly) but // owns its own value snapshot — kept in sync by the parent's dispatch logic // calling child.XU0() / XR0() on every notification that crosses its key. static child(p, name) { const view2 = new _View(p.res); view2.p = p; view2.key = [...p.key, name]; view2.name = name; view2.XU0(p.value?.[name]); return view2; } // Two distinct entry points unified behind one factory: $(plain) builds a // fresh Value-backed View; $(otherProxy) builds a LinkedView that forwards // every read/write to the linked source. The branch matters for set/get // semantics — see LinkedView below. static value(value2) { if (value2 instanceof ViewProxy) { return new LinkedView(value2); } else { const res = new Value(); res.XU0(value2); _devtoolsRoots.add(new WeakRef(res.view)); return res.view; } } // XR0 cascades a clear: every named child loses its value too, but only if // the corresponding key actually disappeared (the second half of the OR // covers the case where a child is currently undefined and stays that way — // we still want its sinks to know). XR0(value2) { if (this.p) this.value = void 0; this.each((name, child) => { if (child.value !== value2?.[name] || child.value !== void 0) child.XR0(value2?.[name]); }); this.sink((sink) => sink.XR0(value2, this)); } // Splice-aware fan-out for object removes. For object sources we route each // R1 to the named child as an XR0 (a single key disappeared, named children // at other keys are unaffected). For array sources we instead refresh every // child whose index ≥ the smallest removed index — those rows just got // shifted to a different value. Sinks then see either the array-aware // BR1A (with shift semantics) or BR1 (treat as named delete) depending on // what they implement; the prototype check stops a sink that inherits the // default Value.BR1A from masquerading as array-aware. BR1(R1) { if (!R1.length) return; const arr = isArray(this.value); if (!arr) { for (let i = 0; i < R1.length; i += 2) this.get_named(R1[i])?.XR0(R1[i + 1]); } else if (this.views.size) { let offset = Infinity; for (let i = 0; i < R1.length; i += 2) { if (R1[i] < offset) offset = R1[i]; if (!offset) break; } this.V1(offset); } this.fanout(arr ? "BR1A" : void 0, "BR1", R1); } BR2(R2) { for (let i = 0; i < R2.length; i++) { const [name, ...rest] = R2[i++]; const value2 = R2[i]; rest.length === 1 ? this.get_named(name)?.BR1([rest[0], value2]) : this.get_named(name)?.BR2([rest, value2]); } this.sink((sink) => sink.BR2(R2, this)); } // Whole-value replacement. For child views this means: any name still // present in the new value gets a refresh (XU0), any name that vanished // gets a clear (XR0). The `if (this.p)` re-reads our slice from the parent // because XU0 on the parent already mutated `p.value`; we just mirror it. XU0() { if (this.p) this.value = this.p.value?.[this.name]; this.each((name, child) => { if (this.value?.[name] !== void 0) child.XU0(); else { if (child.value !== void 0) child.XR0(child.value); } }); this.sink((sink) => sink.XU0(this.value, this)); } BU1(U1) { if (!U1.length) return; if (this.p) this.value = this.p.value?.[this.name]; for (let i = 0; i < U1.length; i++) this.get_named(U1[i++])?.XU0(); this.sink((sink) => sink.BU1(U1, this)); } BU2(U2) { if (this.p) this.value = this.p.value?.[this.name]; for (let i = 0; i < U2.length; i++) { const [name, ...rest] = U2[i++]; const value2 = U2[i]; rest.length === 1 ? this.get_named(name)?.BU1([rest[0], value2]) : this.get_named(name)?.BU2([rest, value2]); } this.sink((sink) => sink.BU2(U2, this)); } BI0(I0) { if (!I0.length) return; if (this.p) this.value = this.p.value?.[this.name]; if (isArray(this.value)) return this.BI0A(I0); for (let i = 0; i < I0.length; i++) this.get_named(I0[i++])?.XU0(); this.sink((sink) => sink.BI0(I0, this)); } // Array insert: every existing index ≥ the smallest insert position has // shifted up, so refresh those children once before fanning out to sinks. // The prototype check guards against a sink that only inherits the default // BI0A from Value being treated as array-aware. BI0A(I0) { if (this.views.size) { let offset = Infinity; for (let i = 0; i < I0.length; i += 2) { if (I0[i] < offset) offset = I0[i]; } this.V1(offset); } this.fanout("BI0A", "BI0", I0); } // Hole remove / hole fill — the positional-stable counterparts of BR1A/BI0A. // A sparse producer (between/intersect/union/except over an ARRAY) marks an // excluded slot `undefined` WITHOUT splicing: the array length is unchanged // and survivors do NOT shift. BR1A/BI0A would wrongly splice downstream // (ghost rows / dropped survivors — the array-positional desync). Instead the // producer emits BH1/BF0: we refresh only the touched children (no V1 shift) // and route to a sink's BH1/BF0 if it has one. A sink WITHOUT them (an // aggregate, say — position-agnostic) falls back to BR1/BI0, which is correct: // it just drops/adds the row. Operator positional sinks (RowOperator, a // downstream sparse op, sort) implement BH1/BF0 to mirror the hole instead // of shifting. The DOMSink ALSO implements them (index-keyed _remove_at/ // _create_at, see render/index.ts) so a sparse producer can be bound straight // to a row template without phantom holes — the V1 content refresh we fire // here (get_named(k).XU0()) sets the touched child's value BEFORE the sink's // BH1/BF0 runs, and because the DOMSink keys nodes by index that refresh is // not double-applied (closed ISSUES.md C4). BH1/BF0 live on View only — never // on Value — so a plain Value sink never inherits one and always takes the // BR1/BI0 fallback. BH1(R1) { if (!R1.length) return; for (let i = 0; i < R1.length; i += 2) this.get_named(R1[i])?.XU0(); this.fanout("BH1", "BR1", R1); } BF0(I0) { if (!I0.length) return; for (let i = 0; i < I0.length; i += 2) this.get_named(I0[i])?.XU0(); this.fanout("BF0", "BI0", I0); } BI2(I2) { if (this.p) this.value = this.p.value?.[this.name]; for (let i = 0; i < I2.length; ) { const [name, ...rest] = I2[i++]; const value2 = I2[i++]; const at = I2[i++]; rest.length ? this.get_named(name)?.BI2([rest, value2, at]) : this.get_named(name)?.BI0([at, value2]); } this.sink((sink) => sink.BI2(I2, this)); } // Apply a batched [from, to] rotation to named children whose key falls // inside any affected range, refreshing each from the (already moved) // parent value. Sinks that don't implement BMV1 fall back to BU1 over the // affected positions so they refresh content reactively. BMV1(M1) { if (!M1.length) return; if (this.p) this.value = this.p.value?.[this.name]; if (this.views.size) { let lo = Infinity, hi = -Infinity; for (let i = 0; i < M1.length; i += 2) { const a = +M1[i], b = +M1[i + 1]; if (a < lo) lo = a; if (b < lo) lo = b; if (a > hi) hi = a; if (b > hi) hi = b; } for (let j = lo; j <= hi; j++) { const child = this.get_named(`${j}`); if (child && child.value !== this.value[j]) child.XU0(); } } for (const x of this.sinks) { const sink = x.deref(); if (!sink) { this.sinks.delete(x); continue; } if (sink.BMV1 && sink.BMV1 !== Value.prototype.BMV1) { sink.BMV1(M1, this); } else { const NU1 = []; for (let i = 0; i < M1.length; i += 2) { const a = +M1[i], b = +M1[i + 1]; const lo = a < b ? a : b; const hi = a < b ? b : a; for (let j = lo; j <= hi; j++) NU1.push("" + j, this.value[j]); } if (NU1.length) sink.BU1(NU1, this); } } } // After an array splice every index from `offset` onward may now hold a // different element. Walk all named children in that range and refresh // those whose snapshot diverged. Off-by-one (`length+1`) intentional: a // child created at the now-empty tail needs an XU0 to clear itself. V1(offset) { for (let i = offset; i < this.value.length + 1; i++) { const child = this.get_named(`${i}`); if (child && child.value !== this.value[i]) child.XU0(); } } // Iteration helpers all double as sweepers: a WeakRef whose target was GC'd // is removed from the collection on the fly, so dead subscribers don't // accumulate. `sink(fn)` is the standard fan-out; `some_sink(fn)` is the // operator-dedup helper used by createOperator and ViewProxy.apply. some_sink(fn) { let n; for (const x of this.sinks) { const sink = x.deref?.(); if (!sink) { this.sinks.delete(x); continue; } if (n = fn(sink)) return n; } } sink(fn) { for (const x of this.sinks) { const sink = x.deref?.(); if (!sink) { this.sinks.delete(x); continue; } fn(sink); } } // Array-aware fan-out: dispatch `verb` to each sink that has its OWN // implementation, else fall back to `fallback`. The four array-positional // dispatch sites (BR1→BR1A, BI0A, BH1, BF0) collapse onto this. "Has its own" // means: for BR1A/BI0A — distinct from Value.prototype's default (Value // defines those, so a bare Value sink must NOT masquerade as array-aware); // for BH1/BF0 — merely present (Value defines neither, so `proto` is undefined // and any method counts). A sink without `verb` takes `fallback` (BR1/BI0), // which is correct for position-agnostic sinks (aggregates, length). Pass // `verb = undefined` to force the fallback (object BR1 — no array variant). // `verb`/`fallback` are constant string literals at each call site, so V8 // specializes `sink[verb]` back to a fixed-offset access after inlining. fanout(verb, fallback, payload) { const proto = verb && Value.prototype[verb]; for (const x of this.sinks) { const sink = x.deref?.(); if (!sink) { this.sinks.delete(x); continue; } const m = verb && sink[verb]; m && (proto === void 0 || m !== proto) ? m.call(sink, payload, this) : sink[fallback](payload, this); } } each(fn) { for (const [name, ref] of this.views) { const res = ref.deref?.(); if (!res) { this.views.delete(name); continue; } fn(name, res); } } get_or_create_named(name) { return this.views.get(name)?.deref?.() ?? create( this.views, name, _View.child(this, name) ); } get_named(name) { const res = this.views.get(name)?.deref?.(); if (!res) this.views.delete(name); return res; } disconnect(sink) { for (const x of this.sinks) { const s = x.deref?.(); if (s === sink) { this.sinks.delete(x); break; } if (!s) { this.sinks.delete(x); continue; } } } connect(sink) { this.sinks.add(new WeakRef(sink)); } }; var Sink = class { }; var LinkedView = class extends View { constructor(p) { super(); this.src = p[Symbols.view]; this.update(this.src); } update(value2, key = []) { if (key.length) { return this.src.res.update(value2, key); } if (value2 instanceof ViewProxy) value2 = value2[Symbols.view]; if (!(value2 instanceof View)) throw new Error("cannot set linked value to non-reactive source"); this.src.disconnect(this); this.src = value2; this.src.connect(this); this.XU0(); } insert(...args) { return this.src.res.insert(...args); } remove(...args) { return this.src.res.remove(...args); } // `value` and `res` are read-through to the source — the LinkedView itself // never holds data, it's a transparent forwarder. get value() { return this.src.value; } set value(v) { } get res() { return this; } set res(v) { } }; function iter22(arr, fn) { for (let i = 0; i < arr.length; i++) fn(arr[i++], arr[i]); } function iter3(arr, fn) { for (let i = 0; i < arr.length; i++) fn(arr[i++], arr[i++], arr[i]); } var ArrSink = class { constructor(p, arr) { this.p = p; this.arr = arr; const refs = lifetimes.get(arr) ?? /* @__PURE__ */ new Set(); refs.add(this); lifetimes.set(arr, refs); this.update([], p.value); } update = (key, value2) => this.arr.push({ type: "update", key, value: sclone(value2) }); remove = (key, value2) => this.arr.push({ type: "remove", key, value: sclone(value2) }); insert = (key, value2, at) => this.arr.push({ type: "insert", key, value: sclone(value2), at }); XU0(value2) { this.update([], value2); } BU1(U1) { iter22(U1, (name, value2) => this.update([name], value2)); } BU2(U2) { iter22(U2, (key, value2) => this.update(key, value2)); } BI0(I0) { iter22(I0, (at, value2) => this.insert([], value2, at)); } BI2(I0) { iter3(I0, (key, value2, at) => this.insert(key, value2, at)); } XR0(value2) { this.remove([], value2); } BR1(R1) { iter22(R1, (name, value2) => this.remove([name], value2)); } BR2(R2) { iter22(R2, (key, value2) => this.remove(key, value2)); } move = (from, to) => this.arr.push({ type: "move", from, to }); BMV1(M1) { iter22(M1, (from, to) => this.move(+from, +to)); } R0(value2) { this.arr.push({ type: "remove", key: [], value: sclone(value2) }); } R1(name, value2) { this.arr.push({ type: "remove", key: [name], value: sclone(value2) }); } R2(key, value2) { this.arr.push({ type: "remove", key, value: sclone(value2) }); } U0(value2) { this.arr.push({ type: "update", key: [], value: sclone(value2) }); } U1(name, value2) { this.arr.push({ type: "update", key: [name], value: sclone(value2) }); } U2(key, value2) { this.arr.push({ type: "update", key, value: sclone(value2) }); } I0(value2, at) { this.arr.push({ type: "insert", value: sclone(value2), at }); } I1(name, value2, at) { this.arr.push({ type: "insert", key: [name], value: sclone(value2), at }); } I2(key, value2, at) { this.arr.push({ type: "insert", key, value: sclone(value2), at }); } }; var lifetimes = /* @__PURE__ */ new WeakMap(); var PropSink = class extends Sink { p; obj; prop; constructor(p, obj, prop) { super(); this.p = p; this.obj = obj; this.prop = prop; this.obj[prop] = p.value; const refs = lifetimes.get(obj) ?? /* @__PURE__ */ new Set(); refs.add(this); lifetimes.set(obj, refs); } XU0(value2) { this.obj[this.prop] = value2; } XR0() { this.XU0(this.p.value); } BU1() { this.XU0(this.p.value); } BR1() { this.XU0(this.p.value); } BI0() { this.XU0(this.p.value); } BU2() { this.XU0(this.p.value); } BR2() { this.XU0(this.p.value); } BI2() { this.XU0(this.p.value); } BMV1() { this.XU0(this.p.value); } }; var FunctionSink = class extends Sink { constructor(p, obj, fn) { super(); this.fn = fn; const refs = lifetimes.get(obj) ?? /* @__PURE__ */ new Set(); refs.add(this); lifetimes.set(obj, refs); fn({ type: "update", key: [], value: sclone(p.value) }); } XU0(value2) { this.fn({ type: "update", key: [], value: sclone(value2) }); } XR0(value2) { this.fn({ type: "remove", key: [], value: sclone(value2) }); } BU1(U1) { iter22(U1, (name, value2) => this.fn({ type: "update", key: [name], value: sclone(value2) })); } BU2(U2) { iter22(U2, (key, value2) => this.fn({ type: "update", key, value: sclone(value2) })); } BI0(I0) { iter22(I0, (at, value2) => this.fn({ type: "insert", key: [], value: sclone(value2), at })); } BI2(I2) { iter3(I2, (key, value2, at) => this.fn({ type: "insert", key, value: sclone(value2), at })); } BR1(R1) { iter22(R1, (name, value2) => this.fn({ type: "remove", key: [name], value: sclone(value2) })); } BR2(R2) { iter22(R2, (key, value2) => this.fn({ type: "remove", key, value: sclone(value2) })); } BMV1(M1) { iter22(M1, (from, to) => this.fn({ type: "move", from: +from, to: +to })); } }; var ViewProxy = class _ViewProxy { view; constructor(view2) { this.view = view2; return new Proxy(noop, this); } deleteProperty(target, name) { const { res, key } = this.view; const path = name === Symbols.value ? key : [...key, "" + name]; res.remove(path); return true; } set(t, name, value2) { const { res, key } = this.view; const path = name === Symbols.value ? key : [...key, name]; res.update(value2, path); return true; } // Special-cased property reads: // Symbol.toPrimitive — used by template literals and arithmetic. `hint` // is "string" | "number" | "default"; truthy hint means string context. // Symbol.iterator — lets `for (const x of proxy)` walk numeric indices. // Symbols.reactive — branding so foreign code can detect ViewProxies. // Symbols.view — internal: the underlying View object. // Symbols.value — the raw snapshot. Reading proxy.value would create // a child view named "value" instead — that's the // canonical gotcha noted in CLAUDE.md. get(t, name) { if (name === Symbol.toPrimitive) return (hint) => hint ? this.view.value?.toString() : +this.view.value; if (name === Symbol.iterator) return this.iterator; if (name === Symbols.reactive) return true; if (name === Symbols.view) return this.view; if (name === Symbols.value) return this.view.value; return new _ViewProxy(this.view.get_or_create_named(name)); } // `proxy.filter(fn)` arrives here as: get → child view named "filter" → // apply. The child view's `name` tells us which operator to construct. // `connect`, `update`, `insert`, `remove` are handled directly without // going through the operator dispatch table. apply(t, m, args) { const { p, name: type } = this.view; if (!p) throw new Error("cannot invoke a root value!"); if (type === "then" && typeof args[0] === "function") { const [onFulfilled, onRejected] = args; try { onFulfilled(p.value); } catch (e) { if (typeof onRejected === "function") onRejected(e); } return; } if (type === "connect") return connect(p, ...args); if (type === "raf") return raf(p); if (type === "patch") { const { res, key } = p; const pairs = args[0]; if (!key.length) return res.BU1(pairs); const U2 = []; for (let i = 0; i < pairs.length; i += 2) U2.push([...key, pairs[i]], pairs[i + 1]); return res.BU2(U2); } if (type === "first") return new _ViewProxy(p.get_or_create_named(firstKey(p.value))); if (type === "last") return new _ViewProxy(p.get_or_create_named(lastKey(p.value))); const OperatorClass = Operators[type]?.(...args); if (OperatorClass) { let sink = p.some_sink((sink2) => sink2 instanceof OperatorClass && sink2.matches?.(...args) ? sink2 : void 0); if (!sink) { p.sinks.add(new WeakRef(sink = new OperatorClass(p, ...args))); } return new _ViewProxy(sink.view); } const [value2, at] = args; if (type === "remove") return this.view.res.remove(p.key); if (type === "update") return this.view.res.update(value2, p.key); if (type === "insert") return this.view.res.insert(value2, p.key, at); throw new Error(`Unknown operator '${type}'. Chainable operators (.filter, .between, .length, etc.) register when you import from 'data' (the default entry) or 'data/full' (adds JSX). You're seeing this because the dispatch table is empty \u2014 likely an import from 'data/lean' (the registration-free core). Switch to 'data', or register the operators you need onto the exported 'Operators' table yourself.`); } getPrototypeOf(target) { return _ViewProxy.prototype; } // Open-ended counter — relies on the consumer to break out (typically // `.slice()` or destructuring with a fixed length). The reactive view // doesn't know its own length without resolving `value` first. *iterator(i = 0) { while (true) { yield this[i++]; } } }; function create(views, name, res) { views.set(name, new WeakRef(res)); return res; } function connect(p, a, b) { if (isArray(a)) { const sink = new ArrSink(p, a); p.sinks.add(new WeakRef(sink)); return a; } if (typeof a === "object" && typeof b === "string") { const sink = new PropSink(p, a, b); p.sinks.add(new WeakRef(sink)); return a; } if (typeof a === "object" && typeof b === "function") { const sink = new FunctionSink(p, a, b); p.sinks.add(new WeakRef(sink)); return a; } if (typeof a === "function") throw new Error( "connect(fn) isn't supported: a bare function can't act as a sink. Use connect(anchor, fn) to receive change records (the anchor object keeps the subscription alive past GC), connect([]) to collect events into an array, or connect(obj, 'prop') to mirror the value onto a property." ); p.sinks.add(new WeakRef(a)); return a; } function firstKey(v) { if (v == null || typeof v !== "object") return "0"; if (isArray(v)) return "0"; for (const k in v) return k; return "0"; } function lastKey(v) { if (v == null || typeof v !== "object") return "0"; if (isArray(v)) return String(Math.max(0, v.length - 1)); let last = "0"; for (const k in v) last = k; return last; } function raf(p) { let pending; let scheduled = false; const schedule = (cb) => typeof globalThis.requestAnimationFrame === "function" ? globalThis.requestAnimationFrame(cb) : setTimeout(cb, 16); const writer = (v) => { pending = v; if (scheduled) return; scheduled = true; schedule(() => { if (!scheduled) return; scheduled = false; p.res.update(pending, p.key); }); }; writer.flush = () => { if (!scheduled) return; scheduled = false; p.res.update(pending, p.key); }; return writer; } // render/index.ts var NS = "http://www.w3.org/2000/svg"; var NODE = /* @__PURE__ */ Symbol("Node"); var { keys } = Object; var render = (p, np) => Node.render(p, np[NODE]); var DOMSink = class { constructor(parent, node) { this.parent = parent; this.node = node; this.p = node.data[view]; node.data.connect(this); this.XU0(this.p.value); } // Array sources are index-keyed: each DOM slot is bound to the positional // child view `node.data[i]`, and every shift refreshes slot content // positionally (the V1 propagation), with `remove_node` popping the *tail*. // So an insert must MIRROR that — append exactly one node at the new tail // index (bound to `data[tail]`) and let the positional refresh place the // data. Splicing a node *at* position k (the old behaviour) gave that node // a binding to slot k while the existing slot-k node kept its slot-k binding // too: both rendered `data[k]` (a duplicate) and the real tail element was // left with no node (dropped). Surfaced rendering a sort() view — an // array-shaped list with mid-list inserts, which no object-keyed example // (group / object-limit) exercised. During the initial XU0 build `tail` // already equals the iteration index, so this is identical to the old append // for that path; only post-init mid-inserts change. // Object branch is positional-agnostic and keyed directly. create_node(k) { if (isArray(this.nodes)) { const tail = this.nodes.length; const node = this.node.generate(tail, this.node.data[tail]); this.nodes.push(node.create(this.parent)); } else { const node = this.node.generate(k, k === NODE ? this.node.data : this.node.data[k]); this.nodes[k] = node.create(this.parent); } } // Array remove always pops the tail because the upstream BR1A protocol // already shifted the data array, so the live DOM array's last slot is // the one that should disappear (the V1 propagation will rewrite the // others' content). Object remove just deletes the named node directly. remove_node(k) { if (isArray(this.nodes)) { this.nodes.pop().remove(); } else { this.nodes[k].remove(); delete this.nodes[k]; } } // ── Index-keyed array path (sparse producers: between/intersect/union/except // bound straight to the DOM) ────────────────────────────────────────────── // Distinct from create_node/remove_node (which are TAIL-relative — correct // for dense splice arrays where tail == index). These bind node[k] ↔ data[k] // at a fixed position so a hole can be removed/filled without shifting // survivors, mirroring the BH1/BF0 protocol. Used only when the array is // sparse (XU0) or for BH1/BF0 events (which dense arrays never emit). // A true if any in-bounds slot is a hole (empty or explicit-undefined). _sparse(v) { for (let i = 0; i < v.length; i++) if (v[i] === void 0) return true; return false; } // Create the node for present index `k`, inserted before the node at the // smallest present index > k (or appended if none) so DOM order tracks index // order. Idempotent: a BF0 for an already-present slot is a no-op (its content // was already refreshed by core's V1 pre-fire). _create_at(k) { if (this.nodes[k]) return; const node = this.node.generate(k, this.node.data[k]); let next = Infinity; for (const j in this.nodes) { const jn = +j; if (jn > k && jn < next) next = jn; } this.nodes[k] = node.create(this.parent, next !== Infinity ? this.nodes[next] : void 0); } // Append the node for present index `k` to the tail (no positional scan). // Only safe when every later present index is created after this one — i.e. // the in-increasing-order build from an empty node set in `_reconcile_sparse`. _append_at(k) { const node = this.node.generate(k, this.node.data[k]); this.nodes[k] = node.create(this.parent, void 0); } _remove_at(k) { this.nodes[k]?.remove(); delete this.nodes[k]; } // Reconcile the live DOM with a sparse array value: drop nodes whose slot // became a hole, create nodes for newly-present slots (positioned by index). // Handles the dense→sparse transition too (a between whose bounds were full // domain, then narrowed): the prior dense nodes are already node[i] ↔ data[i], // so index-keyed removal/creation composes cleanly. _reconcile_sparse(value2) { this.nodes ??= []; const gone = []; for (const i in this.nodes) if (value2[+i] === void 0) gone.push(+i); for (let j = 0; j < gone.length; j++) this._remove_at(gone[j]); let survivors = false; for (const _ in this.nodes) { survivors = true; break; } for (let i = 0; i < value2.length; i++) if (value2[i] !== void 0 && !this.nodes[i]) survivors ? this._create_at(i) : this._append_at(i); } // Once the parent DOM is detached from the document the binding can never // produce a visible mutation again. We could keep applying changes to the // detached subtree but it just wastes work and corrupts our nodes/buckets // counts (per-group sinks under a removed group container kept getting // BR1/BI0 events while their parent was orphaned, eventually popping past // the end of nodes). Bail out early instead. _detached() { return this.parent?.isConnected === false; } XR0() { if (this._detached()) return; const gone = []; for (const i in this.nodes) gone.push(i); for (let j = 0; j < gone.length; j++) this.remove_node(gone[j]); } XU0(value2) { if (this._detached()) return; const prev_nodes = this.nodes ?? {}; if (typeof value2 === "undefined") { this.nodes = {}; const gone2 = []; for (const i in prev_nodes) gone2.push(i); for (let j = 0; j < gone2.length; j++) this.remove_node(gone2[j]); return; } if (typeof value2 !== "object") { this.nodes = {}; const gone2 = []; for (const i in prev_nodes) gone2.push(i); for (let j = 0; j < gone2.length; j++) this.remove_node(gone2[j]); this.create_node(NODE); return; } const arr = isArray(value2); if (arr && this._sparse(value2)) return this._reconcile_sparse(value2); this.nodes ??= arr ? [] : {}; for (const i in value2) if (!prev_nodes[i] && (arr || value2[i] !== void 0)) this.create_node(i); const gone = []; for (const i in prev_nodes) if (!(i in value2)) gone.push(i); for (let j = 0; j < gone.length; j++) this.remove_node(gone[j]); } BR1(R1) { if (this._detached()) return; for (let i = 0; i < R1.length; i++) this.remove_node(R1[i++]); } BU1(U1) { if (this._detached()) return; for (let i = 0; i < U1.length; i++) { const name = U1[i++]; U1[i]; if (!this.nodes[name]) this.create_node(name); } } BI0(I0) { if (this._detached()) return; for (let i = 0; i < I0.length; i++) { const name = I0[i++]; I0[i]; this.create_node(name); } } // Hole remove / hole fill from a sparse producer over an ARRAY. Positional- // stable (no shift): drop/create the node AT index k, leaving survivors put. // Core's View.BH1/BF0 pre-fires the touched child's XU0 (so a fill's content // is already set on the child view _create_at binds, and a remove's child // goes undefined just before its node is dropped) — index-keyed, so no // double-apply. Dense arrays never emit these; they only reach a DOMSink // bound directly to a between/intersect/union/except view. BH1(R1) { if (this._detached()) return; for (let i = 0; i < R1.length; i += 2) this._remove_at(+R1[i]); } BF0(I0) { if (this._detached()) return; for (let i = 0; i < I0.length; i += 2) this._create_at(+I0[i]); } BR2(BR2) { } // Move-at-depth-1. Rows here are *index-keyed*: each DOM node is bound to // the positional child view `node.data[k]`, and a rank rotation reaches us // as core's Value.BMV1 refreshing the content of every slot in the affected // range (child.XU0, see core.ts) *before* this method runs. So by now each // fixed slot already shows its new row's data — the DOM is correct without // touching node order. Physically relocating the element on top of that // would double-apply the rotation and scramble the list (the regression in // tests/render-reorder.spec.ts). We intentionally do nothing: keep `nodes` // aligned with positions and let the positional content refresh stand. // (True element-identity preservation across reorders would require a // data-keyed row model, which this index-keyed renderer doesn't have.) BMV1() { } BU2(U2) { if (this._detached()) return; for (let i = 0; i < U2.length; i++) { const [name] = U2[i++]; U2[i]; if (!this.nodes[name]) this.create_node(name); } } BI2(I2) { if (this._detached()) return; for (let i = 0; i < I2.length; i += 3) { const [name] = I2[i]; if (!this.nodes[name]) this.create_node(name); } } }; var Child = class { }; var Node = class _Node extends Child { constructor(tag, ns, children = []) { super(); this.ns = ns; this.tag = tag.replaceAll("_", "-"); this.children = children; } static render(dom, node) { for (const child of node.children) { if (child.data) { dom.sink = new DOMSink(dom, child); Object.defineProperty(dom, "__ripple_sink", { value: dom.sink, configurable: true }); } else { child.create(dom); } } return dom; } get new() { const node = new _Node(this.tag, this.ns, this.children.concat([])); node.static = this.static; node.data = this.data; node.fn = this.fn; return node; } get hasdata() { return this.data !== void 0 || this.static !== void 0; } // The grand dispatch on what `HTML.div(...)` was called with. The same // method handles every shape because the proxy can't know in advance: // string/number/true → text content // NodeProxy → child template // undefined/false → empty (often used by ternaries) // reactive (has [view]) → bind data to this node's children // function → row generator (composes with prior fn) // object → static attribute bag static add(node, ...args) { for (const arg of args) { if (typeof arg === "string" || typeof arg === "number" || arg === true) { node.static = [arg]; } else if (arg instanceof NodeProxy) { const child = arg[NODE]; if (child.static) { iter( child.static, (k, v) => node.children.push(child.generate(k, v)) ); } else if (child.fn && !child.hasdata) { node.children.push(child.generate()); } else node.children.push(arg[NODE]); } else if (typeof arg === "undefined" || arg === false) { node.static = []; } else if (arg[view]) { node.data = arg; } else if (typeof arg === "function") { const fn1 = node.fn; node.fn = fn1 ? (n, ...args2) => arg(fn1(n, ...args2), ...args2) : arg; } else if (typeof arg === "object") { node.static = arg; } else { throw new Error("unexpted arg", arg); } } return new NodeProxy(node); } create(parent, before) { const dom = this.ns ? document.createElementNS(NS, this.tag) : document.createElement(this.tag); before ? parent.insertBefore(dom, before) : parent.append(dom); return _Node.render(dom, this); } generate(k, v) { let node = new _Node( this.tag, this.ns, this.children.concat([]) ); const content = this.fn ? this.fn(new NodeProxy(node), v, k) : v; if (content instanceof NodeProxy) { node = content[NODE]; } else { Text.add(node, content); } return node; } }; var Prop = class extends Child { constructor(name, value2) { super(); this.name = name; this.value = value2; } static add(node, n, v) { if (arguments.length == 2) v = true; typeof n === "object" ? node.children.push(...keys(n).map((k) => new this(k, n[k]))) : node.children.push(new this(n, v)); return new NodeProxy(node); } create(parent) { this.parent = parent; if (this.value?.[view]) { parent.nrefs ??= {}; parent.nrefs[this.name] = this.value.connect(this, "set"); } else if (this.name?.[view]) { parent.arefs ??= []; parent.arefs.push(this.name.connect(this, "set")); } else this.set = this.value; } set set(value2) { value2 === false || value2 === void 0 ? this.remove() : this.add(value2); } }; var Attr = class extends Prop { add(value2) { this.parent.setAttribute(this.name, value2); } remove() { this.parent.removeAttribute(this.name); } }; var Class = class extends Prop { add() { this.parent.classList.add(this.name); } remove() { this.parent.classList.remove(this.name); } }; var ID = class extends Prop { add() { this.parent.id = this.name; } remove() { this.parent.removeAttribute("id"); } }; var Style = class extends Prop { add(value2) { this.parent.style.setProperty(this.name, value2); } remove() { this.parent.style.removeProperty(this.name); } }; var Text = class extends Prop { create(parent) { parent.appendChild(this.dom = document.createTextNode("")); super.create(parent); } add() { this.dom.textContent = this.name; } remove() { this.dom.textContent = ""; } }; var Event = class extends Prop { create(parent) { parent.addEventListener(this.name.toLowerCase(), this.value); } }; var Ref = class extends Prop { create(parent) { this.name(parent); } }; var props = { attr: Attr, class: Class, on: Event, style: Style, id: ID, text: Text, ref: Ref, nodes: Node }; var NodeProxy = class _NodeProxy { constructor(node, prop) { this.node = node; this.prop = prop; return new Proxy(noop, this); } set() { throw "cannot set properties"; } deleteProperty() { throw "cannot delete properties"; } get(t, name) { const n = this.node; if (name === NODE) return n; else if (typeof name === "symbol") return; else if (name in props) return new _NodeProxy(n, name); else if (name.startsWith("#")) return ID.add(n.new, name.slice(1), true); else if (name.startsWith(".")) return Class.add(n.new, name.slice(1), true); else if (name.includes("=")) return Attr.add(n.new, ...name.split("=")); else return Class.add(n.new, name.replaceAll("_", "-"), true); } apply(t, m, args) { if (args.length === 1 && isArray(args[0])) args = args[0]; return props[this.prop ?? "nodes"].add(this.node.new, ...args); } getPrototypeOf(targer) { return _NodeProxy.prototype; } }; var HTML = new Proxy({}, { get(t, name) { return new NodeProxy(new Node(name)); } }); var SVG = new Proxy({}, { get(t, name) { return new NodeProxy(new Node(name, true)); } }); export { $, HTML, Operators, SVG, Sink, createOperator, core_default as default, reactive, render, value, view }; //# sourceMappingURL=lean.js.map //# sourceMappingURL=lean.js.map