UNPKG

dashjs

Version:

A reference client implementation for the playback of MPEG DASH via Javascript and compliant browsers.

790 lines (655 loc) 34.8 kB
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width"> <title>dash.js Source: streaming/rules/abr/lolp/LearningAbrController.js</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.spacelab.css"> </head> <body> <div class="navbar navbar-default navbar-fixed-top navbar-inverse"> <div class="container"> <div class="navbar-header"> <a class="navbar-brand" href="index.html">dash.js</a> <button class="navbar-toggle" type="button" data-toggle="collapse" data-target="#topNavigation"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> </div> <div class="navbar-collapse collapse" id="topNavigation"> <ul class="nav navbar-nav"> <li class="dropdown"> <a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b class="caret"></b></a> <ul class="dropdown-menu "> <li><a href="module-DashAdapter.html">DashAdapter</a></li><li><a href="module-DashMetrics.html">DashMetrics</a></li><li><a href="module-MediaPlayer.html">MediaPlayer</a></li><li><a href="module-OfflineController.html">OfflineController</a></li><li><a href="module-ProtectionController.html">ProtectionController</a></li><li><a href="module-Settings.html">Settings</a></li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li><a href="Errors.html">Errors</a></li><li><a href="MediaPlayerEvents.html">MediaPlayerEvents</a></li><li><a href="MediaPlayerModel.html">MediaPlayerModel</a></li><li><a href="MetricsReportingEvents.html">MetricsReportingEvents</a></li><li><a href="MssErrors.html">MssErrors</a></li><li><a href="OfflineErrors.html">OfflineErrors</a></li><li><a href="OfflineEvents.html">OfflineEvents</a></li><li><a href="ProtectionErrors.html">ProtectionErrors</a></li><li><a href="ProtectionEvents.html">ProtectionEvents</a></li> </ul> </li> <li class="dropdown"> <a href="events.list.html" class="dropdown-toggle" data-toggle="dropdown">Events<b class="caret"></b></a> <ul class="dropdown-menu "> <li><a href="MediaPlayerEvents.html#event:ADAPTATION_SET_REMOVED_NO_CAPABILITIES">MediaPlayerEvents#event:ADAPTATION_SET_REMOVED_NO_CAPABILITIES</a></li><li><a href="MediaPlayerEvents.html#event:AST_IN_FUTURE">MediaPlayerEvents#event:AST_IN_FUTURE</a></li><li><a href="MediaPlayerEvents.html#event:BUFFER_EMPTY">MediaPlayerEvents#event:BUFFER_EMPTY</a></li><li><a href="MediaPlayerEvents.html#event:BUFFER_LEVEL_STATE_CHANGED">MediaPlayerEvents#event:BUFFER_LEVEL_STATE_CHANGED</a></li><li><a href="MediaPlayerEvents.html#event:BUFFER_LEVEL_UPDATED">MediaPlayerEvents#event:BUFFER_LEVEL_UPDATED</a></li><li><a href="MediaPlayerEvents.html#event:BUFFER_LOADED">MediaPlayerEvents#event:BUFFER_LOADED</a></li><li><a href="MediaPlayerEvents.html#event:CAN_PLAY">MediaPlayerEvents#event:CAN_PLAY</a></li><li><a href="MediaPlayerEvents.html#event:CAN_PLAY_THROUGH">MediaPlayerEvents#event:CAN_PLAY_THROUGH</a></li><li><a href="MediaPlayerEvents.html#event:CAPTION_CONTAINER_RESIZE">MediaPlayerEvents#event:CAPTION_CONTAINER_RESIZE</a></li><li><a href="MediaPlayerEvents.html#event:CAPTION_RENDERED">MediaPlayerEvents#event:CAPTION_RENDERED</a></li><li><a href="MediaPlayerEvents.html#event:CONFORMANCE_VIOLATION">MediaPlayerEvents#event:CONFORMANCE_VIOLATION</a></li><li><a href="MediaPlayerEvents.html#event:CONTENT_STEERING_REQUEST_COMPLETED">MediaPlayerEvents#event:CONTENT_STEERING_REQUEST_COMPLETED</a></li><li><a href="MediaPlayerEvents.html#event:DYNAMIC_TO_STATIC">MediaPlayerEvents#event:DYNAMIC_TO_STATIC</a></li><li><a href="MediaPlayerEvents.html#event:ERROR">MediaPlayerEvents#event:ERROR</a></li><li><a href="MediaPlayerEvents.html#event:EVENT_MODE_ON_RECEIVE">MediaPlayerEvents#event:EVENT_MODE_ON_RECEIVE</a></li><li><a href="MediaPlayerEvents.html#event:EVENT_MODE_ON_START">MediaPlayerEvents#event:EVENT_MODE_ON_START</a></li><li><a href="MediaPlayerEvents.html#event:FRAGMENT_LOADING_ABANDONED">MediaPlayerEvents#event:FRAGMENT_LOADING_ABANDONED</a></li><li><a href="MediaPlayerEvents.html#event:FRAGMENT_LOADING_COMPLETED">MediaPlayerEvents#event:FRAGMENT_LOADING_COMPLETED</a></li><li><a href="MediaPlayerEvents.html#event:FRAGMENT_LOADING_PROGRESS">MediaPlayerEvents#event:FRAGMENT_LOADING_PROGRESS</a></li><li><a href="MediaPlayerEvents.html#event:FRAGMENT_LOADING_STARTED">MediaPlayerEvents#event:FRAGMENT_LOADING_STARTED</a></li><li><a href="MediaPlayerEvents.html#event:LOG">MediaPlayerEvents#event:LOG</a></li><li><a href="MediaPlayerEvents.html#event:MANIFEST_LOADED">MediaPlayerEvents#event:MANIFEST_LOADED</a></li><li><a href="MediaPlayerEvents.html#event:MANIFEST_VALIDITY_CHANGED">MediaPlayerEvents#event:MANIFEST_VALIDITY_CHANGED</a></li><li><a href="MediaPlayerEvents.html#event:METRIC_ADDED">MediaPlayerEvents#event:METRIC_ADDED</a></li><li><a href="MediaPlayerEvents.html#event:METRIC_CHANGED">MediaPlayerEvents#event:METRIC_CHANGED</a></li><li><a href="MediaPlayerEvents.html#event:METRIC_UPDATED">MediaPlayerEvents#event:METRIC_UPDATED</a></li><li><a href="MediaPlayerEvents.html#event:METRICS_CHANGED">MediaPlayerEvents#event:METRICS_CHANGED</a></li><li><a href="MediaPlayerEvents.html#event:PERIOD_SWITCH_COMPLETED">MediaPlayerEvents#event:PERIOD_SWITCH_COMPLETED</a></li><li><a href="MediaPlayerEvents.html#event:PERIOD_SWITCH_STARTED">MediaPlayerEvents#event:PERIOD_SWITCH_STARTED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_ENDED">MediaPlayerEvents#event:PLAYBACK_ENDED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_ERROR">MediaPlayerEvents#event:PLAYBACK_ERROR</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_LOADED_DATA">MediaPlayerEvents#event:PLAYBACK_LOADED_DATA</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_METADATA_LOADED">MediaPlayerEvents#event:PLAYBACK_METADATA_LOADED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_NOT_ALLOWED">MediaPlayerEvents#event:PLAYBACK_NOT_ALLOWED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_PAUSED">MediaPlayerEvents#event:PLAYBACK_PAUSED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_PLAYING">MediaPlayerEvents#event:PLAYBACK_PLAYING</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_PROGRESS">MediaPlayerEvents#event:PLAYBACK_PROGRESS</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_RATE_CHANGED">MediaPlayerEvents#event:PLAYBACK_RATE_CHANGED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_SEEKED">MediaPlayerEvents#event:PLAYBACK_SEEKED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_SEEKING">MediaPlayerEvents#event:PLAYBACK_SEEKING</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_STALLED">MediaPlayerEvents#event:PLAYBACK_STALLED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_STARTED">MediaPlayerEvents#event:PLAYBACK_STARTED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_TIME_UPDATED">MediaPlayerEvents#event:PLAYBACK_TIME_UPDATED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_VOLUME_CHANGED">MediaPlayerEvents#event:PLAYBACK_VOLUME_CHANGED</a></li><li><a href="MediaPlayerEvents.html#event:PLAYBACK_WAITING">MediaPlayerEvents#event:PLAYBACK_WAITING</a></li><li><a href="MediaPlayerEvents.html#event:QUALITY_CHANGE_RENDERED">MediaPlayerEvents#event:QUALITY_CHANGE_RENDERED</a></li><li><a href="MediaPlayerEvents.html#event:QUALITY_CHANGE_REQUESTED">MediaPlayerEvents#event:QUALITY_CHANGE_REQUESTED</a></li><li><a href="MediaPlayerEvents.html#event:REPRESENTATION_SWITCH">MediaPlayerEvents#event:REPRESENTATION_SWITCH</a></li><li><a href="MediaPlayerEvents.html#event:STREAM_ACTIVATED">MediaPlayerEvents#event:STREAM_ACTIVATED</a></li><li><a href="MediaPlayerEvents.html#event:STREAM_DEACTIVATED">MediaPlayerEvents#event:STREAM_DEACTIVATED</a></li><li><a href="MediaPlayerEvents.html#event:STREAM_INITIALIZED">MediaPlayerEvents#event:STREAM_INITIALIZED</a></li><li><a href="MediaPlayerEvents.html#event:STREAM_INITIALIZING">MediaPlayerEvents#event:STREAM_INITIALIZING</a></li><li><a href="MediaPlayerEvents.html#event:STREAM_TEARDOWN_COMPLETE">MediaPlayerEvents#event:STREAM_TEARDOWN_COMPLETE</a></li><li><a href="MediaPlayerEvents.html#event:STREAM_UPDATED">MediaPlayerEvents#event:STREAM_UPDATED</a></li><li><a href="MediaPlayerEvents.html#event:TEXT_TRACK_ADDED">MediaPlayerEvents#event:TEXT_TRACK_ADDED</a></li><li><a href="MediaPlayerEvents.html#event:TEXT_TRACKS_ADDED">MediaPlayerEvents#event:TEXT_TRACKS_ADDED</a></li><li><a href="MediaPlayerEvents.html#event:TRACK_CHANGE_RENDERED">MediaPlayerEvents#event:TRACK_CHANGE_RENDERED</a></li><li><a href="MediaPlayerEvents.html#event:TTML_PARSED">MediaPlayerEvents#event:TTML_PARSED</a></li><li><a href="MediaPlayerEvents.html#event:TTML_TO_PARSE">MediaPlayerEvents#event:TTML_TO_PARSE</a></li><li><a href="MetricsReportingEvents.html#event:CMCD_DATA_GENERATED">MetricsReportingEvents#event:CMCD_DATA_GENERATED</a></li><li><a href="OfflineEvents.html#event:OFFLINE_RECORD_FINISHED">OfflineEvents#event:OFFLINE_RECORD_FINISHED</a></li><li><a href="OfflineEvents.html#event:OFFLINE_RECORD_LOADEDMETADATA">OfflineEvents#event:OFFLINE_RECORD_LOADEDMETADATA</a></li><li><a href="OfflineEvents.html#event:OFFLINE_RECORD_STARTED">OfflineEvents#event:OFFLINE_RECORD_STARTED</a></li><li><a href="OfflineEvents.html#event:OFFLINE_RECORD_STOPPED">OfflineEvents#event:OFFLINE_RECORD_STOPPED</a></li><li><a href="ProtectionEvents.html#event:KEY_ADDED">ProtectionEvents#event:KEY_ADDED</a></li><li><a href="ProtectionEvents.html#event:KEY_ERROR">ProtectionEvents#event:KEY_ERROR</a></li><li><a href="ProtectionEvents.html#event:KEY_MESSAGE">ProtectionEvents#event:KEY_MESSAGE</a></li><li><a href="ProtectionEvents.html#event:KEY_SESSION_CLOSED">ProtectionEvents#event:KEY_SESSION_CLOSED</a></li><li><a href="ProtectionEvents.html#event:KEY_SESSION_CREATED">ProtectionEvents#event:KEY_SESSION_CREATED</a></li><li><a href="ProtectionEvents.html#event:KEY_SESSION_REMOVED">ProtectionEvents#event:KEY_SESSION_REMOVED</a></li><li><a href="ProtectionEvents.html#event:KEY_STATUSES_CHANGED">ProtectionEvents#event:KEY_STATUSES_CHANGED</a></li><li><a href="ProtectionEvents.html#event:KEY_SYSTEM_SELECTED">ProtectionEvents#event:KEY_SYSTEM_SELECTED</a></li><li><a href="ProtectionEvents.html#event:LICENSE_REQUEST_COMPLETE">ProtectionEvents#event:LICENSE_REQUEST_COMPLETE</a></li><li><a href="ProtectionEvents.html#event:LICENSE_REQUEST_SENDING">ProtectionEvents#event:LICENSE_REQUEST_SENDING</a></li><li><a href="ProtectionEvents.html#event:PROTECTION_CREATED">ProtectionEvents#event:PROTECTION_CREATED</a></li><li><a href="ProtectionEvents.html#event:PROTECTION_DESTROYED">ProtectionEvents#event:PROTECTION_DESTROYED</a></li> </ul> </li> <li class="dropdown"> <a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b class="caret"></b></a> <ul class="dropdown-menu "> <li><a href="global.html#LICENSE_SERVER_MANIFEST_CONFIGURATIONS">LICENSE_SERVER_MANIFEST_CONFIGURATIONS</a></li> </ul> </li> </ul> <div class="col-sm-3 col-md-3"> <form class="navbar-form" role="search"> <div class="input-group"> <input type="text" class="form-control" placeholder="Search" name="q" id="search-input"> <div class="input-group-btn"> <button class="btn btn-default" id="search-submit"><i class="glyphicon glyphicon-search"></i></button> </div> </div> </form> </div> </div> </div> </div> <div class="container" id="toc-content"> <div class="row"> <div class="col-md-12"> <div id="main"> <h1 class="page-title">Source: streaming/rules/abr/lolp/LearningAbrController.js</h1> <section> <article> <pre class="sunlight-highlight-javascript linenums">/** * The copyright in this software is being made available under the BSD License, * included below. This software may be subject to other third party and contributor * rights, including patent rights, and no such rights are granted under this license. * * Copyright (c) 2013, Dash Industry Forum. * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * Neither the name of Dash Industry Forum nor the names of its * contributors may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * Authors: * Abdelhak Bentaleb | National University of Singapore | bentaleb@comp.nus.edu.sg * Mehmet N. Akcay | Ozyegin University | necmettin.akcay@ozu.edu.tr * May Lim | National University of Singapore | maylim@comp.nus.edu.sg */ import FactoryMaker from '../../../../core/FactoryMaker'; import Debug from '../../../../core/Debug'; const WEIGHT_SELECTION_MODES = { MANUAL: 'manual_weight_selection', RANDOM: 'random_weight_selection', DYNAMIC: 'dynamic_weight_selection' }; function LearningAbrController() { const context = this.context; let instance, logger, somBitrateNeurons, bitrateNormalizationFactor, latencyNormalizationFactor, minBitrate, weights, sortedCenters, weightSelectionMode; /** * Setup the class */ function _setup() { logger = Debug(context).getInstance().getLogger(instance); _resetInitialSettings(); } /** * Reset all values */ function reset() { _resetInitialSettings(); } /** * Reset to initial settings * @private */ function _resetInitialSettings() { somBitrateNeurons = null; bitrateNormalizationFactor = 1; latencyNormalizationFactor = 100; minBitrate = 0; weights = null; sortedCenters = null; weightSelectionMode = WEIGHT_SELECTION_MODES.DYNAMIC; } /** * Returns the maximum throughput * @return {number} * @private */ function _getMaxThroughput() { let maxThroughput = 0; if (somBitrateNeurons) { for (let i = 0; i &lt; somBitrateNeurons.length; i++) { let neuron = somBitrateNeurons[i]; if (neuron.state.throughput > maxThroughput) { maxThroughput = neuron.state.throughput; } } } return maxThroughput; } /** * * @param {array} w * @return {number} * @private */ function _getMagnitude(w) { const magnitude = w.map((x) => (Math.pow(x, 2))).reduce((sum, now) => sum + now); return Math.sqrt(magnitude); } /** * * @param {array} a * @param {array} b * @param {array} w * @return {number} * @private */ function _getDistance(a, b, w) { let sum = a .map((x, i) => (w[i] * (Math.pow(x - b[i], 2)))) // square the difference*w .reduce((sum, now) => sum + now); // sum let sign = (sum &lt; 0) ? -1 : 1; return sign * Math.sqrt(Math.abs(sum)); } /** * * @param {object} a * @param {object} b * @return {number} * @private */ function _getNeuronDistance(a, b) { let aState = [a.state.throughput, a.state.latency, a.state.rebuffer, a.state.switch]; let bState = [b.state.throughput, b.state.latency, b.state.rebuffer, b.state.switch]; return _getDistance(aState, bState, [1, 1, 1, 1]); } /** * * @param {object} winnerNeuron * @param {array} somElements * @param {array} x * @private */ function _updateNeurons(winnerNeuron, somElements, x) { for (let i = 0; i &lt; somElements.length; i++) { let somNeuron = somElements[i]; let sigma = 0.1; const neuronDistance = _getNeuronDistance(somNeuron, winnerNeuron); let neighbourHood = Math.exp(-1 * Math.pow(neuronDistance, 2) / (2 * Math.pow(sigma, 2))); _updateNeuronState(somNeuron, x, neighbourHood); } } /** * * @param {object} neuron * @param {array} x * @param {object} neighbourHood * @private */ function _updateNeuronState(neuron, x, neighbourHood) { let state = neuron.state; let w = [0.01, 0.01, 0.01, 0.01]; // learning rate state.throughput = state.throughput + (x[0] - state.throughput) * w[0] * neighbourHood; state.latency = state.latency + (x[1] - state.latency) * w[1] * neighbourHood; state.rebuffer = state.rebuffer + (x[2] - state.rebuffer) * w[2] * neighbourHood; state.switch = state.switch + (x[3] - state.switch) * w[3] * neighbourHood; } /** * * @param {object} currentNeuron * @param {number} currentThroughput * @return {object} * @private */ function _getDownShiftNeuron(currentNeuron, currentThroughput) { let maxSuitableBitrate = 0; let result = currentNeuron; if (somBitrateNeurons) { for (let i = 0; i &lt; somBitrateNeurons.length; i++) { let n = somBitrateNeurons[i]; if (n.bitrate &lt; currentNeuron.bitrate &amp;&amp; n.bitrate > maxSuitableBitrate &amp;&amp; currentThroughput > n.bitrate) { // possible downshiftable neuron maxSuitableBitrate = n.bitrate; result = n; } } } return result; } /** * * @param {object} mediaInfo * @param {number} throughput * @param {number} latency * @param {number} bufferSize * @param {number} playbackRate * @param {number} currentQualityIndex * @param {object} dynamicWeightsSelector * @return {null|*} */ function getNextQuality(mediaInfo, throughput, latency, bufferSize, playbackRate, currentQualityIndex, dynamicWeightsSelector) { // For Dynamic Weights Selector let currentLatency = latency; let currentBuffer = bufferSize; let currentThroughput = throughput; let somElements = _getSomBitrateNeurons(mediaInfo); // normalize throughput let throughputNormalized = throughput / bitrateNormalizationFactor; // saturate values higher than 1 if (throughputNormalized > 1) { throughputNormalized = _getMaxThroughput(); } // normalize latency latency = latency / latencyNormalizationFactor; const targetLatency = 0; const targetRebufferLevel = 0; const targetSwitch = 0; // 10K + video encoding is the recommended throughput const throughputDelta = 10000; logger.debug(`getNextQuality called throughput:${throughputNormalized} latency:${latency} bufferSize:${bufferSize} currentQualityIndex:${currentQualityIndex} playbackRate:${playbackRate}`); let currentNeuron = somElements[currentQualityIndex]; let downloadTime = (currentNeuron.bitrate * dynamicWeightsSelector.getSegmentDuration()) / currentThroughput; let rebuffer = Math.max(0, (downloadTime - currentBuffer)); // check buffer for possible stall if (currentBuffer - downloadTime &lt; dynamicWeightsSelector.getMinBuffer()) { logger.debug(`Buffer is low for bitrate= ${currentNeuron.bitrate} downloadTime=${downloadTime} currentBuffer=${currentBuffer} rebuffer=${rebuffer}`); return _getDownShiftNeuron(currentNeuron, currentThroughput).qualityIndex; } switch (weightSelectionMode) { case WEIGHT_SELECTION_MODES.MANUAL: _manualWeightSelection(); break; case WEIGHT_SELECTION_MODES.RANDOM: _randomWeightSelection(somElements); break; case WEIGHT_SELECTION_MODES.DYNAMIC: _dynamicWeightSelection(dynamicWeightsSelector, somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate); break; default: _dynamicWeightSelection(dynamicWeightsSelector, somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate); } let minDistance = null; let minIndex = null; let winnerNeuron = null; for (let i = 0; i &lt; somElements.length; i++) { let somNeuron = somElements[i]; let somNeuronState = somNeuron.state; let somData = [somNeuronState.throughput, somNeuronState.latency, somNeuronState.rebuffer, somNeuronState.switch]; let distanceWeights = weights.slice(); let nextBuffer = dynamicWeightsSelector.getNextBufferWithBitrate(somNeuron.bitrate, currentBuffer, currentThroughput); let isBufferLow = nextBuffer &lt; dynamicWeightsSelector.getMinBuffer(); if (isBufferLow) { logger.debug(`Buffer is low for bitrate=${somNeuron.bitrate} downloadTime=${downloadTime} currentBuffer=${currentBuffer} nextBuffer=${nextBuffer}`); } // special condition downshift immediately if (somNeuron.bitrate > throughput - throughputDelta || isBufferLow) { if (somNeuron.bitrate !== minBitrate) { // encourage to pick smaller bitrates throughputWeight=100 distanceWeights[0] = 100; } } // calculate the distance with the target let distance = _getDistance(somData, [throughputNormalized, targetLatency, targetRebufferLevel, targetSwitch], distanceWeights); if (minDistance === null || distance &lt; minDistance) { minDistance = distance; minIndex = somNeuron.qualityIndex; winnerNeuron = somNeuron; } } // update current neuron and the neighbourhood with the calculated QoE // will punish current if it is not picked let bitrateSwitch = Math.abs(currentNeuron.bitrate - winnerNeuron.bitrate) / bitrateNormalizationFactor; _updateNeurons(currentNeuron, somElements, [throughputNormalized, latency, rebuffer, bitrateSwitch]); // update bmu and neighbours with targetQoE=1, targetLatency=0 _updateNeurons(winnerNeuron, somElements, [throughputNormalized, targetLatency, targetRebufferLevel, bitrateSwitch]); return minIndex; } /** * Option 1: Manual weights * @private */ function _manualWeightSelection() { let throughputWeight = 0.4; let latencyWeight = 0.4; let bufferWeight = 0.4; let switchWeight = 0.4; weights = [throughputWeight, latencyWeight, bufferWeight, switchWeight]; // throughput, latency, buffer, switch } /** * Option 2: Random (Xavier) weights * @param {array} somElements * @private */ function _randomWeightSelection(somElements) { weights = _getXavierWeights(somElements.length, 4); } /** * Dynamic Weight Selector weights * @param {object} dynamicWeightsSelector * @param {array} somElements * @param {number} currentLatency * @param {number} currentBuffer * @param {number} rebuffer * @param {number} currentThroughput * @param {number} playbackRate * @private */ function _dynamicWeightSelection(dynamicWeightsSelector, somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate) { if (!weights) { weights = sortedCenters[sortedCenters.length - 1]; } // Dynamic Weights Selector (step 2/2: find weights) let weightVector = dynamicWeightsSelector.findWeightVector(somElements, currentLatency, currentBuffer, rebuffer, currentThroughput, playbackRate); if (weightVector !== null &amp;&amp; weightVector !== -1) { // null: something went wrong, -1: constraints not met weights = weightVector; } } /** * * @param {number }neuronCount * @param {number }weightCount * @return {array} * @private */ function _getXavierWeights(neuronCount, weightCount) { let W = []; let upperBound = Math.sqrt((2 / neuronCount)); for (let i = 0; i &lt; weightCount; i++) { W.push(Math.random() * upperBound); } weights = W; return weights; } /** * * @param {object} mediaInfo * @return {array} * @private */ function _getSomBitrateNeurons(mediaInfo) { if (!somBitrateNeurons) { somBitrateNeurons = []; const bitrateList = mediaInfo.bitrateList; let bitrateVector = []; minBitrate = bitrateList[0].bandwidth; bitrateList.forEach(element => { bitrateVector.push(element.bandwidth); if (element.bandwidth &lt; minBitrate) { minBitrate = element.bandwidth; } }); bitrateNormalizationFactor = _getMagnitude(bitrateVector); for (let i = 0; i &lt; bitrateList.length; i++) { let neuron = { qualityIndex: i, bitrate: bitrateList[i].bandwidth, state: { // normalize throughputs throughput: bitrateList[i].bandwidth / bitrateNormalizationFactor, latency: 0, rebuffer: 0, switch: 0 } }; somBitrateNeurons.push(neuron); } sortedCenters = _getInitialKmeansPlusPlusCenters(somBitrateNeurons); } return somBitrateNeurons; } /** * * @param {number} size * @return {array} * @private */ function _getRandomData(size) { let dataArray = []; for (let i = 0; i &lt; size; i++) { let data = [ Math.random() * _getMaxThroughput(), //throughput Math.random(), //latency Math.random(), //buffersize Math.random() //switch ]; dataArray.push(data); } return dataArray; } /** * * @param {array} somElements * @return {array} * @private */ function _getInitialKmeansPlusPlusCenters(somElements) { let centers = []; let randomDataSet = _getRandomData(Math.pow(somElements.length, 2)); centers.push(randomDataSet[0]); let distanceWeights = [1, 1, 1, 1]; for (let k = 1; k &lt; somElements.length; k++) { let nextPoint = null; let maxDistance = null; for (let i = 0; i &lt; randomDataSet.length; i++) { let currentPoint = randomDataSet[i]; let minDistance = null; for (let j = 0; j &lt; centers.length; j++) { let distance = _getDistance(currentPoint, centers[j], distanceWeights); if (minDistance === null || distance &lt; minDistance) { minDistance = distance; } } if (maxDistance === null || minDistance > maxDistance) { nextPoint = currentPoint; maxDistance = minDistance; } } centers.push(nextPoint); } // find the least similar center let maxDistance = null; let leastSimilarIndex = null; for (let i = 0; i &lt; centers.length; i++) { let distance = 0; for (let j = 0; j &lt; centers.length; j++) { if (i === j) continue; distance += _getDistance(centers[i], centers[j], distanceWeights); } if (maxDistance === null || distance > maxDistance) { maxDistance = distance; leastSimilarIndex = i; } } // move centers to sortedCenters let sortedCenters = []; sortedCenters.push(centers[leastSimilarIndex]); centers.splice(leastSimilarIndex, 1); while (centers.length > 0) { let minDistance = null; let minIndex = null; for (let i = 0; i &lt; centers.length; i++) { let distance = _getDistance(sortedCenters[0], centers[i], distanceWeights); if (minDistance === null || distance &lt; minDistance) { minDistance = distance; minIndex = i; } } sortedCenters.push(centers[minIndex]); centers.splice(minIndex, 1); } return sortedCenters; } instance = { getNextQuality, reset }; _setup(); return instance; } LearningAbrController.__dashjs_factory_name = 'LearningAbrController'; export default FactoryMaker.getClassFactory(LearningAbrController); </pre> </article> </section> </div> </div> <div class="clearfix"></div> </div> </div> <div class="modal fade" id="searchResults"> <div class="modal-dialog"> <div class="modal-content"> <div class="modal-header"> <button type="button" class="close" data-dismiss="modal" aria-label="Close"><span aria-hidden="true">&times;</span></button> <h4 class="modal-title">Search results</h4> </div> <div class="modal-body"></div> <div class="modal-footer"> <button type="button" class="btn btn-default" data-dismiss="modal">Close</button> </div> </div><!-- /.modal-content --> </div><!-- /.modal-dialog --> </div> <footer> <span class="copyright"> <h3>DASH Industry Forum</h3> </span> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.7</a> on Wed Sep 28th 2022 using the <a href="https://github.com/docstrap/docstrap">DocStrap template</a>. </span> </footer> <script src="scripts/docstrap.lib.js"></script> <script src="scripts/toc.js"></script> <script type="text/javascript" src="scripts/fulltext-search-ui.js"></script> <script> $( function () { $( "[id*='$']" ).each( function () { var $this = $( this ); $this.attr( "id", $this.attr( "id" ).replace( "$", "__" ) ); } ); $( ".tutorial-section pre, .readme-section pre, pre.prettyprint.source" ).each( function () { var $this = $( this ); var example = $this.find( "code" ); exampleText = example.html(); var lang = /{@lang (.*?)}/.exec( exampleText ); if ( lang && lang[1] ) { exampleText = exampleText.replace( lang[0], "" ); example.html( exampleText ); lang = lang[1]; } else { var langClassMatch = example.parent()[0].className.match(/lang\-(\S+)/); lang = langClassMatch ? langClassMatch[1] : "javascript"; } if ( lang ) { $this .addClass( "sunlight-highlight-" + lang ) .addClass( "linenums" ) .html( example.html() ); } } ); Sunlight.highlightAll( { lineNumbers : true, showMenu : true, enableDoclinks : true } ); $.catchAnchorLinks( { navbarOffset: 10 } ); $( "#toc" ).toc( { anchorName : function ( i, heading, prefix ) { return $( heading ).attr( "id" ) || ( prefix + i ); }, selectors : "#toc-content h1,#toc-content h2,#toc-content h3,#toc-content h4", showAndHide : false, smoothScrolling: true } ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); $( '.dropdown-toggle' ).dropdown(); $( "table" ).each( function () { var $this = $( this ); $this.addClass('table'); } ); } ); </script> <!--Navigation and Symbol Display--> <script> $( function () { $( '#main' ).localScroll( { offset : { top : 60 } //offset by the height of your header (give or take a few px, see what works for you) } ); $( "dt.name" ).each( function () { var $this = $( this ).find("h4"); var icon = $( "<i/>" ).addClass( "icon-plus-sign" ).addClass( "pull-right" ).addClass( "icon-white" ); var dt = $(this); var children = dt.next( "dd" ); dt.prepend( icon ).css( {cursor : "pointer"} ); dt.addClass( "member-collapsed" ).addClass( "member" ); children.hide(); dt.children().on( "click", function () { children = dt.next( "dd" ); children.slideToggle( "fast", function () { if ( children.is( ":visible" ) ) { icon.addClass( "icon-minus-sign" ).removeClass( "icon-plus-sign" ).removeClass( "icon-white" ); dt.addClass( "member-open" ).animate( "member-collapsed" ); } else { icon.addClass( "icon-plus-sign" ).removeClass( "icon-minus-sign" ).addClass( "icon-white" ); dt.addClass( "member-collapsed" ).removeClass( "member-open" ); } } ); } ); } ); } ); </script> <!--Google Analytics--> <script type="text/javascript"> $(document).ready(function() { SearcherDisplay.init(); }); </script> </body> </html>