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dat.gui

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A lightweight graphical user interface for changing variables in JavaScript.

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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> </head> <body> <script type="text/javascript" src="build/dat.gui.js"></script> <script type="text/javascript"> var obj = { message: 'Hello World', displayOutline: false, maxSize: 6.0, speed: 5, height: 10, noiseStrength: 10.2, growthSpeed: 0.2, type: 'three', explode: function () { alert('Bang!'); }, color0: "#ffae23", // CSS string color1: [ 0, 128, 255 ], // RGB array color2: [ 0, 128, 255, 0.3 ], // RGB with alpha color3: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value }; var gui = new dat.gui.GUI(); gui.remember(obj); gui.add(obj, 'message'); gui.add(obj, 'displayOutline'); gui.add(obj, 'explode'); gui.add(obj, 'maxSize').min(-10).max(10).step(0.25); gui.add(obj, 'height').step(5); // Increment amount // Choose from accepted values gui.add(obj, 'type', [ 'one', 'two', 'three' ] ); // Choose from named values gui.add(obj, 'speed', { Stopped: 0, Slow: 0.1, Fast: 5 } ); var f1 = gui.addFolder('Colors'); f1.addColor(obj, 'color0'); f1.addColor(obj, 'color1'); f1.addColor(obj, 'color2'); f1.addColor(obj, 'color3'); var f2 = gui.addFolder('Another Folder'); f2.add(obj, 'noiseStrength'); var f3 = f2.addFolder('Nested Folder'); f3.add(obj, 'growthSpeed'); obj['Button with a long description'] = function () { console.log('Button with a long description pressed'); }; gui.add(obj, 'Button with a long description'); </script> </body> </html>