dagre-d3
Version:
A D3-based renderer for Dagre
82 lines (67 loc) • 2.12 kB
JavaScript
var intersectRect = require("./intersect/intersect-rect");
var intersectEllipse = require("./intersect/intersect-ellipse");
var intersectCircle = require("./intersect/intersect-circle");
var intersectPolygon = require("./intersect/intersect-polygon");
module.exports = {
rect: rect,
ellipse: ellipse,
circle: circle,
diamond: diamond
};
function rect(parent, bbox, node) {
var shapeSvg = parent.insert("rect", ":first-child")
.attr("rx", node.rx)
.attr("ry", node.ry)
.attr("x", -bbox.width / 2)
.attr("y", -bbox.height / 2)
.attr("width", bbox.width)
.attr("height", bbox.height);
node.intersect = function(point) {
return intersectRect(node, point);
};
return shapeSvg;
}
function ellipse(parent, bbox, node) {
var rx = bbox.width / 2;
var ry = bbox.height / 2;
var shapeSvg = parent.insert("ellipse", ":first-child")
.attr("x", -bbox.width / 2)
.attr("y", -bbox.height / 2)
.attr("rx", rx)
.attr("ry", ry);
node.intersect = function(point) {
return intersectEllipse(node, rx, ry, point);
};
return shapeSvg;
}
function circle(parent, bbox, node) {
var r = Math.max(bbox.width, bbox.height) / 2;
var shapeSvg = parent.insert("circle", ":first-child")
.attr("x", -bbox.width / 2)
.attr("y", -bbox.height / 2)
.attr("r", r);
node.intersect = function(point) {
return intersectCircle(node, r, point);
};
return shapeSvg;
}
// Circumscribe an ellipse for the bounding box with a diamond shape. I derived
// the function to calculate the diamond shape from:
// http://mathforum.org/kb/message.jspa?messageID=3750236
function diamond(parent, bbox, node) {
var w = (bbox.width * Math.SQRT2) / 2;
var h = (bbox.height * Math.SQRT2) / 2;
var points = [
{ x: 0, y: -h },
{ x: -w, y: 0 },
{ x: 0, y: h },
{ x: w, y: 0 }
];
var shapeSvg = parent.insert("polygon", ":first-child")
.attr("points", points.map(function(p) { return p.x + "," + p.y; }).join(" "));
node.intersect = function(p) {
return intersectPolygon(node, points, p);
};
return shapeSvg;
}
;