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Create dashboards with gadgets on node.js

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<?xml version="1.0" encoding="UTF-8" ?> <Module> <!-- ** Replace inside quotes with your gadgets title --> <ModulePrefs title="WWT Gadget" height="10" scrolling="true"> <Require feature="dynamic-height"/> <Require feature="opensocial-0.8"/> <Require feature="minimessage"/> </ModulePrefs> <Content type="html"><![CDATA[ <!-- Add HTML content here --> <div style="height:650px"> <object id="WWTView" data="data:application/x-silverlight," type="application/x-silverlight-2" width="100%" height="650"> <!-- Ensure the source parameter links correctly to the wwtsl.xap file --> <param name="source" value="http://www.worldwidetelescope.org/webclient/clientbin/WWTSL.xap"/> <param name="background" value="black" /> <param name="minRuntimeVersion" value="3.0.40624.0" /> <param name="autoUpgrade" value="true" /> <param name="initParams" value="NoUI=true,wtml=,webkey=AX2011Gqqu" /> <param name="enableHtmlAccess" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=3.0.40624.0"> <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Install Microsoft Silverlight" /></a> </object> </div> <!-- WWT Stuff --> <script language="javascript"> // Create the WorldWide telescope object var wwtView; // Create variables to hold the changeable settings var bShowCrosshairs = true; var bShowUI = true; var bShowFigures = true; // The wwtReady function is called by the WWT Web Control software // This function sets up the wwt object, and the initial defaults function wwtReady() { wwtView = document.getElementById("WWTView").content.WWT; wwtView.Settings.ShowCrosshairs = bShowCrosshairs; wwtView.Settings.ShowConstellationFigures = bShowFigures; wwtView.HideUI(!bShowUI); wwtView.Settings.ShowConstellationBoundries = true; } </script> <!-- Used to register with the Data Gadget --> <script src="http://sky.astro.washington.edu/gadgets/js/gDataInterface.js" type="text/javascript"></script> <!-- Contains UW.astro objects --> <script src="http://sky.astro.washington.edu/gadgets/js/astroObjectLib.js" type="text/javascript"></script> <script type="text/javascript"> var myGadget = null, debug = true; // Writes to the console if debug (global) is true function debugLog(msg){ if ((debug === true) && (window.console && console.log)) { console.log(GADGET_NAME + ": " + msg); } return; } // ** Replace with your gadget's name var GADGET_NAME = "WWT Viewer" + "_" + Math.floor(Math.random()*100000+1).toString(); // Creates gadget object function init(){ myGadget = new GadgetTemplate(); gadgets.window.adjustHeight(); } function GadgetTemplate(){ var my = new Object(); // CONSTANTS var DEFAULT_NAMESPACE = "NS1", MM_TIMER_DURATION = 4; // PRIVATE var _namespaceList = [ DEFAULT_NAMESPACE ]; // list of our current Namespaces. Just init with the default // Private Helper Variables var di = new gDataInterface(GADGET_NAME, DEFAULT_NAMESPACE); // make dataInterface object, init with default var miniMsg = new gadgets.MiniMessage();// make MiniMessage object // INIT // ** Variables to register go in this array. // ex: ["VP_Coords", "VP_Points_List"] var variableArray = []; // ** Triggers to register go in this array // Each trigger is a 2-element array as follows: // [ "VariableName", triggerFunction ] // example with one trigger: (notice the array inside the array) // var triggerArray = [ ["VP_Coords", function(){ zoomMe() }] ] // it is recommended to define functions outside the array for more readable code var triggerArray = []; var msg = miniMsg.createStaticMessage("Attempting to register gadget..."); di.registerMe( { gadgetName : GADGET_NAME, namespaceList : _namespaceList, variableList : variableArray, triggerList : triggerArray, successCallback : registrationSuccess, failureCallback : registrationFailure } ); // Callback after successful registration function registrationSuccess(){ debugLog('Registration successful'); if (msg) { miniMsg.dismissMessage(msg); // free up msg msg = null; miniMsg.createTimerMessage("Registration Succesful.", MM_TIMER_DURATION); } } // Callback after a failure of registration // Displays failure message function registrationFailure(){ debugLog('Registration FAILED!'); miniMsg.dismissMessage(msg); miniMsg.createDismissibleMessage("Unable to register gadget.\nWe cannot communicate with other gadgets."); } // METHODS // ** Add public methods (that will be called from outside the object by a button or something) // // my.sayHello = function(){ // alert("Hello!"); // // } // return my; } gadgets.util.registerOnLoadHandler(init); </script> ]]></Content> </Module>