dashjs
Version:
A reference client implementation for the playback of MPEG DASH via Javascript and compliant browsers.
240 lines (210 loc) • 7.93 kB
JavaScript
/**
* The copyright in this software is being made available under the BSD License,
* included below. This software may be subject to other third party and contributor
* rights, including patent rights, and no such rights are granted under this license.
*
* Copyright (c) 2013, Dash Industry Forum.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* * Neither the name of Dash Industry Forum nor the names of its
* contributors may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
import EventBus from './EventBus';
import Events from './events/Events';
import FactoryMaker from './FactoryMaker';
import Settings from './Settings';
const LOG_LEVEL_NONE = 0;
const LOG_LEVEL_FATAL = 1;
const LOG_LEVEL_ERROR = 2;
const LOG_LEVEL_WARNING = 3;
const LOG_LEVEL_INFO = 4;
const LOG_LEVEL_DEBUG = 5;
/**
* @module Debug
* @ignore
*/
function Debug() {
const context = this.context;
const eventBus = EventBus(context).getInstance();
const settings = Settings(context).getInstance();
const logFn = [];
let instance,
showLogTimestamp,
showCalleeName,
startTime;
function setup() {
showLogTimestamp = true;
showCalleeName = true;
startTime = new Date().getTime();
if (typeof window !== 'undefined' && window.console) {
logFn[LOG_LEVEL_FATAL] = getLogFn(window.console.error);
logFn[LOG_LEVEL_ERROR] = getLogFn(window.console.error);
logFn[LOG_LEVEL_WARNING] = getLogFn(window.console.warn);
logFn[LOG_LEVEL_INFO] = getLogFn(window.console.info);
logFn[LOG_LEVEL_DEBUG] = getLogFn(window.console.debug);
}
}
function getLogFn(fn) {
if (fn && fn.bind) {
return fn.bind(window.console);
}
// if not define, return the default function for reporting logs
return window.console.log.bind(window.console);
}
/**
* Retrieves a logger which can be used to write logging information in browser console.
* @param {object} instance Object for which the logger is created. It is used
* to include calle object information in log messages.
* @memberof module:Debug
* @returns {Logger}
* @instance
*/
function getLogger(instance) {
return {
fatal: fatal.bind(instance),
error: error.bind(instance),
warn: warn.bind(instance),
info: info.bind(instance),
debug: debug.bind(instance)
};
}
/**
* Sets up the log level. The levels are cumulative. For example, if you set the log level
* to dashjs.Debug.LOG_LEVEL_WARNING all warnings, errors and fatals will be logged. Possible values
*
* <ul>
* <li>dashjs.Debug.LOG_LEVEL_NONE<br/>
* No message is written in the browser console.
*
* <li>dashjs.Debug.LOG_LEVEL_FATAL<br/>
* Log fatal errors. An error is considered fatal when it causes playback to fail completely.
*
* <li>dashjs.Debug.LOG_LEVEL_ERROR<br/>
* Log error messages.
*
* <li>dashjs.Debug.LOG_LEVEL_WARNING<br/>
* Log warning messages.
*
* <li>dashjs.Debug.LOG_LEVEL_INFO<br/>
* Log info messages.
*
* <li>dashjs.Debug.LOG_LEVEL_DEBUG<br/>
* Log debug messages.
* </ul>
* @param {number} value Log level
* @default true
* @memberof module:Debug
* @instance
*/
function setLogLevel(value) {
const s = { debug: { logLevel: value }};
settings.update(s);
}
/**
* Use this method to get the current log level.
* @memberof module:Debug
* @instance
*/
function getLogLevel() {
return settings.get().debug.logLevel;
}
/**
* Prepends a timestamp in milliseconds to each log message.
* @param {boolean} value Set to true if you want to see a timestamp in each log message.
* @default LOG_LEVEL_WARNING
* @memberof module:Debug
* @instance
*/
function setLogTimestampVisible(value) {
showLogTimestamp = value;
}
/**
* Prepends the callee object name, and media type if available, to each log message.
* @param {boolean} value Set to true if you want to see the callee object name and media type in each log message.
* @default true
* @memberof module:Debug
* @instance
*/
function setCalleeNameVisible(value) {
showCalleeName = value;
}
function fatal(...params) {
doLog(LOG_LEVEL_FATAL, this, ...params);
}
function error(...params) {
doLog(LOG_LEVEL_ERROR, this, ...params);
}
function warn(...params) {
doLog(LOG_LEVEL_WARNING, this, ...params);
}
function info(...params) {
doLog(LOG_LEVEL_INFO, this, ...params);
}
function debug(...params) {
doLog(LOG_LEVEL_DEBUG, this, ...params);
}
function doLog(level, _this, ...params) {
let message = '';
let logTime = null;
if (showLogTimestamp) {
logTime = new Date().getTime();
message += '[' + (logTime - startTime) + ']';
}
if (showCalleeName && _this && _this.getClassName) {
message += '[' + _this.getClassName() + ']';
if (_this.getType) {
message += '[' + _this.getType() + ']';
}
}
if (message.length > 0) {
message += ' ';
}
Array.apply(null, params).forEach(function (item) {
message += item + ' ';
});
// log to console if the log level is high enough
if (logFn[level] && settings.get().debug.logLevel >= level) {
logFn[level](message);
}
// send log event regardless of log level
eventBus.trigger(Events.LOG, {message: message, level: level});
}
instance = {
getLogger: getLogger,
setLogTimestampVisible: setLogTimestampVisible,
setCalleeNameVisible: setCalleeNameVisible,
setLogLevel: setLogLevel,
getLogLevel: getLogLevel
};
setup();
return instance;
}
Debug.__dashjs_factory_name = 'Debug';
const factory = FactoryMaker.getSingletonFactory(Debug);
factory.LOG_LEVEL_NONE = LOG_LEVEL_NONE;
factory.LOG_LEVEL_FATAL = LOG_LEVEL_FATAL;
factory.LOG_LEVEL_ERROR = LOG_LEVEL_ERROR;
factory.LOG_LEVEL_WARNING = LOG_LEVEL_WARNING;
factory.LOG_LEVEL_INFO = LOG_LEVEL_INFO;
factory.LOG_LEVEL_DEBUG = LOG_LEVEL_DEBUG;
FactoryMaker.updateSingletonFactory(Debug.__dashjs_factory_name, factory);
export default factory;