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A reference client implementation for the playback of MPEG DASH via Javascript and compliant browsers.

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This software may be subject to other third party and contributor * rights, including patent rights, and no such rights are granted under this license. * * Copyright (c) 2013, Dash Industry Forum. * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * Neither the name of Dash Industry Forum nor the names of its * contributors may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * Authors: * Abdelhak Bentaleb | National University of Singapore | bentaleb@comp.nus.edu.sg * Mehmet N. Akcay | Ozyegin University | necmettin.akcay@ozu.edu.tr * May Lim | National University of Singapore | maylim@comp.nus.edu.sg */ import FactoryMaker from '../../../../core/FactoryMaker'; import Debug from '../../../../core/Debug'; const WEIGHT_SELECTION_MODES = { MANUAL: 'manual_weight_selection', RANDOM: 'random_weight_selection', DYNAMIC: 'dynamic_weight_selection' }; function LearningAbrController() { const context = this.context; let instance, logger, somBitrateNeurons, bitrateNormalizationFactor, latencyNormalizationFactor, minBitrate, weights, sortedCenters, weightSelectionMode; /** * Setup the class */ function _setup() { logger = Debug(context).getInstance().getLogger(instance); _resetInitialSettings(); } /** * Reset all values */ function reset() { _resetInitialSettings(); } /** * Reset to initial settings * @private */ function _resetInitialSettings() { somBitrateNeurons = null; bitrateNormalizationFactor = 1; latencyNormalizationFactor = 100; minBitrate = 0; weights = null; sortedCenters = null; weightSelectionMode = WEIGHT_SELECTION_MODES.DYNAMIC; } /** * Returns the maximum throughput * @return {number} * @private */ function _getMaxThroughput() { let maxThroughput = 0; if (somBitrateNeurons) { for (let i = 0; i &lt; somBitrateNeurons.length; i++) { let neuron = somBitrateNeurons[i]; if (neuron.state.throughput > maxThroughput) { maxThroughput = neuron.state.throughput; } } } return maxThroughput; } /** * * @param {array} w * @return {number} * @private */ function _getMagnitude(w) { const magnitude = w.map((x) => (Math.pow(x, 2))).reduce((sum, now) => sum + now); return Math.sqrt(magnitude); } /** * * @param {array} a * @param {array} b * @param {array} w * @return {number} * @private */ function _getDistance(a, b, w) { let sum = a .map((x, i) => (w[i] * (Math.pow(x - b[i], 2)))) // square the difference*w .reduce((sum, now) => sum + now); // sum let sign = (sum &lt; 0) ? -1 : 1; return sign * Math.sqrt(Math.abs(sum)); } /** * * @param {object} a * @param {object} b * @return {number} * @private */ function _getNeuronDistance(a, b) { let aState = [a.state.throughput, a.state.latency, a.state.rebuffer, a.state.switch]; let bState = [b.state.throughput, b.state.latency, b.state.rebuffer, b.state.switch]; return _getDistance(aState, bState, [1, 1, 1, 1]); } /** * * @param {object} winnerNeuron * @param {array} somElements * @param {array} x * @private */ function _updateNeurons(winnerNeuron, somElements, x) { for (let i = 0; i &lt; somElements.length; i++) { let somNeuron = somElements[i]; let sigma = 0.1; const neuronDistance = _getNeuronDistance(somNeuron, winnerNeuron); let neighbourHood = Math.exp(-1 * Math.pow(neuronDistance, 2) / (2 * Math.pow(sigma, 2))); _updateNeuronState(somNeuron, x, neighbourHood); } } /** * * @param {object} neuron * @param {array} x * @param {object} neighbourHood * @private */ function _updateNeuronState(neuron, x, neighbourHood) { let state = neuron.state; let w = [0.01, 0.01, 0.01, 0.01]; // learning rate state.throughput = state.throughput + (x[0] - state.throughput) * w[0] * neighbourHood; state.latency = state.latency + (x[1] - state.latency) * w[1] * neighbourHood; state.rebuffer = state.rebuffer + (x[2] - state.rebuffer) * w[2] * neighbourHood; state.switch = state.switch + (x[3] - state.switch) * w[3] * neighbourHood; } /** * * @param {object} currentNeuron * @param {number} currentThroughput * @return {object} * @private */ function _getDownShiftNeuron(currentNeuron, currentThroughput) { let maxSuitableBitrate = 0; let result = currentNeuron; if (somBitrateNeurons) { for (let i = 0; i &lt; somBitrateNeurons.length; i++) { let n = somBitrateNeurons[i]; if (n.bitrate &lt; currentNeuron.bitrate &amp;&amp; n.bitrate > maxSuitableBitrate &amp;&amp; currentThroughput > n.bitrate) { // possible downshiftable neuron maxSuitableBitrate = n.bitrate; result = n; } } } return result; } /** * * @param {object} mediaInfo * @param {number} throughput * @param {number} latency * @param {number} bufferSize * @param {number} playbackRate * @param {number} currentQualityIndex * @param {object} dynamicWeightsSelector * @return {null|*} */ function getNextQuality(mediaInfo, throughput, latency, bufferSize, playbackRate, currentQualityIndex, dynamicWeightsSelector) { // For Dynamic Weights Selector let currentLatency = latency; let currentBuffer = bufferSize; let currentThroughput = throughput; let somElements = _getSomBitrateNeurons(mediaInfo); // normalize throughput let throughputNormalized = throughput / bitrateNormalizationFactor; // saturate values higher than 1 if (throughputNormalized > 1) { throughputNormalized = _getMaxThroughput(); } // normalize latency latency = latency / latencyNormalizationFactor; const targetLatency = 0; const targetRebufferLevel = 0; const targetSwitch = 0; // 10K + video encoding is the recommended throughput const throughputDelta = 10000; logger.debug(`getNextQuality called throughput:${throughputNormalized} latency:${latency} bufferSize:${bufferSize} currentQualityIndex:${currentQualityIndex} playbackRate:${playbackRate}`); let currentNeuron = somElements[currentQualityIndex]; let downloadTime = (currentNeuron.bitrate * dynamicWeightsSelector.getSegmentDuration()) / currentThroughput; let rebuffer = Math.max(0, (downloadTime - currentBuffer)); // check buffer for possible stall if (currentBuffer - downloadTime &lt; dynamicWeightsSelector.getMinBuffer()) { logger.debug(`Buffer is low for bitrate= ${currentNeuron.bitrate} downloadTime=${downloadTime} currentBuffer=${currentBuffer} rebuffer=${rebuffer}`); return _getDownShiftNeuron(currentNeuron, currentThroughput).qualityIndex; } switch (weightSelectionMode) { case WEIGHT_SELECTION_MODES.MANUAL: _manualWeightSelection(); break; case WEIGHT_SELECTION_MODES.RANDOM: _randomWeightSelection(somElements); break; case WEIGHT_SELECTION_MODES.DYNAMIC: _dynamicWeightSelection(dynamicWeightsSelector, somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate); break; default: _dynamicWeightSelection(dynamicWeightsSelector, somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate); } let minDistance = null; let minIndex = null; let winnerNeuron = null; for (let i = 0; i &lt; somElements.length; i++) { let somNeuron = somElements[i]; let somNeuronState = somNeuron.state; let somData = [somNeuronState.throughput, somNeuronState.latency, somNeuronState.rebuffer, somNeuronState.switch]; let distanceWeights = weights.slice(); let nextBuffer = dynamicWeightsSelector.getNextBufferWithBitrate(somNeuron.bitrate, currentBuffer, currentThroughput); let isBufferLow = nextBuffer &lt; dynamicWeightsSelector.getMinBuffer(); if (isBufferLow) { logger.debug(`Buffer is low for bitrate=${somNeuron.bitrate} downloadTime=${downloadTime} currentBuffer=${currentBuffer} nextBuffer=${nextBuffer}`); } // special condition downshift immediately if (somNeuron.bitrate > throughput - throughputDelta || isBufferLow) { if (somNeuron.bitrate !== minBitrate) { // encourage to pick smaller bitrates throughputWeight=100 distanceWeights[0] = 100; } } // calculate the distance with the target let distance = _getDistance(somData, [throughputNormalized, targetLatency, targetRebufferLevel, targetSwitch], distanceWeights); if (minDistance === null || distance &lt; minDistance) { minDistance = distance; minIndex = somNeuron.qualityIndex; winnerNeuron = somNeuron; } } // update current neuron and the neighbourhood with the calculated QoE // will punish current if it is not picked let bitrateSwitch = Math.abs(currentNeuron.bitrate - winnerNeuron.bitrate) / bitrateNormalizationFactor; _updateNeurons(currentNeuron, somElements, [throughputNormalized, latency, rebuffer, bitrateSwitch]); // update bmu and neighbours with targetQoE=1, targetLatency=0 _updateNeurons(winnerNeuron, somElements, [throughputNormalized, targetLatency, targetRebufferLevel, bitrateSwitch]); return minIndex; } /** * Option 1: Manual weights * @private */ function _manualWeightSelection() { let throughputWeight = 0.4; let latencyWeight = 0.4; let bufferWeight = 0.4; let switchWeight = 0.4; weights = [throughputWeight, latencyWeight, bufferWeight, switchWeight]; // throughput, latency, buffer, switch } /** * Option 2: Random (Xavier) weights * @param {array} somElements * @private */ function _randomWeightSelection(somElements) { weights = _getXavierWeights(somElements.length, 4); } /** * Dynamic Weight Selector weights * @param {object} dynamicWeightsSelector * @param {array} somElements * @param {number} currentLatency * @param {number} currentBuffer * @param {number} rebuffer * @param {number} currentThroughput * @param {number} playbackRate * @private */ function _dynamicWeightSelection(dynamicWeightsSelector, somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate) { if (!weights) { weights = sortedCenters[sortedCenters.length - 1]; } // Dynamic Weights Selector (step 2/2: find weights) let weightVector = dynamicWeightsSelector.findWeightVector(somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate); if (weightVector !== null &amp;&amp; weightVector !== -1) { // null: something went wrong, -1: constraints not met weights = weightVector; } } /** * * @param {number }neuronCount * @param {number }weightCount * @return {array} * @private */ function _getXavierWeights(neuronCount, weightCount) { let W = []; let upperBound = Math.sqrt((2 / neuronCount)); for (let i = 0; i &lt; weightCount; i++) { W.push(Math.random() * upperBound); } weights = W; return weights; } /** * * @param {object} mediaInfo * @return {array} * @private */ function _getSomBitrateNeurons(mediaInfo) { if (!somBitrateNeurons) { somBitrateNeurons = []; const bitrateList = mediaInfo.bitrateList; let bitrateVector = []; minBitrate = bitrateList[0].bandwidth; bitrateList.forEach(element => { bitrateVector.push(element.bandwidth); if (element.bandwidth &lt; minBitrate) { minBitrate = element.bandwidth; } }); bitrateNormalizationFactor = _getMagnitude(bitrateVector); for (let i = 0; i &lt; bitrateList.length; i++) { let neuron = { qualityIndex: i, bitrate: bitrateList[i].bandwidth, state: { // normalize throughputs throughput: bitrateList[i].bandwidth / bitrateNormalizationFactor, latency: 0, rebuffer: 0, switch: 0 } }; somBitrateNeurons.push(neuron); } sortedCenters = _getInitialKmeansPlusPlusCenters(somBitrateNeurons); } return somBitrateNeurons; } /** * * @param {number} size * @return {array} * @private */ function _getRandomData(size) { let dataArray = []; for (let i = 0; i &lt; size; i++) { let data = [ Math.random() * _getMaxThroughput(), //throughput Math.random(), //latency Math.random(), //buffersize Math.random() //switch ]; dataArray.push(data); } return dataArray; } /** * * @param {array} somElements * @return {array} * @private */ function _getInitialKmeansPlusPlusCenters(somElements) { let centers = []; let randomDataSet = _getRandomData(Math.pow(somElements.length, 2)); centers.push(randomDataSet[0]); let distanceWeights = [1, 1, 1, 1]; for (let k = 1; k &lt; somElements.length; k++) { let nextPoint = null; let maxDistance = null; for (let i = 0; i &lt; randomDataSet.length; i++) { let currentPoint = randomDataSet[i]; let minDistance = null; for (let j = 0; j &lt; centers.length; j++) { let distance = _getDistance(currentPoint, centers[j], distanceWeights); if (minDistance === null || distance &lt; minDistance) { minDistance = distance; } } if (maxDistance === null || minDistance > maxDistance) { nextPoint = currentPoint; maxDistance = minDistance; } } centers.push(nextPoint); } // find the least similar center let maxDistance = null; let leastSimilarIndex = null; for (let i = 0; i &lt; centers.length; i++) { let distance = 0; for (let j = 0; j &lt; centers.length; j++) { if (i === j) continue; distance += _getDistance(centers[i], centers[j], distanceWeights); } if (maxDistance === null || distance > maxDistance) { maxDistance = distance; leastSimilarIndex = i; } } // move centers to sortedCenters let sortedCenters = []; sortedCenters.push(centers[leastSimilarIndex]); centers.splice(leastSimilarIndex, 1); while (centers.length > 0) { let minDistance = null; let minIndex = null; for (let i = 0; i &lt; centers.length; i++) { let distance = _getDistance(sortedCenters[0], centers[i], distanceWeights); if (minDistance === null || distance &lt; minDistance) { minDistance = distance; minIndex = i; } } sortedCenters.push(centers[minIndex]); centers.splice(minIndex, 1); } return sortedCenters; } instance = { getNextQuality, reset }; _setup(); return instance; } LearningAbrController.__dashjs_factory_name = 'LearningAbrController'; export default FactoryMaker.getClassFactory(LearningAbrController); </code></pre></article></section></div></div></div><div class="search-container" id="PkfLWpAbet" style="display:none"><div class="wrapper" id="iCxFxjkHbP"><button class="icon-button 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